The Angband Ladder: Death III, Red Dragon Ninja by <thefury@furytech.net>
[FuryBand T 2.1.0 Character Sheet]
Name : Death III Age 58 STR: 40
Sex : Male Height 208 INT: 23
Race : Red Dragon Weight 186 WIS! 30
Class : Ninja Social Class 33 DEX! 33
Body : Player CON: 40
God : Melkor Bauglir CHR: 22
+ To Melee Hit 51 Level 45 Hit Points -118/ 1391
+ To Melee Damage 77 Experience 6387541 Spell Points 155/ 155
+ To Ranged Hit 51 Max Exp 6387541 Sanity 170/ 500
+ To Ranged Damage 0 Exp to Adv. 6750000 Piety 50543
AC 16+151 Gold 258739 Speed Slow (-2)
(Miscellaneous Abilities)
Fighting : Legendary[40]Perception : Fair Blows/Round: 10
Bows/Throw : Legendary[5] Searching : Good Shots/Round: 1
Saving Throw: Bad Disarming : Superb Mel.dmg/Rnd: 790-3170
Stealth : Legendary[25]Magic Device: Superb Infra-Vision: 60 feet
Tactic: normal
Explor: normal
(Character Background)
You were born in the Void, awakened by Gorthaur. Since
then you have destroyed three enemies of the Dark.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Angband: Level 61 (3050')
Your body was a Player.
You have defeated 3996 enemies.
You saved 58 princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 46th Yavie of the 2890th year of the third age.
Your adventure lasted 3 days.
Your Attributes:
You are dead, killed by an Ancient black dragon on level 61 of Angband.
You can spit acid.
You can breath fire.
Your gaze is hypnotic.
You can teleport at will.
You can mind blast your enemies.
You can consume solid rock.
You can feel the danger of evil magic.
You can turn ordinary items to gold.
You can bring down the dungeon around your ears.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are immune to nether forces.
You are completely fearless.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
efghijkmnosxz{@
Add Str : 2.3...........+
Add Int : ......3.......+
Add Wis : 2.....3.......+
Add Dex : 2.3............
Add Con : ..3...........+
Add Chr : ..............+
Add Stea. : ........1......
Add Speed : .2.....1.......
Add Blows : ....2..........
Sust Str : ..+...........+
Sust Int : ...............
Sust Wis : ..+............
Sust Dex : ..+............
Sust Con : ...............
Sust Chr : +.+............
Invisible : ...............
Mul life : ...............
Sens Fire : ...............
Reflect : ...............
Free Act : ..............+
Hold Life : .......+.......
Res Acid : ........+......
Res Elec : .+......+......
Imm Fire : ........+.....*
Res Cold : ........+......
Res Pois : +..............
Res Fear : .+............+
Res Light : +.......+......
Res Dark : +.......+......
Res Blind : ...............
Res Conf : ..+...+.+......
Res Sound : +..............
Res Shard : +..............
Imm Neth : +.....*........
Res Nexus : ...............
Res Chaos : ..+.....+......
Res Disen : ........+......
Aura Fire : ..............+
Lite : ...+...+.......
See Invis : .......+.......
Digestion : ..+............
Activate : .+..+..+.......
Cursed : ..++...........
Fly : ..............+
Troll.ESP : ........+......
Corruption list:
Dark Maia Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Ancalagon's Breath:
Fires an acid ball.
Damage=level Radius 1+(level/30)
Level=9, Cost=9, Stat=DEX, Difficulty=15
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Teleport:
Teleports the player at will.
Distance 10+4*level squares
Level=7, Cost=7, Stat=WIS, Difficulty=15
Glaurung's Spell:
Fires a mind blasting bolt (psi damage).
Psi Damage (3+(level-1)/5)d3
Level=5, Cost=3, Stat=WIS, Difficulty=15
Eat Rock:
You can consume solid rock with food benefit,
leaving an empty space behind.
Level=8, Cost=12, Stat=CON, Difficulty=18
Midas touch:
You can turn ordinary items to gold.
Turns a non-artifact object into 1/3 its value in gold
Level=10, Cost=5, Stat=INT, Difficulty=12
Earthquake:
You can bring down the dungeon around your ears.
Radius=10, center on the player
Level=12, Cost=12, Stat=STR, Difficulty=16
Skills (points left: 0)
- Combat 48.936 [0.800]
. Sword-mastery 00.000 [0.400]
- Archery 05.650 [0.600]
. Throwing 35.000 [1.000]
. Barehand-combat 50.000 [2.000]
. Antimagic 00.000 [0.550]
. Ninja 50.000 [2.000]
- Sneakiness 50.000 [2.000]
. Stealth 50.000 [2.400]
. Disarming 50.000 [2.000]
. Backstab 50.000 [2.000]
. Stealing 50.000 [2.000]
. Dodging 50.000 [2.000]
- Powers 10.530 [0.500]
. Devices 17.600 [1.150]
. Fire 36.000 [1.000]
. Udun 00.000 [0.400]
- Spirituality 00.000 [0.400]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.500]
. First-aid 01.000 [0.600]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
e) The Ring 'Erein' (+2)
It increases your strength, wisdom and dexterity by 2. It sustains
your charisma. It provides resistance to poison, light, dark, sound,
shards and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 33 of Angband.
f) a Rohirric Ring of Lightning [+15] (+2 to speed) {cursed}
g) The Ring of Ulunumlad (+3) {cursed}
It increases
your strength, dexterity and constitution by 3. It sustains your
strength, wisdom, dexterity and charisma. It provides resistance to
chaos. It slows your metabolism. It is cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 52 of Angband.
