The Angband Ladder: Jerucan, Blue Spider Ninja by <misleb@pnca.edu>
[Fury 3.1.0 Character Sheet]
Name : Jerucan Age 1 STR! 39
Sex : Male Height 0 INT: 29
Race : Blue Spider Weight 1 WIS! 33
Class : Ninja Social Class 1 DEX! 34
Body : Player CON! 40
God : Tulkas CHR! 30
+ To Melee Hit 92 Level 50 Hit Points 1269/ 1269
+ To Melee Damage 74 Experience 40879840 Spell Points 730/ 730
+ To Ranged Hit 92 Max Exp 40879840 Sanity 630/ 630
+ To Ranged Damage 0 Exp to Adv. ***** Piety 90799
AC 27+203 Gold 1189211 Speed Fast (+49)
(Miscellaneous Abilities)
Fighting : Legendary[65]Perception : Excellent Blows/Round: 10
Bows/Throw : Legendary[30]Searching : Superb Shots/Round: 1
Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 760-3140
Stealth : Legendary[17]Magic Device: Superb Infra-Vision: 210 feet
Tactic: confident
Explor: normal
(Character Background)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 84 (4200')
Barrow-Downs: Level 10 (500')
Orodruin: Level 85 (4250')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 35 (1750')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 13 (650')
Moria: Level 30 (1500')
Dol Guldur: Level 60 (3000')
The Small Water Cave: Level 34 (1700')
The Withered Heath: Level 30 (1500')
A lost temple: Level 33 (1650')
Your body is a Player.
You are currently on level 84 of Angband.
You have defeated 13440 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 52 princesses.
You found 5 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 6th Quelle of the 2890th year of the third age.
You have been adventuring for 20 days.
efghijkmnosxyz{@
Add Str : ......5.....3..+
Add Int : .........2......
Add Wis : .....3...2......
Add Dex : ..........6.....
Add Con : ..3...5.....3..+
Add Chr : .........2......
Mul Mana : ...............+
Add Stea. : .........2......
Add Sear. : ..........64....
Add Infra : ..........64....
Add Tun.. : ..3..3.....4....
Add Speed : 91.8...3.2..3..+
Add Blows : ....2...........
Vampiric : ...............+
Sust Str : ......+.........
Sust Int : ................
Sust Wis : .....+..........
Sust Dex : ..........+....+
Sust Con : ..+...+.........
Sust Chr : ................
Invisible : ..+..+...+......
Mul life : ...............+
Sens Fire : ................
Reflect : ..+.............
Free Act : ......+.+......+
Hold Life : .+.....+........
Res Acid : ........++......
Res Elec : ........+......+
Res Fire : ........++......
Res Cold : .....+..++......
Res Pois : ...............+
Res Fear : .+....+.+...+..+
Res Light : .......++.......
Res Dark : .......++.......
Res Blind : ................
Res Conf : .....+.++...+...
Res Sound : ................
Res Shard : .........+......
Res Neth : .+..............
Res Nexus : ................
Res Chaos : .....+.++...+...
Res Disen : ..+...+.+.......
Aura Elec : ...............+
See Invis : .......+........
Activate : ....+..+.++.....
Blessed : ......+.+.......
Precogn. : ...............+
Fly : ...............+
Climb : ...........++..+
Orc.ESP : .....+.+..+.....
Troll.ESP : ........+.......
Giant.ESP : ........+.......
Undead.ESP: ..+.............
Evil.ESP : ........+.......
Skills (points left: 6)
- Combat 48.000 [0.800]
- Weaponmastery 01.000 [0.300]
. Sword-mastery 01.000 [1.400]
. Stunning-blows 01.000 [0.300]
. Archery 01.000 [0.600]
. Barehand-combat 50.000 [2.000]
. Antimagic 00.000 [0.550]
. Ninja 45.000 [2.000]
- Sneakiness 06.445 [0.900]
. Stealth 44.900 [1.900]
. Disarming 01.000 [0.900]
. Backstab 50.000 [2.000]
. Stealing 01.000 [2.000]
. Dodging 50.000 [2.000]
- Powers 02.917 [0.300]
. Devices 24.000 [1.150]
. Power 00.000 [0.200]
. Air 32.200 [0.600]
. Innate 01.000 [0.300]
. Jedi 01.000 [0.300]
- Spirituality 43.400 [0.500]
. Prayer 12.500 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.000 [0.300]
. First-aid 01.000 [0.600]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
e) a Ring of Speed (+9)
f) a Rohirric Ring of Nether Resistance (+1 to speed)
It increases your speed by 1. It makes you completely fearless. It
provides resistance to life draining and nether. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
g) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
It increases your
constitution and ability to tunnel by 3. It makes you invisible. It
sustains your constitution. It provides resistance to disenchantment.
