The Angband Ladder: Draynn, RohanKnight Mutant Jedi by <jonaslehtonen@gmail.com>
[FuryBand 3.0.0 Character Sheet]
Name : Draynn Age 22 STR: 40
Sex : Neuter Height 56 INT! 36
Race : RohanKnight Mutant Weight 73 WIS! 36
Class : Jedi Social Class 1 DEX! 40
Body : Player CON! 40
God : Tulkas Chr! 18 18
+ To Melee Hit 115 Level 49 Hit Points 1766/ 1766
+ To Melee Damage 68 Experience 11738728 Spell Points 565/ 580
+ To Ranged Hit 55 Max Exp 11738728 Sanity 740/ 740
+ To Ranged Damage 19 Exp to Adv. 12150000 Piety 43889
AC 45+94 Gold 1044140 Speed Fast (+52)
(Miscellaneous Abilities)
Fighting : Legendary[70]Perception : Fair Blows/Round: 15
Bows/Throw : Heroic Searching : Fair Shots/Round: 2
Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 135d9+1020
Stealth : Fair Magic Device: Bad Infra-Vision: 60 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Serf. You have brown
eyes, wavy black hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 53 (2650')
Angband: Level 71 (3550')
Barrow-Downs: Level 1 (50')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 25 (1250')
Fury's Castle: Level 30 (1500')
Den of Dogs: Level 20 (1000')
Fort Blade: Level 50 (2500')
Paths of the Dead: Level 40 (2000')
Illusory Castle: Level 35 (1750')
Maze: Level 25 (1250')
Orc Cave: Level 22 (1100')
The Old Forest: Level 13 (650')
Moria: Level 48 (2400')
The Small Water Cave: Level 33 (1650')
The Sacred Land Of Mountains: Level 45 (2250')
The Withered Heath: Level 22 (1100')
The Helcaraxe: Level 20 (1000')
Forodwaith: Level 75 (3750')
Emyn Luin: Level 60 (3000')
Dol Amroth: Level 35 (1750')
Near Harad: Level 20 (1000')
Isengard: Level 35 (1750')
Tol Eressea: Level 45 (2250')
Utumno: Level 101 (5050')
Your body is a Player.
You are currently on level 53 of Barad-Dur.
You have defeated 5814 enemies.
You abandoned Gondolin when it most needed you, thus causing its destruction.
You saved Bree from a dreadful Nazgul.
You saved 44 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 10th Quelle of the 2890th year of the third age.
You have been adventuring for 24 days.
abdefklmnopqstuvxz{|@
Add Str : ...1................+
Add Int : ...1.....2...3.......
Add Wis : ...1.....2...........
Add Dex : ..313.......23.......
Add Con : ...1..3........4....+
Add Chr : ...1.........3.......
Mul Mana : ++......+............
Mul SPower: ++...........+.......
Add Stea. : .431....12...........
Add Sear. : ...1.........3.......
Add Infra : ..3.3................
Add Tun.. : ...................2.
Add Speed : .......3.2.*....2...+
Add Blows : ..........2..........
Slay Evil : +.................+..
Slay Und. : +....................
Slay Maia : ..................+..
Sharpness : ++...................
Elec Brand: +....................
Fire Brand: +....................
Sust Str : .....+...............
Sust Int : ......+..............
Sust Wis : ......+..............
Sust Dex : .+...+......+........
Sust Con : .....++.......++.....
Sust Chr : .....................
Invisible : .....................
Mul life : .....+...............
Sens Fire : .....................
Reflect : ++...................
Free Act : .++..+........+......
Hold Life : .....+++.............
Res Acid : ++.......++..+.......
Res Elec : .+......+............
Res Fire : ++...........+.......
Res Cold : ++....+........+.....
Res Pois : .+.+.................
Res Fear : ++...................
Res Light : .......+......+......
Res Dark : ...+..++.............
Res Blind : .....................
Res Conf : ....+..+.............
Res Sound : ....+................
Res Shard : .............+.......
Res Neth : .....++..............
Res Nexus : ....+................
Res Chaos : ....+..+.............
Res Disen : .............+.......
Aura Fire : +....................
Levitate : .+...................
Lite : +....++.......+......
