The Angband Ladder: Tassadar, the Templar, Maia Priest by Matthias

  [Unangband 0.6.2 Character Dump]

 Name   Tassadar, the Templar                    Self  SB  EB  TB   Best   Curr
 Sex    Male               Age     12928 STR:   18/36  +0  +0  +0  18/36
 Race   Maia               Height   175  INT:   18/37  +0  +0  +0  18/37
 Class  Priest             Status    17  WIS:   18/41  +0  +3  +0  18/71
 Style  Hafted weapons                   DEX:   18/24  +0  +0  +0  18/24
 Title  Canon                            CON:   18/65  +0  +4  +0 18/105
 Home   Bilbo's House in Rivendell, in autumn   18/54  +0  +8  +0 18/134
 Target Rivendell, in autumn             AGI:   18/40  +0  +0  +0  18/40
                                         SIZ:   18/41  +0  +0  +0  18/41
 Level           33  HP        406/406  Fight     (+4,+1)  Fighting      Superb
 Curr Exp    295172  SP        103/103  WShld   (+13,+31)  Shooting      Superb
 Max Exp     295172  Hit die        33  Bash       [5,+7]  Throwing        Good
 Adv Exp      34828  Armor    [19,+39]  Blows  1/turn(x4)  Stealth         Iffy
 Depth      Lev   0  Infravis    30 ft  Bow      (+13,+9)  Save Throw    Heroic
 MaxDepth   Lev  42  Gold        86639  Shots  1/turn(x3)  Disarming  Excellent
 Game Turn  3833885  Burden    155 lbs  Throw     (+4,+0)  Devices       Superb
 Plr Turn    147876  % Burden      59%  Hurls  2/turn(x1)  Searching  Very Good
 Act Turn    132693  Speed          +4  Weight    266 lbs  Digging         Good

 You are a subject of Mandos.  In the past, you dwelt on earth in the form
 of various animals.

 This is 34th Tuile of the 2890th year of the third age.  You are in
Rivendell, in autumn.

  [Character Equipment]

a) a Scythe of Slicing of Corrosion (8d4) (+9,+30) <3 Acids> {!d!k!v}
   It is a useful ego item.  
b) a Long Bow (x3) (+9,+9) <Frost>
   It is of average quality or better, and not cursed.  It may be an ego item
   or artifact.  
c) a Signet Ring of Constitution worth 3200 gold pieces (+3) <2 Trees>
d) a Mithril Ring of Free Action
e) a Greenstone Amulet of Wisdom (+3)
f) a Brass Lantern of Resist Disease (with 14897 turns of light left)
   It is a useful ego item.  
g) Soft Studded Leather of Charisma [5,+5] (+8)
   It is a useful ego item.  
h) The Cloak of Eloron [1,+6] (+1)
   It modifies constitution and light radius.  It gives its wielder 
   telepathy.  It is a useful artifact.  
i) a Large Metal Shield of Resistance [5,+7]
   It is a useful ego item.  
j) a Steel Helm of Seeing [6,+6] (+3) <3 Eyes>
   It is a useful ego item.  
k) a Set of Gauntlets of Slay Evil worth 335 gold pieces [2,+2]
   It is a useful ego item.  
l) (nothing)


  [Character Equipment -- Quiver]

n) 33 Seeker Arrows (4d6) {nonmagical}
   It is of average quality or worse, and may be cursed.  It may be an ego
   item or artifact.  


  [Character Inventory]

