The Angband Ladder: Doran, the Siege Tower, Ent Sorceror by <andrew.rowan@gmail.com>
[ToME 2.3.4 Character Sheet]
Name : Doran, the Siege Tower Age 274 STR: 40
Sex : Male Height 57 INT! 40
Race : Ent Weight 142 WIS! 40
Class : Sorceror Social Class 13 DEX! 40
Body : Player CON: 40
God : Eru Iluvatar CHR: 40
+ To Melee Hit -21 Level 50 Hit Points 1078/ 1078
+ To Melee Damage 14 Experience 28524107 Spell Points 1332/ 1332
+ To Ranged Hit -11 Max Exp 28524107 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 32122
AC 29+117 Gold 10692115 Speed Fast (+29)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Bad Blows/Round: 1
Bows/Throw : Very Bad Searching : Poor Shots/Round: 1
Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 14
Stealth : Bad Magic Device: Fair Infra-Vision: 1420 feet
Tactic: coward
Explor: running
(Character Background)
You are of the second generation of the Ents. You have
green skin and inflexible members.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 35 (1750')
Maze: Level 31 (1550')
Orc Cave: Level 18 (900')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 28 (1400')
Your body was a Player.
You have defeated 6176 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 98 princesses.
You saved Arda and became a famed King.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 8th Quelle of the 2890th year of the third age.
Your adventure lasted 22 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can teleport at will.
You can grow trees.
You can restore lost life forces.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
adefkmnopsuxz{|@
Add Str : ...2.....*26..6.
Add Int : ...22....*......
Add Wis : ...22....*.....+
Add Dex : ...2.....*......
Add Con : ...2.....*26....
Add Chr : ...2.....*......
Mul Mana : ....+..........+
Add Stea. : ...2............
Add Sear. : ..............6.
Add Infra : .........*.6..6.
Add Tun.. : ..............6.
Add Speed : .**2.3.........+
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Sharpness : .............+..
Acid Brand: ..............+.
Sust Str : ......+.........
Sust Int : ...++...........
Sust Wis : ...++...........
Sust Dex : ........+.......
Sust Con : ........+.......
Sust Chr : ...+............
Invisible : ............+...
Mul life : ......+........+
Sens Fire : ...............+
Reflect : ................
Free Act : ...+..+...+.....
Hold Life : ..++++..+.......
Imm Acid : ......*..+....+.
Imm Elec : ........*+......
Imm Fire : .+....*..+......
Imm Cold : ...*.....+......
Res Pois : .........+......
Res Fear : ........+.......
Res Light : .....+..++......
Res Dark : .....+...+.+..+.
Res Blind : ...+............
Res Conf : .+...+..++......
Res Sound : ................
Res Shard : ................
Imm Neth : ..*......+......
Res Nexus : ......+..+......
Res Chaos : .....+..+.......
Res Disen : ......+.......+.
Auto Curse: ....+...........
WraithForm: ..+.............
Lite : ....+....+......
See Invis : ..++.+...+.....+
Digestion : ....+..........+
Regen : ..+.+...........
Activate : .+.+.+........+.
Drain Exp : ..+.............
Cursed : ..+......+......
Hvy Curse : ..+.+....+......
Prm Curse : .........+......
Climb : ..............+.
Orc.ESP : .....+........++
Troll.ESP : ...............+
Evil.ESP : ....+..........+
Good.ESP : ....+...........
Full ESP : ...+.....+......
Skills (points left: 0)
. Archery -00.200 [0.000]
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 00.000 [0.600]
- Sneakiness 01.500 [0.900]
. Stealth -06.000 [0.400]
. Disarming 00.500 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 07.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 37.400 [0.700]
. Mana 50.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 15.600 [0.400]
. Necromancy 30.600 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 28.050 [0.550]
. Prayer 15.000 [0.500]
- Monster-lore 01.500 [0.500]
. Summoning 01.300 [0.400]
. Symbiosis 10.700 [0.500]
. Mimicry 01.000 [0.300]
Abilities
* Perfect casting
* Tree walking
* Undead Form
[Fates]
You may find a Spear on level 1.
