The Angband Ladder: Ceacan II, Mindflayer Master by Bingbing

  [FuryBand 4.0.0 Character Sheet]

 Name  : Ceacan II              Age                138       STR!     32       
 Sex   : Neuter                 Height              77       INT!     40       
 Race  : Mindflayer             Weight             105       WIS!     40       
 Class : Master                 Social Class        59       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         -19 Level             75    Hit Points     1812/  1812 
 + To Melee Damage      -37 Experience  99999999    Spell Points    983/  2253 
 + To Ranged Hit         44 Max Exp     99999999    Sanity          877/  1392 
 + To Ranged Damage      28 Exp to Adv.    *****                               
   AC                36+173 Gold        10338852    Speed           Fast (+60) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  21        
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  2         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  21d4-777  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Mindflayer couple.              
          You are a well liked child.  You have dark blue eyes,               
          straight tentacles, a good intelligence, and a purple               
          complexion.                                                          
// Thank the gods for Precong.


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 12 (600')
        Barad-Dur: Level 48 (2400')
        Angband: Level 98 (4900')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Orc Cave: Level 12 (600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Withered Heath: Level 30 (1500')
        Utumno: Level 116 (5800')

 Your body was a Player.
 You have defeated 3767 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
// Finally, I win!

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 28 princesses.
 You saved Arda and became a famed Ruler.
 You found none of the relic pieces.
// I don't care.


 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 8th Quelle of the 2890th year of the third age.
 Your adventure lasted 22 days.

     Your Attributes:
You are not dead, ruling the town of Caras Galadhon.
// Yes, it should be death from old age, but I don't care.

You can mind blast your enemies.
You can teleport yourself short distances.
You can feel the danger of evil magic.
You can cast magic missiles.
The Blood of Life flows through your veins.
//Found in the Void somewhere.

Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...3*...........            
        Add Int   : .4.3*..2.3......            
        Add Wis   : .4.3*..2........            
        Add Dex   : .4*3*...434.....            
        Add Con   : ..*3*...........            
        Add Chr   : .4.3*..2.3......            
        Mul Mana  : ++..............            
        Mul SPower: +........+......            
        Add Stea. : ..*....2........            
        Add Sear. : .........3......            
        Add Speed : .4*3.1.2........            
        Add Blows : ..*.............            
        Slay Evil : .............+..            
        Slay Maia : .............+..            
        Elec Brand: ...........+....            
        Sust Str  : ..++....+.......            
        Sust Int  : ..+............+            
        Sust Wis  : ..+............+            
        Sust Dex  : ..++....+.......            
        Sust Con  : ..++....+.......            
        Sust Chr  : ................            
        Invisible : .......++...+...            
        Mul life  : +.....+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+....+.+.....            
        Hold Life : ...+.+..+.+.....            
        Imm Acid  : ..+....+.++*....            
        Imm Elec  : ..+*.......+....            
        Imm Fire  : .......+.+.*....            
        Imm Cold  : ......*+...+....            
        Res Pois  : ...+.......+....            
        Res Fear  : ......+.........            
        Res Light : ...........+....            
        Res Dark  : ...........+....            
        Res Blind : ..+........+....            
        Res Conf  : ..+...++...+....            
        Res Sound : ...........+....            
        Res Shard : ..+......+.+....            
        Imm Neth  : ..+...*....+....            
        Res Nexus : ..+........+....            
        Res Chaos : ......+....+....            
        Res Disen : ...+.....+.+....            
        Aura Fire : ........+.......            
        Auto Curse: ....+...+.......            
        Levitate  : ...+....+.......            
        Lite      : .....+..........            
        See Invis : ...+.+..........            
        Digestion : ...+............            
        Regen     : ...+............            
        Xtra Shots: .+..............            
        Activate  : ...+.+.+.++.....            
        Cursed    : ....+...........            
        Hvy Curse : ........+.......            
        No blows  : +...............            
        Precogn.  : ...............+            

Skills (points left: 21)
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            01.100 [0.000]
 - Powers                                        50.000 [1.000]
          . Devices                              20.500 [1.000]
          . Power                                50.000 [0.600]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
          - Geomancy                             50.000 [0.500]
                   . Fire                        44.650 [1.000]
                   . Water                       44.650 [1.000]
                   . Air                         50.000 [1.000]
                   . Earth                       44.650 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Runecraft                            00.900 [0.900]
          . Innate                               37.800 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-27,+4)(100%)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It
    does extra damage from pure magic.  It increases your spell power by 5
    .  It increases your mana capacity and hit points by 100%.  It can't
    attack.  
    You found it lying in a vault on level 29 of The Withered Heath.
// Primary weapon. +100% to mana rules. +100% to health is just insane.

d) The Short Magic Bow 'Eorog' (x2) (+23,+28)(80%) (+4 to speed)
    It 
    increases your intelligence, wisdom, dexterity, charisma and speed by 
    4.  It increases your mana capacity by 80%.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 679 of Nether Realm.
// :) More mana = more spells.

