The Angband Ladder: El Rond, High-Elf Mage by <brueggemann@cube1.de>

  [Angband 2.9.3 Character Dump]

 Name   El Rond                                  Self  RB  CB  EB   Best
 Sex    Male              Age       103   STR! 18/100  +1  -5  +0  18/60
 Race   High-Elf          Height     74   INT! 18/100  +3  +3  +8 18/240
 Class  Mage              Weight    187   WIS! 18/100  -1  +0  +3 18/120
 Title  ***WINNER***      Status     38   DEX! 18/100  +3  +1  +5 18/190
 HP     740/740           Maximize    Y   CON! 18/100  +1  -2  +8 18/170
 SP     382/382           Preserve    N   CHR! 18/100  +5  +1  +0 18/160

 Level           50       Armor    [31,+121]     Saving Throw     Heroic
 Cur Exp   17198037       Fight     (+20,+9)     Stealth          Superb
 Max Exp   17198037       Melee    (+26,+19)     Fighting         Heroic
 Adv Exp   ********       Shoot    (+33,+29)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       5901288       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   317.4 lbs       Infra        70 ft     Searching     Excellent

     You are the only child of a Teleri Ranger.  You have light
     grey eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) The War Hammer of Tirdar (3d3) (+6,+10) (+5)
     It affects your speed.
     It is especially deadly against dragons.
     It provides resistance to sound.
     It allows you to see invisible monsters.
b) The Long Bow of Lindir (x3) (+13,+29) (+3) {Floor 4000'}
     It affects your shooting power.
     It sustains your constitution.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to dark.
     It slows your metabolism.
     It aggravates nearby creatures.
c) a Calcite Ring of Speed (+11) {Feagwath 4500'}
d) a Fluorite Ring of Intelligence (+6)
e) The Amulet of Geluch {Great Wyrm of Law 3550'}
     It can be activated for...
     dispel evil (x5)
     ...if it is being worn.
     It provides resistance to nether.
     It provides resistance to chaos.
     It induces feather falling.
     It provides immunity to paralysis.
f) The Arkenstone of Kemeglach (+3) {Lungorthin 4000'}
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It affects your speed.
     It provides resistance to dark.
     It induces feather falling.
g) The Metal Scale Mail 'Vanendor' (-2) [13,+20] (+3)
     It affects your stealth.
     It affects your speed.
     It provides resistance to acid.
     It provides resistance to fire.
     It provides resistance to poison.
     It provides permanent light.
     It provides resistance to life draining.
h) The Cloak of Dronilin [1,+17] (+3)
     It affects your wisdom.
     It affects your stealth.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to disenchantment.
i) The Large Leather Shield of Antanwe [4,+16] (+2)
     It affects your intelligence.
     It sustains your intelligence.
     It provides resistance to acid.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
j) The Iron Helm 'Athithir' [5,+11] (+3)
     It affects your constitution.
     It affects your infravision.
     It affects your speed.
     It sustains your constitution.
     It provides resistance to sound.
     It provides resistance to nether.
     It provides immunity to paralysis.
k) The Set of Gauntlets of Eleglion (+7,+6) [2,+26] (+5)
     It can be activated for...
     fire ball (72)
     ...if it is being worn.
     It affects your dexterity.
     It affects your searching.
     It affects your speed.
     It provides resistance to acid.
     It provides permanent light.
     It provides immunity to paralysis.
l) The Pair of Metal Shod Boots of Linque [6,+17] (+5) {Great Storm Wyrm 2900'}
     It can be activated for...
     heal (500)
     ...if it is being worn.
     It affects your constitution.
     It affects your speed.
     It sustains your intelligence.
     It provides resistance to nexus.
     It slows your metabolism.
     It provides resistance to life draining.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions] {25% off}
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistance of Scarabtarices]
f) a Book of Magic Spells [Mordenkainen's Escapes]
g) 2 Books of Magic Spells [Kelek's Grimoire of Power]
h) a Book of Magic Spells [Tenser's Transformations] {Water Troll 2800'}
i) a Book of Magic Spells [Raal's Tome of Destruction]
j) 9 Orange Speckled Potions of Healing {75% off}
k) 15 Yellow Potions of *Healing*
l) 7 Grey Speckled Potions of Life
m) 6 Metallic Green Potions of Restore Mana {50% off}
n) 6 Scrolls titled "vomcon nis" of Rune of Protection
o) a Zinc Rod of Speed {Ancient Black Dragon 2900'}
p) a Pine Staff of the Magi (0 charges)
q) a Calcite Ring of Speed (+10) {Lungorthin 4000'}
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     It is cursed.
     It might have hidden powers.
s) The Two-Handed Sword of Nindi (4d6) (+9,+11)
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It provides immunity to fire.
     It slows your metabolism.
t) The Executioner's Sword of Urudaelin (7d5) (+10,+11)
     It is especially deadly against natural creatures.
     It strikes at demons with holy wrath.
     It does extra damage from frost.
     It provides resistance to cold.
     It provides resistance to nexus.
     It allows you to see invisible monsters.
u) The Two-Handed Flail 'Ethlor' (3d6) (+9,+17) [+3] (+2)
     It affects your infravision.
     It does extra damage from fire.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It provides resistance to shards.
     It induces feather falling.
     It provides immunity to paralysis.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     It might have hidden powers.
w) 9 Seeker Arrows (4d4) (+7,+7)


