The Angband Ladder: Break, High-Elf no-class by Fuma

                 [Sangband 1.0.0 Character Dump]

         Break           Age    :            511  STR:      12
    the Spellbinder      Height :     6 ft, 2 in  INT:   18/60
                         Weight :         142 lb  WIS:      12
Gender : Male                                     Dex:      17       18
Race   : High-Elf         Slayer of a level 37    CON:      17
Realm  : Sorcery               Catoblepas         CHR:      18

Max Hitpoints       150  Power                47  Max Mana           63
Cur Hitpoints        -4  Score                73  Cur Mana           25

       (Melee)           Unspent Exp         400         (Missile)
Blows per round       2  Gold              24746  Shots per round     0
+ to Skill            7  Turns            559839  + to Skill          0
Deadliness (%)       39  Max Depth       1350 ft  Deadliness (%)      0

                          (Character Abilities)
Melee     : Good       Saving Throw: Excellent  Magic Device: Bad
Shooting  : Iffy       Stealth     : Fair       Dodging     : Very Bad
Throwing  : Iffy       Perception  : Heroic     Fame        : Mentioned
Digging   : Very Bad   Disarming   : Iffy       Infra-Vision: 0 feet

   Speed       : -2
   Armor      : 45
   Kills       : 612
   Time Elapsed: 5 days, 14 hours, 21 minutes   (559839 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.............        STR:     11 ............1     12
Invis:.............        INT:     17 ............7  18/60
Aware:.....3.......        WIS:     13 ............1     12
Disar:.............        Dex:     15 ............3     18     17
Devic:.............        CON:     14 ...2........1     17
Speed:.............        CHR:     15 ............3     18

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.............
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :........+.... Light:............+ Food :.............
Elec :............. Dark :............. Feath:....+........
Fire :............. Sound:............. Shine:.............
Cold :......+...... Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:............+
Blind:............. Chaos:............. FrAct:..+..........
Confu:............. Disen:............. HLife:.............


  [Last Messages]

The Sabre-tooth tiger dies.
*** LOW HITPOINT WARNING! ***
You cast Detect Monsters.
You sense the presence of monsters!
The Shadow drake breathes darkness.
Everything goes black!
*** LOW HITPOINT WARNING! *** <3x>
You are no longer bleeding.
*** LOW HITPOINT WARNING! ***
You feel a wall blocking your way.
Something breathes.
Something breathes darkness!
You are hit by something!
You die.
Replace existing file D:\Angband\sang-win-100-lf1\lib\user\Break.txt?  y


  [Skills]

Swordsmanship     :  10%
Spellcasting      :  51%
Magical Power     :  46%
Wizardry          :  55%
Perception        :  31%
Dodging           :  42%
Spell Resistance  :  43%

You have taken the Oath of Sorcery.


  [Quests]

   Failed to defeat 12 Soldier ants at 150 feet


  [Character Equipment]

A Small Sword of Venom (1d6) (+7,+10)
A Bronze Ring of Free Action
A Topaz Ring of Constitution (+2)
A Jade Amulet of Feather Falling
A Brass Lantern of Acuity (lit) [2] <Fuel: 9194> {Bill Ferny}
     Activates for Light up a room or the local area every 15-30 turns.  [67%
fail]
     +3 Awareness.
Soft Studded Leather of Resist Cold [5,+7]
A Cloak [1,+4]
A Small Metal Shield of Resist Acid [5,+8]
A Hard Leather Cap [2,+0]
A Pair of Soft Leather Boots [2,+4]


  [Character Inventory]

2 Books of Magic Spells [Apprentice Magic] {@m1@b1, 50% off}
a Book of Magic Spells [Lesser Conjury] {@m2@b2}
     Does 3d7 thrown damage
a Book of Magic Spells [Elemental Sorcery] {@m3@b3}
     Does 5d11 thrown damage
a Ration of Food
2 Flasks of oil
5 Metallic Purple Potions of Cure Critical Wounds {@q2}
10 Scrolls titled "rast-ast gatash" of Phase Door {@r1}
6 Scrolls titled "got ad-smat" of Teleportation {@r2}
a Scroll titled "lun toldraa" of Word of Recall {!*@r0}
a Scroll titled "t'asp got magkul" of *Identify*
6 Scrolls titled "oth rogun" of Trap Location {@r5}
a Palladium Rod of Summon Hither
a Bronze Rod of Lightning Bolts
a Lead Wand of Lightning Bolts (12 charges)
a Mulberry Staff of Door/Stair Location (27 charges)
     Unusually durable
an Elm Staff of Detect Evil (35 charges)
     Unusually durable
a Nephrite Ring of Strength (+2)
a Silver Amulet of Stupidity (-2) {cursed}
     -2 INT.   Cursed.
Hard Studded Leather of Resist Acid (-1) [7,+4]
     Resist Acid.
a Dagger (1d4) (+3,+4)
a Sabre (1d7) (+5,+3)
a Broad Sword (2d5) (+4,+2)
15 Bolts (2d3) (+4,+3)


  [Home Inventory]

2 Dirty Potions of Speed
a Cloudy Potion of Slow Poison {slow poison}
2 Scrolls titled "t'asp got magkul" of *Identify* {!*}
2 Rusty Wands of Fire Bolts (24 charges)
a Steel Ring of Dexterity (+2)
a Brass Lantern (lit) [2] <Fuel: 0>
Hard Studded Leather of Resist Cold (-1) [7,+6]
a Sabre (1d7) (+3,+5)
a Beaked Axe of Lightning (2d6) (+9,+5)
     Permanent Light (radius 1)
a blank Parchment (Paper)
2 chunks of Copper


  [Special Advantages and Disadvantages]

(none)


Posted on 6.8.2007 19:23

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187. on the Sangband Ladder (of 287)

Comments

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On 6.8.2007 19:23 Fuma wrote:
This one was a fun character to play. It was one of my first attempts at diving, and I must say that it's loads of fun to run for your life at least a couple of times per level.

YASD because of greed. I knew that there was a dark drake nearby, as I ran from it once. My plan was simple:
Run into the room, (quite big, with a sabretooth tiger) grab the ?o*Identify*, read ?oWoR and maybe kill the tiger before escaping.
It went well until the "escaping" part, as just after killing the tiger, the drake breathed darkness and blinded me. I ran behind a corner and instead of drinking a !oCCW I just stupidly ran down the corridor.

Oh well. Next time I'll remember that instead of running around blinded I should heal myself first.

On 6.8.2007 19:27 Fuma wrote:
Damn. Forgot to mention one interesting thing:
You cast Disarm Trap.
The spell wasn't strong enough.
A small dart hits you.

Nifty thing, I must say. This is where I got the -1 to dex.

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