e) The Speed Ring of Lornen (+17 to speed)
    
    It increases your dexterity, constitution, stealth, speed, attack speed
     and ability to score critical hits by 17.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tulzscha, the Green Flame on level 666 of
    Nether Realm.
// :):):):) Yes, I know it's only for warriors, but +17 to speed!

f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every
    200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 679 of Nether Realm.
k) an Amulet of Doom [+6] (+10) {cursed}
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 10.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 679 of Nether Realm.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
n) The Hard Studded Leather of Finammor (-6,-49) [7,+0](40%)
    It
    increases your hit points by 40%.  It provides immunity to cold and 
    nether.  It makes you completely fearless.  It provides resistance to 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
// Great unclean one's apparently always drop a randart. Cool.

o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Maiashield of Gothmog [13,+13] (+4) {cursed}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Withered Heath.
// :P

s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 695 of Nether Realm.
// Pretty good.

u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 101 of
    Utumno.
x) a Chargeable Pair of Soft Leather Boots [2,+15]
    It can be upgraded with gold  It does extra damage from 
    electricity.  It provides immunity to acid and fire.  It provides
    resistance to electricity, cold, poison, light, dark, blindness, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  
    You found it lying in a vault on level 30 of The Withered Heath.
z) a Draconic quylthulg (920 hp)
    
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 138 of The
    Void.
|) The Portable hole ����������������������������������������������
    
    You found it lying on the ground on level 684 of Nether Realm.


  [Character Inventory]

a) a Silver Rod of Capacity of Home Summoning (200/200)
    It can
    hold more mana.  
    You found it lying in a vault on level 29 of The Withered Heath.
b) a Mithril Rod of Capacity of Nothing (320/320)
    It can
    hold more mana.  
    You found it in the remains of The Philosophy Teacher on level 68 of
    Angband.
c) The Ring of Power of Hoarmurath of Dir (+3 to stealth)
    It increases your wisdom and stealth by 3.  It makes you
    invisible.  It provides resistance to acid, nexus, chaos and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 131 of The Void.
d) The Ring of Power of Ji Indur Dawndeath (+4)
    
    It increases your strength by 4.  It makes you invisible.  It sustains 
    your strength and wisdom.  It provides resistance to confusion, sound
     and nether.  It allows you to fly.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 141 of The Void.
e) The Ring of Power of Adunaphel the Quiet (+1% of critical hits) {cursed}
    
    It increases your strength, infravision and ability to score critical
    hits by 1.  It makes you invisible.  It sustains your constitution.  
    It provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It drains experience.  It is heavily cursed.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 143 of The
    Void.
f) The Ring 'Sildung' (+6)
    It increases your dexterity, stealth and speed by 6.  It sustains 
    your wisdom and constitution.  It makes you completely fearless.  It
    provides resistance to light, nexus and disenchantment.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 135 of The
    Void.
// Ok, but I really am 1337 in the speed department.

g) The Amulet 'Angrin' (+1)
    It increases your constitution, charisma, stealth and infravision
     by 1.  It sustains your wisdom and constitution.  It provides
    resistance to poison and confusion.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
//Would have been ditched was it not for the monster that dropped it.

h) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bramd the Ice Dragon on level 135 of The
    Void.
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Wyrm on level 135 of The Void.
j) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 135 of The
    Void.
k) The Lochaber Axe 'Lhugdagnir' (4d6) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Great Wyrm of Power on level 135
    of The Void.
l) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    It increases your strength and dexterity by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It provides resistance to fire.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 149 of
    The Void.
// :):)

m) The Dagger of Turas (1d5) (-1,-2) (+1)
    It is easy to throw. It increases your strength and 
    constitution by 1.  It produces chaotic effects.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 135 of The
    Void.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of Maiar.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
// :D:D:P:P;D Yes, Melkor was holding the very blade that had cut his foot

// off back in the First Age. Must have been scared that someone would use

// it. Again.

o) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be activated for cure insanity every 200 turns if it
    is being worn. It increases your intelligence by 2.  It is very sharp
    and can cut your foes.  It provides immunity to paralysis.  It
    provides resistance to dark and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 141 of The
    Void.
p) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 135 of The Void.
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 146 of The
    Void.
// Actually was going for it. (Precong told me it wasn't Ringil)

r) The Doublended Lightsaber of Suler (E:500, L:10) (9d9) (+14,+27) [15,+0](80%)
(
    It provides light (radius 2) forever.  It increases your 
    dexterity, constitution and spell power by 4.  It increases your mana
    capacity by 80%.  It does extra damage from acid and fire.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is a great bane
    of undead.  It makes you completely fearless.  It reflects bolts and
    arrows.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 137
    of The Void.
// A warrior would have liked this.

s) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it
    is being worn. It is easy to throw. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 133 of The
    Void.
t) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and Maiar.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 134 of The
    Void.
u) The War Hammer of Gamil Zirak (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and 
    ability to tunnel by 4.  It does extra damage from electricity.  It is
    a great bane of dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    blindness and nexus.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Chaos on level 141 of The
    Void.
v) The Mace of Disruption of Norenar (6d6) (+12,+10) (+5)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your wisdom and charisma by 5.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against dragons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 149 of The Void.
// A halfted master would have liked this.

w) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision)
(charging)
    
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of Maiar and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 695 of Nether Realm.
// Used to recharge once, and to break through the barrier. If it had +240%

// to life as well, then I would have found a weapon worthy of Eru.