a) 2 Prayer Books of Blessings (Fire proof) {@m1, 10% off}
   It is a useful ego item.  
b) 2 Prayer Books of Mantras (Fire proof) {@m2}
   It is a useful ego item.  
c) 2 Prayer Books of Chants (Fire proof) {@m3}
   It is a useful ego item.  
d) a Prayer Book of Exorcisms (Fire proof) {@m4}
   It is a useful ego item.  
e) a Prayer Book of the Way of God
f) a Prayer Book of the Dead {@m6}
g) a Magical Bag of Black Magics
   with i) 32 Scrolls titled "un ag eshwed" of Dark Rituals
h) a Magical Bag of Scrying
   with a) 15 Scrolls titled "appapp ornwhon" of Identify
        b) 11 Scrolls titled "odsan mur ban" of Read Magic
        c) 17 Scrolls titled "um plu garnelg" of Analyze Magic
        d) 8 Scrolls titled "i staoxy" of Magic Mapping
        e) 5 Scrolls titled "bitpo megre" of Treasure Detection
        f) 4 Scrolls titled "he blaatri" of Object Detection
        g) 3 Scrolls titled "ornzun mar rol" of Trap Detection
        i) 11 Scrolls titled "ishgre cosmic" of Detect Life
        j) 22 Scrolls titled "nagfid nih dan" of Detect Magic
        k) 31 Scrolls titled "murrhov gopnes" of Detect Curse
        l) a Scroll titled "bytesh erk" of Gauge Magic
        m) 21 Scrolls titled "rol tueeng" of Legend Lore
        p) 31 Scrolls titled "eepankh mon" of Value Magic
        r) a Scroll titled "danbat potx sa" of Sense Magic
        s) 2 Scrolls titled "dalfnin ipkli" of Test Magic
i) 2 sets of Prayer Beads of Resistance
   It has been blasted by powerful magic.  
j) 15 Blue Potions of Speed {50% off}
k) 15 Sparkling Potions of Cure Critical Wounds
l) 3 Bubbling Potions of Healing <3 Bloods>
m) 7 Silver Speckled Potions of Constitution and Charisma
n) 8 Scrolls titled "temsne doenag" of Teleportation
o) 8 Scrolls titled "eresta eler" of Escape
p) 7 Scrolls titled "tembie lechan" of Acquirement
q) 2 Nickel Rods of Recall <2 Doors> {@z1}
r) 2 Lead Rods of Detection <2 Eyes>

  [Home Inventory]

a) a Cross Rune stone
b) a Door Rune stone
c) an Eye Rune stone {25% off}
d) a Prayer Book of Chants {@m3}
e) a Magic Book of Sorcery
f) a set of Prayer Beads of *Heal*
g) a set of Prayer Beads of Blind Monster
h) 10 Blue Potions of Speed {50% off}
i) 20 Sparkling Potions of Cure Critical Wounds
j) 10 Bubbling Potions of Healing <3 Bloods>
k) 2 Grey Potions of Restore Mana
l) a Metallic Purple Potion of *Cure All Wounds*
m) 20 Scrolls titled "zun oxyme" of Phase Door {75% off}
n) 10 Scrolls titled "temsne doenag" of Teleportation
o) a Scroll titled "skieng fa iox" of *Destruction*
p) a Moonstone Ring of Intelligence (+5)
q) a Brass Lantern of Strength and Size (with 14770 turns of light) (+3)
   It modifies strength and size.  It sustains strength and size.  It is a
   useful ego item.  
r) Double Chain Mail of Resistance (-2) [16,+21]
   It is a useful ego item.  
s) a Robe of the Quendi [2,+7] (+2)
   It provides resistance to fear.  It is of very good quality, but with
   no additional powers.  
t) Leather Coat of the Quendi (-1) [5,+10] (+3)
   It provides resistance to disenchantment.  It is of very good quality,
   but with no additional powers.  
u) a Small Leather Shield of Intelligence [2,+2] (+2)
   It is a useful ego item.  

  [Dungeons Explored]

You have reached level 4 of Farmer Maggot's farm.
You have reached level 3 of Bree.
You have reached level 11 of Weathertop.
You have reached level 22 of Caradhras.
You have reached level 14 of the gates of Moria.
You have reached level 15 of Isengard.
You have reached level 3 of Bree.
You have reached level 19 of Barrow-downs.
You have reached level 13 of Barrow-downs.
You have reached level 4 of a clearing in the Old Forest.
You have reached level 1 of the House of Tom Bombadil.
You have reached level 8 of the Midgewater Marshes.

  [Self-Knowledge]

You suffer from no afflictions.  You can learn some spells/prayers.  
You are carrying equipment that you have not fully identified.  It
modifies infravision.  

  [Spells Learnt]

Call Light               Cure Light Wounds        Bless
Holy Water               Detect Evil              Detect Doors/Stairs
Benediction              Find Traps               Scare Monster
Chant                    Remove Curse             Sanctuary
Portal                   Malediction              Striking
Resist Heat and Cold     Neutralize Poison        Cure Moderate Wounds
Satisfy Hunger           Detect Curse             Resist Poison
Flame Strike             Sense Invisible          Sense Surroundings
Orb of Draining          Protection from Evil     Cure Critical Wounds
Cure Minor Disease       Turn Undead              Cure Mortal Wounds
Prayer                   Cure Disease             Heal
Cause Moderate Wounds    Resistance               Detect Life
*Heal*                   Blind Monster            *Dispel Evil*
*Dispel Undead*          Banish Evil              Teleport Self
Teleport Other           Blink                    

