The Angband Ladder: Nimlhach, High-Elf Warrior by <vaders@gmail.com>
[Angband 3.0.6 Character Dump]
Name Nimlhach Self RB CB EB Best
Sex Male Age 105 STR! 18/100 +1 +5 +20 18/360
Race High-Elf Height 95 INT! 18/100 +3 -2 +7 18/180
Class Warrior Weight 200 WIS! 18/100 -1 -2 +9 18/160
Title ***WINNER*** Status 97 DEX! 18/100 +3 +2 +16 18/310
HP 1090/1090 Maximize Y CON! 18/100 +1 +2 +16 18/290
SP 0/0 Preserve Y CHR! 18/100 +5 -1 +5 18/190
Level 50 Armor [60,+141] Saving Throw Heroic
Cur Exp 19311087 Fight (+52,+46) Stealth Excellent
Max Exp 19311087 Melee (+62,+61) Fighting Legendary
Adv Exp ******** Shoot (+72,+22) Shooting Legendary
MaxDepth Lev 100 Blows 6/turn Disarming Superb
Gold 2351519 Shots 2/turn Magic Device Heroic
Burden 149.0 lbs Perception Fair
Speed +29 Infra 60 ft Searching Fair
You are the only child of a Telerin Prince. You have light grey eyes,
straight black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......++*++.. Blind:.....+.......
Elec:..*......+... Confu:......+......
Fire:+...+....+... Sound:........+....
Cold:......+..+... Shard:.............
Pois:..+.+........ Nexus:......+......
Fear:+...+.+.++.++ Nethr:......+......
Lite:............+ Chaos:.....++.+....
Dark:......+...... Disen:+++..........
abcdefghijkl@ abcdefghijkl@
S.Dig:..+.......... Stea.:.+.....+.....
Feath:..+.......... Sear.:.....+.......
PLite:.........+... Infra:.....+.......
Regen:..+.......... Tunn.:.............
Telep:.....+...+... Speed:.++++..+...+.
Invis:+.+..+...+..+ Blows:.............
FrAct:+.+.....+.+.. Shots:.+...........
HLife:..+...+...... Might:.............
[Character Equipment]
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
c) The Ring of Power 'Vilya' (+10,+10) (+3)
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
d) a Rhodonite Ring of Speed (+18)
It increases your speed by 18.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
h) The Cloak 'Holcolleth' [1,+4] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
k) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) 33 Pieces of Elvish Waybread {40% off}
b) a Metallic Green Potion of *Healing*
c) 19 Scrolls titled "nelgsna fribat" of Phase Door
d) a Scroll titled "ire cresri" of Mass Banishment
e) 4 Steel-Plated Rods of Perception
It cannot be harmed by electricity.
f) 3 Copper-Plated Rods of Recall
It cannot be harmed by electricity.
g) 4 Copper Rods of Detection
It cannot be harmed by electricity.
h) 2 Zinc-Plated Rods of Curing
It cannot be harmed by electricity.
i) a Nickel Rod of Restoration (charging)
It cannot be harmed by electricity.
j) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
k) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
l) 3 Seeker Arrows of Frost (4d4) (+8,+14)
It is branded with frost. It cannot be harmed by cold.
[Home Inventory]
a) 15 Scrolls titled "ornmic ther" of *Identify*
b) a Rhodonite Ring of Speed (+12)
It increases your speed by 12.
c) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
d) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
e) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It sustains
your intelligence, wisdom, and constitution. It activates for restore
life levels every 150 turns. It cannot be harmed by the elements.
f) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
g) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
cannot be harmed by the elements. It might have hidden powers.
i) The Cloak of Thingol [1,+18] (+3)
It increases your dexterity and charisma by 3. It provides resistance
to acid, fire, and cold. It grants you immunity to paralysis. It
activates for recharge item I every 70 turns. It cannot be harmed by
the elements.
j) The Large Metal Shield of Anarion [5,+19]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
l) The Golden Crown of Gondor [0,+15] (+3)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It provides resistance to
cold, light, dark, blindness, sound, and shards. It lights the dungeon
around you. It grants you immunity to paralysis and the ability to see
invisible things. It cannot be harmed by the elements.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It provides resistance to acid, lightning, fire, cold, poison,
fear, light, dark, confusion, nexus, and nether. It lights the dungeon
around you. It grants you the power of telepathy and the ability to
see invisible things, but it also is permanently cursed. It cannot be
harmed by the elements.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It cannot be harmed by the elements. It might have
hidden powers.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.
q) The Spear of Melkor (4d6) (-12,+20) (-4 to stealth) {cursed}
It decreases your wisdom by 4. It decreases your stealth by 4. It is
branded with poison. It provides resistance to light, dark, blindness,
and nether. It aggravates creatures around you, drains experience, and
is heavily cursed. It cannot be harmed by the elements.
r) The Beaked Axe of Hurin (3d6) (+7,+11) (+2)
It increases your strength and constitution by 2. It slays trolls and
dragons, and is especially deadly against demons. It is branded with
acid. It provides resistance to acid, fire, and dark. It lights the
dungeon around you. It activates for berserk rage (50+d50 turns) every
80+d80 turns. It cannot be harmed by the elements.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It increases your constitution by 3. It cannot be harmed by the
elements. It might have hidden powers.
t) The Lance of Eorlingas (3d8) (+11,+20) (+2)
It increases your strength and dexterity by 2. It increases your speed
by 2. It slays orcs, trolls, and all evil creatures. It provides
resistance to fear. It grants you the ability to see invisible things.
It cannot be harmed by the elements.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It slays animals, orcs, trolls, and all evil creatures, and is
especially deadly against dragons, demons, and undead. It creates
earthquakes on impact. It grants you the power of telepathy and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
It increases your strength and constitution by 5. It increases your
tunneling by 5. It slays orcs, trolls, and demons. It is branded with
acid. It provides resistance to light, dark, and chaos. It sustains
your strength. It lights the dungeon around you. It cannot be harmed
by the elements.
w) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 31.3.2006 21:40
1965. on the Ladder (of 19313)
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