The Angband Ladder: Duncan, High-Elf Ranger by <jondunc@yahoo.com>

  [Angband 3.0.6 Character Dump]

 Name   Duncan                                   Self  RB  CB  EB   Best
 Sex    Male              Age       119   STR! 18/100  +1  +2 +13 18/260
 Race   High-Elf          Height     68   INT! 18/100  +3  +2  +5 18/200
 Class  Ranger            Weight    214   WIS! 18/100  -1  +0  +7 18/160
 Title  Ranger Lord       Status     58   DEX! 18/100  +3  +1 +13 18/270
 HP     976/976           Maximize    Y   CON! 18/100  +1  +1 +12 18/240
 SP     350/373           Preserve    Y   CHR! 18/100  +5  +1  +7 18/230

 Level           50       Armor    [47,+154]     Saving Throw  Legendary
 Cur Exp   13216107       Fight    (+53,+43)     Stealth          Superb
 Max Exp   13216107       Melee    (+68,+61)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+69,+18)     Shooting      Legendary
 MaxDepth    Lev 95       Blows       5/turn     Disarming        Superb
 Gold       8426011       Shots       3/turn     Magic Device  Legendary
 Burden   188.3 lbs                              Perception         Good
 Speed          +27       Infra        40 ft     Searching          Fair

 You are the only child of a Vanyarin Archer.  You have light grey
 eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*++.. Blind:.............
 Elec:......+..+... Confu:......+......
 Fire:..*.+.++.+... Sound:......+.+....
 Cold:*.....++.+... Shard:.............
 Pois:....+........ Nexus:......+......
 Fear:+.+.+...++... Nethr:..+..........
 Lite:.....+......+ Chaos:........+....
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:.++++..+...+.
Invis:+.+..+...+..+ Blows:.............
FrAct:+++.....+.+.. Shots:.............
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {@w0!t!d}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+16,+18) (+2) {!t!d}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {!t!d!k}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Ring of Speed (+11) {!t!d!k}
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!t!d}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {!t!d}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {!t!d}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {!t!d}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {!t!d}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+19] (+4) {!t!d}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!t!d}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+12] (+10) {!t!d!k}
   It increases your speed by 10.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {!d!k}
b) a Book of Magic Spells [Conjurings and Tricks] {!d!k}
c) a Book of Magic Spells [Incantations and Illusions] {!d!k}
d) a Book of Magic Spells [Sorcery and Evocations] {!d!k, 90% off}
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {!d!k}
   It cannot be harmed by the elements.  
h) 2 Potions of Healing {!q!d!k, 25% off}
i) 3 Rods of Perception {@z1!d!k}
   It cannot be harmed by electricity.  
j) 5 Rods of Recall {!z!d!k}
   It cannot be harmed by electricity.  
k) a Rod of Enlightenment {!z!d!k}
l) 2 Rods of Curing {!d!k}
   It cannot be harmed by electricity.  
m) 11 Rods of Teleport Other {!z!d!k}
n) 2 Staffs of Perception (34 charges)
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0!d}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
p) 29 Seeker Arrows of Acid (4d4) (+14,+11)
   It is branded with acid.  It cannot be harmed by acid.  
q) 32 Seeker Arrows of Flame (4d4) (+10,+10) {!d!k}
   It is branded with fire.  It cannot be harmed by fire.  
r) 29 Seeker Arrows of Frost (4d4) (+10,+9)
   It is branded with frost.  It cannot be harmed by cold.  
s) 27 Seeker Arrows of Venom (4d4) (+8,+9)
   It is branded with poison.  
t) 32 Mithril Arrows of Flame (3d4) (+5,+7)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 25 Books of Magic Spells [Magic for Beginners] {!d!k}
b) 25 Books of Magic Spells [Conjurings and Tricks] {!d!k}
c) 25 Books of Magic Spells [Incantations and Illusions] {!d!k}
d) 23 Books of Magic Spells [Sorcery and Evocations] {!d!k, 90% off}
e) 10 Books of Magic Spells [Resistances of Scarabtarices] {!d!k}
   It cannot be harmed by the elements.  
f) 11 Books of Magic Spells [Raal's Tome of Destruction] {!d!k}
   It cannot be harmed by the elements.  
g) 10 Books of Magic Spells [Mordenkainen's Escapes] {!d!k}
   It cannot be harmed by the elements.  
h) 10 Books of Magic Spells [Tenser's Transformations] {!d!k}
   It cannot be harmed by the elements.  
i) 5 Books of Magic Spells [Kelek's Grimoire of Power] {!d!k}
   It cannot be harmed by the elements.  
j) 10 Mushrooms of Restoring {!E!d!k}
k) 50 Potions of Speed {!q!d!k}
l) 31 Potions of Healing {!q!d!k, 25% off}
m) 11 Potions of *Healing* {!q!d!k}
n) 2 Potions of Life {!q!d!k}
o) a Potion of *Enlightenment* {!q!d!k}
p) 16 Scrolls of *Identify* {!r!d!k}
q) a Scroll of Banishment {!r!d!k}
r) 6 Scrolls of Mass Banishment {!r!d!k}
s) a Ring of Damage (+13) {!t!d!k}
t) The Ring of Barahir (+1) {!t!d!k!v}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
u) The Ring of Tulkas (+4) {!t!d!k}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
v) The Ring of Power 'Nenya' (+8,+8) (+2) {!t!d}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
w) an Amulet of Trickery (+3) {!t!d!k}
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
x) 99 Seeker Arrows of Venom (4d4) (+9,+9) {!d!k}
   It is branded with poison.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.8.2006 17:21
Last updated on 8.9.2006 23:20

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3050. on the Ladder (of 18953)
760. on the Angband Ladder (of 6492)
Second best for this player (

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