The Angband Ladder: Aredhel, High-Elf Alchemist by <graybirchlee@yahoo.com>
[ToME 2.3.3(CVS) Character Sheet]
Name : Aredhel Age 129 STR! 40
Sex : Female Height 137 INT! 40
Race : High-Elf Weight 190 WIS! 40
Class : Alchemist Social Class 32 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 53 Level 50 Hit Points 6072/ 6072
+ To Melee Damage 56 Experience 14582680 Spell Points 581/ 581
+ To Ranged Hit 65 Max Exp 14582680 Sanity 930/ 930
+ To Ranged Damage 15 Exp to Adv. ***** Piety 32574
AC 81+292 Gold 1560305 Speed Fast (+37)
(Miscellaneous Abilities)
Fighting : Legendary[40]Perception : Fair Blows/Round: 15
Bows/Throw : Legendary[12]Searching : Fair Shots/Round: 1
Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 75d6+840
Stealth : Legendary[10]Magic Device: Heroic Infra-Vision: 120 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Telerin Ranger. You
have light grey eyes, straight black hair, and a fair
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 126 (6300')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 42 (2100')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 15 (750')
Moria: Level 45 (2250')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 34 (1700')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 24 (1200')
You have done something experimental.
Your body is a Player.
You are currently on level 150 of The Void.
You have defeated 7753 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 40 princesses.
You saved Arda and became a famed Queen.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 13th Tuile of the 2891st year of the third age.
You have been adventuring for 209 days.
adefkmnopsuxz{|@
Add Str : .4.24...4.2.....
Add Int : ...2...24.......
Add Wis : ...24..24......+
Add Dex : ...24...4.......
Add Con : *4.2....4.2.....
Add Chr : *..24..24.......
Mul Mana : ...............+
Add Stea. : ...24.624.......
Add Sear. : ...........4....
Add Infra : ........4..4....
Add Tun.. : ........4..4..7.
Add Speed : ..*24..24.......
Add Blows : ....4...4.......
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: +...............
Slay Troll: +...............
Sharpness : +...............
Elec Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : +.......+.......
Sust Int : +..+....+.......
Sust Wis : +..+....+.......
Sust Dex : +.......+.......
Sust Con : +.......+.......
Sust Chr : +..+....+.......
Invisible : .......++...+...
Mul life : +...+.+.+......+
Sens Fire : ................
Reflect : ........+.......
Free Act : +..+....+.+.....
Hold Life : ..++....+.......
Res Acid : ......++........
Res Elec : .+....+.+.......
Imm Fire : ++..+.*+........
Imm Cold : *+.*..+++.......
Res Pois : ....+.+.+.......
Res Fear : ....+...+.......
Res Light : ........+......+
Res Dark : +.....+.+.......
Res Blind : ...+....+.......
Res Conf : ........+.......
Res Sound : ........+.......
Res Shard : ......+.+.......
Imm Neth : ..*....++.......
Res Nexus : ........+.......
Res Chaos : ........+.......
Res Disen : ....+...+.......
AntiMagic : +...............
WraithForm: ..+.............
Levitate : ........+.......
Lite : +....+..........
See Invis : +.++....+......+
Digestion : +...+...+.......
Regen : +++.+...+.......
Xtra Might: .+..............
Activate : +..++..+.+......
Drain Exp : ..+.............
Blessed : +...............
Cursed : .++....++.......
Hvy Curse : .++....+........
No blows : +...............
Precogn. : +...............
B.Breath : ...............+
Fly : ........+.......
Mrg.Curse : .+.......+......
Climb : ...........+....
Orc.ESP : ......+.+.......
Troll.ESP : ........+.......
Dragon.ESP: ........+.......
Giant.ESP : ........+.......
Undead.ESP: ........+.......
Evil.ESP : ........+.......
Animal.ESP: ........+.......
TLord.ESP : ........+.......
Good.ESP : ........+.......
Nlive.ESP : ........+.......
Full ESP : ...+............