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)   + + ++    
      ��=�"������                ��=�"������ 
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: ....3........        Wis:  ....s........
 Dex: .............        Dex:  .............
 Con: ..3....1.....        Con:  ..s..........
 Chr: ......8......        Chr:  .............
 Agi: .............        Agi:  .............
 Siz: .............        Siz:  .............
 Acid:+.......+....        Disea:.....+....... 
 Elec:........+....        Blind:.........+... 
 Fire:........+....        Confu:............. 
 Cold:........+....        Sound:............. 
 Pois:.............        Shard:............. 
 Fear:.............        Nexus:............. 
 Lite:.............        Nethr:............. 
 Dark:.............        Chaos:............. 
Water:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
 Food:.............         Save:.............
Feath:.............        Devic:.............
 Glow:.......1.....        Steal:.............
Regen:.............        Sear.:.........3...
Telep:.......+.....        Infra:.............
Invis:.........+...        Tunn.:.............
FrAct:...+.........        Speed:.............
HLife:.............        Blows:.............
Activ:............+        Shots:.............
Throw:.............        Might:.............
Undea:.............        Healt:............. 
Demon:............+         Mana:............. 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:............. 
Dragn:.............         Evil:............. 
  Man:.............              abcdefghijkl@ 
Dwarf:.............              ��=�" � � �   
  Elf:............+                            
Natur:.............                            
      abcdefghijkl@                            
      ��=�" � � �                              


  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)                 ++   +   
       ???��??�!����??����(�           ???��??�!����??����(�   
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ................3.......  Str:  ................s.......
 Int:  ...............5....2...  Int:  ...............s........
 Wis:  ........................  Wis:  ........................
 Dex:  ........................  Dex:  ........................
 Con:  ........................  Con:  ........................
 Chr:  ........................  Chr:  ........................
 Agi:  ........................  Agi:  ........................
 Siz:  ................3.......  Siz:  ................s.......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: .................+++.... Disea: ........................
 Elec: .................+++.... Blind: ........................
 Fire: .................+++.... Confu: ........................
 Cold: .................+++.... Sound: ........................
 Pois: ........................ Shard: ........................
 Fear: ..................+..... Nexus: ........................
 Lite: ........................ Nethr: ........................
 Dark: ........................ Chaos: ........................
Water: ........................ Disen: ...................+....
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Food: ........................  Save: ........................
Feath: ........................ Devic: ........................
 Glow: ........................ Steal: ..................++....
Regen: ........................ Sear.: ........................
Telep: ........................ Infra: ........................
Invis: ........................ Tunn.: ........................
FrAct: ........................ Speed: ........................
HLife: ........................ Blows: ........................
Activ: ........................ Shots: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
Undea: ........................ Healt: ........................
Demon: ........................  Mana: ........................
  Orc: ........................ Exper: ........................
Troll: ........................ Telep: ........................
Giant: ........................ Spell: ........................
Dragn: ........................  Evil: ........................
  Man: ........................        abcdefghijklmnopqrstuvwx
Dwarf: ........................
  Elf: ........................

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : no  (view_torch_grids)
Game: Generate dungeons with aligned rooms   : yes (dungeon_align)
Game: Generate dungeons with connected stairs: yes (dungeon_stair)
Game: Mark where you have detected traps     : no  (view_unsafe_grids)
Game: Mark where you have detected monsters  : no  (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : yes (adult_scum)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 9.6.2007 01:54
Last updated on 17.6.2007 14:47

Download this dump

10501. on the Ladder (of 18945)
32. on the Unangband Ladder (of 189)
39. for this player (

Related screenshot:
30 general stores in barrow downs

Comments

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On 9.6.2007 01:54 Matthias wrote:
Introducing Tassadar, noble Templar and Hero of the Protoss.

First iteration died. I didn't activate hp warnings, and failed to see the low hp till it was too late.

Detect traps prerequires a spell called benediction that i was unable to locate yet. This also has the positve side effect that the fear and sleep spells in the second book are unavailable, so I won't waste my spellpoints on those.

I used the Cheetah transformation most of the time, and it looked to be a good choice so far.

On 9.6.2007 01:57 Matthias wrote:
Hmm that description for my weapon is wrong. It is just
a storebought Mace

On 9.6.2007 02:45 djabanete@gmail.com wrote:
Damn ultralisks are always tough for the Toss to deal with =p

On 9.6.2007 12:41 Bandobras wrote:
Ogralisks are even worse. :)

I wonder why you didn't dive deeper in Bree (the game says the dungeon is 3 levels deep). It would also open some more dungeons to you. Uniques are tasty...

I see your Amulet of Charima rusted and lost all its pluses? At least it sustains CHR, doesn't it?

I've corrected the Bree home name overwriting stat names. There seem to be equippy chars displayed in the tables at the bottom as strange characters.

