The Angband Ladder: Abi, High-Elf Warrior by <marektutaj@yahoo.com>
[Angband 3.0.9b Character Dump]
Name Abi Self RB CB EB Best
Sex Male Age 103 STR! 18/100 +1 +5 +6 18/220
Race High-Elf Height 78 INT! 18/100 +3 -2 +1 18/120
Class Warrior Weight 182 WIS! 18/100 -1 -2 +1 18/80
Title Hero Status 47 DEX! 18/100 +3 +2 +1 18/160
HP -73/951 Maximize Y CON! 18/100 +1 +2 +12 18/250
SP 0/0 CHR! 18/100 +5 -1 +1 18/150
Level 44 Armor [35,+106] Saving Throw Heroic
Cur Exp 4723134 Fight (+54,+26) Stealth Good
Max Exp 4723134 Melee (+63,+46) Fighting Legendary
Adv Exp 4800000 Shoot (+72,+18) Shooting Legendary
MaxDepth Lev 100 Blows 6/turn Disarming Superb
Turns 1464479 Shots 1/turn Magic Device Superb
Gold 2225614 Infra 70 ft Perception Poor
Burden 140.0 lbs Speed 21 Searching Poor
You are the only child of a Telerin Archer. You have light grey eyes,
wavy black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+++.... Blind:.+...........
Elec:.+....+++.... Confu:......+......
Fire:...*..+++.... Sound:......+......
Cold:......+++.... Shard:.............
Pois:.......+..... Nexus:......+......
Fear:...++.......+ Nethr:...+.........
Lite:.+...+....+.+ Chaos:.............
Dark:.+...+....... Disen:+............
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Sear.:.............
PLite:....+.....+.. Infra:....+........
Regen:...++........ Tunn.:.............
Telep:.........+... Speed:..++.......+.
Invis:...+++......+ Blows:.............
FrAct:...++.....+.. Shots:.............
HLife:.....+....... Might:.+...........
[Last Messages]
> The Lesser Balrog is embedded in the rock!
> The Lesser Balrog wails out in pain!
> The Lesser Balrog is embedded in the rock!
> The Lesser Balrog wails out in pain! <2x>
> The Lesser Balrog is embedded in the rock!
> The Lesser Balrog wails out in pain!
> The Lesser Balrog is embedded in the rock!
> The Greater Balrog wails out in pain!
> The Greater Balrog is embedded in the rock!
> The Greater Balrog wails out in pain!
> The Greater Balrog is embedded in the rock!
> The Lesser Balrog wails out in pain!
> The Greater Balrog wails out in pain!
> Morgoth, Lord of Darkness hits you.
> You die.
[Character Equipment]
a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {lvl 62 giant pit}
It increases your constitution by 5. It slays trolls, demons, and
all evil creatures, and is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures
around you. It cannot be harmed by the elements.
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, light,
dark, and blindness. It aggravates creatures around you. It
activates for a magical arrow (150) every 20+d20 turns. It cannot
be harmed by the elements.
c) a Bloodstone Ring of Speed (+10)
It increases your speed by 10.
d) The Ring of Power 'Narya' (+6,+6) (+1) {lvl 87 Wyrm of Perplexity}
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and
nether. It sustains your strength, wisdom, constitution, and
charisma. It slows your metabolism and speeds your regeneration.
It grants you immunity to paralysis and the ability to see invisible
things. It activates for large fire ball (120) every 20+d20 turns.
It cannot be harmed by the elements.
e) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It usually
provides light of radius 4. It speeds your regeneration. It grants
you immunity to paralysis and the ability to see invisible things.
It cannot be harmed by the elements.
f) The Arkenstone of Thrain {lvl 90 Wyrm of Fire}
It provides resistance to light, dark, and life draining. It
usually provides light of radius 3. It grants you the ability to
see invisible things. It activates for detection every 30+d30 turns.
It cannot be harmed by the elements.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
h) The Cloak 'Colluin' [1,+15] {lvl 89 Glaurung}
It provides resistance to acid, lightning, fire, cold, and poison.
It activates for resistance (20+d20 turns) every 111 turns. It
cannot be harmed by the elements.
i) The Large Metal Shield of Anarion [5,+20] {{found on level 45}}
It provides resistance to acid, lightning, fire, and cold. It
sustains all your stats. It cannot be harmed by the elements.
j) a Jewel Encrusted Crown of Telepathy [0,+13] {lvl 76 ground}
It grants you the power of telepathy. It cannot be harmed by acid.
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {lvl 76 ground}
It provides resistance to light. It sustains your constitution. It
usually provides light of radius 4. It grants you immunity to
paralysis. It activates for magic missile (2d6) every 2 turns. It
cannot be harmed by the elements.
l) a Pair of Hard Leather Boots of Speed [3,+7] (+10)
It increases your speed by 10.
[Character Inventory]
a) 2 White Potions of Boldness
b) a Puce Potion of Speed
c) 2 Viscous Pink Potions of Heroism
d) 4 Metallic Purple Potions of Cure Serious Wounds
e) 32 Purple Speckled Potions of Cure Critical Wounds
f) 6 Black Potions of *Healing*
g) 4 Yellow Speckled Potions of Life
h) a Scroll titled "at cus exes" of Blessing
i) 4 Scrolls titled "astia neo" of Protection from Evil
j) a Bronze Rod of Perception
It cannot be harmed by electricity.
k) 2 Gold Rods of Recall
It cannot be harmed by electricity.
l) 2 Zinc-Plated Rods of Detection
It cannot be harmed by electricity.
m) 5 Silver-Plated Rods of Teleport Other (1 charging)
n) a Mithril Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth,
searching, infravision, and speed by 3. It provides resistance to
poison and nexus. It sustains your dexterity.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness. It grants you the power of telepathy. It
cannot be harmed by the elements.
p) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {lvl 91 Saruman}
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment.