Skills (points left: 0)
- Combat 44.750 [0.700]
. Weaponmastery 50.000 [0.700]
. Archery 02.500 [0.000]
- Sneakiness 01.300 [0.900]
. Stealth 04.400 [0.500]
. Disarming 00.400 [0.000]
- Magic 16.788 [0.900]
. Magic-Device 26.750 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Necromancy 00.000 [0.100]
. Runecraft 00.000 [0.700]
. Thaumaturgy 01.000 [0.300]
. Alchemy 50.000 [0.800]
- Spirituality 19.160 [0.800]
. Prayer 36.000 [0.500]
- Monster-lore 12.000 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.000 [0.300]
Abilities
* Artifact Creation
* Perfect casting
84 of your companions have been killed.
[Fates]
You may meet a Clear worm mass on level 1.
You may find a Flight Arrow on level 1.
You are fated to meet a Green naga on level 8.
You may find a Potion of Infra-vision on level 9.
You are fated to find an Essence of Explosion on level 2.
You are fated to find a Mushroom of Blindness on level 1.
You may find a Potion of Cure Light Wounds on level 1.
You are fated to find a Scroll of Light on level 5.
You may find a Potion of Cure Light Wounds on level 1.
You are fated to find a Filthy Rag on level 1.
You may find a Staff of Reveal Ways on level 2.
You are fated to find a Broken Dagger on level 1.
You are fated to find a Scroll of Identify on level 1.
You are fated to find a Staff of Summon on level 1.
You may meet a Scrawny cat on level 6.
You may meet a Battle-scarred veteran on level 7.
You may find a Whip on level 6.
You may find a Staff of Nothing on level 1.
[Character Equipment]
a) The Long Sword of Eternity (5d6) (+0,+6) [+25](200%) (+10) (charging)
It is part of the trinity of the ultimate weapons. It can be
activated for healing(7000), curing every 500 turns if it is being
worn. It provides light (radius 1) forever. It increases your
constitution, charisma and luck by 10. It increases your hit points
by 200%. It does extra damage from electricity, fire and frost. It
is very sharp and can cut your foes. It is especially deadly against
trolls. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your strength, intelligence, wisdom, dexterity, constitution and
charisma. It provides immunity to cold. It provides immunity to
paralysis. It provides resistance to fire and dark. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It produces an anti-magic shell. It has been
blessed by the gods. It can't attack. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
d) The Short Bow of Amrod (x6) (+12,+15) (+4) {cursed}
It increases your strength and constitution by 4.
It provides resistance to electricity, fire and cold. It speeds your
regenerative powers. It fires missiles with extra might. It is
heavily cursed. It carries an ancient Morgothian curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 64 of Erebor.
e) The Ring of Phasing (+15 to speed) {cursed}
It
grants you the power of teleport if it is being worn. It increases
your speed and luck by 15. It provides immunity to nether. It
provides resistance to life draining. It renders you incorporeal. It
allows you to breathe without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of Mount
Doom.
k) The Amulet called 'Elessar' (+7,+7) [+10](80%) (+4)
It can be activated for heal and cure black breath every 200 turns
if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, dexterity, charisma, stealth, speed
and attack speed by 4. It increases your hit points by 80%. It
makes you completely fearless. It provides resistance to fire, poison
and disenchantment. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
m) The Anchor of Space-Time
It provides light (radius 1) forever. It
prevents the space-time continuum from being disrupted. It cannot be
harmed by acid, cold, lightning or fire.
n) The Adamantite Plate Mail of Elbereth (-4,+0) [40,+64](120%) (+6 to stealth)
It increases your stealth by
6. It increases your hit points by 120%. It provides immunity to
fire. It provides resistance to acid, electricity, cold, poison, dark
and shards. It allows you to sense the presence of orcs. It cannot
be harmed by acid, cold, lightning or fire.