h) a Glowing Ring of Damage (+17) {cursed}
It provides light (radius 1) forever. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
i) a Ring of Extra Attacks (+2 attacks) {cursed}
j) a Ring of Slaying (+9,+15)
k) a Note of Eru [10,+0] (+3)
It increases your intelligence and
wisdom by 3. It provides immunity to nether. It provides resistance
to confusion.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area
every 50+d50 turns if it is being worn. It grants you the power of
detect curses if it is being worn. It provides light (radius 4)
forever. It increases your speed by 1. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of King Koopa on level 36 of Angband.
n) an Elven Jedi Master Robe [6,+14] (+1 to stealth)
It
increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold, light, dark, confusion, chaos and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 42 of Angband.
o) (nothing)
s) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Lembas
b) 2 Potions of Speed
c) a Potion of Cure Critical Wounds
d) 2 Potions of Enlightenment
e) 2 Potions of Curing
f) a Scroll of Word of Recall
g) 2 Scrolls of *Destruction*
h) a Moonstone Rod of Trap Location (75/75)
i) a Silver Rod of Simplicity of Recall (100/100)
j) a Silver Rod of Detection (100/100)
k) a Golden Rod of Quickness of Recall (125/125)
l) The Stiletto of Iredh (2d3) (-1,+7) (+1)
It provides light (radius 1) forever. It is easy to throw. It
increases your wisdom by 1. It does extra damage from acid and fire.
It poisons your foes. It is very sharp and can make your foes bleed.
It is a great bane of dragons. It is especially deadly against orcs.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Blubbering idiot, agent of black
market, Simon the weak on level 5 of Angband.
m) a Spiked Dagger of the Noldor (2d4) (+16,+15) [+1] (+4 to stealth)
It is easy to throw. It
increases your wisdom, dexterity, constitution and stealth by 4. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It fights against evil with holy fury. It sustains
your charisma. It provides immunity to paralysis. It provides
resistance to life draining, acid, electricity, fire, cold and poison.
It allows you to levitate. It allows you to see invisible monsters.
It speeds your regenerative powers. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) 10 Ogrillon raw meats
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Rock of Tulkas [10,+3] (+3)
It increases your strength and
constitution by 3. It sustains your strength. It provides immunity
to fire.
b) a Shining Star of Varda [10,+2] (+3) {100% off}
It provides light (radius 5) forever. It increases your
wisdom and charisma by 3. It provides resistance to light and dark.
c) a Coral Stone of Ulmo [10,+5] (+3)
It increases your intelligence and luck by 3. It makes you completely
fearless. It provides resistance to chaos. It allows you to breathe
underwater.
d) a Grim Reaper Figure of Mandos [10,+0] (+3)
It increases your constitution by 3. It provides
immunity to nether. It provides resistance to chaos.
e) a Silver Rod of Capacity of Nothing (200/200)
f) The Ring of Barahir (+1)
It can be
activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwing on level 55 of Angband.
g) a Ring of Invisibility
h) The Jewel 'Evenstar' (+3)
It
can be activated for restore stats and life levels every 750 turns if
it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Nightwing on level 55 of Angband.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
It
can be activated for word of recall every 200 turns if it is being
worn. It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It prevents stuns. It increases your searching
and luck by 4. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf on level 57 of Angband.
k) The Anchor of Space-Time
It provides light (radius 2) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Mother Hydra on level 53 of Angband.
l) The Pearl 'Nimphelos' (+1)
It
grants you the power of dazzle if it is being worn. It provides light
(radius 3) forever. It increases your searching and infravision by 1.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 26 of
Angband.
m) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold,
poison, light and dark. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Elder vampire on level 59 of Angband.
n) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
o) a Handclaw of Slaying (+8,+11) [3,+8]
p) The Harp of Thorin (+2 to stealth)
[The Museum Inventory - Bree ]
a) The Maiashield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It
makes you invisible. It sustains your strength, dexterity and
constitution. It provides immunity to paralysis. It provides
resistance to life draining. It allows you to levitate. It produces
a fiery sheath. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Serpent man on level 36 of Angband.
b) The Maiahorn of Gothmog [2,+13] (-5)
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of Maiar. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 48 of Angband.
c) The Necklace of Girion [10,+0] (+5)
It can be
activated for grow mushrooms every 50+d50 turns if it is being worn.
It increases your charisma by 5. It sustains your charisma. It
provides resistance to poison and nexus. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dark dwarven warrior on level 24 of
Angband.
d) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 59 of Angband.
e) The Key of Orthanc
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity
and speed by 2. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, confusion, sound and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Crystal drake on level 49 of Angband.
g) The Small Mithril Shield of Belen [5,+5]
It sustains your intelligence and wisdom. It provides immunity to
cold. It provides resistance to light, sound, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Barney the Dinosaur on level 55 of Angband.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vermicious Knid on level 54 of Angband.
i) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can
be activated for detect orcs every 10 turns if it is being worn. It
increases your dexterity and searching by 4. It is especially deadly
against orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity
and speed by 2. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It fights against evil with holy
fury. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dunlending on level 54 of Angband.
l) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
It
increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 31 of Angband.
m) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It
can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maglor the Mighty Singer on level 55 of
Angband.
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons
your foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 59 of Angband.
o) The Mace of Reras (3d4) (+5,+1) (+3)
It can be wielded two-handed. It increases your strength,
intelligence and dexterity by 3. It produces chaotic effects. It is
a great bane of Maiar. It is a great bane of undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 38 of Angband.
p) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed)
It
increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Curufin the Crafty on level 55 of Angband.
q) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 59 of Angband.
|
Posted on 20.6.2006 18:51
7096. on the Ladder (of 19313)
Comments Related dumps: Slimey II, L50 Spider Ninja winner 69th in FuryBand (1.0.0) by <mugsynj@optonline.net> (12%) Seen 1593 times. |