See Invis : .+.++..+............+
Digestion : +...++...............
Regen : .+...++.+......+....+
Xtra Might: ..+..................
Xtra Shots: ..+..................
Activate : ...+..++.+..++++.....
Teleport : +....................
Blessed : ++...................
Cursed : .....+...............
Precogn. : ....................+
B.Breath : ....................+
Fly : ....................+
Sentient : ++...................
Troll.ESP : ..+....+....+........
Dragon.ESP: ....................+
Animal.ESP: ....................+
Nlive.ESP : ....................+
Spider ESP: ....................+
Corruption list:
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Dark Maia Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Random teleportation:
Randomly teleports you around
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Midas touch:
You can turn ordinary items to gold.
Turns a non-artifact object into 1/3 its value in gold
Level=10, Cost=5, Stat=INT, Difficulty=12
Grow Mold:
You can cause mold to grow near you.
Summons up to 8 molds around the player
Level=1, Cost=6, Stat=CON, Difficulty=14
Earthquake:
You can bring down the dungeon around your ears.
Radius=10, center on the player
Level=12, Cost=12, Stat=STR, Difficulty=16
Skills (points left: 65)
- Combat 18.744 [0.800]
- Weaponmastery 50.000 [1.050]
. Sword-mastery 50.000 [1.000]
. Archery 01.500 [0.600]
- Sneakiness 01.100 [0.900]
. Stealth -07.000 [1.000]
. Disarming 02.000 [0.900]
- Powers 50.000 [1.000]
. Devices 01.500 [1.150]
- Jedi 50.000 [1.000]
. Dark -05.000 [1.000]
. Light 50.000 [1.000]
- Spirituality 03.500 [0.400]
. Prayer 02.500 [0.500]
- Monster-lore 00.000 [0.500]
. First-aid 01.000 [0.600]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Butterfly on level 1.
You may meet a Rock lizard on level 8.
You do not know all of your fate.
[Character Equipment]
a) a Doublended Lightsaber (E:5141840, L:43) (9d9) (+27,+11) [15,+0](40%) (+2)
b) a Curved Lightsaber (Defender) (E:140, L:6) (6d6) (+15,+16) [10,+4](80%) (+4
to
It
provides light (radius 2) forever. It increases your stealth and
spell power by 4. It increases your mana capacity by 80%. It is very
sharp and can cut your foes. It sustains your dexterity. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold and poison. It allows you
to levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It reflects bolts and arrows. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Balrog Captain in the town of Khazad-dum .
d) The Long Bow of Legolas (x6) (+17,+19) (+3)
It increases your dexterity, stealth and infravision by 3. It
provides immunity to paralysis. It allows you to sense the presence
of orcs. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
e) The Ring of Barahir (+1)
It can be activated
for dispel small life every 55+d55 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth and searching by 1. It provides resistance to
poison and dark. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Balrog on level 67 of Angband.
f) The Ring of Arosse (+3 to infravision)
It
increases your dexterity and infravision by 3. It provides resistance
to confusion, sound, nexus and chaos. It allows you to see invisible
monsters. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Blue Stone 'Coimir'(40%) (+2) {cursed}
It
grants you the power of restore life if it is being worn. It provides
light (radius 1) forever. It can be used to store a spell. It
increases your luck by 2. It increases your hit points by 40%. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining and
nether. It allows you to breathe underwater. It slows your
metabolism. It speeds your regenerative powers. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
l) The Jewel 'Evenstar' (+3) (charging)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Arkenstone of Thrain (+3)
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Balrog on level 67 of Angband.
n) a Psychoactive Skin (+5,+5) [10,+8](20%) (+1 to stealth)
o) The Cloak 'Holcolleth' [1,+4] (+2)
It
can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
p) a Dagger (Offhand) of Resist Acid (+1,+4) [-2,+8] (+2 attacks)
It increases your
attack speed by 2. It provides resistance to acid. It cannot be
harmed by acid.
You found it in the remains of an Elite uruk on level 50 of Moria.
q) a Staff of Wings of Winds[3|35] [+8] (10 charges) (+10 to speed)
s) a Hard Leather Cap of the Noldor [2,+9] (+2)
It
can be activated for detect treasure every 10+d20 turns if it is being
worn. It increases your dexterity by 2. It sustains your dexterity.
