The Angband Ladder: Nestor, Hobbit Alchemist by <ethanhandelman@comcast.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Nestor                 Age                 26       STR!     40       
 Sex   : Male                   Height              38       INT!     39       
 Race  : Hobbit                 Weight              61       WIS!     40       
 Class : Alchemist              Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          71 Level             50    Hit Points     9558/  9558 
 + To Melee Damage       71 Experience  53669504    Spell Points    368/   368 
 + To Ranged Hit         49 Max Exp     53669504    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               300000 
   AC                88+207 Gold         8112041    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Superb       Blows/Round:  54        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  270d5+3834
 Stealth     : Legendary[5] Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Tavern Owner.            
          You are the black sheep of the family.  You have blue-gray           
          eyes, straight blond hair, and an average complexion.                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 150 (7500')
        Illusory Castle: Level 46 (2300')
        Orc Cave: Level 22 (1100')
        Erebor: Level 71 (3550')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 58 (2900')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 59 (2950')
        A lost temple: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 27687 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Hrive of the 2890th year of the third age.
 You have been adventuring for 84 days.

                    adefkmnopsuxz{|@            
        Add Str   : *.3.4.....93..6+            
        Add Int   : ..............6.            
        Add Wis   : ....4...5.....6.            
        Add Dex   : *.............6.            
        Add Con   : ..3.......93.36+            
        Add Chr   : ..354...5.....6.            
        Add Stea. : .*............6.            
        Add Sear. : ..35....5.......            
        Add Tun.. : ..............6.            
        Add Speed : **..4..6..93.36.            
        Add Blows : **.5...6..9...6.            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: +............+..            
        Slay Giant: +...............            
        Slay Drag.: .............+..            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +............+..            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ..............+.            
        Sust Int  : ...+..........+.            
        Sust Wis  : ........+.....+.            
        Sust Dex  : ........+.....++            
        Sust Con  : ...+..........+.            
        Sust Chr  : ........+.....+.            
        Invisible : ............+.+.            
        Mul life  : ++.....+..+...++            
        Sens Fire : ................            
        Reflect   : ..............+.            
        Free Act  : +.........+...+.            
        Hold Life : ......+.......+.            
        Imm Acid  : ......+.+.....*.            
        Imm Elec  : ......+.+.....*.            
        Imm Fire  : .+*++.+.......*.            
        Imm Cold  : ......+.......*.            
        Res Pois  : ....+.+.......+.            
        Res Fear  : ....+......+..+.            
        Res Light : ......+.......+.            
        Res Dark  : ......+.+..+..+.            
        Res Blind : ...+..+.......+.            
        Res Conf  : .+....+.......+.            
        Res Sound : ......+.......+.            
        Res Shard : ......+.......+.            
        Res Neth  : ...+..+.......+.            
        Res Nexus : ......+.......+.            
        Res Chaos : .+....+.......+.            
        Res Disen : +...+.+.+.......            
        Aura Fire : ..............+.            
        Levitate  : ......+.......+.            
        Lite      : .....+..+.......            
        See Invis : +.+...........+.            
        Digestion : +.............+.            
        Regen     : +..+..+.......+.            
        Activate  : .++.+.+.++......            
        Blessed   : .............+..            
        Cursed    : ........+.+.....            
        Fly       : ..++..+.......+.            
        Climb     : ...........+....            
        Dragon.ESP: ......+.........            
        TLord.ESP : ..+.............            
        Full ESP  : ..............+.            

