The Angband Ladder: Sevoiand, Ethereal Dragon Master by <angband@techiem2.net>
[FuryBand 4.0.0 Character Sheet]
Name : Sevoiand Age 65 STR: 39
Sex : Male Height 171 INT: 40
Race : Ethereal Dragon Weight 1 WIS! 40
Class : Master Social Class 3 DEX: 37
Body : Player CON! 40
God : Ulmo CHR! 39
+ To Melee Hit 64 Level 46 Hit Points 551/ 551
+ To Melee Damage 59 Experience 7582726 Spell Points 612/ 612
+ To Ranged Hit 64 Max Exp 7582726 Sanity 856/ 856
+ To Ranged Damage 0 Exp to Adv. 8400000 Piety -4023
AC 17+102 Gold 2907887 Speed Fast (+42)
(Miscellaneous Abilities)
Fighting : Legendary[32]Perception : Good Blows/Round: 9
Bows/Throw : Heroic Searching : Good Shots/Round: 1
Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 585-5031
Stealth : Good Magic Device: Fair Infra-Vision: 80 feet
Tactic: normal
Explor: normal
(Character Background)
You were born at the foot of the Orodruin, awakened by
Gorthaur. Since then you have destroyed no enemies of the
Dark.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 58 (2900')
Barrow-Downs: Level 10 (500')
The Sacred Land Of Mountains: Level 70 (3500')
The Withered Heath: Level 30 (1500')
A lost temple: Level 15 (750')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 5040 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 58 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 1st Quelle of the 2890th year of the third age.
You have been adventuring for 15 days.
efghijkmnosxz{@
Add Str : .....14........
Add Int : .....1..422....
Add Wis : .....14..22...+
Add Dex : 5....1.....5...
Add Con : 5..7.1..4......
Add Chr : 5....14....5...
Add Stea. : .....1..42.....
Add Sear. : .....1.4..2....
Add Speed : .*97..4.42.....
Sust Str : +..............
Sust Int : ...............
Sust Wis : ..............+
Sust Dex : ...............
Sust Con : ...+.......+...
Sust Chr : ...........+...
Invisible : ............+..
Mul life : ...............
Sens Fire : ...............
Reflect : ........+......
Free Act : ...........+...
Hold Life : ..............+
Res Acid : ........++.....
Res Elec : ........+......
Imm Fire : ++..+.+.*......
Res Cold : ........+......
Res Pois : .....++........
Res Fear : ...+..+........
Res Light : ..+............
Res Dark : .....+.........
Res Blind : ..........+....
Res Conf : +..........+...
Res Sound : ...............
Res Shard : +..............
Res Neth : +..........+...
Res Nexus : +.......+......
Res Chaos : +..........+...
Res Disen : ......+........
Aura Fire : ....+...+......
WraithForm: ..............+
Levitate : ....+..........
Lite : ..+.+..........
See Invis : .....+....+....
Activate : .....+++.+++...
Cursed : ++.+..+........
Fly : ........+.....+
Undead.ESP: .+.............
Good.ESP : ........+......
No Stun : .......+.......
Skills (points left: 0)
. Dragon-combat 50.000 [1.000]
- Sneakiness 01.000 [0.900]
. Stealth -06.600 [0.500]
. Disarming 02.700 [0.500]
- Powers 50.000 [1.200]
. Devices 07.500 [1.000]
. Power 50.000 [0.600]
. Mastery 50.000 [0.700]
. Energy 00.900 [0.900]
. Fire 01.000 [1.000]
. Water 01.000 [1.000]
. Air 01.000 [1.000]
. Earth 01.000 [1.000]
. Meta 01.000 [2.000]
. Movement 01.000 [1.000]
. Knowledge 04.000 [1.000]
. Temporal 01.000 [1.000]
. Mind 01.000 [1.000]
. Nature 01.000 [1.000]
. Maia-lore 01.000 [0.300]
. Runecraft 00.000 [0.900]
. Innate 50.000 [0.900]
- Spirituality 01.650 [0.550]
. Prayer 02.500 [0.500]
. Mindcraft 01.300 [0.400]
- Monster-lore 01.600 [0.500]
. Corpse-preservation 01.000 [0.300]
. Symbiosis 02.700 [0.500]
Abilities
* Perfect casting
[Character Equipment]
e) The Ring of Geleb (+18 to damage) (+5) {cursed}
It increases your dexterity, constitution
and charisma by 5. It sustains your strength. It provides
resistance to fire, shards, nether, nexus and chaos. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
f) a Demonic Ring of Speed (+11) {cursed}
It increases your speed by 11. It
provides resistance to fire. It allows you to sense the presence of
Maiar. It is cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Norsa on level 70 of The Sacred Land Of
Mountains.
g) a Dazzling Ring of Speed (+9)
It grants you the power of illuminate if it is being worn.