You are fated to find a Small wooden chest on level 1.
You are fated to find a Staff of Sense Monsters on level 1.
[Character Equipment]
a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
e) The Ring of Phasing (+15 to speed)
It grants you the power of teleport if it is being worn. It increases
your speed and luck by 15. It provides immunity to nether. It
provides resistance to life draining. It renders you incorporeal. It
allows you to breathe without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 125 of
Angband.
k) The Blue Stone 'Toris Mejistos' [Essence of Speed](40%) (+2) {cursed}
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It has a spell stored inside. It
increases your intelligence, wisdom and luck by 2. It increases your
mana capacity by 40%. It sustains your intelligence and wisdom. It
provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
n) The Augmented Chain Mail of Gondor (-53,-6) [16,+0](40%)
It increases your hit points by 40%. It sustains your strength. It
provides immunity to acid and fire. It provides immunity to
paralysis. It provides resistance to nexus and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
o) a Wolf Pelt of Air [1,+13]
It allows you to breathe without air.
You found it in the remains of a Dracolisk on level 59 of Mordor.
p) The Large Metal Shield 'Aeglith' [5,+16]
It sustains your dexterity and constitution. It provides immunity to
electricity. It makes you completely fearless. It provides
resistance to life draining, light and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Greater titan on level 60 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+12] (+6 to infravision)
It increases your strength, constitution and infravision by 6. It
provides resistance to dark.
You bought it from the Footwear Shop.
z) a Master quylthulg (5500 hp) {cursed}
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
It increases your ability to score critical hits by 5. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 667 of Nether Realm.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
[Character Inventory]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 58 of Mordor.
b) a Fireproof Tome of the Blowing Wind
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
c) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
d) a Fireproof Tome of the Everrunning Wave
e) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You found it in the remains of a Vampire lord on level 70 of Angband.
f) a Fireproof Tome of the Tree
It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
g) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You bought it from the Forbidden Library.
h) a Fireproof Tome of Meta Spells
It cannot be harmed by fire.
You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
i) 2 Fireproof Unholy Tomes of the Hellflame
It cannot be harmed by fire.
You found it in the remains of Gandalf the Grey on level 70 of The Sacred
Land Of Mountains.
j) The Skull of Vecna
It can be activated for cure insanity every 200 turns.
You bought it from the Magic shop.
k) 10 Potions of *Healing*
l) 9 Potions of Life
m) 7 Potions of Restore Mana
n) a Potion of New Life
o) a Golden Rod of the Istari of Home Summoning (250/250)
p) a Mithril Rod of the Istari of Healing (320/320)
q) a Mithril Rod of the Istari of Nothing (320/320)
r) a Ring of Speed (+14)
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm in the town of Khazad-dum .
t) The Mage Staff of Eternity [Fireflash] (1d4) (-19,-19)(240%) (+12 to
infravisio
It is part of the trinity of the ultimate weapons. It can be wielded
two-handed. It can be activated for restore mana every 666 turns if
it is being worn. It has a spell stored inside. It increases your
intelligence, wisdom, charisma, infravision, luck and spell power by
12. It increases your mana capacity by 240%. It provides immunity to
fire. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It allows you to sense the
presence of demons and evil beings. It can't attack. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
u) The Mage Staff 'Morfalros' [Fireflash] (1d4) (+4,+3)(100%) (+5)
It can be wielded two-handed. It provides light (radius 1) forever.
It has a spell stored inside. It increases your spell power by 5. It
increases your mana capacity by 100%. It sustains your intelligence.
It provides immunity to paralysis. It provides resistance to
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 127 of
Angband.
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
b) The Tome of Doran, the Siege Tower
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
c) 19 Mushrooms of Cure Serious Wounds {100% off}
d) an Adamantite Rod of Nothing (200/200)
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
f) The Ring of Power of Akhorahil the Blind (+4 to searching)
It increases your strength, wisdom, constitution and searching by 4.