// I love collecting randarts, and Furyband makes it really easy to do so.


  [Home Inventory - Bree ]

a) Curunir's Alteration Manual
    
    It can be activated for cure hallucination every 100 turns.  
    You found it lying in a vault on level 26 of The Withered Heath.
b) The Hat of Radagast
    It can
    be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 30 of The Withered Heath.
c) 13 Potions of Healing
    
d) a Potion of Invulnerability
e) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
    It
    is well-hidden. It can only be set off by Maiar.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
f) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
g) The Necklace of Girion [10,+0] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
h) The Amulet 'Narien' (+2 to searching)
    It 
    increases your searching by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
i) a Lucky Amulet of Resistance (+2)
j) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It prevents stuns. 
    It increases your searching and luck by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
// :)

k) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
l) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
m) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+18]
n) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength by 2
    .  It sustains your strength.  It makes you completely fearless.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
q) The Broken Dagger of Dilim (1d1) (+4,+10) (+3)
    It increases your strength and constitution by 3.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak in a plain of grass.
r) a Scimitar of Doriath (E:25, L:2) (4d3) (-9,-8)
s) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
t) a Lance of Doriath (E:25, L:2) (4d6) (-6,-2) [4,+0]
u) The Long Magic Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity
     and luck by 2.  It provides immunity to paralysis.  It allows you to
    sense the presence of dragons.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
w) The Red Arrow of Gondor
    It can be
    activated for mass human summoning every 1000 turns.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fiona the Sorceress on level 85 of Angband.
x) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Rod Tip of Cold Balls (55 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
b) The Ring of Power of Akhorahil the Blind (+3% of critical hits)
    It increases 
    your intelligence, constitution, stealth, searching and ability to
    score critical hits by 3.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to shards and nether.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 100 of Angband.
c) The Ring of Power of Dwar, Dog Lord of Waw (+4)
    
    It increases your wisdom by 4.  It makes you invisible.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    acid, fire and disenchantment.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of
    Angband.
d) an Amulet of Charisma (+4)
    It increases your charisma by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
e) a Dwarven Lantern of the Magi (+2)
f) The Black Banner of Gondor (-3)
    It can be activated for summon
    undead every 666+d333 turns if it is being worn. It provides light
    (radius 1) forever.  It decreases your stealth by 3.  It makes you
    invisible.  It provides resistance to dark, nether and chaos.  It
    allows you to sense the presence of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 100 of
    Angband.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
h) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It
    grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 100
    of Angband.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Oriental vampire on level 69 of Angband.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 100 of
    Angband.
k) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
l) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
m) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) a Diamond Edge (7d5) (+14,+16) (+4)
    
    It increases your ability to tunnel by 4.  It is very sharp and can
    cut your foes.  
o) a Stiletto of *Slay Animal* (2d3) (+10,+17) (+2 to stealth)
p) The Two-Handed Flail of Perion (4d6) (+11,+3)
    It must be wielded two-handed.  It does extra damage 
    from electricity.  It poisons your foes.  It can cause earthquakes.  
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 69 of Angband.
q) a Mace of Disruption of Extra Attacks (6d6) (+12,+14) (+1 attack)
r) The Short Yew bow of Amras (x3) (+12,+15) (+1 to speed)
s) a Mage Staff of Sorcery (1d4) (-8,-59)(100%)(100%) (+5)
t) The Mage Staff 'Rholf' (1d4) (-10,-6) [+4](100%) (+5)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    does extra damage from pure magic.  It increases your spell power by 5
    .  It increases your mana capacity by 100%.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of
    Angband.
// Pretty good. Not as good as what I was wielding.

u) a Mage Staff of Spell (1d4) (+15,+12)
    It can be wielded two-handed.  It can be activated for 
    runespell(Lightning, Armageddon, 68) every 340 turns and 
    runespell(Fire, Arrow, 35) every 175 turns if it is being worn. It
    does extra damage from pure magic.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 99 of
    Angband.