It provides light (radius 3) forever. It increases your speed by 9.
It provides resistance to light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Norsa on level 70 of The Sacred Land Of
Mountains.
h) a Rohirric Ring of Constitution (+7) {cursed}
It increases your constitution and speed by 7. It sustains
your constitution. It makes you completely fearless. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
i) a Blazing Ring of Levitation
It provides light (radius 5)
forever. It provides resistance to fire. It allows you to levitate.
It produces a fiery sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gnome mage on level 70 of The Sacred Land
Of Mountains.
j) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55
turns if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma, stealth and searching by 1.
It provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Worm on level 70 of The
Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal and cure black
breath every 200 turns if it is being worn. It provides light (radius
3) forever. It increases your strength, wisdom, charisma and speed by
4. It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 70 of The
Sacred Land Of Mountains.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15)
every 10+d10 turns if it is being worn. It provides light (radius 3)
forever. It prevents stuns. It increases your searching and luck by 4
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Daoloth, the Render of the Veils on level
70 of The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated
for detection every 55+d55 turns if it is being worn. It increases
your intelligence, wisdom and searching by 2. It provides resistance
to blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young bronze dragon on level 56 of
Barad-Dur.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5
turns if it is being worn. It increases your dexterity and charisma by
5. It sustains your constitution and charisma. It provides immunity
to paralysis. It provides resistance to confusion, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) (nothing)
[Character Inventory]
a) The Gem of Hate {Cure Sanity/200 !k!d!!}
It can be activated for cure insanity
every 200 turns.
You found it lying on the ground on level 70 of The Sacred Land Of
Mountains.
b) The Sixteenth Eye of Sauron
It can be activated for summon pet every 101 turns.
You found it lying on the ground on level 56 of Barad-Dur.
c) The Ring of Bered [+15] (+1)
It can be
activated for ball of cold and resist cold every 50+d50 turns if it is
being worn. It increases your constitution by 1. It sustains your
strength. It provides resistance to acid, electricity, cold, poison,
light, dark and blindness. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 58 of Barad-Dur.
d) The Ring of Galaith
It
sustains your wisdom and constitution. It provides immunity to
paralysis. It provides resistance to electricity, dark, blindness and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 58 of Barad-Dur.
e) The Ring of Luingbar (+1 to infravision)
It
increases your constitution, charisma and infravision by 1. It
sustains your dexterity and constitution. It provides resistance to
blindness and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Munchkin on level 58 of Barad-Dur.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It provides resistance to
acid, electricity, fire, cold, shards, nexus and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 58 of Barad-Dur.
g) The Double Chain Mail of Guindrima (-64,-10) [16,+0](20%)
It
increases your hit points by 20%. It sustains your wisdom and
charisma. It provides immunity to acid and cold. It provides
resistance to electricity, light, confusion and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 58 of Barad-Dur.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Green drake on level 56 of Barad-Dur.
i) The Ribbed Plate Armour of Fuing (-3 to accuracy) [28,+4]
It sustains your strength, intelligence and charisma. It provides
immunity to acid. It provides resistance to cold, poison, light and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 58 of Barad-Dur.
j) The Small Mithril Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 58 of Barad-Dur.
k) The Short Sword (Offhand) of Silwen (+1,+7) [-2,-8] (+1 attack)
It
increases your attack speed by 1. It sustains your wisdom and
constitution. It provides resistance to cold, poison, confusion,
sound and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Munchkin on level 58 of Barad-Dur.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
It
can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 58 of Barad-Dur.
m) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It is easy to throw. It does extra damage from frost. It
provides resistance to cold and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Munchkin on level 58 of Barad-Dur.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Grim Reaper Figure of Mandos [10,+0] (+3)
b) The Fourteenth Eye of Sauron
It
can be activated for light area (dam 2d15) every 100 turns.
You found it in the remains of a Skaven shaman on level 70 of The Sacred
Land Of Mountains.
c) Carcharoth's Favourite Toy
It can be activated for satisfy hunger every 100
turns.
