The Angband Ladder: Jiriki, Hobbit Rogue by <jan@brueninghaus-online.de>
[Angband 3.0.6 Character Dump]
Name Jiriki Self RB CB EB Best
Sex Male Age 31 STR! 18/100 -2 +2 +14 18/240
Race Hobbit Height 39 INT! 18/100 +2 +1 +3 18/160
Class Rogue Weight 60 WIS! 18/100 +1 -2 +8 18/170
Title ***WINNER*** Status 27 DEX! 18/100 +3 +3 +3 18/190
HP 971/971 Maximize Y CON! 18/100 +2 +1 +8 18/210
SP 309/309 Preserve Y CHR! 18/100 +1 -1 +9 18/190
Level 50 Armor [48,+135] Saving Throw Legendary
Cur Exp 22479031 Fight (+47,+41) Stealth Superb
Max Exp 22479031 Melee (+62,+59) Fighting Legendary
Adv Exp ******** Shoot (+57,+14) Shooting Legendary
MaxDepth Lev 100 Blows 5/turn Disarming Legendary
Gold 3805341 Shots 1/turn Magic Device Legendary
Burden 362.9 lbs Perception Very Good
Speed +31 Infra 40 ft Searching Excellent
You are one of several children of a Hobbit Warrior. You are the
black sheep of the family. You have blue eyes, wavy brown hair, and a
dark complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.........+...
Elec:......+.+.... Confu:.........+...
Fire:.+.*+.+.++... Sound:.........+...
Cold:*.....+.++... Shard:.............
Pois:....+........ Nexus:.......+.....
Fear:+..++........ Nethr:...+.........
Lite:.....+...+... Chaos:.........+...
Dark:.....++...... Disen:......+......
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+.....+... Tunn.:.............
Telep:............. Speed:.++++..+.+.+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+......+.. Shots:.............
HLife:.....+......+ Might:.............
[Character Equipment]
a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging) {!d!k!v}
It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and is especially deadly against demons. It is branded with
frost. It provides immunity to cold. It provides resistance to fear.
It is blessed by the gods. It grants you immunity to paralysis and the
ability to see invisible things. It activates for mass banishment
every 1000 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) a Quartz Ring of Speed (+14)
It increases your speed by 14.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain {!d!k!v}
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
h) The Cloak 'Colannon' [1,+14] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Large Metal Shield of Anarion [5,+20] {!d!k!v}
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
j) The Golden Crown of Gondor [0,+15] (+3) {!d!k!v}
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) a Pair of Metal Shod Boots of Speed [6,+14] (+5) {!d!k!v}
It increases your speed by 5.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v}
It cannot be harmed by the elements.
f) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k!v}
It cannot be harmed by the elements.
g) a Book of Magic Spells [Tenser's Transformations] {!d!k!v}
It cannot be harmed by the elements.
h) 25 Yellow Potions of Healing
i) 19 Dark Red Potions of *Healing*
j) 15 Scrolls titled "antue tabnep" of Phase Door
k) 14 Scrolls titled "akseep monbek" of Teleportation
l) 5 Scrolls titled "laarze ban mi" of Rune of Protection
m) 14 Scrolls titled "gopso pleala" of Banishment
n) 11 Scrolls titled "elfa ipcre" of Mass Banishment
o) an Aluminum Rod of Healing {!d!k!v}
It cannot be harmed by electricity.
p) a Runed Rod of Speed {!d!k!v}
It cannot be harmed by electricity.
q) 7 Cast Iron Rods of Teleport Other
r) The Palantir of Westernesse (+2) (charging) {!d!k!v}
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!d!k!v}
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It provides resistance to
cold, light, dark, blindness, sound, and shards. It lights the dungeon
around you. It grants you immunity to paralysis and the ability to see
invisible things. It cannot be harmed by the elements.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It provides resistance to acid, lightning, fire, cold, poison,
fear, light, dark, confusion, nexus, and nether. It lights the dungeon
around you. It grants you the power of telepathy and the ability to
see invisible things, but it also is permanently cursed. It cannot be
harmed by the elements.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {!d!k!v}
It increases your dexterity by 5. It provides resistance to confusion,
nether, and chaos. It sustains your constitution. It grants you
immunity to paralysis. It activates for remove fear and cure poison
every 5 turns. It cannot be harmed by the elements.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It cannot be harmed by the elements. It might have hidden powers.
w) 33 Mithril Bolts of Wounding (3d5) (+16,+21)
It cannot be harmed by acid or fire.
[Home Inventory]
a) 20 Scrolls titled "akseep monbek" of Teleportation
b) 12 Scrolls titled "seepot nejbu" of *Identify*
c) 20 Scrolls titled "ti plerea" of *Destruction*
d) a Quartz Ring of Speed (+12)
It increases your speed by 12.
e) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
f) a Flint Stone Amulet of ESP (+7)
It increases your searching by 7. It grants you the power of telepathy.
It cannot be harmed by the elements.
g) a Silver Amulet of Weaponmastery (+3,+4) (+2)
It increases your strength by 2. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It grants
you immunity to paralysis.
h) Law Dragon Scale Mail (-2) [30,+18] {!d!k!v}
It provides resistance to sound and shards. It activates for breathe
sound/shards (230) every 300+d300 turns. It cannot be harmed by the
elements.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
k) The Full Plate Armour of Isildur [25,+25] (+1) {!d!v!k}
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
l) The Cloak 'Colluin' [1,+15]
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
m) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v}
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid, fire,
shards, and disenchantment. It cannot be harmed by the elements.
o) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
p) The Main Gauche of Azaghal (2d5) (+11,+12) {!d!v!k}
It is especially deadly against dragons. It provides immunity to fire.
It provides resistance to acid and fear. It cannot be harmed by the
elements.
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {!d!k!v}
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.
r) The Glaive of Pain (9d6) (+0,+30)
It provides resistance to fear. It cannot be harmed by the elements.
s) The Mace 'Taratol' (3d4) (+11,+11) {!d!k!v}
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 14.7.2007 22:46
1571. on the Ladder (of 19313)
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