  [Home Inventory - Minas Anor ]

a) The Ring of Arneleg (+4 to speed)
    It increases your speed and ability to score critical hits by 
    4.  It provides immunity to paralysis.  It provides resistance to fire
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
b) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
d) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Snakeskin Cloak of Girul [1,+13]
    It sustains your 
    charisma.  It provides immunity to cold.  It provides resistance to 
    nexus.  It drains experience.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Light War Axe 'Elomen' (2d5) (+14,+12) (+1 attack)
    It increases your 
    strength and attack speed by 1.  It produces chaotic effects.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Blue Thunderlord in a plain of
    grass.
g) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It provides resistance to acid.
    It drains mana.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in a plain of grass.
h) The Lance of Eorlingas (4d6) (+3,+21) (+2)
i) The Lucerne Hammer of Linaeg (4d5) (+14,-1) (+5 to speed)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your speed by 5.  It does extra damage from frost.  It 
    poisons your foes.  It can cause earthquakes.  It is especially deadly
    against orcs.  It is a great bane of Maiar.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater kraken in a deep water area.
j) The Harp of Daeron (+1 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Sceptre of Numenor (-3 to speed) {cursed}
l) The Rod of Annuminas (+4)
    It can be activated
    for rune of protection every 400 turns if it is being worn. It can be
    used to store a spell.  It increases your charisma and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
// :/


b) a Potion of Learning
// You know something is wrong when you don't drink this.

c) The Ring of Ibilyar (+5 to searching)
    It 
    increases your wisdom, dexterity, constitution and searching by 5.  It
    provides resistance to confusion, sound and shards.  It allows you to
    fly.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
d) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Wyrm on level 680 of Nether
    Realm.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, light, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
g) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It
    prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
h) The Fur Cloak of Naranibun [3,+5] (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your strength and charisma.  
    It provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to life draining, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
i) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 70 of Angband.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 666 of Nether Realm.
l) The Spiked Dagger 'Tured' (2d4) (+10,+13) (+3 to speed)
    It
    provides light (radius 1) forever.  It is easy to throw. It increases 
    your wisdom and speed by 3.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against trolls.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 666 of Nether Realm.
m) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
o) The Morning Star 'Olost' (5d3) (+11,-8) (+1 attack)
p) The Morning Star 'Maegnas-in-sereg' (5d3) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 680 of Nether Realm.
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 680 of Nether Realm.
r) The Short Yew bow of Amrod (x4) (+12,+15) (+2)
s) The Long Yew bow of Feintelen (x3) (+23,+18) (+3 to stealth)
    
    It provides light (radius 1) forever.  It increases your charisma and 
    stealth by 3.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 135
    of The Void.
t) The Light Mithril Crossbow 'Hadalach' (x5) (+17,+27) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    speed by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 105 of Utumno.
u) The Light Mithril Crossbow of Brand (x3) (+5,+7) (+10)
v) The Heavy Mithril Crossbow of Thaneth (x4) (+29,+19) (+4)
w) The Mithril Boomerang of Uinas (4d5) (+9,+3)
    
    It does extra damage from acid and dark.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of Maiar.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 666 of Nether Realm.
x) The Harp of Thorin (+2 to stealth)


  [Home Inventory - Beorn's Halls]

a) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It 
    increases your intelligence and stealth by 4.  It makes you invisible.
    It sustains your strength and charisma.  It provides immunity to
    paralysis.  It provides resistance to cold, sound and shards.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+22] (+1 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) a Magical Battle Robe of the Maiar [2,+22]
    It grants you the power of berserk if
    it is being worn.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and nether.  It allows you to sense the presence of trolls, 
    giants and evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Wight-King of the Barrow-downs in the
    town of Bree .
d) The Heavy Mithril Crossbow 'Yaras' (x4) (+19,+17) (+1)
    It increases your strength, intelligence and dexterity
     by 1.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 680 of
    Nether Realm.
e) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and 
    luck by 2.  It provides resistance to acid, electricity, fire, cold
     and sound.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 666 of Nether Realm.


  [Home Inventory - Dale ]

a) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, blindness, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 102 of Utumno.
c) The Psychoactive Skin of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
d) an Elven Psychoactive Skin of Resist Cold (+5,+5) [10,+29](80%) (+4 to
stealth)
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
f) The Jedi Master Robe of Yoda [1,+25] (+10)
    It can be
    activated for invulnerability (4+d8) every 800 turns if it is being
    worn. It prevents stuns. It increases your intelligence, wisdom, 
    dexterity, charisma, searching, speed and luck by 10.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eihort, the Thing in the Labyrinth on level
    102 of Utumno.
g) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, poison, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
j) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It is easy to throw. It poisons your foes.  It is
    especially deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 102 of Utumno.
k) The Rapier 'Forasgil' (2d4) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
l) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
m) The Zweihander of Turist (4d6) (+17,+17) (+3 attacks)
    It must be
    wielded two-handed.  It increases your constitution and attack speed
     by 3.  It does extra damage from fire.  It produces chaotic effects.  
    It is a great bane of dragons.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 682 of Nether Realm.
n) The Stiletto of Nasal (2d3) (+12,+11) (+1 to speed)
    It is easy
    to throw. It increases your speed by 1.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is a great bane of Maiar.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 695 of
    Nether Realm.
o) The Stiletto of Ramana (2d3) (+18,+23) (+1 attack)
    It provides light (radius 1) forever.  It is easy to
    throw. It increases your intelligence, dexterity and attack speed by 1
    .  It does extra damage from fire.  It produces chaotic effects.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Power on level 679 of
    Nether Realm.
p) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5)
    It can be activated for protection from evil (dur level*3
    + d25) every 225+d225 turns if it is being worn. It provides light
    (radius 2) forever.  It increases your intelligence, dexterity, 
    constitution, charisma, speed and spell power by 5.  It is very sharp
    and can cut your foes.  It makes you completely fearless.  It provides
    resistance to electricity, fire, poison and dark.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
q) The Lightsaber of Luke Skywalker (E:650, L:11) (5d5) (+12,+12) [10,+0] (+5)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, constitution, speed and spell power by 5.  It is very sharp
    and can cut your foes.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, poison, 
    nether and nexus.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
r) The Lightsaber of Darth Maul (E:650, L:11) (9d9) (+10,+12) [10,+0] (+4)
    It can be
    activated for teleport away every 200 turns if it is being worn. It
    provides light (radius 2) forever.  It increases your strength, 
    dexterity, speed and spell power by 4.  It is very sharp and can cut
    your foes.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, cold and 
    poison.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
s) The Lightsaber of Count Dooku (E:650, L:11) (6d6) (+12,+12) [10,+0] (+6)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, charisma, stealth and spell power by 6.  It is very sharp
    and can cut your foes.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to fire, poison, 
    shards and chaos.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
t) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
    It can be wielded
    two-handed.  It can be activated for drain life (90) every 70 turns if
    it is being worn. It increases your wisdom and infravision by 4.  It
    does extra damage from frost.  It is especially deadly against orcs.  
    It provides resistance to cold, light and nether.  It allows you to
    sense the presence of orcs, trolls and giants.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 102 of Utumno.
u) The Long Willow Bow 'Ohtar' (x3) (+15,+21) (+2 to speed)
    It provides light
    (radius 1) forever.  It increases your intelligence, wisdom, dexterity
    , constitution, charisma and speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 695 of
    Nether Realm.
v) The Long Willow Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to disenchantment.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
w) The Seeker Bolt of Umbarni (4d5) (+21,+14) (+1)
    It increases your 
    wisdom by 1.  It does extra damage from electricity.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.
x) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
    It increases your 
    ability to score critical hits by 5.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Utumno.


  [Home Inventory - Edoras ]

a) a Rune [Power Surge]
    It cannot be
    harmed by acid, cold, lightning or fire.  
b) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is well-hidden. It rearms
    itself.  It can teleport monsters to you.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 113 of Utumno.
c) The Ring of Power of The Witch-King of Angmar (+4 to speed)
    It increases your 
    constitution, charisma and speed by 4.  It makes you invisible.  It
    sustains your intelligence and charisma.  It provides resistance to 
    fire, dark, blindness, sound and nether.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 113 of
    Utumno.
d) The Ring of Eriend (+5% of critical hits)
    It increases your strength and ability to score critical hits
     by 5.  It sustains your charisma.  It provides immunity to paralysis.
    It provides resistance to acid and confusion.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue drake in a part of the Dead Marshes.
e) an Amulet of Charisma (+6)
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
g) a White Dragon Scale Mail (-2 to accuracy) [30,+20]
h) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 113 of Utumno.
i) a Jewel Encrusted Crown of Might [0,+17] (+3)
j) The Jewel Encrusted Crown of Ossael [0,+20]
    It sustains your 
    dexterity and charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 113 of Utumno.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of DarkGod, the Mighty Coder of Valinor on
    level 116 of Utumno.
l) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It can be used to store a spell.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Greater magic mushroom were-quylthulg
    on level 101 of Utumno.
m) The Broad Sword of Earnor (4d3) (+11,+18) (+1)
    It provides light (radius 1) forever.  It 
    increases your intelligence and dexterity by 1.  It drains life from
    your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is a great bane of Maiar.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Richard Wong, Master of Time on level 101
    of Utumno.
n) The Executioner's Sword of Glasarast (4d5) (+0,+5) (+3 to speed)
    It must be wielded two-handed.  It increases your charisma, 
    speed and attack speed by 3.  It does extra damage from acid.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm in a part of the Dead
    Marshes.
o) an Executioner's Sword of Slay Dragon (4d5) (+10,+11)
p) a Fiery Blade of Chaos (6d5) (+18,+16)
q) an Elemental Doublended Lightsaber of Slay Troll (E:500, L:10) (9d9)
(+19,+13) 
r) The Pike of Gelemenog (2d5) (-1,-6) [8,+0] (+2 to speed)
    It can be wielded two-handed.  It increases your strength, 
    speed and attack speed by 2.  It produces chaotic effects.  It drains
    life from your foes.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 113 of
    Utumno.
s) The Halberd of Loron (3d7) (+28,+19) [10,+0]
    It can be wielded two-handed.  It does extra damage from acid
     and light.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 113 of Utumno.
t) a Mage Staff of Spell (1d4) (+5,+5)
    It can be wielded
    two-handed.  It can be activated for runespell(Life, Sphere, 47) every
    235 turns and runespell(Cold, Arrow, 20) every 100 turns if it is
    being worn. It does extra damage from pure magic.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Atlach-Nacha, the Spider in a part of the
    Dead Marshes.


