The Angband Ladder: winch, High-Elf Mage by smee
[Angband 3.0.9 Character Dump]
Name winch Self RB CB EB Best
Sex Female Age 111 STR! 18/100 +1 -5 +12 18/180
Race High-Elf Height 97 INT! 18/100 +3 +3 +14 18/300
Class Mage Weight 205 Wis! 18/100 -1 +0 +11 18/200 18/170
Title ***WINNER*** Status 36 DEX! 18/100 +3 +1 +10 18/240
HP 771/878 Maximize Y CON! 18/100 +1 -2 +15 18/240
SP 111/364 CHR! 18/100 +5 +1 +10 18/260
Level 48 Armor [42,+144] Saving Throw Heroic
Cur Exp 8274297 Fight (+43,+31) Stealth Superb
Max Exp 8274297 Melee (+48,+35) Fighting Superb
Adv Exp 9200000 Shoot (+50,+15) Shooting Superb
MaxDepth 5000 ft Blows 4/turn Disarming Superb
Turns 2330356 Shots 1/turn Magic Device Legendary
Gold 1255305 Infra 70 ft Perception Legendary
Burden 194.1 lbs Speed 43 Searching Legendary
You are the only child of a Telerin Ranger. You have light grey eyes,
straight black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:..*.....+.... Blind:..+....+.....
Elec:..*...+.+.... Confu:.............
Fire:..*...+.+.... Sound:+.....+......
Cold:..*..*+...... Shard:+.....+......
Pois:..+......+... Nexus:..........+..
Fear:..+.......... Nethr:..+..........
Lite:............+ Chaos:.......+.....
Dark:.......+..+.. Disen:..+..........
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:......+...+.. Sear.:......+++.+..
PLite:.......+..... Infra:.+...........
Regen:..+.......... Tunn.:.............
Telep:..+......+... Speed:+.+++...+.++.
Invis:+.+......+..+ Blows:.............
FrAct:......+...+.. Shots:.............
HLife:.....++...... Might:.+...........
[Character Equipment]
a) The Dagger of Lithon (3d4) (+5,+4) (+4) {rsound shards 4 speed}
It increases your speed by 4. It provides resistance to sound and
shards. It grants you the ability to see invisible things. It
activates for recharge item I every 70 turns. It cannot be harmed
by the elements.
b) The Light Crossbow of Hildil (x3) (+7,+15) (+3)
It increases your wisdom by 3. It increases your infravision and
shooting power by 3. It cannot be harmed by the elements. It might
have hidden powers.
c) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed}
It increases all your stats by 5. It increases your speed by 5. It
provides immunity to acid, lightning, fire, and cold. It provides
resistance to poison, fear, blindness, nether, and disenchantment.
It sustains all your stats. It speeds your regeneration. It grants
you the power of telepathy and the ability to see invisible things,
but it also aggravates creatures around you, drains experience, and
is permanently cursed. It activates for bizarre things every 30+d30
turns. It cannot be harmed by the elements.
d) a Ruby Ring of Speed (+15)
It increases your speed by 15.
e) The Elfstone of Nathor (+3) (charging)
It increases your wisdom and constitution by 3. It increases your
speed by 3. It sustains your intelligence and wisdom. It activates
for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone 'Eleglar' (+2)
It increases your strength by 2. It provides immunity to cold. It
provides resistance to life draining. It usually provides light of
radius 3. It activates for detection every 30+d30 turns. It cannot
be harmed by the elements.
g) The Augmented Chain Mail of Alathil (-2) [16,+40] (+5) {@w0}
It increases your strength, intelligence, constitution, and charisma
by 5. It increases your searching by 5. It provides resistance to
lightning, fire, cold, sound, shards, and life draining. It
sustains your intelligence, wisdom, dexterity, and constitution. It
makes you fall like a feather. It grants you immunity to paralysis,
but it also aggravates creatures around you. It cannot be harmed by
the elements.
h) The Shadow Cloak of Mared [6,+38] (+4)
It increases your intelligence by 4. It increases your stealth and
searching by 4. It provides resistance to dark, blindness, and
chaos. It sustains your dexterity. It usually provides light of
radius 4. It activates for heal (1000) every 444 turns. It cannot
be harmed by the elements.
i) The Large Leather Shield of Finquen [4,+11] (+5)
It increases your searching and speed by 5. It provides resistance
to acid, lightning, and fire. It cannot be harmed by the elements.
j) The Iron Helm of Salmargol [5,+17] (+2)
It increases your constitution by 2. It provides resistance to
poison. It sustains your constitution. It grants you the power of
telepathy and the ability to see invisible things. It activates for
frost bolt (12d8) every 50 turns. It cannot be harmed by the
elements.
k) The Set of Cesti of Dornuri (+2,+2) [5,+9] (+5)
It increases your dexterity by 5. It increases your searching and
speed by 5. It provides resistance to dark and nexus. It makes you
fall like a feather. It grants you immunity to paralysis. It
cannot be harmed by the elements.
l) a Pair of Metal Shod Boots of Speed [6,+14] (+7)
It increases your speed by 7.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6}
It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7}
It cannot be harmed by the elements.
h) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
i) 43 Clotted Red Potions of Healing
j) 14 Coagulated Crimson Potions of *Healing*
k) 4 Pink Potions of Life
l) 7 Chartreuse Potions of Restore Mana
m) a Scroll titled "lucero dicomum" of Banishment
n) 6 Zirconium Rods of Enlightenment {@z1}
o) 2 Gold Rods of Healing {@z7}
It cannot be harmed by electricity.
p) 10 Runed Rods of Teleport Other (1 charging) {@z0}
q) The Short Bow 'Egallos' (x2) (+5,+9) (+1)
It increases your strength by 1. It provides immunity to lightning.