It allows you to sense the presence of undead. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tsathoggua, the Sleeper of N'kai on level
70 of Paths of the Dead.
h) a Dazzling Ring of Speed (+8)
i) a Ring of Extra Attacks (+2 attacks)
It can be activated for spinning around every
50+d25 turns if it is being worn. It increases your attack speed by 2.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
j) The Ring of the Ironfists (+10,+10) (+3)
It increases your wisdom and
ability to tunnel by 3. It makes you invisible. It sustains your
wisdom. It provides resistance to cold and chaos. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
k) a Lucky Amulet of Weaponmastery (+4,+4) [+3] (+5)
It increases your
strength, constitution and luck by 5. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to disenchantment. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Worm on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Red Balrog in the town of Khazad-dum .
n) a Jedi Master Robe of the Maiar [6,+22]
It grants you the power of berserk if it is being worn. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, light, dark, confusion,
chaos and disenchantment. It allows you to sense the presence of
trolls, giants and evil beings. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uldor the Accursed on level 43 of Barad-Dur.
o) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It has a spell stored inside. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
shards. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) a Gnomish Helm of the Noldor [5,+8] (+6)
It can be activated
for detect treasure every 10+d20 turns if it is being worn. It
increases your dexterity, searching and infravision by 6. It sustains
your dexterity. It allows you to sense the presence of orcs.
You found it in the remains of an Ancient blue dragon on level 65 of
Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Venom Wyrm on level 52 of Barad-Dur.
y) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to chaos. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 51 of Barad-Dur.
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Potion of Restore Life Levels
b) 3 Potions of Enlightenment
c) a Potion of *Enlightenment*
d) 9 Scrolls of Teleportation
e) 9 Scrolls of Satisfy Hunger
f) a Silver Rod of the Istari of Healing (200/200)
It can hold
more mana. It can cast spells for a lesser mana cost. It can cast
spells faster. It regenerates its mana faster.
It was given to you as a reward.
g) a Silver Rod of Charging of Enlightenment (100/100)
It regenerates its mana faster.
You found it in the remains of a Lord of Change on level 58 of Barad-Dur.
h) a Silver Rod of Recall (100/100)
i) a Golden Rod of Capacity of Detection (147/250)
It can hold more mana.
You found it in the remains of a Demilich on level 63 of Dol Guldur.
j) a Golden Rod of Teleport Other (125/125)
k) 5 Wands of Dig[1|1] (10 charges) (+10)
l) a Wand of Stone Prison[2|7] (1 charge)
m) a Ring of Slaying
n) a Ring of Extra Attacks
o) an Adamantite Ring
p) The Anchor of Space-Time
It
provides light (radius 2) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Fireproof War Tome of Tulkas
It cannot be harmed by fire.
You found it in the remains of Quachil Uttaus, Treader of the Dust on
level 47 of Moria.
b) 5 Sprigs of Athelas
c) 3 Potions of Healing
d) a Potion of *Healing*
e) 2 Potions of Life
f) 4 Scrolls of *Identify*
g) 2 Scrolls of Reset Recall
h) an Indestructible Scroll of *Destruction*
i) a Mithril Rod of Nothing (160/160)
j) a Tilkal Rod of Capacity of Nothing (400/400)
k) a Wand of Ice Storm[2|30] (4 charges)
l) a Wand of Disperse Magic[2|5] (9 charges)
m) a Staff of Healing[3|21] (2 charges)
n) a Staff of Wish[1|1] (0 charges)
o) The Ring of Barahir (+1)
It can be activated for dispel small life every
55+d55 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth and
searching by 1. It provides resistance to poison and dark. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Venom Wyrm on level 52 of Barad-Dur.
p) a Ring of Extra Attacks (+2 attacks)
It can be activated for spinning around every 50+d25 turns if it is
being worn. It increases your attack speed by 2. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
q) an Amulet of Doom [+5] (+6)
It increases your strength,
intelligence, wisdom, dexterity, constitution and charisma by 6. It
cannot be dropped while cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 62 of Dol Guldur.
r) The Amulet of Ellin (+2 to stealth)
It can be
used to store a spell. It increases your intelligence, dexterity,
constitution, charisma and stealth by 2. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Santa Claus on level 61 of Barad-Dur.