"It has been blasted by powerful magic. " seems erroneous, too. Is it WIP5a or WIP5 or SVN?

On 9.6.2007 14:08 Matthias wrote:
Official release WIP5a it is. The blasted might be connected to the fact that it is a item you get when shape changing that can't be taken off. Oh wait you might be talking about the potions.. yeah that's defenitly wrong too.

I think the strange chars at the buttom are a result of me using old tile graphic mode.

The CHR amu was this way to start with. I assume it is supposed to be this way, to just give susCHR.

I usually start with killing both uniques at farmer maggot's and bree, but it also requires a bit of equipment collecting, like a wand of wonder or a shooter with mushroom arrows, and I though i could get those easier by diving a bit into barrow downs first. Would likely have killed the Bree one after this dive..

Now that you mention it, my effortless attempt at the competition maia some month ago killed both of those uniques using the lion shapeshift without too many problems.
Now that... well... i... totally failed to remember i actually could shapeshift until like 300" down in barrowdowns.



On 9.6.2007 20:31 andrewdoull wrote:
I've fixed the problem with Benediction not being available already - hadn't realised that I failed to roll this up in WIP5a.

All priests start with Charisma +0 - guess I could make this Charisma plus 1.

The {broken} mushrooms etc are a known bug. Detect curse senses these incorrectly.

On 9.6.2007 22:52 Matthias wrote:
Here we go, iteration 2. Went with Lion this time. Started with killing the agent, and got a nice +6 charisma body armor. That together with the +4 charisma from the lion means 2% fail on all spells available.

I was able to learn benediction from the first music book. Also noticed that sanctuary not just sleeps enemies, but also gives a d4+4 turn shield spell. Nice!

Andrew: I wish there was a way to attack without charging. Or a way to cancel the charge without losing a turn.

I did read about your this "own ball spells hurts", and ... yeah they do. Lost 70 hp and several scrolls when I fireballed that ferry two steps away...

Tassadar is now sitting on 19, likely not ready to kill the unique ahead.

On 9.6.2007 23:39 andrewdoull wrote:
The 'you-must-charge' is deliberate. e.g. daggers and other light weapons are worse off for the first blow. Or do you find the message distracting?

BTW: If you want to get Benediction from the priest book, add a line 'A:91:0:10' directly under the N:134:Benediction line in lib\edit\spell.txt.

Next work in progress will have monster summoning spells implemented as per your request.

On 10.6.2007 00:14 Matthias wrote:
The message is fine. My comments on charging are too long for this screen, I'm moving them to the forum.

I requested a change in monster summoning spells? Are you talking about my complain of them summoning too strong too much out of sight? If so I defenitly welcome it :)


On 10.6.2007 04:01 Matthias wrote:
A "you feel your luck is turning" level had 5 excelent items together with my first randart. The cloak gives 1 cons and ESP so I will likely wear it for a long long time.

On 10.6.2007 11:42 andrewdoull wrote:
Didn't you request that the player be able to summon monsters somewhere?

I know that summoning out of sight has issues: see http:roguelikedeveloper.blogspot.com for a fuller discussion of the issues.

On 10.6.2007 17:39 Matthias wrote:
Nope, that must have been someone else's request.

On 10.6.2007 21:27 Matthias wrote:
After visiting the bugged general stores and saving, the game started crashing *a lot*, including when using stairs and casting recall. I hope Andrew can fix it somehow :)

On 12.6.2007 22:51 Matthias wrote:
My honorable Protoss is back from his two day vacation at Andrew's "save my savefile" hospital. Thanks again! I promise to not abuse dungeon shop rooms anymore, but I'll keep the latern :) I was on my way to the W of Barrowdowns when the shop incident happened, so I finished that. No problem with the 80 damage flame strike. Love that spell.. He dropped some money making excellents including a stack of 11 daggers of bloodlust, worth 1700 each.

Back to surface, on to buckland. I can't remember if this is the way I always use, or the way I always fail to use... We'll see that soon enough.

Seems like Andrew told the RNG about my complain about charging, because the Marketplace had a SoS (+0,+0) for an afordable 12000gold. See weapon slot a) for how it looked after I used the items from the W to enchant it via shop service. 250 damage if the charge hits... I'll happily give up on the lion for that :)

On 12.6.2007 23:00 Bandobras wrote:
Wow! Heavy weapons rule! And this is not an O-combat variant...

On 12.6.2007 23:17 andrewdoull wrote:
Now you really wanted this back when we didn't use size to restrict the charging multiplier. There was a dump on here with a character running round with a lance of light with a x12 multiplier. That's x36 base damage against any monster hurt by light.