It provides resistance to confusion. It cannot be harmed by the
elements.
r) 12 Seeker Bolts of Holy Might (4d5) (+26,+23)
It slays demons, undead, and all evil creatures. It cannot be
harmed by acid or fire.
s) 8 Arrows of Slay Evil (1d4) (+17,+20)
It slays all evil creatures.
t) 29 Seeker Arrows of Holy Might (4d4) (+26,+15)
It slays demons, undead, and all evil creatures. It cannot be
harmed by acid or fire.
u) 31 Mithril Arrows of Holy Might (3d4) (+20,+23)
It slays demons, undead, and all evil creatures. It cannot be
harmed by acid or fire.
[Home Inventory]
a) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
b) 40 Scrolls titled "lor dico pro" of Protection from Evil
c) a Scroll titled "el an natios" of Mass Banishment
d) a Tortoise Shell Ring of Constitution (+5) {@w1}
It increases your constitution by 5. It sustains your constitution.
e) The Necklace 'Amith' (+3) {telep}
It increases your stealth by 3. It cannot be harmed by the
elements. It might have hidden powers.
f) an Obsidian Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth,
searching, infravision, and speed by 3. It provides resistance to
poison and nexus. It sustains your dexterity.
g) The Palantir of Nendor (+3) {telep pois nex}
It increases your stealth by 3. It provides resistance to poison
and nexus. It usually provides light of radius 3. It activates for
clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
h) The Robe 'Thith' [2,+37] (+5)
It increases your strength by 5. It increases your speed by 5. It
provides resistance to acid, lightning, fire, cold, confusion,
disenchantment, and life draining. It sustains your strength and
charisma. It makes you fall like a feather and speeds your
regeneration. It grants you immunity to paralysis, but it also
aggravates creatures around you. It activates for frost ball (100)
every 40 turns. It cannot be harmed by the elements.
i) The Robe 'Rastand' [2,+24] (+5)
It increases your constitution and charisma by 5. It increases your
infravision by 5. It provides resistance to acid, lightning, fire,
cold, poison, confusion, and chaos. It sustains your constitution
and charisma. It speeds your regeneration. It grants you the
ability to see invisible things. It activates for frost ball (100)
every 35 turns. It cannot be harmed by the elements.
j) The Hard Studded Leather of Rithlote (-1) [7,+19] (+3) {@w1}
It increases your dexterity and constitution by 3. It increases
your stealth and searching by 3. It provides resistance to acid,
lightning, fire, cold, and sound. It sustains your strength. It
usually provides light of radius 4. It speeds your regeneration.
It activates for berserk rage (50+d50 turns) every 80+d80 turns. It
cannot be harmed by the elements.
k) a Large Metal Shield of Elvenkind [5,+17] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
lightning, fire, cold, and disenchantment. It cannot be harmed by
the elements.
l) The Jewel Encrusted Crown 'Armariath' [0,+18] (+1)
It increases your strength and intelligence by 1. It provides
resistance to lightning, blindness, and chaos. It sustains your
strength. It speeds your regeneration. It grants you the power of
telepathy and the ability to see invisible things. It cannot be
harmed by the elements.
m) The Steel Helm of Thodolith [6,+11] (+2)
It increases your intelligence by 2. It provides resistance to
confusion and nexus. It grants you the ability to see invisible
things. It activates for detection every 55+d55 turns. It cannot
be harmed by the elements.
n) The Tulwar 'Atarth' (2d4) (+9,+11) (+3)
It increases your constitution by 3. It cannot be harmed by the
elements. It might have hidden powers.
o) The Katana 'Luing' (3d4) (+7,+9) (+2) {@w0}
It increases your strength by 2. It increases your attack speed by
2. It is branded with acid. It provides immunity to acid. It
provides resistance to nexus. It makes you fall like a feather. It
cannot be harmed by the elements.
p) The Lead-Filled Mace of Anarina (3d4) (+10,+14) [+4]
It cannot be harmed by the elements. It might have hidden powers.
q) The Mace of Disruption of Elrondol (5d8) (+9,+22) (+2)
It increases your dexterity by 2. It slays undead. It is branded
with fire. It provides resistance to fire and nexus. It sustains
your dexterity. It activates for starlight (10d8) every 100 turns.
It cannot be harmed by the elements.
r) The Dwarven Shovel of Finuva (1d3) (+8,+10) (+3) {@w1}
It increases your tunneling by 3. It slays animals and all evil
creatures. It is branded with acid and electricity. It provides
resistance to acid, lightning, and nether. It makes you fall like a
feather. It cannot be harmed by the elements.
s) 27 Arrows of Slay Undead (1d4) (+13,+7)
It slays undead.
t) 18 Arrows of Venom (1d4) (+7,+4)
It is branded with poison.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 26.8.2008 18:14
6170. on the Ladder (of 19313)
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