The Angband Ladder: Bo the Wanderer, Troll Unbeliever by <kuiperbelt21692@yahoo.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Bo the Wanderer        Age                 24       STR: 18/140       
 Sex   : Male                   Height              95       INT:      6       
 Race  : Troll Barbarian        Weight             253       WIS:     11       
 Class : Unbeliever             Social Class         1       DEX:     11       
 Body  : Player                                              CON:  18/50       
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit          58 Level             31    Hit Points      -29/   453 
 + To Melee Damage       58 Experience    177096    Spell Points      8/     8 
 + To Ranged Hit         27 Max Exp       188376    Sanity          160/   160 
 + To Ranged Damage       8 Exp to Adv.   243000                               
   AC                 31+65 Gold           30663    Speed               Normal 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Very Bad     Blows/Round:  6         
 Bows/Throw  : Legendary[10]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  18d7+348  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Worker.  You have            
          puke yellow eyes, dirty bright red hair, and white leprous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Maze: Level 25 (1250')
        Orc Cave: Level 11 (550')
        The Old Forest: Level 13 (650')

 Your body was a Player.
 You have defeated 1470 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by an Elite uruk on level 67 of Angband.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You are unlucky.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to lightning.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Int   : .....1..........            
        Add Wis   : .....1..........            
        Add Chr   : .....1..........            
        Add Tun.. : ..............1.            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.............            
        Hold Life : ................            
        Res Acid  : ................            
        Res Elec  : ....+...........            
        Res Fire  : ................            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ...............+            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : .....+..........            
        Res Conf  : ...+............            
        Res Sound : .....+..........            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Fire : ...............+            
        Regen     : ........+......+            
        Fly       : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        47.272 [0.800]
          - Weaponmastery                        35.434 [0.850]
                   . Sword-mastery               34.800 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              32.900 [0.600]
          . Antimagic                            06.200 [0.650]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -04.000 [0.400]
          . Disarming                            00.300 [0.900]
          . Demonology                           00.000 [1.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Dark Sword (3d7) (+9,+10)
    It generates an antimagic field.  
d) a Heavy Crossbow of Accuracy (x4) (+12,+8)
e) a Ring of Free Action {cursed}
f) a Ring of Confusion Resistance
k) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness and sound.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) a Dwarven Double Chain Mail (-2) [16,+19] (+1)
o) an Entish Bark [1,+9]
    
p) a Demonshield [5,+6]
s) an Iron Helm [5,+9]
    
u) a Set of Leather Gloves [1,+7]
x) a Pair of Hard Leather Boots [3,+9]
    
z) (nothing)
{) (nothing)
|) a Pick (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) 33 Rations of Food
    
b) 2 Sprigs of Athelas
c) a Potion of Cure Critical Wounds
d) 9 Scrolls of Teleportation {50% off}
    
e) 50 Scrolls of Identify
    
f) 13 Scrolls of Remove Curse
    
g) 9 Scrolls of Light
    
h) 3 Scrolls of Object Detection
    
i) 7 Scrolls of Trap Detection
    
j) 4 Scrolls of Holy Chant
    
k) 3 Scrolls of Monster Confusion
    
l) The Ring of Power of Uvatha the Horseman (+2) {cursed}
    It increases your intelligence by 2.  It makes you invisible.  It
    provides resistance to light, blindness and nether.  It slows your
    metabolism.  It drains experience.  It is heavily cursed.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) a Ring of Protection [+13]
n) a Ring of Protection [+9]
o) a Ring of Accuracy (+17)
p) The Ring of Ilgaland (+9,+5) (+3)
q) a Ring of Invisibility
r) a Large Leather Shield of Resist Fire [4,+13]
    It provides resistance to fire.  It cannot be harmed by fire.  
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Wisdom
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Dark elven warlock on level 25 of Maze.
b) a Scroll of *Identify*
    
c) The Long Sword 'Anguirel' (2d5) (+0,+0) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Gondolin ]

a) Balrilbon's Soulgem
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Novice priest on level 1 of Barrow-Downs.
b) The Toenail of Vecna
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
c) a Scroll of *Identify*
    
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
e) a Dark Sword (3d7) (+5,+5)
    It generates an antimagic field.  
f) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) a Parchment - The One Ring
b) a Parchment - Adventurer's Guide to Middle-earth
c) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ``Tenser's Last Words''
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Dark elven warlock on level 25 of Maze.
b) a Wand of Heal Monster[6|32] of Plenty (23 charges)
    
    You found it in the remains of a Spectre in the town of Minas Anor .
c) Tom the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .



Posted on 1.2.2007 05:52
Last updated on 2.2.2007 01:31

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11449. on the Ladder (of 18945)
2039. on the ToME Ladder (of 3146)
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Comments

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On 1.2.2007 05:52 kuiperbelt21692@yahoo.com wrote:
My Anti-Magic skill isn't as high as it should be because I'm trying to maximize my Combat skill to 50.000 for now.

On 1.2.2007 06:01 kuiperbelt21692@yahoo.com wrote:
Uh oh. It looks like I definitely have a long way to go if I want to bring Anti-Magic to a decent level. I'll keep going anyway. Soon I'll take on Barrow-Bowns at 50 ft.

On 2.2.2007 01:31 kuiperbelt21692@yahoo.com wrote:
I took the plunge into the Pits of Angband. And yep, you can guess what happened to this one.

On 5.2.2007 13:19 stordaniel@yahoo.se wrote:
I belive you had better use a +0,+0 Dark sword, in order to get the best antimagic effect.


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