You found it in the remains of a Grave wight in the town of Bree .
d) a Potion of Healing
e) a Potion of Life
f) 3 Potions of Curing
g) a Silver Rod of the Istari of Nothing (200/200)
h) The Amulet of Carlammas (+2)
It
can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 70 of The
Sacred Land Of Mountains.
i) The Star of Elendil (+1)
It can be activated for light (dam 2d15) &
map area every 50+d50 turns if it is being worn. It grants you the
power of detect curses if it is being worn. It provides light (radius
4) forever. It increases your speed by 1. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 70 of The
Sacred Land Of Mountains.
j) The Anchor of Space-Time
k) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It
provides resistance to acid, electricity, fire, cold, confusion, sound
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hrothgar, the Ettin King on level 70 of The
Sacred Land Of Mountains.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500
turns if it is being worn. It increases your strength and charisma by
4. It provides resistance to acid, electricity, fire, cold, dark and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Jisisl of Ice on level 70 of The Sacred
Land Of Mountains.
m) The Filthy Rag of the Wight [1,-1] (+6 to searching)
It increases your intelligence, searching and spell
power by 6. It provides resistance to blindness and confusion. It
renders you especially vulnerable to fire. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
n) The Jedi Master Robe of Arthrel [6,+12]
It sustains your charisma. It provides immunity to acid and
nether. It provides resistance to life draining, fire, light, dark,
confusion, sound, shards and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a War troll on level 70 of The Sacred Land
Of Mountains.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your
constitution by 3. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snow-troll Priest on level 70 of The
Sacred Land Of Mountains.
p) The Broken Dagger of Aronwe (1d1) (+1,+3) (+1)
It increases your dexterity by 1. It does
extra damage from acid. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
q) The Long Sword of Falmanfal (3d4) (+6,+7) (+2 attacks)
r) The Stiletto 'Andilumur' (2d3) (+9,+21) (+4)
It is easy to throw. It increases your strength and wisdom by 4. It
does extra damage from electricity and fire. It is very sharp and can
make your foes bleed. It is especially deadly against dragons. It is
especially deadly against trolls. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 70 of The Sacred
Land Of Mountains.
s) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
t) The Light Mithril Crossbow 'Cubragol' (x3) (+10,+14) (+10)
u) The Sceptre of Numenor (-3 to speed) {cursed}
v) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400
turns if it is being worn. It can be used to store a spell. It
increases your charisma and luck by 4. It provides immunity to
paralysis. It provides resistance to confusion. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 70 of The
Sacred Land Of Mountains.
w) The Parchment - Map of Thror
x) The Mage Staff 'Balith' (1d4) (+12,+8) (+2)
It can be wielded two-handed. It can be used
to store a spell. It does extra damage from pure magic. It increases
your intelligence by 2. It sustains your intelligence and wisdom. It
provides resistance to confusion. It allows you to fly. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 70 of The Sacred Land
Of Mountains.
[Home Inventory - Gondolin ]
a) a Rock of Tulkas [10,+3] (+3)
b) a Coral Stone of Ulmo [10,+0] (+3)
c) The Ultimate Slime Mold
It can be activated for curing every 110 turns.
You found it in the remains of a Skaven on level 70 of The Sacred Land Of
Mountains.
d) 6 Sprigs of Athelas
e) a Mithril Rod of Nothing (160/160)
f) a Mithril Rod of Nothing (160/160)
g) 2 Rod Tips of Acid Balls (60 Mana to cast)
h) 2 Rod Tips of Fire Balls (60 Mana to cast)
i) 5 Rod Tips of Cold Balls (55 Mana to cast)
j) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every
750 turns if it is being worn. It provides light (radius 1) forever.
It increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 54 of Barad-Dur.
k) The Arkenstone of Thrain (+3)
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 54 of Barad-Dur.
l) The Black Banner of Gondor (-3)
It
can be activated for summon undead every 666+d333 turns if it is being
worn. It provides light (radius 1) forever. It decreases your stealth
by 3. It makes you invisible. It provides resistance to dark,
nether and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Norsa on level 70 of The Sacred Land Of
Mountains.
m) The Augmented Chain Mail of Valastir (-33,-67) [16,+11](20%)
It increases your hit points by 20%. It sustains your
intelligence. It provides immunity to acid and cold. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
It grants you the power of teleport if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution and
charisma by 1. It provides resistance to shards. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 70 of The Sacred
Land Of Mountains.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3.
It provides resistance to confusion. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
p) The Set of Cesti of Ilmir [5,+9]
It makes you completely fearless. It
provides resistance to light, confusion and shards. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud
(12), rad. 3, every 4+d4 turns if it is being worn. It is easy to
throw. It poisons your foes. It is especially deadly against orcs.
