The Angband Ladder: Luppakorva, Favored Teddy-Bear Necromancer by <mayfair@true-evil.net>

  [T-Plus 2.2.7 Character Sheet]

 Name  : Luppakorva             Age                117       STR:     22       
 Sex   : Neuter                 Height              20       INT:     29       
 Race  : Favored Teddy-Bear     Weight              50       WIS:     19       
 Class : Necromancer            Social Class        91       DEX:     26       
 Body  : Player                                              CON:     33       
 God   : Nobody                                              CHR:     23       
                                                                               
 + To Melee Hit           2 Level             32    Death Points     -8/    53 
 + To Melee Damage      -16 Experience    595763    Spell Points    671/   671 
 + To Ranged Hit          9 Max Exp       595763    Sanity          229/   229 
 + To Ranged Damage       7 Exp to Adv.   710000                               
   AC                 16+82 Gold         2415624    Speed            Fast (+4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Very Good    Blows/Round:  3         
 Bows/Throw  : Poor         Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  3d4-48    
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 190 feet  
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You were accidentally animated by a near-sighted                      

          necromancer trying to bring his deceased nephew back                 
          to life.              
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 2 (100')
        Moria: Level 30 (1500')
        The Sandworm lair: Level 23 (1150')

 Your body was a Player.
 You have defeated 1131 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by a Hru in the town of Gondolin.
You can drive yourself into a berserk frenzy.
You can turn ordinary items to gold.
You can embolden yourself.
You can charm nearby creatures.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .3.........3....            
        Add Int   : 4...............            
        Add Dex   : .3.......2......            
        Add Con   : .3.5.......3....            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ....4..2........            
        Add Sear. : ....44..........            
        Add Infra : ...54...........            
        Add Tun.. : ..............7.            
        Add Speed : ...........3....            
        Slay Evil : .+..............            
        Slay Demon: .+..............            
        Slay Troll: .+..............            
        Slay Drag.: .+..............            
        Sust Str  : ................            
        Sust Int  : .......+........            
        Sust Wis  : +...............            
        Sust Dex  : .........+......            
        Sust Con  : .......+........            
        Sust Chr  : ...............+            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++....+........+            
        Hold Life : ...............+            
        Imm Acid  : ......+*........            
        Res Elec  : ......+.........            
        Imm Fire  : ......+*........            
        Imm Cold  : ......+........*            
        Res Pois  : .......+.......+            
        Res Fear  : .+....+....+....            
        Res Light : ................            
        Res Dark  : .+..............            
        Res Blind : +...............            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : ..+.............            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...............+            
        Lite      : ++..............            
        See Invis : .+.............+            
        Digestion : ...............+            
        Activate  : ....++...+......            
        Blessed   : ....+.+.........            
        Climb     : ...........+....            
        Orc.ESP   : ...++....+......            
        Troll.ESP : ...+..+.........            
        Giant.ESP : ......+.........            
        Evil.ESP  : .+..+.+.........            
        Full ESP  : .+..............            

Skills (points left: 7)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        00.700 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         32.900 [1.100]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          36.600 [0.600]
          . Mana                                 36.600 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           01.400 [0.700]
          . Divination                           15.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           36.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  15.520 [1.300]
          . Corpse-preservation                  08.600 [0.900]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) The Mage Staff of Earith [Manathrust] (1d4) (+0,-9)(80%) (+4) {@1}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 4.  It increases your mana capacity by 80%.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Small Wooden Boomerang of Gondolin (1d4) (+7,+7) (+3)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 3.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It gives telepathic powers.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
e) a Ring of Shard Resistance
f) a Dwarven Ring of Accuracy (+8 to accuracy) (+5 to infravision)
    It increases 
    your constitution, infravision and luck by 5.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 2 of
    Barrow-Downs.
k) an Elven Amulet of Protection from Evil (+4 to stealth)
    It can be activated for protection from evil (dur level*3
    + d25) every 225+d225 turns if it is being worn. It increases your 
    stealth, searching, infravision and luck by 4.  It allows you to sense
    the presence of orcs and evil beings.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lich Mature blue dragon in The Pits of
    Angband.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) Aquatic Hard Leather Armour of the Maiar (-1 to accuracy) [6,+17]
    