  [Home Inventory - Esgaroth ]

a) The Perfect Symbiote
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 29 of The Withered Heath.
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 666 of Nether Realm.
c) The Ring of Power of Ren the Unclean (+2 to stealth)
    It 
    increases your wisdom and stealth by 2.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to acid, dark and 
    confusion.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 688 of Nether
    Realm.
d) The Ring of Guntanna (+4 to speed)
    It increases your wisdom, dexterity, constitution, charisma and 
    speed by 4.  It sustains your intelligence and wisdom.  It provides
    resistance to dark and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
e) a Ring of Intelligence (+6)
f) a Cursed Ring of Constitution (+3)
    It increases your constitution by 3.  It sustains your 
    constitution.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black wraith in the town of Minas Anor .
g) a Dazzling Ring of Speed (+5)
h) The Ring 'Ereth' (+1 to stealth)
    
    It increases your intelligence and stealth by 1.  It sustains your 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, nexus, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 100 of Angband.
i) The Ring 'Fuin' (+15 to speed)
    
    It increases your speed and luck by 15.  It provides immunity to 
    nether.  It provides resistance to life draining.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
j) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
k) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
l) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can
    be activated for ball of lightning (100) every 500 turns if it is
    being worn. It can be used to store a spell.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 695 of
    Nether Realm.
m) The Magical Battle Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Zombified Serpent of Chaos on level 676 of
    Nether Realm.
n) a Jedi Master Robe of the Maiar [6,+22]
o) The Iron Crown 'Rholwe' [0,+17]
    It provides immunity to paralysis.  It provides
    resistance to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 680 of Nether
    Realm.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
q) The Steel Helm 'Ereth' [6,+0]
    It provides light (radius 4) forever.  It provides resistance to 
    sound and chaos.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sendav on level 696 of Nether Realm.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It
    can be wielded two-handed.  It increases your strength, constitution
     and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 682 of Nether Realm.
s) a Small Sword of Extra Attacks (1d8) (+17,+14) (+3 attacks)
t) The Small Sword of Thian (1d8) (+14,+25) (+3)
    It 
    increases your strength, intelligence and wisdom by 3.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 682 of Nether Realm.
u) The Short Sword 'Sting' (E:10, L:1) (1d7) (+7,+8) (+2 to speed)
    It provides
    light (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to light and shards.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, spiders and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dio Brando on level 690 of Nether Realm.
v) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
w) The Broad Spear 'Finden' (1d9) (+27,+19) [5,+0]
    
    It does extra damage from acid and light.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of
    dragons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
x) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Helm's Deep ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of Maiar.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) a Runestone {Chaos Sphere}
    It cannot be harmed
    by acid, cold, lightning or fire.  
c) Smeagol's Lost Toy
    It can be activated for light
    absorption every 80 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) The Ring of Elenya (+1% of critical hits)
    It 
    increases your constitution and ability to score critical hits by 1.  
    It sustains your strength.  It provides resistance to acid.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
e) a Ring of Speed (+5)
    It increases your speed by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Judge Fear on level 102 of Utumno.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring 'Galegor'
    It provides
    resistance to dark, blindness and sound.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
h) The Ring of Ereth (+5 to searching)
    It can be used to store a spell.  It increases your wisdom
     and searching by 5.  It provides resistance to fire and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
i) a Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It sustains your constitution.  It provides
    resistance to electricity.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+36]
    It can be activated for breathe sound
    (130) every 90+d90 turns if it is being worn. It sustains your 
    constitution.  It provides resistance to sound.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
k) The Full Plate Armour 'Malim' (-3 to accuracy) [25,+0]
    It sustains your constitution and 
    charisma.  It provides immunity to cold and nether.  It provides
    resistance to life draining and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) an Ethereal Mouse Fur [1,+28]
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
o) The Pair of Metal Shod Boots of Antar [6,+0]
    It
    sustains your constitution and charisma.  It provides resistance to 
    acid, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
p) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
q) a Spectral Lochaber Axe of *Slay Troll* (4d6) (+8,+9) (+1)
r) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It
    does extra damage from electricity.  It provides resistance to 
    electricity and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Venom Wyrm on level 47 of Barad-Dur.
s) The Long Sword 'Lethon' (3d4) (-2,+5) (+1 to speed)
    
