The Angband Ladder: Estie, Dark-Elf Assassin by <estie@gmx.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Estie                  Age                104       STR!     40       
 Sex   : Female                 Height              54       INT!     37       
 Race  : Vampire Dark-Elf       Weight              90       WIS!     22       
 Class : Assassin               Social Class         9       DEX!     40       
 Body  : Player                                              CON!     39       
 God   : Melkor Bauglir                                      CHR!     31       
                                                                               
 + To Melee Hit         124 Level             43    Hit Points      895/   925 
 + To Melee Damage       79 Experience   5674902    Spell Points    223/   223 
 + To Ranged Hit         52 Max Exp      5674902    Sanity          -18/   306 
 + To Ranged Damage      15 Exp to Adv.  5775000    Piety                72163 
   AC                  0+-9 Gold          556355    Speed            Fast (+9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Very Bad     Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  10d4+790  
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 52 (2600')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Paths of the Dead: Level 69 (3450')
        Maze: Level 25 (1250')
        Orc Cave: Level 21 (1050')
        Erebor: Level 63 (3150')
        The Old Forest: Level 18 (900')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 61 (3050')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body was a Player.
 You have defeated 7560 enemies.
 You saved 51 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Quelle of the 2890th year of the third age.
 Your adventure lasted 68 days.

     Your Attributes:
You are dead, killed by a Grand master mystic on level 52 of Mordor.
You can drain life from a foe.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : .2*.2..........+            
        Add Int   : ...22.........2+            
        Add Wis   : ...............+            
        Add Dex   : ..*22.........2.            
        Add Con   : .2.22.........2+            
        Add Chr   : ....2.........2+            
        Add Stea. : ..*.2...........            
        Add Infra : ...22...........            
        Add Tun.. : ..............2.            
        Add Speed : ..*22...........            
        Add Blows : ...2............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+...........            
        Sust Chr  : ....+...........            
        Invisible : +..+...........+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...++...........            
        Hold Life : ...............+            
        Res Acid  : ....+...........            
        Res Elec  : ++.++...........            
        Imm Fire  : .+++...........*            
        Res Cold  : ++.............+            
        Res Pois  : ....+..........+            
        Res Fear  : .....+..........            
        Res Light : ..+.............            
        Res Dark  : ..+............+            
        Res Blind : ...++...........            
        Res Conf  : ..+.............            
        Res Sound : ................            
        Res Shard : ...+............            
        Res Neth  : ...............+            
        Res Nexus : ..+++...........            
        Res Chaos : ..+.............            
        Res Disen : ...+............            
        Aura Fire : +...............            
        Levitate  : ....+...........            
        Lite      : +.............++            
        See Invis : ..+............+            
        Digestion : +...............            
        Regen     : .+..............            
        Xtra Might: .+..............            
        Activate  : +...............            
        Sentient  : +...............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 4)
 - Combat                                        16.168 [0.800]
          - Weaponmastery                        37.700 [0.800]
                   - Sword-mastery               47.800 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                              01.000 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    06.200 [2.000]
          . Stealth                              04.000 [2.000]
          . Disarming                            01.500 [1.000]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              45.000 [2.000]
 - Magic                                         12.576 [0.500]
          . Magic-Device                         10.000 [0.750]
          . Conveyance                           03.300 [0.400]
          . Divination                           39.000 [0.500]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  14.500 [0.700]
          . Prayer                               25.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)


  [Fates]

You may find a Horn on level 6.
You may meet a Clear icky thing on level 1.
You are fated to find a Trident on level 15.
You may meet a Cave orc on level 17.
You are fated to find a Parchment - More Deep Thoughts on level 17.
You may meet a Skeleton kobold on level 18.
You may meet a Boil-covered wretch on level 16.
You are fated to meet a Soldier ant on level 1.
You are fated to find a Scroll of Door/Stair Location on level 1.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:842, L:32) (1d4) (+37,+21)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It makes you invisible.  It provides resistance to 
    electricity and cold.  It slows your metabolism.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Ring 'Ndindilas' (+11) {100% off}
    It increases your strength, dexterity, stealth and speed by 11.  It
    provides resistance to fire, light, dark, nexus and chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Helthil (+2 to speed) {100% off}
    It increases your intelligence, dexterity, constitution, infravision, 
    speed and attack speed by 2.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to electricity, fire, 
    blindness, shards, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Calin' (+2) {100% off}
    It increases your strength, intelligence, dexterity, constitution, 
    charisma, stealth, infravision and speed by 2.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, poison, blindness and nexus.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Feanorian Lamp of Fearlessness
    It provides light (radius 3) forever.  It makes you completely
    fearless.  It cannot be harmed by fire.  
    You bought it from the Mining Supply store.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) a Death mold (919 hp)
{) (nothing)
|) The Gnomish Shovel called 'Digger' (+2)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution, charisma and ability to tunnel by 2.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) 2 Fireproof Tomes of Translocation {@m1@b1!d!k!v}
b) a Fireproof Tome of Knowledge {@m5@b5!d!k!v}
c) a Fireproof Corrupted Tome of Melkor
d) The Wand Construction Kit {Geno@A3}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hill orc on level 46 of Moria.
e) Cathal's Corrupting Cymbal {@A2restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of an Angel on level 27 of Mirkwood.
f) 12 Potions of Speed {100% off}
    