Skills (points left: 0)
 - Combat                                        24.100 [0.700]
          . Weaponmastery                        50.000 [0.700]
          - Archery                              03.000 [0.300]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    07.600 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         10.605 [0.900]
          . Magic-Device                         50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  38.000 [0.800]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  04.950 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  02.400 [0.800]
          . Symbiosis                            14.700 [0.500]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Long Sword of Ajax (5d5) (+32,+32)(200%) (+10 to speed) {!d!k!v!sd}
    It increases your strength, dexterity, speed, attack speed and luck by 
    10.  It increases your hit points by 200%.  It does extra damage from 
    acid, electricity, fire and frost.  It poisons your foes.  It drains
    life from your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
d) The Light Crossbow of Diomedes (x3) (+10,+14)(200%) (+10) {!d!k!v!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your stealth, speed, attack speed and luck
     by 10.  It increases your hit points by 200%.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
e) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 53 of
    Mordor.
f) The Ring called 'of Achilles' (+5 attacks) {!d!k!v!s}
    It increases your charisma, searching and attack speed by 5.  It
    sustains your intelligence and constitution.  It provides resistance 
    to fire, blindness and nether.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
m) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 53 of
    Mordor.
n) The Power Dragon Scale Mail of Eternity (-8 to accuracy) [50,+35] {!d!k!v!s}
    It is the ultimate armor.  It can be activated for invulnerability
    (4+d8) every 800 turns if it is being worn. It provides resistance to 
    life draining, acid, electricity, fire, cold, poison, light, dark, 
    blindness, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to fly.  It
    allows you to sense the presence of dragons.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) The Cloak of Aeneas (Exp:1960910) (+0,+0) [1,+11](120%) (+6 to speed)
    It increases your speed and attack speed by 6.  It increases your hit
    points by 120%.  It allows you to breathe without air.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {cursed}
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
s) The Steel Helm 'Lebohaum' [20,+80] {@4 !d!k!v!s}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 95 of Mount Doom.
u) The Set of Leather Gloves of Hector (+8,+8) [1,+15](180%) (+9) {cursed}
    It increases your strength, constitution, speed, attack speed and luck
     by 9.  It increases your hit points by 180%.  It provides immunity to
    paralysis.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {@9 !d!k!v!s}
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Mount Doom.
z) a Master quylthulg (2280 hp) {cursed}
{) The Bolt of Saeregon (1d5) (+16,+11) (+3 to speed) {!d!k!v!s}
    It increases your constitution and speed by 3.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 84 of
    Angband.
|) The Gnomish Shovel of Priam (+0,+0)(120%) (+6 to speed)
    It provides light (radius 3) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    ability to tunnel, speed, attack speed and luck by 6.  It increases
     your hit points by 120%.  It makes you invisible.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, poison, light, dark, blindness, sound, 
    shards, nether, nexus and chaos.  It allows you to levitate.  It
    allows you to fly.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) 20 Potions of Cure Insanity
b) 87 Potions of Speed
c) 79 Potions of *Healing* {!q}
d) 53 Potions of Life { !q}
e) 38 Potions of Enlightenment
f) 43 Scrolls of Teleportation {!r}
g) 58 Scrolls of *Identify*
h) 45 Scrolls of *Remove Curse* {!r}
i) 7 Scrolls of Mass Genocide {!r}
j) 53 Scrolls of Nothing
k) a Golden Rod of the Istari of Recall (250/250) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) an Adamantite Rod of the Istari of Home Summoning (400/400) { !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
m) an Adamantite Rod of the Istari of Enlightenment (400/400) {@6 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
n) an Adamantite Rod of the Istari of Disarming (400/400) {@7 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
o) an Adamantite Rod of the Istari of Detection (228/400) {@8 !d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
p) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 66 of Mordor.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Erebor.
r) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) 91 Essences of Magic
u) 11 Essences of Force
v) 44 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Scrolls of Remove Curse
b) 12 Rings of Nothing
c) a Wild rabbit corpse
d) 78 Essences of Poison
e) 32 Essences of Explosion
f) 75 Essences of Teleport
g) 99 Essences of Cold
h) 4 Essences of Cold
i) 80 Essences of Fire
j) 75 Essences of Acid
k) 33 Essences of Life
l) 99 Essences of Confusion
m) 30 Essences of Light
n) 96 Essences of Chaos
o) 99 Essences of Time
p) 69 Essences of Time
q) 44 Essences of Magic
r) 5 Essences of Darkness
s) 57 Essences of Knowledge
t) 91 Essences of Force
u) 58 Essences of Lightning
v) 99 Essences of Mana