    It increases your strength, wisdom, constitution, speed and attack
    speed by 1.  It poisons your foes.  It drains life from your foes.  It
    is a great bane of Maiar.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
t) The Scimitar of Durth (4d3) (-3,+11) (+3 attacks)
    It increases your intelligence, wisdom and attack speed by 3
    .  It does extra damage from electricity.  It drains life from your
    foes.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
u) The Stiletto of Ardolo (2d3) (+2,+4) (+1 attack)
    It is easy to throw. It increases your strength and attack
    speed by 1.  It does extra damage from acid.  It is very sharp and can
    make your foes bleed.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
v) The Glaive of Fuing (3d5) (+8,+3) [5,+0] (+2)
    It can be wielded two-handed.  It increases your wisdom by 2
    .  It does extra damage from dark.  It poisons your foes.  It is a
    great bane of dragons.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 44 of
    Barad-Dur.
w) The Long Magic Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of orcs.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 104 of Utumno.
x) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases 
    your dexterity, stealth and infravision by 3.  It provides immunity to
    paralysis.  It allows you to sense the presence of orcs.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Henneth Annun ]

a) The Flame Imperishable
    It can be activated
    for Imbuing an object with the eternal fire every 0+d0 turns.  
//Yes, I still have the Flame Imperishable.



  [Home Inventory - Thranduil's Halls ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It 
    increases your strength, intelligence, wisdom, dexterity, charisma, 
    infravision, attack speed and ability to score critical hits by 2.  It
    makes you invisible.  It sustains your intelligence and constitution.  
    It provides resistance to acid, cold, dark, blindness, shards, nether
     and disenchantment.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 102 of
    Utumno.
b) The Ring of Gilith (+2 to searching)
    It increases your dexterity and searching by 2.  It makes you
    invisible.  It sustains your dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to fire, cold
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 102 of
    Utumno.
c) a Rohirric Ring of Strength (+3)
    It increases your strength and speed by 3.  It sustains your 
    strength.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Withered Heath.
d) The Jewel 'Evenstar' (+3)
e) The Silmaril of Flames (+2)
    It
    can be activated for invulnerability (dur 8+d8) every 1000 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 102 of Utumno.
f) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+23]
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It provides resistance to electricity.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Norsa on level 104 of Utumno.
g) a Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
h) The Double Ring Mail of Falast (-2 to accuracy) [15,+10]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 104 of Utumno.
i) a Psychoactive Skin of the Ithryn (+4,+3) [10,+24](40%) (+2 to stealth)
j) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and nexus.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater Lag Monster on level 104 of
    Utumno.
k) The Large Mithril Shield of Nondeb [8,+1] {cursed}
    It sustains your constitution.  It provides resistance to 
    nether and disenchantment.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Greater Lag Monster on level 104 of
    Utumno.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    105 of Utumno.
m) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, constitution, 
    charisma and luck by 1.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 105 of
    Utumno.
n) The Crusader Axe 'Sheborwe' (2d5) (+16,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your attack
    speed by 2.  It does extra damage from dark.  It strikes at undead
    with holy wrath.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 110 of Utumno.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 105 of Utumno.
p) The Slaughter Axe 'Garachoth' (E:280, L:8) (7d5) (+18,+18) [-20] (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is a great bane of Maiar.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to fire, nether and chaos.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 110 of Utumno.
q) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 105
    of Utumno.
r) The War Hammer 'Arfalaste' (3d5) (+25,+13) (+1 to speed)
    It can be wielded two-handed.  It increases your 
    constitution and speed by 1.  It does extra damage from electricity.  
    It can cause earthquakes.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 102 of Utumno.
s) The Mage Staff 'Curiath' (1d4) (+2,+10) [+8] (+5)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It does extra damage from pure magic.  
    It increases your intelligence and spell power by 5.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Klingsor, Evil Master on level 102 of
    Utumno.


  [The Museum Inventory - Bree ]

a) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire and dark.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
b) The Mage Staff of Ronwedh (1d4) (+2,+2)(60%) (+3)
    It can
    be wielded two-handed.  It can be used to store a spell.  It does
    extra damage from pure magic.  It increases your spell power by 3.  It
    increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides resistance to blindness and confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.


  [The Museum Inventory - Caras Galadhon ]

a) The Amulet of Galivrin
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to light
     and nether.  It allows you to sense the presence of evil beings.  It
    has been blessed by the gods.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Withered Heath.
b) The Trifurcate Spear of Mothalon (3d7) (+6,+15) [5,+0] {cursed}
    It
    fights against evil with holy fury.  It drains experience.  It induces
    random teleportation.  It fills you with the Black Breath.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 29 of The Withered Heath.

//For the people who actually payed attention this far, I remember that

//the named elemental was Azanoth (or however you spell that mindless

//thing at the center of the universe that can unmake galaxies with a

//thought).




