The Angband Ladder: Jiriki, Hobbit Rogue by <jan@brueninghaus-online.de>

  [Angband 3.0.6 Character Dump]

 Name   Jiriki                                   Self  RB  CB  EB   Best
 Sex    Male              Age        31   STR! 18/100  -2  +2 +14 18/240
 Race   Hobbit            Height     39   INT! 18/100  +2  +1  +3 18/160
 Class  Rogue             Weight     60   WIS! 18/100  +1  -2  +8 18/170
 Title  ***WINNER***      Status     27   DEX! 18/100  +3  +3  +3 18/190
 HP     971/971           Maximize    Y   CON! 18/100  +2  +1  +8 18/210
 SP     309/309           Preserve    Y   CHR! 18/100  +1  -1  +9 18/190

 Level           50       Armor    [48,+135]     Saving Throw  Legendary
 Cur Exp   22479031       Fight    (+47,+41)     Stealth          Superb
 Max Exp   22479031       Melee    (+62,+59)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+57,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming     Legendary
 Gold       3805341       Shots       1/turn     Magic Device  Legendary
 Burden   362.9 lbs                              Perception    Very Good
 Speed          +31       Infra        40 ft     Searching     Excellent

 You are one of several children of a Hobbit Warrior.  You are the
 black sheep of the family.  You have blue eyes, wavy brown hair, and a
 dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:.........+...
 Fire:.+.*+.+.++... Sound:.........+...
 Cold:*.....+.++... Shard:.............
 Pois:....+........ Nexus:.......+.....
 Fear:+..++........ Nethr:...+.........
 Lite:.....+...+... Chaos:.........+...
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+.....+... Tunn.:.............
Telep:............. Speed:.++++..+.+.+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+......+.. Shots:.............
HLife:.....+......+ Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging) {!d!k!v}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Quartz Ring of Speed (+14)
   It increases your speed by 14.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {!d!k!v}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+14] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Metal Shield of Anarion [5,+20] {!d!k!v}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {!d!k!v}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+14] (+5) {!d!k!v}
   It increases your speed by 5.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {!d!k!v}
   It cannot be harmed by the elements.  
h) 25 Yellow Potions of Healing
i) 19 Dark Red Potions of *Healing*
j) 15 Scrolls titled "antue tabnep" of Phase Door
k) 14 Scrolls titled "akseep monbek" of Teleportation
l) 5 Scrolls titled "laarze ban mi" of Rune of Protection
m) 14 Scrolls titled "gopso pleala" of Banishment
n) 11 Scrolls titled "elfa ipcre" of Mass Banishment
o) an Aluminum Rod of Healing {!d!k!v}
   It cannot be harmed by electricity.  
p) a Runed Rod of Speed {!d!k!v}
   It cannot be harmed by electricity.  
q) 7 Cast Iron Rods of Teleport Other
r) The Palantir of Westernesse (+2) (charging) {!d!k!v}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!d!k!v}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {!d!k!v}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
w) 33 Mithril Bolts of Wounding (3d5) (+16,+21)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 20 Scrolls titled "akseep monbek" of Teleportation
b) 12 Scrolls titled "seepot nejbu" of *Identify*
c) 20 Scrolls titled "ti plerea" of *Destruction*
d) a Quartz Ring of Speed (+12)
   It increases your speed by 12.  
e) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
f) a Flint Stone Amulet of ESP (+7)
   It increases your searching by 7.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
g) a Silver Amulet of Weaponmastery (+3,+4) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
h) Law Dragon Scale Mail (-2) [30,+18] {!d!k!v}
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1) {!d!v!k}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
m) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
o) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
p) The Main Gauche of Azaghal (2d5) (+11,+12) {!d!v!k}
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {!d!k!v}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
r) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.  It cannot be harmed by the elements.  
s) The Mace 'Taratol' (3d4) (+11,+11) {!d!k!v}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.7.2007 22:46

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1539. on the Ladder (of 18953)
249. on the Angband Ladder (of 6492)
Third best for this player (

Comments

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On 14.7.2007 22:46 jan@brueninghaus-online.de wrote:
Third winner, first rogue. :-)

It took a long time until i find a good weapon, but then it was Eonwe. I never found it before. With Thorin and Narya most of the time in the deep was quite easy.

The only unique i missed was this annoying Q. Morgoth summoned it somewhere in the fight and i teleport it away. The fight agains the big P itself was also quite easy. He only summoned a handfull times nasty things or did manastorms.

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