You made it yourself.
o) The Shadow Cloak of Luthien [6,+20] (+2) (charging) {cursed}
It can be activated for restore life levels every
450 turns if it is being worn. It can be used to store a spell. It
increases your intelligence, wisdom, charisma, stealth, speed and luck
by 2. It makes you invisible. It provides resistance to acid, fire,
cold and nether. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Shield of Deflection of Finwe (-4,-7) [10,+52](80%) (+4 to speed)
{cursed}
It provides light
(radius 3) forever. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, infravision, ability to
tunnel, speed, attack speed and luck by 4. It increases your hit
points by 80%. It makes you invisible. It sustains your strength,
intelligence, wisdom, dexterity, constitution and charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, electricity, cold, poison, light
, dark, blindness, confusion, sound, shards, nether, nexus, chaos and
disenchantment. It allows you to levitate. It allows you to fly. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs, trolls, dragons, giants, undead, evil beings,
animals, thunderlords, good beings and non-living things. It slows
your metabolism. It speeds your regenerative powers. It reflects
bolts and arrows. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
s) The Steel Helm 'Lebohaum' [20,+80] {cursed}
It can be activated for sing a cheerful song
every 3 turns if it is being worn. It is cursed. It carries an
ancient Morgothian curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 103 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases
your strength and constitution by 2. It provides immunity to
paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sarko, rider of gold Foronth on level 97 of
Mount Doom.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn.
It increases your searching, infravision and ability to tunnel by 4.
It allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
z) Qlzqqlzuup, the Lord of Flesh (4933 hp)
{) (nothing)
|) a Magical Pick of Digging (+7)
It grants you the power of stone to mud if it is
being worn. It increases your ability to tunnel by 7. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
[Character Inventory]
a) a Fireproof Holy Tome of Eru Iluvatar
It cannot be harmed by fire.
You bought it from the Black Market.
b) The Tome of Aredhel
It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
c) The Diamond Prism of Light {cure insanity}
It can be activated for cure insanity
every 200 turns.
You found it in the remains of an Erinyes on level 96 of Angband.
d) Kelek's Practical Joke {satisfy hunger}
It
can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Dark elven lord on level 29 of Mirkwood.
e) a Parchment titled ``Secrets of the Gnomish Wizards'' {cure insanity}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Hezrou on level 109 of Angband.
f) Jor's Book of Impossible Occurences {heal 700}
It can
be activated for heal 700 hit points every 100 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
g) 8 Potions of Cure Insanity
h) 11 Potions of Speed
i) 8 Potions of *Healing*
j) a Potion of Life
k) 3 Scrolls of Summon Never-Moving Pet
l) 22 Scrolls of Recharging
m) 11 Scrolls of Genocide
n) 8 Scrolls of Mass Genocide
o) a Silver Rod of the Istari of Home Summoning (200/200)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
p) a Silver Rod of Recall (25/100)
q) a Golden Rod of the Istari of Healing (250/250)
It can hold more mana. It can
cast spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You bought it from the Black Market.
r) a Mithril Rod of Capacity of Speed (245/320)
It can hold more mana.
You bought it from the Black Market.
s) an Adamantite Rod of Trap Location (200/200)
t) an Adamantite Rod of the Istari of Healing (158/400)
u) The Great Hammer of Aredhel (16d6) (+36,+42)(100%) (+5 attacks)
It increases your stealth, attack
speed and luck by 5. It increases your hit points by 100%. It does
extra damage from acid, electricity, fire and frost. It poisons your
foes. It is very sharp and can cut your foes. It is very sharp and
can make your foes bleed. It is especially deadly against dragons.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to acid. It provides resistance to
poison and disenchantment. It can't attack. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Ring 'Salch' [+13] (+2 to speed)
It can be activated for ball of fire and resist
fire every 50+d50 turns if it is being worn. It increases your speed,
attack speed and ability to score critical hits by 2. It sustains
your wisdom and constitution. It provides resistance to fire,
confusion and disenchantment. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 65 of
Erebor.
b) The Ring of Nimor (+3)
It increases your dexterity by 3. It sustains your wisdom. It
provides resistance to poison, shards and nether. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
c) The Amulet 'Glaur'
It can be used to store a spell.