Posted on 21.5.2007 04:32
Last updated on 3.8.2008 05:00

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13. on the Ladder (of 18945)
13. on the FuryBand Ladder (of 163)
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On 21.5.2007 04:32 Bingbing wrote:
Pretty nice Mindflayer Master. Yes, I'll get more resistances later. Once I max the stats out, where should I go next?

On 22.5.2007 01:42 Bingbing wrote:
Well, things have definitely been getting better. Striking down a Metal Babble really helped in the leveling department. The usual artifacts are here as well. But now, I will never need to do a house quest again, thanks to my brand new Great Rod Tip of Home Summoning!

On 22.5.2007 21:46 Bingbing wrote:
Wow. Walked into the marshes NW of Mordor, and look at what happens. Level 48 and the Magelin quest. Two minutes later, the afforementioned quest is complete. Should I go for the Necromancer now?

On 22.5.2007 23:59 Bingbing wrote:
OMG. While in a dungeon, I see this unique elemental. By nature, I decided to kill it. Poof. I am now L E V E L 7 5. Now what?

On 23.5.2007 23:07 Bingbing wrote:
Well, got the Ring, now to destroy it. (afterwards, I'll worship Eru instead)

On 24.5.2007 01:57 Bingbing wrote:
The Ring has been destroyed, Sauron is down, and I now own the Massive Iron Crown of Morgoth. Should I go for the Void?

On 24.5.2007 22:13 Bingbing wrote:
Just wiping up foes before I go in for the Void.

On 25.5.2007 17:24 wrote:
Famous last words....

On 25.5.2007 21:05 Bingbing wrote:
Correct. All I need is a cloak of air and I can go. Or 50, 000, 000 gold to give magic breathing to my boots.

And yes, those ARE famous last words.

On 25.5.2007 21:06 Bingbing wrote:
Just to prove to you all that I didn't die or anything...

On 26.5.2007 17:35 Bingbing wrote:
Still getting ready for the Void. Look at all the randarts from one level!

On 28.5.2007 15:34 Bingbing wrote:
Well, he's as high as he's going to get. Now to push for the max experience to cement that, then go after Melkor.

On 29.5.2007 02:16 Bingbing wrote:
Well, I'm in the void, and getting close to the Nether Realm. Wish me luck. (not like it matters, seeing as I'll get a second chance thanks to THE BLOOD OF LIFE!)

On 2.6.2007 23:26 Bingbing wrote:
Sweet god. Yes, I know I'm moving a little too slow. I managed to kill Improv, who hit me with the morgothian curse on the crossbow, so I had to remove it. Thankfully, I had managed to find the Drum of the Sky eariler in the Void, so I wielded that. But upon seeing THIS, I saved and did a dump. Behold, what must be the best artifact in Furyband, the Speed Ring of Loren.

On 3.6.2007 17:07 Bingbing wrote:
Tiki has finally fallen, and the Flame Imperishable is mine. The spirit didn't last very long under the ol manathrust barrage, and even was polite enough to drop the Ring 'Fuin' for me. Now comes the big question. Should I use the Flame Imperishable on the crossbow, or wait until I find a regular mage staff?

On 3.6.2007 20:38 OmniNegro@hotmail.com wrote:
I would try for a mage staff. You may want to look in the a_info.txt to see what ultimate item you would get the most benefit from.

Congratulations on your win.

On 3.6.2007 20:52 Bingbing wrote:
I've found the mage staff, but I don't know if I should embue it. If I did, I'd have to give up the Mage Staff of Sorcery with it's 100% to health AND mana.

On 3.6.2007 22:33 sakkaku.kami@gmail.com wrote:


Quick skim through the a_info shows that ALL the ranged ultimate weapons have the no_magic flag which, iirc, prevents the wielder from casting spells. I'd imagine that'd be unpleasent for you... best suggestion would be to try hitting an amulet with the flame, instead.

On 4.6.2007 20:56 Bingbing wrote:
Ok, I have three choices, go for the mage staff, go for the amulet, or scum for PDSM. Would only having a 1000 or so HP be that bad?

On 5.6.2007 20:56 Bingbing wrote:
The Fury, you have a bug to fix. I decided to go with the mage staff, but I DIDN'T lose the Flame Imperishable. That means that I could still go for the amulet!

On 5.6.2007 23:14 OmniNegro@hotmail.com wrote:
I noticed this as well. I never tried to make another item though. Could you confirm that it works?

On 21.6.2007 18:21 Bingbing wrote:
Just to prove that I didn't die or anything. Check out the Potion of Learning!

On 21.6.2007 18:22 Bingbing wrote:
As for your question Omni, all I need is a PDSM.

On 3.8.2008 05:00 Bingbing wrote:
Just realized that I needed to post this. Never did get the boots, but I did get Ringil. Now to sit back and relax in my top 10 spot.

On 4.8.2008 00:03 OmniNegro@hotmail.com wrote:
Looks nice.

Most Masters I run never survive long enough to kill Morgy, much less Melkor.

Enjoy your place. You earned it.

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