  [Home Inventory - Gondolin ]

a) a Fireproof War Tome of Tulkas {!d!k!v!s}
    It cannot be harmed by fire.  
    You made it yourself.
b) 3 Scrolls of Genocide {!r}
c) 2 Rod Tips of Drain Life (30 Mana to cast)
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Illusory
    Castle.
e) an Elven Cloak of the Magi (+4,+4) [4,+11] (+5) {!d!k!v!s}
    It increases your intelligence, stealth, searching, speed and luck by 
    5.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bat of Gorgoroth on level 34 of Mordor.
g) a Set of Leather Gloves of Thievery (+3,+2) [1,+19] (+7)
    It increases your dexterity, searching and speed by 7.  It provides
    immunity to paralysis.  It allows you to levitate.  It cannot be
    harmed by acid.  
    You made it yourself.
h) a Set of Leather Gloves of Thievery (+5,+1) [1,+13] (+4)
    It increases your dexterity and searching by 4.  It provides immunity
    to paralysis.  It allows you to levitate.  It cannot be harmed by
    acid.  
    You made it yourself.
i) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+10) {@9 !d!k!v!s}
    It increases your stealth and speed by 10.  It allows you to levitate.
    It slows your metabolism.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
j) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!d!k!v!s}
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) a Blade of Chaos (6d5) (+0,+0)
l) a Vampiric Shadow Blade of Gondolin (4d4) (+32,+34)(80%) (+4 to stealth)
    It provides light (radius 1) forever.  It increases your strength, 
    constitution and stealth by 4.  It increases your hit points by 80%.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It slows your metabolism.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You made it yourself.
m) a Spectral Shadow Blade of Westernesse (4d4) (+37,+34) (+4 to stealth)
{!d!k!}
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your strength, dexterity, constitution and stealth
     by 4.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
     and dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It drains life.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid.  
    You made it yourself.
n) 3 Shadow Blades (4d4) (-2,+2) (+1 to stealth)
o) The Long Bow of Bard (x5) (+17,+19) (+2) {!d!k!v!s}
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 98 of
    Mount Doom.
p) The Bolt of Hyaran (1d5) (+32,+24) (+6)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 6.  It does extra damage from acid and frost.  It
    produces chaotic effects.  It is a great bane of demons.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of Angband.
q) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 94 of Mount
    Doom.
r) an Ancient blue dragon corpse
s) a Zombified human raw meat
t) a Nalfeshnee raw meat {!E}


  [Home Inventory - Minas Anor ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 84 of Angband.
c) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 80 of Angband.
d) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
e) The Phial of Galadriel (+4) {@2 !d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 91 of Mount
    Doom.
g) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 80 of Angband.
h) The Hard Leather Cap of Thranduil [2,+10] (+2) {!d!k!v!s}
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 50 of
    Mordor.
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 84
    of Angband.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Seeker Bolt of Belia (4d5) (+15,+12) (+2)
    It increases your intelligence by 2.  It does extra damage from frost.
    It produces chaotic effects.  It is especially deadly against dragons.
    It is especially deadly against trolls.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 98 of Mount Doom.
n) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Mount Doom.
o) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 46 of Illusory Castle.
p) 12 Essences of Time
q) 54 Essences of Magic


  [Home Inventory - Lothlorien ]

a) 8 Sprigs of Athelas {E}
b) 99 Potions of Cure Insanity
c) 52 Scrolls of Summon Never-Moving Pet
d) 82 Scrolls of Mass Genocide {!r}
e) 9 Scrolls of Artifact Creation {!r}
f) a Wand of Fireflash[14|35] (8 charges) { !d!k!v!s}
g) a Wand of Noxious Cloud[4|45] (8 charges) {!d!k!v!s}
h) 65 Rings of Nothing
i) 99 Essences of Poison
j) 61 Essences of Explosion
k) 33 Essences of Teleport
l) 95 Essences of Cold
m) 99 Essences of Fire
n) 29 Essences of Acid
o) 99 Essences of Life
p) 99 Essences of Confusion
q) 76 Essences of Light
r) 92 Essences of Chaos
s) 46 Essences of Time
t) 18 Essences of Magic
u) 2 Essences of Extra Life
v) 99 Essences of Force
w) 99 Essences of Lightning
x) 77 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
b) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Erebor.
c) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Jumping fireball raw meat



Posted on 2.5.2007 22:17

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