It provides resistance to acid, blindness, nether and chaos. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill troll Chieftain on level 33 of Moria.
d) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) The Metal Scale Mail 'Rathlor' (-2 to accuracy) [13,+7]
It sustains your charisma. It
provides immunity to acid and cold. It provides resistance to
electricity, fire and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 65 of
Erebor.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns
if it is being worn. It increases your intelligence, wisdom and
constitution by 3. It provides resistance to acid, poison, light and
confusion. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Augmented Chain Mail 'Losse' (-2 to accuracy) [16,+2]
It sustains your strength. It
provides resistance to life draining. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Armoury.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity
and speed by 2. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, confusion, sound and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and
ability to tunnel by 5. It provides resistance to acid, electricity,
fire and poison. It allows you to sense the presence of animals. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, light and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Iron Helm of Vingri [5,+13]
It provides light
(radius 1) forever. It provides resistance to electricity, confusion,
sound and shards. It allows you to breathe underwater. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
l) The Pair of Soft Leather Boots 'Lostir' [2,+13]
It sustains your intelligence and
charisma. It provides immunity to paralysis. It provides resistance
to cold, poison, confusion, shards and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Rare Footwear Shop.
m) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your
intelligence and charisma by 3. It does extra damage from frost. It
sustains your dexterity. It provides immunity to cold. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient bronze dragon on level 64 of
Erebor.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution
by 3. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against giants. It fights
against evil with holy fury. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can
be activated for detect orcs every 10 turns if it is being worn. It
increases your dexterity and searching by 4. It is especially deadly
against orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3
. It is especially deadly against trolls. It is especially deadly
against giants. It provides immunity to paralysis. It provides
resistance to shards. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated
for summon the Legion of the Dawn every 500+d500 turns if it is being
worn. It increases your charisma and infravision by 3. It does extra
damage from fire. It is very sharp and can cut your foes. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It sustains your charisma. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to fire, light and blindness. It slows your metabolism. It speeds
your regenerative powers. It can clone monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns
if it is being worn. It provides light (radius 1) forever. It
increases your wisdom and dexterity by 4. It does extra damage from
electricity and frost. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of undead. It provides immunity to
paralysis. It provides resistance to electricity, cold and light. It
slows your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 70 of Erebor.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It
can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Monastic lich on level 40 of The
Helcaraxe.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogrillon Priest on level 35 of Moria.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
[Home Inventory - Gondolin ]
a) The Wand of Digging of Thrain (5 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
b) The Ring of Cirimalim [+15] (+5)
It can be activated for ball of fire and resist fire every
50+d50 turns if it is being worn. It increases your strength by 5. It
provides resistance to acid and fire. It allows you to levitate. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
c) The Ring 'Valath' (+12,+6) (+5 to searching)
It increases your dexterity, charisma and searching by 5.
It sustains your dexterity and charisma. It provides resistance to
fire and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Black Market.
d) The Amulet of Carlammas (+2)
It can be activated for protection
from evil (dur level*3 + d25) every 225+d225 turns if it is being
worn. It increases your constitution by 2. It provides resistance to
fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Medusa, the Gorgon on level 67 of Angband.
e) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
g) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 61 of Erebor.
h) The Augmented Chain Mail of Telthang (-2 to accuracy) [16,+9]
It sustains your charisma. It provides immunity to electricity. It
provides resistance to fire, poison, dark and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 61 of
Erebor.
j) The Thunderlord Coat of Suldori [9,+0]
It sustains your intelligence. It provides immunity to acid.