s) The Amulet of Faramir (+18,+0) [+8] (+5) (charging)
It
can be activated for word of recall every 200 turns if it is being
worn. It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
Cave.
t) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 28 of The Withered Heath.
u) The Key of Orthanc
It can
be activated for perilous identify every turn if it is being worn. It
provides light (radius 1) forever. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
v) The Pearl 'Nimphelos' (+1)
It grants you the
power of dazzle if it is being worn. It provides light (radius 3)
forever. It increases your searching and infravision by 1. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Bill the Stone Troll in the town of Bree .
w) The Soft Leather Armour of the Sandworm [30,+2] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Withered Heath.
x) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
[Home Inventory - Gondolin ]
a) Pandora's Box
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 21 of A lost temple.
b) Curunir's Alteration Manual
It can
be activated for cure blindness every 100 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
c) Gandalf's Tome of Unconventional Warfare
It can be
activated for genocide every 500 turns.
You found it lying on the ground on level 34 of Barad-Dur.
d) The Medallion of Good Will
It can be
activated for acquirement every 3000 turns.
You found it in the remains of a Serpent man on level 55 of Barad-Dur.
e) 13 Scrolls of *Identify*
f) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
g) a Silver Rod of Charging of Nothing (100/100)
h) a Golden Rod of Nothing (125/125)
i) a Mithril Rod of Nothing (160/160)
j) The Ring of the Broadbeams [+10] (+3)
It increases
your intelligence and ability to tunnel by 3. It makes you invisible.
It sustains your intelligence. It provides resistance to blindness
and sound. It allows you to sense the presence of non-living things.
It drains experience. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Cyaegha on level 70 of Angband.
k) The Ring of Ialoth [+18] (+1)
It can
be activated for ball of cold and resist cold every 50+d50 turns if it
is being worn. It increases your intelligence by 1. It makes you
invisible. It provides resistance to acid, cold, light and blindness.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 67 of
Angband.
l) a Ring of Slaying (+12,+15)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
m) a Dazzling Ring of Speed (+8)
n) The Ring of Mendol (+2% of critical hits)
It increases your constitution,
charisma, infravision and ability to score critical hits by 2. It
sustains your constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to nexus. It
allows you to levitate. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hagen, son of Alberich on level 48 of Moria.
o) an Amulet of Doom [-10] (-7)
It decreases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 7. It cannot be dropped while cursed.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient black dragon on level 67 of
Angband.
p) a Blazing Amulet of Reflection
It provides light (radius 1) forever. It provides resistance
to fire. It reflects bolts and arrows. It produces a fiery sheath.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Venom Wyrm on level 52 of Barad-Dur.
q) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
r) The Cloak 'Holcolleth' [1,+7] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases your
strength, dexterity and constitution by 5. It provides immunity to
paralysis. It allows you to see invisible monsters. It gives
telepathic powers. It speeds your regenerative powers. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
Guldur.
t) a Golden Crown of Might [0,+13] (+2)
It increases your strength, dexterity and constitution by 2.
It sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to dark. It cannot be
harmed by acid.
You found it in the remains of a Greater mummy on level 70 of Paths of the
Dead.
u) a Dwarven Gnomish Helm [5,+6] (+6)
It increases your constitution, searching and infravision by 6.
It provides resistance to fire. It allows you to sense the presence
of trolls and dragons.
You found it in the remains of Lotho Sackville-Baggins, Betrayer of the
Shire on level 15 of Mirkwood.
v) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost
. It poisons your foes. It produces chaotic effects. It is very
sharp and can cut your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to acid, electricity, fire, cold and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
[Home Inventory - Minas Anor ]
a) The Ring of the Stonefoots [+6] (+3)
It provides light (radius 3) forever. It
increases your charisma and ability to tunnel by 3. It makes you
invisible. It sustains your charisma. It provides resistance to
shards. It drains experience. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 70 of Erebor.
b) The Ring of the Firebeards (+5,+10) (+3)
It increases your strength and ability to tunnel by 3. It makes you
invisible. It sustains your strength. It makes you completely
fearless. It provides resistance to fire. It allows you to sense the
presence of good beings. It drains mana. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 71 of Erebor.
[Home Inventory - Caras Galadhon ]
a) The Gem of Chaos
b) The Antique Acorn of Watchfulness
c) 99 Potions of Water Curing {quest}
d) 2 Staffs of Genocide[1|10] (4 charges)
e) The Ring of Power of Dwar, Dog Lord of Waw (+5)
It increases your constitution and charisma by 5. It makes you
invisible. It provides resistance to poison, blindness, confusion and
nether. It allows you to levitate. It allows you to see invisible
monsters. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Erebor.