It makes you invisible. It sustains your constitution. It provides
resistance to cold, poison, light and nether. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Akhorahil the Blind on level 68 of Angband.
g) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 127
of Angband.
i) The Ring of Uiandi (+4 to speed)
It increases your speed and ability to score critical hits by 4. It
provides resistance to electricity, blindness and sound. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 57 of Dol
Guldur.
j) The Palantir of Orthanc (+2)
k) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
l) The Cloak of Gothar [1,+10] (+2 to stealth)
It increases your stealth by 2. It sustains your intelligence and
dexterity. It provides immunity to electricity and cold. It makes
you completely fearless. It allows you to fly. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 83 of Angband.
m) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nether. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 16 of Mirkwood.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Greater titan on level 60 of Mordor.
p) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Pit Fiend on level 83 of Angband.
r) The Hatchet of the Night (2d6) (+34,+22) (+4)
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
v) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is
being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
w) The Mage Staff of Lothirn [Fireflash] (1d4) (+1,+0) [+1](80%) (+4)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 4. It increases your mana capacity by
80%. It provides immunity to paralysis. It provides resistance to
blindness and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
x) a Mage Staff of Power (1d4) (-4,-14) (+10)
[Home Inventory - Gondolin ]
a) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich in the town of Khazad-dum .
b) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gandalf the Grey on level 70 of The Sacred
Land Of Mountains.
c) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
e) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
f) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Thunder on level 65 of
Mordor.
g) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to levitate. It allows
you to see invisible monsters. It gives telepathic powers. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 54 of Mordor.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater titan on level 60 of Mordor.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 70 of Angband.
j) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
k) The Dragon Helm of Thrain [8,+10]
It sustains your strength. It makes you completely fearless. It
provides resistance to dark. It allows you to breathe underwater. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity in the town of
Khazad-dum .
n) The Set of Gauntlets of Eledh [2,+14]
It sustains your wisdom and dexterity. It provides immunity to
paralysis. It provides resistance to electricity, cold, shards, nexus
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater titan on level 60 of Mordor.
o) The Set of Cesti of Minar (+3 to damage) [5,+12]
It sustains your intelligence and charisma. It provides resistance to
life draining, cold, poison, sound and nether. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 61 of
Mordor.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 59 of Mordor.
t) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
w) The Mage Staff of Rimanth (1d4) (+6,+6)(100%)
It can be wielded two-handed. It can be used to store a spell. It
increases your mana capacity by 100%. It provides immunity to
paralysis. It provides resistance to blindness. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Old Sorcerer on level 54 of Mordor.
[Home Inventory - Minas Anor ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 88 of Mount Doom.
b) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
c) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
d) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, poison, confusion and sound. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
f) The Full Plate Armour of Isildur [25,+25] (+1)
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, shards and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
h) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to blindness, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
j) The Large Leather Shield of Sindorlar [4,+17]
It sustains your strength and dexterity. It provides immunity to acid
and fire. It provides resistance to cold. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Cat Lord on level 92 of Mount Doom.
k) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Polyphemus, the Blind Cyclops on level 97
of Mount Doom.
l) The Broad Axe of Borior (2d6) (+5,+1) (+3)
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold and dark. It
allows you to levitate. It allows you to sense the presence of orcs
and dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elder vampire on level 70 of Paths of
the Dead.
o) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Cat Lord on level 92 of Mount Doom.
q) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
r) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Lungorthin, the Balrog of White Fire on
level 88 of Mount Doom.
[Home Inventory - Lothlorien ]
a) 2 Potions of New Life
b) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 125 of Angband.
c) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 66 of
Erebor.
d) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It makes you invisible. It provides resistance to
blindness and nether. It cannot be harmed by fire.
It was given to you as a reward.
f) The Star of Elendil (+1)
g) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Draebor, the Imp on level 32 of Mirkwood.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
i) The Full Plate Armour of Erufin (-31,-45) [25,+13](40%)
It increases your hit points by 40%. It sustains your strength and
dexterity. It provides resistance to electricity, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog on level 94 of Angband.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
p) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 99 of Mount
Doom.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
nexus. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog on level 94 of Angband.
|
Posted on 8.1.2008 01:50
1040. on the Ladder (of 19313)
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