  [Home Inventory]

a) 32 Metallic Green Potions of Restore Mana {50% off}
b) 14 Scrolls titled "ishcon od" of *Identify*
c) The Amulet 'Aegornolo' (+3)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your dexterity.
d) The Rusty Chain Mail of Hiregis (-5) [14,+12]
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to life draining.
e) The Soft Leather Armour 'Brador' [4,+15] (+5)
     It affects your speed.
     It provides resistance to electricity.
     It provides resistance to fire.
f) The Hard Studded Leather 'Telendi' (-1) [7,+19] (+3)
     It affects your wisdom.
     It sustains your wisdom.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to sound.
     It provides resistance to shards.
     It induces feather falling.
     It provides resistance to life draining.
g) The Cloak 'Minarnarn' [1,+40] (+2)
     It can be activated for...
     identify
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
     It provides resistance to nether.
     It allows you to see invisible monsters.
h) The Cloak 'Gondirie' [1,+19] (+4)
     It affects your strength.
     It affects your stealth.
     It sustains your strength.
     It provides resistance to poison.
i) The Cloak 'Manas' [1,+18] (+3)
     It affects your stealth.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to blindness.
j) The Cloak of Umorimo [1,+22] (+3) {Death knight 4350'}
     It can be activated for...
     restore life levels
     ...if it is being worn.
     It affects your strength.
     It sustains your strength.
     It sustains your constitution.
     It induces feather falling.
     It provides permanent light.
k) The Small Leather Shield of Celdir [2,+16]
     It can be activated for...
     haste self (20+d20 turns)
     ...if it is being worn.
     It sustains your dexterity.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to chaos.
l) The Iron Helm of Mancalar [5,+19]
     It can be activated for...
     confuse monster
     ...if it is being worn.
     It provides resistance to blindness.
     It gives telepathic powers.
m) The Set of Gauntlets 'Menorisil' [2,+11] (+3)
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to cold.
     It provides resistance to chaos.
     It provides immunity to paralysis.
n) The Pair of Hard Leather Boots 'Estin' [3,+8] (+2)
     It affects your intelligence.
     It affects your searching.
     It affects your infravision.
     It provides resistance to dark.
     It provides resistance to nexus.
     It induces feather falling.
o) The Pair of Metal Shod Boots of Calda [6,+10] (+5)
     It affects your stealth.
     It affects your speed.
     It provides resistance to electricity.
p) The Pair of Metal Shod Boots of Kelumban [6,+16] (+3)
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your constitution.
     It affects your stealth.
     It sustains your constitution.
     It provides immunity to acid.
     It provides resistance to shards.
     It induces feather falling.
q) The Pair of Metal Shod Boots 'Oromind' [6,+23] (+3)
     It affects your wisdom.
     It affects your stealth.
     It provides immunity to electricity.
     It induces feather falling.
r) The Pair of Metal Shod Boots 'Caladri' [6,+19] (+4)
     It affects your stealth.
     It provides resistance to nexus.
     It slows your metabolism.
     It induces feather falling.
s) The Pair of Metal Shod Boots 'Turamoth' [6,+11] (+2)
     It affects your stealth.
     It provides resistance to nexus.
     It provides resistance to chaos.
     It induces feather falling.
t) The Katana 'Heluindor' (3d4) (+8,+12)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It fights against evil with holy fury.
     It does extra damage from acid.
     It sustains your dexterity.
     It provides resistance to acid.
     It provides resistance to chaos.
u) The Mace 'Barim' (2d4) (+8,+11)
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It provides resistance to light.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides resistance to life draining.
v) The Two-Handed Flail of Lorind (3d6) (+9,+11) (+1)
     It can be activated for...
     drain life (120)
     ...if it is being worn.
     It affects your constitution.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It provides resistance to dark.
w) The Dwarven Shovel of Talmon (1d3) (+5,+6) (+3)
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your ability to tunnel.
     It sustains your strength.
     It sustains your constitution.
     It provides resistance to fire.
     It provides immunity to cold.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.12.2002 20:43
Last updated on 14.12.2002 22:45

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2277. on the Ladder (of 19032)
457. on the Angband Ladder (of 6531)
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Comments

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On 5.12.2002 20:43 brueggemann@cube1.de wrote:
Preserve off, and just looted a GCV. After 9 powerful uniques were successfully teleported away, 20 randarts are at his hands, and no *ID* scroll left :)


On 10.12.2002 00:19 brueggemann@cube1.de wrote:
Down to 3150', all uniques up to The Cat Lord are done for - except Tom the Stone Troll. Finally managed to *ID* everything. Reconfiguring the set so that ResChaos and ResDark is covered. Have a
look at my new boots :)



On 11.12.2002 01:51 brueggemann@cube1.de wrote:
Clvl 50! ResChaos amulet from a Great Wyrm of Law,
Ros (+8) from a lesser vault. Tselakus immediately
summoned Vecna, but both are dead now, the former
one being a royal pain in the neck. Tiamat, Omarax
down as well, now heading for 3750' and Ungoliant.

On 14.12.2002 22:45 brueggemann@cube1.de wrote:
Morgoth died, but not of ripe old age. His buddies are
six feet under as well. Used GOI and mana storm to bring him down, employing his summoned masses as
body shield. Underestimated his regeneration substantially, so was lucky to get it done with six potions of Restore Mana left. Oh yes, and had to scum/clairvoyance like a dozen times at 5000' to
get a copy of Raal's ...

Now lets have a look at ToME :)


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