It provides resistance to poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of Barad-Dur.
r) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
It increases
your strength, constitution and speed by 2. It does extra damage from
electricity. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It provides resistance to electricity, light and dark.
It allows you to see invisible monsters. It aggravates nearby
creatures. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
It increases your strength, constitution and attack speed by 2. It
produces chaotic effects. It drains life from your foes. It provides
immunity to paralysis. It provides resistance to life draining,
confusion, nether, nexus and chaos. It prevents teleportation. It
drains experience. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Stormbringer on level 70 of The Sacred
Land Of Mountains.
t) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3)
It can be wielded two-handed. It increases your
intelligence by 3. It does extra damage from fire. It is especially
deadly against natural creatures. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
u) The Long Magic Bow of Legolas (x6) (+17,+19) (+3)
It increases your dexterity, stealth and
infravision by 3. It provides immunity to paralysis. It allows you
to sense the presence of orcs. It fires missiles with extra might.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
v) The Long Magic Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2
. It provides immunity to paralysis. It allows you to sense the
presence of dragons. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 41 of Barad-Dur.
w) The Harp of Thorin (+2 to stealth)
It can be
activated for mass charm every 750 turns if it is being worn. It
grants you the power of remove fear if it is being worn. It increases
your charisma, stealth, infravision, ability to tunnel and luck by 2.
It sustains your charisma. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Daoloth, the Render of the Veils on level
70 of The Sacred Land Of Mountains.
x) The Mage Staff 'Aegnion' (1d4) (+2,-5)(20%) (+1)
It can be wielded two-handed. It
can be used to store a spell. It does extra damage from pure magic.
It increases your spell power by 1. It increases your mana capacity
by 20%. It provides immunity to paralysis. It provides resistance
to blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mage on level 41 of Barad-Dur.
[Home Inventory - Minas Anor ]
a) The Tome of Sevoiand
b) a Greater Maiac quylthulg (1500 hp)
c) a Greater rotting quylthulg (1500 hp)
d) a Greater draconic quylthulg (1500 hp)
e) a Skull druj (1400 hp)
f) a Potion of *Healing*
g) The Crumpled Scroll of Mass Resurrection
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gnome priest on level 70 of The Sacred
Land Of Mountains.
h) a Ring of Protection [+17]
It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Multi-hued drake in the town of Gondolin .
i) The Necklace of Girion [10,+0] (+5)
It can be activated for grow mushrooms every 50+d50 turns if it is
being worn. It increases your charisma by 5. It sustains your
charisma. It provides resistance to poison and nexus. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Fire on level 70 of The
Sacred Land Of Mountains.
j) a Dazzling Amulet of the Magi (+4,+4) (+2 to searching)
It grants you the power of illuminate if it
is being worn. It provides light (radius 3) forever. It can be used
to store a spell. It increases your intelligence and searching by 2.
It sustains your intelligence. It provides immunity to paralysis. It
provides resistance to light, blindness and confusion. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated for word of recall every 200 turns if it is being
worn. It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 70 of The
Sacred Land Of Mountains.
l) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is
being worn. It provides light (radius 3) forever. It increases your
searching and infravision by 1. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Worm on level 70 of The Sacred
Land Of Mountains.
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
n) The Mithril Chain Mail of Antirm [28,+7]
It provides immunity to electricity, fire and cold.
It provides resistance to light and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Worm on level 70 of The Sacred
Land Of Mountains.
o) an Ethereal Cloak of Mist [1,+24]
p) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength, dexterity and
constitution by 5. It provides immunity to paralysis. It provides
resistance to life draining. It allows you to see invisible monsters.
It gives telepathic powers. It is cursed. It can re-curse itself.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sir Physt on level 70 of The Sacred Land Of
Mountains.
q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide every 1000 turns if it
is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution and charisma by 2. It does extra damage from
frost. It is especially deadly against orcs. It is a great bane of
Maiar. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to cold. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of non-living things. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog in the town of Gondolin .
r) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
It can
be activated for fire bolt (9d8) every 8+d8 turns if it is being worn.
It provides light (radius 1) forever. It is easy to throw. It does
extra damage from fire. It provides resistance to fire and blindness.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Nidhogg, the Fire-Drake on level 70 of The
Sacred Land Of Mountains.
s) The Trifurcate Spear 'Taldurin' (E:70, L:4) (3d7) (+26,+19) [5,+0]
It poisons your foes. It produces chaotic
effects. It drains life from your foes. It is especially deadly
against dragons. It strikes at demons with holy wrath. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ulik the Troll in the town of Gondolin .
t) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Thunder on level 70 of The
Sacred Land Of Mountains.
u) The Long Willow Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3.