    It grants you the power of berserk if it is being worn.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and nether.  It allows you
    to breathe underwater.  It allows you to sense the presence of trolls, 
    giants and evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
o) The Cloak of Droth [1,+9] (+2 to stealth)
    It increases 
    your stealth by 2.  It sustains your intelligence and constitution.  
    It provides immunity to acid and fire.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) (nothing)
s) a Rustproof Metal Cap of the Noldor [3,+12] (+2)
    It can be
    activated for detect treasure every 10+d20 turns if it is being worn. 
    It increases your dexterity by 2.  It sustains your dexterity.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid.  
    You found it lying in a vault on level 1 of Barrow-Downs.
u) (nothing)
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases 
    your strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to confusion.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+0,+0) (+7)
    It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.


  [Character Inventory]

a) 2 Books of Beginner Cantrips
    
b) an Indestructible Spellbook of Identify
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
c) a Spellbook of Vision
    
d) 3 Wands of Dig[1|1] (28 charges) {50% off}
    
e) a Staff of Disarm[2|10] (17 charges)
f) a Ring of Nexus Resistance
g) The Set of Leather Gloves of Gorme [1,+3]
    It sustains your strength and 
    constitution.  It provides resistance to light, dark, sound, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 1 of Barrow-Downs.
h) a Morning Star of the Thunderlords (2d6) (+5,+7) (+1 to searching) {@1.}
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your searching by 1.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to nexus.  It allows you to fly.  It allows you to sense
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It induces random teleportation.  
    You found it in the remains of a Mature bronze dragon in The Pits of
    Angband.
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Indestructible Tome of the Impenetrable Earth
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) an Indestructible Corrupted Tome of Melkor
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
c) a Fireproof Spellbook of Teleportation
    It cannot be
    harmed by fire.  
    You bought it from the Book Store.
d) a Spellbook of Vision
    
e) a Spellbook of Dig
    
f) a Spellbook of Remove Curses
    
g) a Spellbook of Identify
    
h) Heward's Excellent Experimental Earmuffs
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 1 of
    Barrow-Downs.
i) a Silver Rod of Quickness of Nothing (100/100)
j) a Silver Rod of Cheapness of Nothing (100/100)
k) 2 Wands of Dig[1|1] (27 charges) {50% off}
    
l) a Staff of Disarm[1|10] (20 charges)
m) an Amulet of the Serpents [+4] (+4)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity by 4.  It provides
    resistance to poison.  
    You bought it from the Black Market.
n) a Demonic Amulet of Telepathy
    It provides resistance to fire.  
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) a Set of Gauntlets of Agility [2,+8] (+2)
    It 
    increases your dexterity by 2.  
    You bought it from the Black Market.
q) a Pair of Hard Leather Boots of Speed [3,+8] (+8)
    It increases your speed by 8.  
    You found it lying in a vault on level 1 of Barrow-Downs.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases 
    your dexterity and speed by 4.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
s) a Harp of Power(20%) (+1)
    It increases 
    your charisma by 1.  It increases your mana capacity by 20%.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Music Shop.
t) The Mage Staff called 'Mage Staff of Teddies' (1d4) (-3,-2) [+9] (+3)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your spell power by 3
    .  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Mage Staff of Arnielon (1d4) (+0,-2) [+8](80%)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your mana capacity by 80%.  It sustains 
    your intelligence and wisdom.  It provides resistance to confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of It on level 2 of Barrow-Downs.


  [Home Inventory - Gondolin ]

a) a Golden Rod of Capacity of Nothing (250/250)
    It can
    hold more mana.  
    You found it lying in a vault on level 1 of Barrow-Downs.
b) an Everburning Torch of *Brightness*
    It provides
    light (radius 5) forever.  It provides resistance to dark.  It cannot
    be harmed by fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
c) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 30.7.2007 14:02

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On 30.7.2007 14:02 mayfair@true-evil.net wrote:
Cutest necromancer ever lived has met his demise.

Everything went too nicely and I got too cocky, so I tried to tackle Nirnaeth quest.
Hru's were too observant for my taste so they caught me when I was happily blasting smaller trolls into oblivion.
Tried manathrusting them but they did too much damage too fast so I had to start phasing around. I had played too many sorcerors lately so I forgot my phase door wasn't high enough to create void gates. I was thrown around the place trying to reach the stairs. Was pretty close already but then a Hru got me.

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