g) 25 Potions of Cure Critical Wounds {25% off}
    
h) 8 Potions of Healing {100% off}
    
i) 8 Potions of *Healing* {100% off}
    
j) 14 Scrolls of Teleportation {25% off}
    
k) 14 Scrolls of Satisfy Hunger {@r3}
    
l) a Silver Rod of Simplicity of Recall (100/100) {!*@z4}
m) a Silver Rod of Nothing (100/100)
n) The Ring of Elluil [+13] (+3 attacks) {100% off}
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your dexterity, stealth, 
    infravision and attack speed by 3.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to cold and 
    dark.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
o) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) an Executioner's Sword of Aman (4d5) (+14,+11) [+4] (+3)
r) The Heavy Crossbow 'Glingir' (x4) (+17,+5) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, charisma and speed by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 46 of Mordor.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas {100% off}
    
b) a Potion of Cure Light Insanity
c) a Potion of Curing
d) 21 Scrolls of *Remove Curse* {100% off}
    
e) 28 Scrolls of *Destruction* {100% off}
    
f) a Wooden Rod of Nothing (10/10)
    
g) a Moonstone Rod of Illumination (75/75) {@z3}
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Silver Rod of the Istari of Nothing (200/200)
j) a Silver Rod of the Istari of Nothing (200/200)
k) a Rod Tip of Recall (80 Mana to cast)
l) The Feanorian Lamp of Arnir (+4 to searching)
    It provides light (radius 5) forever.  It increases your searching and 
    infravision by 4.  It provides resistance to light and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Mining Supply store.
m) a Feanorian Lamp of the Eternal Eye
    It provides light (radius 3) forever.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by fire.  
    You bought it from the Mining Supply store.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Anchor of Space-Time
p) an Elven Cloak of Protection [4,+22] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
r) The Main Gauche of Maedhros (2d5) (+11,+13) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) a Drum of the Eldar (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) 82 Scrolls of Enchant Weapon To-Hit {100% off}
    
b) 72 Scrolls of Enchant Weapon To-Dam {100% off}
    
c) a Scroll of Craftsmanship {100% off}
    
d) 35 Scrolls of *Enchant Weapon* {100% off}
    
e) a Fireproof Scroll of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) 7 Scrolls of Genocide {100% off}
    
g) 12 Scrolls of Mass Genocide {100% off}
    
h) The Ring of Aneleb (+2 to searching) {100% off}
    It increases your constitution and searching by 2.  It sustains your 
    intelligence and wisdom.  It provides resistance to electricity, 
    poison, light and nexus.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Ring of Nelegin (+3) {100% off}
    It increases your intelligence, wisdom, constitution and ability to
    score critical hits by 3.  It provides resistance to electricity, fire
    , nether and chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Ring of Armen (+3)
    It increases your dexterity and ability to score critical hits by 3.  
    It provides resistance to acid, poison, dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) an Indestructible Ring of Slaying (+14,+15) {!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) a Ring of Slaying (+7,+13)
m) a Ring of Light and Darkness Resistance
n) a Ring of Nexus Resistance
o) an Amulet of the Serpents [+4] (+3) {!k}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
p) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
q) a Vampiric Dagger (1d4) (+3,+11)(-20%)
r) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
s) a Short Sword of Aman (1d7) (+4,+10) [+1] (+2 attacks)
    It increases your wisdom and attack speed by 2.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your wisdom.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You bought it from the Sword Smith.
t) a Blessed Shadow Blade (4d4) (+11,+13) (+3 to stealth)
    It increases your wisdom and stealth by 3.  It provides resistance to 
    life draining and dark.  It allows you to sense the presence of good
    beings.  It has been blessed by the gods.  It cannot be harmed by
    acid.  
    You bought it from the Black Market.
u) a Gnomish Shovel of Digging (+6)
v) a Harp of the Eldar (+2)
    It increases your charisma by 2.  It provides resistance to acid and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.