It provides resistance to disenchantment. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ettin in the town of Gondolin .
v) The Heavy Mithril Crossbow of Tunindudh (x5) (+11,+4) (+1 to speed)
It
increases your strength, intelligence, wisdom, constitution and speed
by 1. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a War troll in the town of Gondolin .
w) The Metal Boomerang of Fearrien (4d5) (+9,+6)
It
does extra damage from electricity. It poisons your foes. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It is a great bane of undead. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Eldrak in the town of Gondolin .
x) The Key of Thorin
[Home Inventory - Caras Galadhon ]
a) The Bag of Tricks
It
can be activated for teleport level every 50 turns.
You found it lying on the ground on level 29 of The Withered Heath.
b) Pandora's Box
It
can be activated for teleport level every 50 turns.
You found it lying on the ground on level 23 of The Withered Heath.
c) The Gem of Wisdom
It
can be activated for teleport level every 50 turns.
You found it lying on the ground on level 29 of The Withered Heath.
d) Darkgod's Doll of the Player
It
can be activated for Destruction every 100 turns.
You found it lying on the ground on level 23 of The Withered Heath.
e) The Skeleton of Nob
It
can be activated for cure confusion every 100 turns.
You found it lying on the ground on level 23 of The Withered Heath.
f) The Fifteenth Eye of Sauron
It
can be activated for cure confusion every 500 turns.
You found it lying on the ground on level 29 of The Withered Heath.
g) Saruman's Big Book of Brutality
It
can be activated for curing every 110 turns.
You found it in the remains of a Ranger chieftain on level 39 of Barad-Dur.
h) The Shopping List of Barliman
It can be activated for light area (dam 2d15) every 100 turns.
You found it in the remains of a Goat of Mendes on level 42 of Barad-Dur.
i) The Horn of Ages
It can be activated for cure serious wounds every 75 turns.
You found it lying on the ground on level 34 of Barad-Dur.
j) The Pipe of Buckland
It can be
activated for acquirement every 3000 turns.
You found it lying on the ground on level 38 of Barad-Dur.
k) The True Totem of an Ostrich
It can be
activated for cure serious wounds every 75 turns.
You found it in the remains of a Lygrog on level 70 of The Sacred Land Of
Mountains.
l) 6 Potions of Corruption
m) 2 Potions of Healing
n) 4 Potions of Restore Mana
o) a Silver Rod of Capacity of Nothing (200/200)
It can hold more mana.
You found it lying in a vault on level 28 of The Withered Heath.
p) a Dazzling Ring of Speed (+7)
It
grants you the power of illuminate if it is being worn. It provides
light (radius 3) forever. It increases your speed by 7. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Worm on level 70 of The Sacred
Land Of Mountains.
q) a Glowing Ring of Speed (+6)
It provides light (radius 1) forever. It increases
your speed by 6. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 30 of The Withered Heath.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It
increases your strength, stealth, infravision and ability to tunnel by
5. It provides resistance to acid, electricity, fire and poison. It
allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Withered Heath.
s) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
It prevents stuns. It increases your intelligence,
dexterity, constitution and speed by 3. It sustains your dexterity.
It provides immunity to paralysis. It provides resistance to
disenchantment. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dark dwarven smith on level 36 of
Barad-Dur.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It
provides immunity to paralysis. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 29 of The Withered Heath.
u) The Pair of Metal Shod Boots of Eldaith [6,+3]
It
sustains your intelligence and charisma. It provides immunity to
paralysis. It provides resistance to life draining, electricity and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 27 of The Withered Heath.
v) The Double Axe of Aegol (3d6) (+13,+9) (+4)
It
must be wielded two-handed. It increases your wisdom by 4. It is
especially deadly against giants. It is a great bane of undead. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 23 of The Withered Heath.
w) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
It
increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Withered Heath.
x) The Long Bow of Legolas (x6) (+17,+19) (+3)
[The Museum Inventory - Bree ]
a) The Ring of Power of Uvatha the Horseman
It makes you invisible. It sustains your dexterity.
It makes you completely fearless. It provides resistance to acid,
electricity, light and chaos. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense
the presence of evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Telchar the Smith on level 70 of The Sacred
Land Of Mountains.
c) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5
turns if it is being worn. It can be used to store a spell. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Grave wight in the town of Bree .
[The Museum Inventory - Gondolin ]
a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It
decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
|
Posted on 16.5.2007 05:54
6870. on the Ladder (of 19313)
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