It provides immunity to paralysis. It provides resistance to
electricity, fire, cold, poison and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
k) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest troll Chieftain on level 62 of
Erebor.
l) The Steel Helm of Aregor [6,+0]
It provides light (radius 3) forever. It sustains your
intelligence, constitution and charisma. It provides resistance to
chaos and disenchantment. It allows you to breathe underwater. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is
being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to life draining and
acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 61 of Erebor.
n) The Pair of Metal Shod Boots of Earon [6,+17]
It sustains your intelligence, dexterity and constitution. It
provides resistance to light. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Rare Footwear Shop.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity
by 4. It is very sharp and can cut your foes. It is very sharp and
can make your foes bleed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature gold dragon on level 62 of Erebor.
p) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Headless ghost on level 35 of The
Helcaraxe.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack
speed by 2. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 61 of Erebor.
r) The Cutlass 'Arinya' (1d7) (+8,+16) (+3 attacks)
It increases your attack speed by 3. It does extra damage from frost.
It is especially deadly against trolls. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It
provides resistance to acid, electricity, fire and cold. It allows
you to levitate. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dread on level 35 of The Helcaraxe.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It
increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides resistance to nexus,
chaos and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death quasit on level 62 of Erebor.
v) The Horn of Rohan (+2)
It
can be activated for heroism, berserker, and haste every 250 turns if
it is being worn. It increases your wisdom and charisma by 2. It
allows you to sense the presence of dragons. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 103 of Angband.
[Home Inventory - Minas Anor ]
a) The Golden Horn of the Thunderlords (6 charges) {100% off}
b) 37 Essences of Poison
c) 10 Essences of Teleport
d) 99 Essences of Cold
e) 81 Essences of Fire
f) 91 Essences of Acid
g) 99 Essences of Life
h) 32 Essences of Light
i) 70 Essences of Chaos
j) 33 Essences of Time
k) 85 Essences of Time
l) 49 Essences of Knowledge
m) 55 Essences of Knowledge
n) 99 Essences of Lightning
o) 99 Essences of Mana
p) 99 Essences of Mana
[Home Inventory - Lothlorien ]
a) Kenault's Cantrip Generator (charging) {genocide}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Mummified human on level 46 of Mordor.
b) Benetar's Portable Plague {genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Nether wraith on level 72 of Erebor.
c) Boccob's Magical Mish-mash (charging) {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 30 of The Sandworm lair.
d) 39 Potions of Restore Life Levels
e) a Golden Rod of Healing (125/125)
f) an Adamantite Rod of Disarming (200/200)
g) The Ring of Flare (+3)
It
can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 66 of Erebor.
h) a Long Sword (2d5) (+0,+0)
i) The Quarterstaff of Elegun (1d9) (+6,-4) (+3)
It can be wielded two-handed. It increases your intelligence and
dexterity by 3. It drains life from your foes. It is especially
deadly against giants. It fights against evil with holy fury. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
j) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated
for drain life (90) every 70 turns if it is being worn. It increases
your wisdom and infravision by 4. It does extra damage from frost.
It is especially deadly against orcs. It provides resistance to cold,
light and sound. It allows you to sense the presence of orcs, trolls
and giants. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can
be activated for confuse monster every 15 turns if it is being worn.
It provides light (radius 1) forever. It increases your stealth by 2.
It does extra damage from fire. It fights against evil with holy
fury. It provides resistance to fire and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 61 of Erebor.
l) 17 Essences of Magic
m) 92 Essences of Force
[The Mathom-house Inventory - Bree ]
a) The Bag of Tricks
It can be activated for decreasing Intelligence.
You found it lying on the ground on level 1 of Barrow-Downs.
b) The Gem of Ice
It can be
activated for cure fear every 100 turns.
You found it in the remains of a Hill orc Captain on level 64 of Erebor.
c) The Gem of Venom
It can be activated for teleport level every 50 turns.
You found it in the remains of a Gnome mage on level 33 of Mirkwood.
d) The Gem of Knowledge
It
can be activated for cure confusion every 500 turns.
You found it in the remains of a Headless ghost in the town of Minas Anor .
e) The Ebon Cube of Darkness
It can be activated for stun.