  [Home Inventory - Minas Anor ]

a) Tenser's Torch of Spontaneous Combustion {Cure Confuse}
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Death quasit on level 37 of Mordor.
b) a Potion of Restore Mana {100% off}
    
c) a Wand of Tidal Wave[1|27] (10 charges)
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Blessed Katana (Defender) (3d4) (+5,+4) [+4] (+4 to stealth)
    It can be wielded two-handed.  It increases your wisdom and stealth by 
    4.  It sustains your constitution.  It provides immunity to paralysis.
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison and shards.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of good beings
    .  It speeds your regenerative powers.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You bought it from the Library.
b) Baalzebub's Tormented Box {TPlvl@A1}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Novice priest on level 31 of Mirkwood.
    
c) 39 Potions of Cure Insanity {100% off}
    
d) 82 Potions of Speed {100% off}
    
e) a Potion of Life {100% off}
    
f) 9 Potions of Restore Mana {100% off}
    
g) 23 Potions of Enlightenment {100% off}
    
h) a Moonstone Rod of Nothing (75/75)
i) The Ring of Guildaith [+15] (+3)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your intelligence and dexterity by 
    3.  It sustains your intelligence.  It provides immunity to paralysis.
    It provides resistance to acid, fire, poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Ring of Lothare (+2) {100% off}
    It increases your wisdom, dexterity, stealth, infravision, speed and 
    ability to score critical hits by 2.  It makes you invisible.  It
    sustains your intelligence and constitution.  It provides resistance 
    to cold, blindness, confusion, chaos and disenchantment.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
k) an Indestructible Ring of Accuracy (+20)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) an Indestructible Ring of Accuracy (+19)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Ring of Hathriman [+15] (+2 to stealth) {100% off}
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your stealth by 2.  It
    sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
n) The Amulet of Istollith (+4) {100% off}
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 4.  It sustains your dexterity and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold, dark, sound and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
o) The Amulet of Angwend (+3) {100% off}
    It increases your strength, constitution and charisma by 3.  It
    sustains your wisdom and constitution.  It provides resistance to cold
    , light, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
p) The Amulet of Kembre (+4) {100% off}
    It increases your constitution, charisma and infravision by 4.  It
    sustains your wisdom and charisma.  It provides resistance to 
    blindness, confusion, shards, chaos and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
q) The Amulet of Gwetheb (+5) {100% off}
    It increases your intelligence by 5.  It sustains your strength and 
    intelligence.  It provides resistance to blindness, sound and 
    disenchantment.  It slows your metabolism.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
r) The Amulet 'Shelfin' (+4) {100% off}
    It increases your intelligence and wisdom by 4.  It sustains your 
    dexterity.  It provides resistance to cold, light, dark and shards.  
    It gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
s) The Amulet of Falen (+4) {100% off}
    It increases your wisdom, dexterity, charisma, stealth, searching, 
    infravision and speed by 4.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to poison, confusion and nexus.  It
    allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
t) a Dagger of Westernesse (1d4) (+11,+12) (+1)
u) a Two-Handed Sword (*Defender*) (3d6) (+10,+10) [+16] (+4 to stealth)
    It must be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It sustains your wisdom and dexterity.
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison, nexus and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 63 of
    Erebor.
v) a Vampiric Two-Handed Sword (3d6) (+9,+9)(-20%)
w) a Magical Gnomish Shovel (+2)


  [Home Inventory - Khazad-dum ]

a) The Skull of Ancient Wisdom {Darkness}
    It can be activated for darkness.  
    You found it in the remains of a Death quasit on level 37 of Mordor.
b) a Scroll of *Destruction*
c) a Fireproof Scroll of *Destruction* {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
d) a Scroll of Genocide
e) a Fireproof Scroll of Genocide {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
f) a Ring of Fear Resistance {!k}
g) a Ring of Blindness Resistance {!k}
    It provides resistance to blindness.  
    You stole it from the Black Market.
h) The Amulet of Carlammas (+2) (charging)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
i) an Amulet of Resistance {!k}
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
j) a Katana of Westernesse (3d4) (+13,+11) (+1)
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) a Shadow Blade (4d4) (+6,+7) (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to dark.  It
    cannot be harmed by acid.  


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 27.2.2007 05:14

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7346. on the Ladder (of 18945)
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On 27.2.2007 05:14 estie@gmx.net wrote:
Got my sanity blasted by grand master mystics :/

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