On 12.6.2007 23:18 andrewdoull wrote:
Now you really wanted this back when we didn't use size to restrict the charging multiplier. There was a dump on here with a character running round with a lance of light with a x12 multiplier. That's x36 base damage against any monster hurt by light plus x12 damage bonus.

On 13.6.2007 00:52 Matthias wrote:
Size as in the stat? The starting one, or will the multi increase when I raise size? Oh and of course thing will get a brand as soon as I can afford it. Still not sure if I will go for dual brand
3*acidrune + brand, or for res basic + slay holy with 5 shields.
I think i'll take the first one, as i will likely never see 5 shield runes anyway, or... not before deep enough to find better weapons anyway. And I already have my first Acid rune :)

On 13.6.2007 02:20 Matthias wrote:
One more Acid rune to go :)
Only path left to go is Weathertop. I almost payed with my life for my first visit there. 300 damage from a cold bolt, down to 14 hp. *scary*
Got lucky with a random altar and learned resistance, that should help against the rider.

On 13.6.2007 09:33 andrewdoull wrote:
Nice. You could try researching further spells off of the prayer beads if you need to now. And yes, your size stat determines your maximum charge bonus. Be careful about increasing it much above your strength however.

On 13.6.2007 12:18 Bandobras wrote:
Isn't it weight, to be more precise? I don't remember...

On 13.6.2007 22:39 Matthias wrote:
Hmmm Weathertop is still seriously bugged. In short: No monsters. Same seems to be true for all the other dungeons that I cleaned already. But for weathertop it was true all the time from the start.

Andrew: I replyed in more detal to a closed bug on berlios... Do you get a notice when something happens with those closed ones?

Well, the rider at weathertop is dead, no blinding used this time. Instead I used the orb and flamestrike, together with phase, tele away and finished with a potion of detonation. Also needed all of my 6 concentration scrolls.

One new way to go, with no dungeon but another rider. So what to do next? I guess the only thing I can do is collect free items at the high levels of weathertop.

PS: If the no monster bug is fixed in svn already, I'll happily follow the compiling howto. It defenitly feels bad to collect freebies..

I'd also suggest a level40 dungeon instead of no dungeon at ford Rivendell, as for now, it is two riders directly after each other...


On 16.6.2007 15:25 Matthias wrote:
I recalled to Weathertop 4 or 5 times clearing 10-15 levels each time. As mentioned, no monsters, only items on floor. Most of those were devices or scrolls/potions as expected so equipment hasn't really changed. Most noticeable, my new helm of seeing, that allows Tassadar to wield the new ring of constition. I also found an amu of Wisdom +3 that got lost because of a bug. Got it replaced by a +2 one.
Last level had a bag of scying and the book of the dead, and I took that as a sign from the gods to stop collecting stuff now.

For offence I have *Dispel undead* in the new book that does 124 damage for 7 mana, as well as 8 potions of detonation. Might give him a whack with my acid branded SoS too.

For defence, apart from the lack of res base, I also couldn't find any flasks of light, so for blinding I only have 4 rods and a wand of light. So the guardian will not be blinded all the time.

We'll see how it goes. I don't really know what he can throw at me as Curry didn't give him a chance to use spells, but I guess he does have an ugly nether attack or something that can take me out with an unlucky roll. No idea really.

This whole thing feels kind of like fighting morgy for the first time again. I might be overprepared, or I might just die. Good job Andrew :)

On 17.6.2007 06:36 Bandobras wrote:
Plus your SOS probably ruins your spellcasting --- doesn't it?

On 17.6.2007 14:47 Matthias wrote:
Aparently I was expecting too much from the rider, or I was just lucky. He must have around 2000 hp and made a total of three attack, two curses and one create darkness. Once he was at half hp, he started getting scared, what didn't really help him out in the open against my ranged attacks :)

Dropped nothing including an Armor of AcidImmunity, and I went on to Rivendell where I finally decided to drop my +8 charisma Armor for a resBase one. Failrate is now 4%

Went to Isengard... No Monsters. Went to Caradras... No Monsters. Went to Gates of Moria.. Monster!! Finally. After my first trip there, I accidently went to Caradras again, and noticed there were monster too now. Still no monsters in Isengard. Moria has way too much water, so I'll take the chasms of Caradras for now.

Next dive will be a Xmas party thanks to my just-found stack of 7 scrolls of aquirement.

The Sos does increase fail rate, decrease mana and reduced toHit ratio. But only if I am not blessed. And.. yeah... well.. priests are casting bless all the time anyway aren't they :)
Yet, I am considering to bless the weapon instead of giving it a second brand, as the blessing spell seem to like to run out at bad moments from time to time.

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