The Angband Ladder: Datlian, Hydra no-class by <orcrist@wp.pl>

  [PosBand 0.3.0-alpha2 Character Dump]

 Name   Datlian                   5-headed hydra              Self RB CB  EB   
 Sex    Male         Age     820  Innate attacks:      STR:     17 +3 +0  +3  
 Race   Hydra        Height  152                       INT:     12 -5 +0  +2
                     Weight  868  bite      4d4        WIS:     10 -5 +0  +2
 Title  Monster      Status    1  bite      4d4        DEX:     13 +1 +0  +3
 HP     29/314                    bite      4d4       *CON:     12 +3 +0  +0
 SP     35/35        Level    29  bite      4d4        CHR:     15 -5 +0  +3

 GameTurn    697295  Armor   [67,+15] Saving Throw     Superb
 Cur Exp      64067  Fight    (+2,+3) Stealth       Very Good
 Max Exp      65265  Melee    (+2,+3) Fighting         Heroic
 Adv Exp      93750  Shoot    (+2,+0) Shooting         Superb
 MaxDepth   1150 ft  Blows     1/turn Disarming          Good
 Gold         36622  Shots     0/turn Magic Device  Very Good
 Burden      83 lbs  Speed         +3 Perception       Heroic
 % Burden       27%  Infra      80 ft Searching        Heroic

 You are the offspring of a nine-headed hydra.  You have several
 ugly heads and nasty venomous breath.




  [Character Equipment Stat Modifiers, Sustains and Flags]
        abcdefghijklmnopqrstuvwxyz{@            abcdefghijklmnopqrstuvwxyz{@
   Str: ..3.........................       Str: ............................
   Int: ...................2........       Int: ............................
   Wis: ...................2........       Wis: ............................
   Dex: ............3...............       Dex: ............................
   Con: ............................       Con: ............................
   Chr: ............3...............       Chr: ............................
        abcdefghijklmnopqrstuvwxyz{@            abcdefghijklmnopqrstuvwxyz{@    
                   
   Acid:.........+..................      Blind:...................+........    
                   
   Elec:..+.........................      Confu:............+......+........    
                   
   Fire:.............+..............      Sound:............................    
                   
   Cold:...+........................      Shard:............................    
                   
   Pois:..+........................+      Nexus:............................    
                   
   Fear:............................      Nethr:............................    
                   
   Lite:............................      Chaos:............................    
                   
   Dark:............................      Disen:............................    
                   
        abcdefghijklmnopqrstuvwxyz{@            abcdefghijklmnopqrstuvwxyz{@    
                   
   Acid:.........+..................      Blind:...................+........    
                   
   Elec:..+.........................      Confu:............+......+........    
                   
   Fire:.............+..............      Sound:............................    
                   
   Cold:...+........................      Shard:............................    
                   
   Pois:..+........................+      Nexus:............................    
                   
   Fear:............................      Nethr:............................    
                   
   Lite:............................      Chaos:............................    
                   
   Dark:............................      Disen:............................    
                   
        abcdefghijklmnopqrstuvwxyz{@            abcdefghijklmnopqrstuvwxyz{@    
                   

  [Character Equipment]

c) The Ring of Ekkar (+3)
   It increases your strength by 3.  It provides resistance to 
   lightning and poison.  It activates for lightning bolt (4d8)
   every 6+d6 turns.  It cannot be harmed by the elements.  
d) The Ring of Smeagol [+4] (+5 to stealth)
   It increases your stealth, searching, and infravision by 5.  
   It provides resistance to cold.  It cannot be harmed by the
   elements.  
e) a Ring of Free Action
   It grants you immunity to paralysis.  
i) an Amulet of Searching (+7)
   It increases your searching by 7.  
j) an Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.
   
m) The Lantern of Wormtongue (+3 to speed)
   It increases your dexterity and charisma by 3.  It increases
   your speed by 3.  It provides resistance to confusion.  It 
   allows you to levitate and lights the dungeon around you.  It
   activates for pet summoning every 35+d35 turns.  It cannot be
   harmed by the elements.  
n) Leather Scale Mail of Resist Fire (-1) [11,+1]
   It provides resistance to fire.  It cannot be harmed by fire.
   
o) a Cloak [1,+0]
s) a Hard Leather Cap of Infravision [2,-1] (+3)
   It increases your infravision by 3.  
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases
   your searching by 2.  It provides resistance to blindness and 
   confusion.  It grants you the ability to see invisible things.
   It activates for detection every 55+d55 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) a Mushroom of Cure Serious Wounds
b) a Piece of Elvish Waybread
c) 5 Potions of Speed
d) 9 Potions of Cure Critical Wounds
e) 2 Potions of Healing
f) 3 Potions of Restore Life Levels
g) 12 Scrolls of Teleportation
h) 4 Scrolls of Word of Recall
i) 14 Scrolls of Identify
j) 11 Scrolls of Satisfy Hunger
k) a Scroll of Monster Confusion
l) 2 Rods of Trap Location
m) 2 Rods of Light
n) a Wand of Trap/Door Destruction
o) a Wand of Trap/Door Destruction
p) a Wand of Stone to Mud (4 charges)
q) a Staff of Perception (14 charges)
r) a Staff of Light
s) a Staff of Detect Evil
t) a Ring of Free Action
   It grants you immunity to paralysis.  
u) a Ring of Strength (+2)
   It increases your strength by 2.  It sustains your strength.  
   

  [Home Inventory]

a) 2 Mushrooms of Restore Constitution
b) a Mushroom of Restoring
c) a Potion of *Healing*
d) 5 Scrolls of Word of Recall
e) 42 Scrolls of Identify
f) 2 Scrolls of Trap/Door Destruction
g) 7 Rods of Trap Location
h) 3 Rods of Light
i) a Wand of Stone to Mud
j) a Wand of Stone to Mud

  [Current Quest]

To fulfill your task, you must kill Lokkak, the Ogre Chieftain at a depth of
1150 feet.

Posted on 9.11.2006 18:10
Last updated on 9.11.2006 20:16

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12785. on the Ladder (of 18945)
44. on the PosBand Ladder (of 70)
23. for this player (

Comments

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On 9.11.2006 18:10 orcrist@wp.pl wrote:
did I hava a chance with this equipment to defeat the Lokkak? so many characters I lost fighting with him..

On 9.11.2006 20:16 orcrist@wp.pl wrote:
first attempt with speed +13 - damned!!! I lost after several hits almost all HP, and Lokkak only 10 percent - what can I do, maybe flee..

On 10.11.2006 02:24 nckmccnnll@yahoo.com.au wrote:
Fail the quest, and don't take any more until you have maxed (or at least greatly improved) your stats. As a hydra you don't have good enough melee for Lokkak, so the only other choice is attack wands, which will probably not be enough.

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