You found it in the remains of a Hezrou on level 65 of Erebor.
f) The Tome of Collected Weird Magic
It can
be activated for cure hallucination every 100 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
g) Valdarbon's Automatic Alchemist
It can be
activated for curing every 110 turns.
You found it lying on the ground on level 25 of The Sandworm lair.
h) Lloth's Ceremonial Dagger
It
can be activated for Ruination.
You found it lying on the ground on level 30 of The Sandworm lair.
i) Balrilbon's Soulgem {aquirement}
It
can be activated for acquirement every 3000 turns.
You found it lying on the ground on level 10 of Orc Cave.
j) a Parchment titled ``Tenser's Last Words''
It can be
activated for light absorption every 80 turns.
You found it in the remains of a Death quasit on level 61 of Erebor.
k) Tenser's Top-Heavy Teaspoon
It
can be activated for cure serious wounds every 75 turns.
You found it lying on the ground on level 23 of The Sandworm lair.
l) The Ring of Power of Uvatha the Horseman (+2)
It
increases your strength by 2. It makes you invisible. It sustains
your intelligence. It provides resistance to electricity, fire and
chaos. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Ring 'Athil' (+0) {cursed}
It decreases your intelligence by 0. It provides resistance to cold
and blindness. It speeds your regenerative powers. It induces
random teleportation. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
n) The Stone of Lore
It can be activated for perilous
identify every turn if it is being worn. It provides light (radius 1)
forever. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your
strength and charisma by 2. It provides resistance to acid,
electricity, fire, cold, shards and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 66 of Erebor.
p) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
q) The Padded Armour of Gorende [4,+7]
It provides immunity to acid and electricity. It
provides resistance to confusion, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Vrock on level 66 of Erebor.
r) The Mouse Fur 'Gondin' [1,+0] (+2 to stealth)
It
increases your stealth by 2. It sustains your strength and
intelligence. It provides resistance to electricity, fire, dark,
nether and chaos. It produces a fiery sheath. It produces an
electric sheath. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
t) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon in the town of
Gondolin .
u) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
w) The Lochaber Axe 'Sildanc' (3d8) (+11,+9) (+2)
It can be wielded two-handed. It increases your intelligence and
dexterity by 2. It does extra damage from frost. It produces chaotic
effects. It is especially deadly against orcs. It is a great bane of
undead. It fights against evil with holy fury. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 66 of Erebor.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 6.3.2006 19:24
2832. on the Ladder (of 19313)
Comments Related dumps: Florel IV, L50 High-Elf Alchemist winner 320th in ToME (2.1.1(CVS)) by <c.smith@ucc.ie> (95%) Greenflame, L50 High-Elf Alchemist winner 55th in ToME (2.1.2) by <arjen5@hotmail.com> (95%) Greenflame, L50 High-Elf Alchemist 398th in ToME (2.1.2) by <arjen5hotmail.com> (95%) Acialdan, L50 High-Elf Alchemist 951st in ToME (2.3.2) by <logan.mcintyre@gmail.com> (95%) Zeliand, L50 High-Elf Alchemist winner 799th in ToME (2.3.5) by Yottle (95%) Yotram, L50 Gnome Alchemist 329th in ToME (2.0.0) by <jimbowie451@hotmail.com> (71%) Alchey III, L50 Wood-Elf Alchemist 1001st in ToME (2.1.0) by <s_latour@hotmail.com> (71%) Alchey VI, L50 Wood-Elf Alchemist 898th in ToME (2.2.0(CVS)) by <s_latour@hotmail.com> (71%) Lillela II, L50 Dark-Elf Alchemist winner 429th in ToME (2.1.2) by <dsb-tome@killerbunnies.org> (71%) Isengard, L50 Ent Alchemist 467th in ToME (2.2.0(CVS)) by <blahpers@yahoo.com> (71%) Myron, L50 Thunderlord Alchemist 427th in ToME (2.1.2) by <ksmeyer@charter.net> (71%) Seen 1947 times. |