It cannot be harmed by the elements.
q) 18 Seeker Arrows of Slay Undead (4d4) (+16,+13)
It slays undead.
r) 30 Mithril Arrows of Wounding (3d4) (+15,+14)
It cannot be harmed by acid or fire.
[Home Inventory]
a) The Ring of Barahir (+1) {dropped by Eol, the Dark Elf on lev 52}
It increases all your stats by 1. It increases your stealth by 1.
It provides resistance to poison and dark. It cannot be harmed by
the elements.
b) The Ring of Tulkas (+4) {lvl 78 Great Ice Wyrm}
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
c) The Amulet of Carlammas (+2) {dropped by Eol, the Dark Elf on lev 52}
It increases your constitution by 2. It provides resistance to fire.
It activates for protection from evil every 225+d225 turns. It
cannot be harmed by the elements.
d) The Amulet of Ingwe (+3) {lvl 90 Great Wyrm of Ice}
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
e) The Jewel 'Evenstar' {lvl 83, Ji Indur}
It provides resistance to cold, dark, and life draining. It
sustains your intelligence, wisdom, and constitution. It activates
for restore life levels every 150 turns. It cannot be harmed by the
elements.
f) The Phial of Galadriel
It usually provides light of radius 3. It activates for
illumination every 10+d10 turns. It cannot be harmed by the
elements.
g) The Star of Elendil {lvl 90 Wyrm of Balance}
It usually provides light of radius 3. It grants you the ability to
see invisible things. It activates for magic mapping every 50+d50
turns. It cannot be harmed by the elements.
h) The Palantir of Westernesse (+2) {lvl 90 Wyrm of Fire}
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It usually provides light of radius 3. It grants you
the power of telepathy and the ability to see invisible things, but
it also aggravates creatures around you and drains experience. It
activates for clairvoyance every 50+d50 turns. It cannot be harmed
by the elements.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance to acid, lightning, fire, cold, shards, and nexus. It
cannot be harmed by the elements.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides
resistance to acid, lightning, fire, cold, dark, and disenchantment.
It activates for banishment every 500 turns. It cannot be harmed by
the elements.
k) The Cloak of Thorongil [1,+10] {lvl 90 red dragon pit}
It provides resistance to acid and fear. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be
harmed by the elements.
l) The Large Leather Shield of Celegorm [4,+20] {lvl 91 Saruman}
It provides resistance to acid, lightning, fire, cold, light, and
dark. It cannot be harmed by the elements.
m) The Shield of Deflection of Gil-galad [10,+20] (+5) {lvl 94 *Acquirement*}
It increases your wisdom and charisma by 5. It provides resistance
to acid, lightning, dark, and disenchantment. It sustains your
wisdom, dexterity, and charisma. It usually provides light of
radius 4. It activates for starlight (10d8) every 100 turns. It
cannot be harmed by the elements.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {lvl 99 Sauron}
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid, fire,
shards, and disenchantment. It cannot be harmed by the elements.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It provides resistance
to confusion. It cannot be harmed by the elements.
p) The Iron Helm 'Holhenneth' [5,+10] (+2) {lvl 90 red dragon pit}
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion.
It grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
q) The Dagger of Rilia (2d4) (+4,+3) {lvl 76 orc drop}
It slays orcs. It is branded with poison. It provides resistance
to poison and disenchantment. It activates for stinking cloud (12)
every 4+d4 turns. It cannot be harmed by the elements.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {lvl69 floor}
It increases your dexterity by 3. It increases your stealth by 3.
It provides resistance to acid, lightning, fire, and cold. It makes
you fall like a feather and speeds your regeneration. It grants you
the ability to see invisible things. It cannot be harmed by the
elements.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It increases your searching by 3. It slays orcs, dragons, and all
evil creatures. It is branded with frost. It provides resistance
to cold and dark. It usually provides light of radius 4. It is
blessed by the gods and slows your metabolism. It cannot be harmed
by the elements.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {lvl 99 Sauron}
It increases your intelligence by 2. It slays trolls, giants, and
demons. It is branded with fire and frost. It provides resistance
to fire and cold. It sustains your intelligence. It slows your
metabolism. It cannot be harmed by the elements.
u) The Glaive of Pain (9d6) (+0,+30) {lvl 89 Glaurung}
It provides resistance to fear. It cannot be harmed by the
elements.
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {lvl 91 Saruman}
It increases your charisma by 3. It slays giants and undead. It is
branded with fire. It provides resistance to fire and sound. It
makes you fall like a feather. It grants you the ability to see
invisible things. It cannot be harmed by the elements.
w) The Long Bow of Bard (x3) (+17,+19) (+2) {lvl 88 floor}
It increases your dexterity by 2. It increases your speed and
shooting power by 2. It grants you immunity to paralysis. It
cannot be harmed by the elements.
x) 37 Seeker Arrows of Acid (4d4) (+11,+10)
It is branded with acid. It cannot be harmed by acid.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : no (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 5.9.2008 23:08
7416. on the Ladder (of 19313)
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