It allows you to sense the presence of orcs.
You found it in the remains of a Red Balrog in the town of Khazad-dum .
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Set of Leather Gloves 'Cammithrim' [1,+7]
It can be activated
for magic missile (2d6) every 2 turns if it is being worn. It provides
light (radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
used to store a spell. It increases your constitution by 4. It
sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
x) a Maia Hooves [3,+5] (+2 to speed)
z) (nothing)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
|) an Orcish Pick (+2)
[Character Inventory]
a) 2 War Tomes of Tulkas
b) The Diamond Prism of Light
It can be activated
for cure hallucination every 100 turns.
You found it in the remains of a Dark elven priest on level 48 of
Barad-Dur.
c) 45 Rations of Cram
d) 22 Potions of Cure Insanity
e) 24 Potions of Cure Serious Wounds
f) 3 Potions of Cure Critical Wounds
g) 2 Potions of Resistance
h) 6 Scrolls of Teleportation
i) 5 Scrolls of Word of Recall
j) a Power Dragon Scale Mail (-3 to accuracy) [40,+18] {!k!d}
k) a Chargeable Robe of Resistance [2,+22]
It can be upgraded with gold It provides resistance to acid
, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightblade on level 49 of Barad-Dur.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and disenchantment. It allows you to sense
the presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 47 of Barad-Dur.
m) a Lightsaber of Tulkas (E:126413, L:29) (5d5) (+24,+15) [10,+0] (+3 to
searchin
It can be
activated for teleport (range 100) every 45 turns if it is being worn.
It provides light (radius 3) forever. It increases your searching and
spell power by 3. It does extra damage from electricity and frost.
It is very sharp and can cut your foes. It is a great bane of
dragons. It strikes at demons with holy wrath. It is a great bane of
undead. It fights against evil with holy fury. It makes you
invisible. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to sound. It allows you
to sense the presence of dragons. It slows your metabolism. It
speeds your regenerative powers. It reflects bolts and arrows. It
has been blessed by the gods. It induces random teleportation. It
can resist being shattered by morgul beings. It cannot be harmed by
cold.
It was given to you as a reward.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Maiashield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It
makes you invisible. It sustains your strength, dexterity and
constitution. It provides immunity to paralysis. It provides
resistance to life draining. It allows you to levitate. It produces
a fiery sheath. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Vampire dwarf on level 35 of Moria.
b) Gandalf's Tome of Unconventional Warfare
It
can be activated for Ruination.
You found it in the remains of an Oathbreaker on level 46 of Barad-Dur.
c) The Skull of Ancient Wisdom
It can be activated for cure cuts every 100 turns.
You found it in the remains of a Grave wight in the town of Bree .
d) The Fifteenth Eye of Sauron
It
can be activated for decreasing Charisma.
You found it in the remains of a Forest wight in the town of Bree .
e) The Torch of Isengard
It
can be activated for cure confusion every 500 turns.
You found it in the remains of a Forest wight in the town of Bree .
f) One Rune to Rule them All
It
can be activated for decreasing Dexterity.
You found it in the remains of a Gnome mystic on level 45 of Barad-Dur.
g) The Altruistic Assassin
It can be activated for stat loss.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
h) The Wand of Digging of Thrain (16 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
i) The Ring of Power of Adunaphel the Quiet (+1 to speed)
It increases your wisdom and speed by 1. It makes you
invisible. It sustains your strength. It provides resistance to
confusion, sound and chaos. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Adunaphel the Quiet on level 45 of
Barad-Dur.
j) The Ring of Power of Uvatha the Horseman (+2 to infravision)
It increases your infravision by 2. It makes you invisible.