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision)
It increases your intelligence and infravision by 4. It makes you
invisible. It sustains your charisma. It provides resistance to
poison and chaos. It allows you to fly. It allows you to see
invisible monsters. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
Guldur.
g) The Ring of Power of Akhorahil the Blind (+1% of critical hits)
It increases your wisdom, infravision and ability to score
critical hits by 1. It makes you invisible. It sustains your
charisma. It provides resistance to light, blindness, confusion and
chaos. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 64 of Dol
Guldur.
h) The Ring of Power of Hoarmurath of Dir
It makes you invisible. It sustains your wisdom. It makes you
completely fearless. It provides resistance to electricity, fire and
blindness. It allows you to fly. It allows you to see invisible
monsters. It slows your metabolism. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
i) The Ring of the Blacklocks (+3)
It increases your dexterity, ability to tunnel and luck by 3. It
makes you invisible. It sustains your dexterity. It provides
resistance to nexus. It produces an anti-magic shell. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 65 of Erebor.
j) The Ring of Durin (+2)
It grants you the
power of Midas touch if it is being worn. It increases your strength,
constitution and charisma by 2. It sustains your strength,
constitution and charisma. It provides resistance to life draining,
acid, cold, dark, nether and chaos. It allows you to sense the
presence of evil beings. It drains experience. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
k) The Amulet 'Oimrion' (+4)
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It increases
your constitution by 4. It sustains your wisdom. It provides
resistance to poison, sound and nexus. It allows you to sense the
presence of evil beings. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Erebor.
l) a Dazzling Amulet of Protection from Evil
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It grants you the power of
illuminate if it is being worn. It provides light (radius 5) forever.
It provides resistance to light. It allows you to sense the presence
of evil beings. It has been blessed by the gods.
You found it in the remains of a Nibelung on level 45 of Barad-Dur.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It
can be activated for heal and cure black breath every 200 turns if it
is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 63 of
Dol Guldur.
n) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every
750 turns if it is being worn. It provides light (radius 1) forever.
It increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 65 of Dol Guldur.
o) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) The Black Banner of Gondor (-3)
It can be activated
for summon undead every 666+d333 turns if it is being worn. It
provides light (radius 1) forever. It decreases your stealth by 3.
It makes you invisible. It provides resistance to dark, nether and
chaos. It allows you to sense the presence of undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 63 of Dol
Guldur.
q) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
It grants you the power of teleport if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
and charisma by 1. It provides resistance to blindness. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) a Jedi Master Robe of Resistance [6,+13]
It provides resistance to acid,
electricity, fire, cold, light, dark, confusion and chaos. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Key of Thorin
t) The Cup of Thror (charging)
It can be activated for alchemy every
500 turns. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Parchment - Map of Thror
[The Museum Inventory - Bree ]
a) The Ring of Power of Uvatha the Horseman (+4)
It increases your
strength, intelligence and charisma by 4. It makes you invisible. It
sustains your strength. It provides immunity to paralysis. It
provides resistance to electricity, dark and disenchantment. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Power of Adunaphel the Quiet (+3% of critical hits)
It increases your stealth, searching and ability to score critical hits
by 3. It makes you invisible. It sustains your strength. It
provides resistance to light and chaos. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 39 of Moria.
c) The Ring of Power of Adunaphel the Quiet (+1)
It increases your strength and dexterity by 1. It makes you
invisible. It provides resistance to electricity, poison, blindness
and chaos. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 38 of Moria.
d) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dagorrog on level 65 of Barad-Dur.
e) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Insane Player on level 39 of Barad-Dur.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm
every 750 turns if it is being worn. It grants you the power of remove
fear if it is being worn. It increases your charisma, stealth,
infravision, ability to tunnel and luck by 2. It sustains your
charisma. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
h) The Sceptre of Numenor (-3 to speed)
It can be activated for dispel good (level*5) every 300+d300 turns if
it is being worn. It can be used to store a spell. It decreases your
strength, constitution, charisma, speed and luck by 3. It renders you
incorporeal. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Greater Balrog in the town of Khazad-dum .
i) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400 turns if it is
being worn. It can be used to store a spell. It increases your
charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dagorrog on level 65 of Barad-Dur.
j) The Red Arrow of Gondor
It
can be activated for mass human summoning every 1000 turns. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 49 of Moria.
|
Posted on 4.3.2006 02:58
567. on the Ladder (of 19313)
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