The Angband Ladder: Haldarion IX, High-Elf Ranger by rdermyer
[Angband 3.0.9 Character Dump]
Name Haldarion IX Self RB CB EB Best
Sex Male Age 123 Str: 18 +1 +2 +2 18/50 12
Race High-Elf Height 86 Int: 18/50 +3 +2 +0 18/100 18/95
Class Ranger Weight 175 WIS: 12 -1 +0 +3 14
Title Explorer Status 38 DEX: 17 +3 +1 +3 18/60
HP -17/363 Maximize Y CON: 18/26 +1 +1 +4 18/86
SP 102/102 CHR: 18/63 +5 +1 +5 18/173
Level 31 Armor [25,+61] Saving Throw Superb
Cur Exp 300766 Fight (-2,+0) Stealth Superb
Max Exp 316263 Melee (+6,+9) Fighting Superb
Adv Exp 345000 Shoot (+3,+20) Shooting Legendary
MaxDepth 1800 ft Blows 1/turn Disarming Superb
Turns 1533561 Shots 1/turn Magic Device Heroic
Gold 72430 Infra 40 ft Perception Good
Burden 168.7 lbs Speed -7 Searching Fair
You are the only child of a Telerin Ranger. You have light grey eyes,
wavy black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:+.....+.+.... Blind:.............
Elec:+.....+.+.... Confu:.........+...
Fire:+.....+.+.... Sound:.............
Cold:+.....+.+.... Shard:......+......
Pois:............. Nexus:......+......
Fear:............. Nethr:.............
Lite:........+...+ Chaos:.............
Dark:........+.... Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:+............ Sear.:.............
PLite:............. Infra:.............
Regen:+...+........ Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............
FrAct:...+......... Shots:.............
HLife:............. Might:.............
[Last Messages]
> Illegal aim direction! <2x>
> You have no more Mithril Bolts (3d5) (+4,+3) (u).
> The Mithril Bolt (3d5) (+4,+3) hits the Dreadmaster.
> The Dreadmaster cries out in pain.
> The Dreadmaster hits you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Dreadmaster misses you.
> The Dreadmaster hits you.
> *** LOW HITPOINT WARNING! ***
> You feel very weak.
> You have trouble wielding such a heavy bow.
> The Dreadmaster casts a nether bolt.
> You feel your life draining away!
> You die.
[Character Equipment]
a) The Cutlass 'Gondricam' (1d7) (+8,+9) (+3) {wormtongue, 1350'}
It increases your dexterity by 3. It increases your stealth by 3.
It provides resistance to acid, lightning, fire, and cold. It makes
you fall like a feather and speeds your regeneration. It grants you
the ability to see invisible things. It cannot be harmed by the
elements.
b) a Heavy Crossbow of Power (x4) (+5,+20)
c) a Ruby Ring of Constitution (+4)
It increases your constitution by 4. It sustains your constitution.
d) a Topaz Ring of Free Action
It grants you immunity to paralysis.
e) a Bronze Amulet of Regeneration
It speeds your regeneration.
f) The Phial of Galadriel {mughash, 950'}
It usually provides light of radius 3. It activates for
illumination every 10+d10 turns. It cannot be harmed by the
elements.
g) The Chain Mail of Arvedui (-2) [14,+13] (+2) {greater vault, 1450'}
It increases your strength and charisma by 2. It provides
resistance to acid, lightning, fire, cold, shards, and nexus. It
cannot be harmed by the elements.
h) a Cloak [1,+8]
i) The Large Leather Shield of Celegorm [4,+20] {floor 1600'}
It provides resistance to acid, lightning, fire, cold, light, and
dark. It cannot be harmed by the elements.
j) The Metal Cap of Thengel [3,+11] (+3) {banshee, 1550'}
It increases your wisdom and charisma by 3. It provides resistance
to confusion. It cannot be harmed by the elements.
k) (nothing)
l) a Pair of Hard Leather Boots [3,+6]
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
e) 16 Violet Speckled Potions of Cure Critical Wounds
f) 3 Gloopy Green Potions of Healing
g) a Cloudy Potion of Restore Mana
h) 5 Scrolls titled "clis turo" of Teleportation
i) 3 Scrolls titled "nus parimum ex" of Teleport Level
j) 4 Scrolls titled "ecundam plam" of Word of Recall
k) 9 Zinc-Plated Rods of Light
l) 5 Steel Rods of Lightning Bolts
m) a Steel-Plated Rod of Fire Balls
n) 4 Gold Wands of Teleport Other (29 charges)
o) a Rusty Wand of Lightning Balls (10 charges)
It cannot be harmed by electricity.
p) 2 Redwood Staffs of Teleportation (16 charges)
q) an Ivory Staff of Object Location (6 charges)
r) a Cypress Staff of Sleep Monsters (11 charges)
s) a Pine Staff of Probing (6 charges)
t) 15 Bolts (1d5) (+0,+0)
[Home Inventory]
a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Light Green Mushroom of Restoring
f) a Light Green Potion of Restore Strength
g) 2 Metallic Blue Potions of Restore Intelligence
h) 3 Gold Speckled Potions of Restore Dexterity
i) 2 Tangerine Potions of Restore Constitution
j) 2 Indigo Potions of Restore Charisma
k) 22 Scrolls titled "nus parimum ex" of Teleport Level
l) 71 Scrolls titled "abitas inictor" of Identify
m) 3 Zinc-Plated Rods of Light
n) a Bronze Rod of Frost Bolts
o) a Gold Wand of Teleport Other (7 charges)
p) The Hard Leather Armour of Himring [6,+15] {mim, 1550'}
It provides resistance to poison, nether, and chaos. It activates
for protection from evil every 100+d100 turns. It cannot be harmed
by the elements.
q) an Iron Crown of Lordliness [0,+6] (+3) {greater vault, 1450'}
It increases your wisdom and charisma by 3. It provides resistance
to fear. It sustains your wisdom and charisma. It makes you fall
like a feather. It cannot be harmed by the elements.
r) a Pair of Hard Leather Boots of Stability [3,+3]
It provides resistance to nexus. It makes you fall like a feather.
s) The Dagger 'Nimthanc' (2d4) (+4,+6) {black orc, 1500'}
It is branded with frost. It provides resistance to cold. It
activates for frost bolt (6d8) every 7+d7 turns. It cannot be
harmed by the elements.
t) a Long Bow of Power (x3) (+9,+13)
u) 5 Arrows of Slay Dragon (1d4) (+11,+10)
It slays dragons.
v) 25 Arrows of Wounding (1d4) (+12,+9)
w) 29 Arrows (1d4) (+6,+5)
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : no (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 7.2.2008 23:41
11424. on the Ladder (of 19313)
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