It sustains your intelligence. It provides resistance to confusion,
sound, nether and disenchantment. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of the Blacklocks (+3)
It increases your dexterity, ability to tunnel and luck by 3. It
makes you invisible. It sustains your dexterity. It provides
resistance to nexus. It produces an anti-magic shell. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
l) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Blue Balrog on level 67 of Angband.
m) a Dwarven Lantern of the Magi (+1)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) The Key of Orthanc
It can be activated for perilous
identify every turn if it is being worn. It provides light (radius 1)
forever. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Splint Mail 'Hyarfin' (-72,-9) [19,+8](20%)
It increases your
hit points by 20%. It sustains your constitution and charisma. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to poison and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Master lich on level 67 of Angband.
p) The Filthy Rag 'Urthlon' [1,-1]
It
provides immunity to nether. It makes you completely fearless. It
provides resistance to confusion and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
q) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
r) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
It grants you the power of
teleport if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution and charisma by 1. It
provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 35 of Moria.
s) The Cloak 'Gellinar' [1,+10]
It
sustains your wisdom. It provides immunity to cold. It provides
resistance to acid, electricity, fire and sound. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the General Store.
t) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt
(5d8) every 5+d5 turns if it is being worn. It can be used to store a
spell. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Robin Hood, the Outlaw on level 10 of Orc
Cave.
u) The Dagger of Sheldil (1d5) (+5,+13) (+5)
It is easy to throw. It increases your strength and constitution
by 5. It poisons your foes. It produces chaotic effects. It is
very sharp and can make your foes bleed. It is especially deadly
against dragons. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Blubbering idiot, agent of black
market, Simon the weak in a forest.
v) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
It can be activated for lightning
bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw.
It does extra damage from electricity. It provides resistance to
electricity and dark. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Greater magic mushroom were-quylthulg
on level 37 of Moria.
w) The Long Sword 'Anguirel' (3d4) (+3,+7) (+2)
It increases your strength, constitution and
speed by 2. It does extra damage from electricity. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides immunity to paralysis. It provides resistance
to electricity, light and dark. It allows you to see invisible
monsters. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
x) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Greater magic mushroom were-quylthulg
on level 37 of Moria.
[Home Inventory - Gondolin ]
a) The Short Yew bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2.
It provides resistance to electricity, fire and cold. It speeds your
regenerative powers. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of Isengard.
[Home Inventory - Minas Anor ]
a) The Gem of Wisdom
It can be
activated for decreasing Dexterity.
You found it in the remains of a Tax collector on level 28 of Fury's
Castle.
b) The Portable Soldier
It can be activated for summon pet every 101 turns.
You found it lying on the ground on level 37 of Barad-Dur.
c) Gandalf's Portable Pandemonium
It can be
activated for cure hallucination every 100 turns.
You found it in the remains of a Lygrog on level 35 of Dol Amroth.
d) The Ring of the Ironfists (+10,+10) (+3)
It
increases your wisdom and ability to tunnel by 3. It makes you
invisible. It sustains your wisdom. It provides resistance to cold
and chaos. It allows you to sense the presence of orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
e) a Blessed Amulet of Protection from Evil [+6] (+1)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your wisdom by 1. It
provides resistance to life draining. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It has
been blessed by the gods.
You found it in the remains of a Black drake on level 35 of Barad-Dur.
f) The Robe of Belegaer [2,+20] (+5)
It provides light (radius 1) forever. It increases your stealth,
searching and luck by 5. It provides immunity to acid, electricity
and cold. It provides immunity to paralysis. It provides resistance
to dark and blindness. It allows you to breathe underwater. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 45 of
Tol Eressea.
g) a Psychoactive Skin (+5,+5) [10,+6](20%) (+1 to stealth)
h) The Soft Studded Leather of Thaldil [5,+1]
It sustains your strength and dexterity. It provides
immunity to cold. It provides resistance to life draining, light,
confusion, shards and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
Amroth.
i) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light,
dark and chaos. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It can be used to store a
spell. It provides resistance to electricity. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Shoggoth on level 41 of Barad-Dur.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It
can be wielded two-handed. It can be activated for detect orcs every
10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon in the town of
Gondolin .
l) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack
speed by 2. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Boty-Buildeng, the Emperor on level 37 of
Barad-Dur.
m) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your
searching by 3. It does extra damage from frost. It is especially
deadly against dragons. It is especially deadly against orcs. It
fights against evil with holy fury. It provides resistance to cold
and dark. It allows you to levitate. It allows you to sense the
presence of orcs and dragons. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Oathbreaker on level 46 of Barad-Dur.
n) The Long Sword of Arria (3d4) (-3,+11) (+3 to speed)
It increases your intelligence and speed by 3. It does extra damage
from fire. It poisons your foes. It is a great bane of Maiar. It
fights against evil with holy fury. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hagen, son of Alberich on level 46 of
Barad-Dur.
o) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
It increases your strength, constitution and attack speed by
2. It produces chaotic effects. It drains life from your foes. It
provides immunity to paralysis. It provides resistance to life
draining, confusion, nether, nexus and chaos. It prevents
teleportation. It drains experience. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Stormbringer on level 45 of Barad-Dur.
p) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
q) The Short Magic Bow of Brilurth (x3) (+12,+25)(20%) (+1)
It provides light (radius 1) forever.
It increases your wisdom and constitution by 1. It increases your
mana capacity by 20%. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
r) The Small Wooden Boomerang of Wenoste (1d4) (+5,+4)
It does extra damage from light. It poisons your foes
. It is especially deadly against dragons. It is especially deadly
against trolls. It strikes at undead with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 45 of
Barad-Dur.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon in the town of
Gondolin .
t) The Key of Thorin
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) Ar-Pharazon the Golden's corpse
v) a Mage Staff of Sorcery (1d4) (-18,-3)(20%)(20%) (+1)
It can be wielded
two-handed. It can be used to store a spell. It does extra damage
from pure magic. It increases your spell power by 1. It increases
your mana capacity and hit points by 20%.
You found it in the remains of Ghatanothoa on level 44 of Barad-Dur.
[Home Inventory - Caras Galadhon ]
a) The Gem of Venom
It
can be activated for decreasing Constitution.
You found it in the remains of a Dark elven shade on level 70 of Angband.
b) The Seventeenth Eye of Sauron
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of an Oriental vampire on level 70 of Angband.
c) The Crystal Ball of The Witch-King of Angmar
It can be activated for high experience loss.
You found it in the remains of a Mornungol on level 70 of Angband.
d) a Parchment titled ''Of the Kinslaying Wars'' {special}
It
can be activated for cure light wounds every 50 turns.
e) 99 Potions of Water Curing {quest}
f) an Indestructible Staff of Genocide[1|10] (3 charges)
It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) a Ring of Nether Resistance
h) a Ring of Shard Resistance
i) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated
for word of recall every 200 turns if it is being worn. It increases
your stealth by 5. It sustains your dexterity. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Bandobras Took on level 20 of Orc Cave.
j) The Anchor of Space-Time
It provides light (radius 2) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Shuten-douji, the King Ogre of Ooe-Mountain
on level 50 of Moria.
k) The Black Banner of Gondor (-3)
It can be activated for summon undead every
666+d333 turns if it is being worn. It provides light (radius 1)
forever. It decreases your stealth by 3. It makes you invisible. It
provides resistance to dark, nether and chaos. It allows you to sense
the presence of undead. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated
for destroy doors and traps every 10 turns if it is being worn. It
increases your intelligence, wisdom and constitution by 3. It
provides resistance to acid, poison, confusion and chaos. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) a Chargeable Elven Cloak [4,+11] (+1 to stealth)
n) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) a Dagger (Offhand) (+1,+4) [-2,-4] (+2 attacks)
p) The Metal Cap of Thengel [3,+12] (+3)
It increases your
wisdom, charisma and luck by 3. It provides resistance to confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Jack of Shadows on level 70 of Angband.
q) a Crystal Mask of Teleportation [5,+6] (+2 to searching) {cursed}
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Rapier 'Cutumen' (2d4) (+11,+20) (+3 attacks)
It provides light
(radius 1) forever. It increases your strength, intelligence,
constitution and attack speed by 3. It does extra damage from fire.
It produces chaotic effects. It strikes at undead with holy wrath.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Zephyr Lord on level 70 of Angband.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It
increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
u) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
It increases your
dexterity, charisma and stealth by 2. It is especially deadly against
orcs. It is especially deadly against trolls. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of orcs and trolls. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Gachapin on level 70 of Angband.
v) The Quarterstaff of Thranduil (1d9) (+10,+20)
It can
be wielded two-handed. It poisons your foes. It is especially deadly
against natural creatures. It provides resistance to poison. It
allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
w) The Long Yew bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck
by 2. It provides immunity to paralysis. It allows you to sense the
presence of dragons. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Tarrasque on level 70 of Angband.
x) The Light Mithril Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It
can be activated for fire branding of bolts every 999 turns if it is
being worn. It increases your speed by 10. It provides resistance to
fire. It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Tarrasque on level 70 of Angband.
[Home Inventory - Khazad-dum ]
a) a Rune [Armageddon]
b) an Amulet of Protection from Evil
c) The Necklace of Girion [10,+0] (+5)
It
can be activated for grow mushrooms every 50+d50 turns if it is being
worn. It increases your charisma by 5. It sustains your charisma. It
provides resistance to poison and nexus. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Red Balrog in the town of Khazad-dum .
d) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It prevents
stuns. It increases your searching and luck by 4. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Vampire orc on level 39 of Moria.
e) The Pearl 'Nimphelos' (+1)
It
grants you the power of dazzle if it is being worn. It provides light
(radius 3) forever. It increases your searching and infravision by 1.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It
makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, blindness, confusion and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll Priest on level 50 of Moria.
g) a Filthy Rag of Resistance [1,+14]
h) a Psychoactive Skin (+5,+5) [10,+10](20%) (+1 to stealth)
i) a Jedi Master Robe of the Maiar [6,+5]
It grants you the power of berserk if it is being worn. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion and chaos. It allows you to sense the presence of trolls,
giants and evil beings. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Feathered Cloak of Vastauri [1,+0]
It provides immunity to acid. It
provides resistance to fire, confusion, nexus and disenchantment. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Barney the Dinosaur on level 40 of Moria.
k) a Large Leather Shield of Reflection [4,+17]
l) a Dagger (Offhand) (+1,+4) [-2,+6] (+2 attacks)
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Shuten-douji, the King Ogre of Ooe-Mountain
on level 50 of Moria.
n) a Crystal Mask [5,+7] (+2 to searching)
o) The Battle Axe of Faurod (2d8) (+7,+7) (+4)
p) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad.
3, every 4+d4 turns if it is being worn. It is easy to throw. It
poisons your foes. It is especially deadly against orcs. It provides
resistance to poison and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Eldrak on level 50 of Moria.
q) a Long Sword of the Noldor (3d4) (+14,+13) [+3] (+3 to stealth)
It
increases your wisdom, dexterity, constitution and stealth by 3. It
is very sharp and can make your foes bleed. It fights against evil
with holy fury. It sustains your intelligence and charisma. It
provides immunity to paralysis. It provides resistance to life
draining, acid, electricity, fire, cold, poison, nether and
disenchantment. It allows you to levitate. It allows you to see
invisible monsters. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Scatha the Worm on level 49 of Moria.
r) a Curved Lightsaber (E:140, L:6) (6d6) (+6,+3) [10,+0](20%) (+1)
s) a Glaive of Gondolin (3d5) (+8,+17) [5,+0] (+2)
It
can be wielded two-handed. It provides light (radius 1) forever. It
increases your strength and constitution by 2. It is especially
deadly against dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to life draining and dark. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of Shuten-douji, the King Ogre of Ooe-Mountain
on level 50 of Moria.
t) a Quarterstaff of the Maiar (3d3) (+8,+11) [5,+4]
u) a Short Willow Bow of Mirkwood (x5) (+18,+13) (+3)
It increases your dexterity, constitution and
stealth by 3. It provides resistance to poison. It allows you to see
invisible monsters. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid. It cannot be
harmed by fire.
You found it in the remains of an Eldrak on level 50 of Moria.
v) The Harp of Thorin (+2 to stealth)
It can
be activated for mass charm every 750 turns if it is being worn. It
grants you the power of remove fear if it is being worn. It increases
your charisma, stealth, infravision, ability to tunnel and luck by 2.
It sustains your charisma. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Eldrak on level 50 of Moria.
w) a Mage Staff of Mana (1d4) (-21,+2)(60%)
|
Posted on 4.7.2006 15:20
5739. on the Ladder (of 19313)
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