The Angband Ladder: Mjolnir, Beorning Haftedmaster by <strda221@student.otago.ac.nz>
[ToME 2.3.3 Character Sheet]
Name : Mjolnir Age 105 STR! 40
Sex : Male Height 61 INT! 28
Race : Zombie Beorning Weight 232 WIS! 27
Class : Haftedmaster Social Class 79 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 23
+ To Melee Hit 139 Level 50 Hit Points 1460/ 1460
+ To Melee Damage 116 Experience 23187887 Spell Points 127/ 129
+ To Ranged Hit 81 Max Exp 23187887 Sanity 480/ 480
+ To Ranged Damage 14 Exp to Adv. ***** Piety 59100
AC 27+80 Gold 1176912 Speed Fast (+31)
(Miscellaneous Abilities)
Fighting : Legendary[95]Perception : Bad Blows/Round: 10
Bows/Throw : Legendary[22]Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 70d8+1160
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 80 feet
Tactic: berserker
Explor: running
(Character Background)
You are a descendant of Beorn to the 5th degree. You are
the adopted child of a Townsman. You are a well liked
child. You have brown eyes, straight blond hair, and a
fair complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 102 (5100')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 35 (1750')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 56 (2800')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 29 (1450')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 9236 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 94 princesses.
You saved Arda and became a famed King.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 24th Hrive of the 2890th year of the third age.
You have been adventuring for 92 days.
adefkmnopsuxz{|@
Add Str : 6..24....3.....+
Add Int : ...2..4......4..
Add Wis : ...24..........+
Add Dex : ...2.....34..4..
Add Con : ...2..4..3......
Add Chr : ...24...........
Mul Mana : ...............+
Add Stea. : ...2..4.........
Add Sear. : ...........4....
Add Infra : ...........4....
Add Tun.. : 6..........4..3.
Add Speed : .*924.4.........
Chaotic : .............+..
Vampiric : +............+..
Slay Anim.: +...............
Slay Evil : +............+..
Slay Demon: .............+..
Slay Drag.: +...............
Kill Drag.: .............+..
Poison Brd: +............+..
Fire Brand: +...............
Sust Str : .........+.....+
Sust Int : ...+...+........
Sust Wis : ...+............
Sust Dex : .........+......
Sust Con : .........+......
Sust Chr : ...+............
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : ...+......+.....
Hold Life : ...+...........+
Imm Acid : ......+*.++.....
Imm Elec : ......+*........
Imm Fire : *+..+.*+........
Imm Cold : ...*..++.+.....+
Res Pois : ....+..........+
Res Fear : ....+....+.....+
Res Light : ................
Res Dark : +......+.+......
Res Blind : ...+............
Res Conf : ++.....+........
Res Sound : .......+........
Res Shard : ................
Res Neth : .......+........
Res Nexus : ......+..+......
Res Chaos : ++.....+........
Res Disen : +...+...........
Aura Fire : ......++........
NoTeleport: +...............
Lite : .....+..........
See Invis : ...+...........+
Digestion : .........+.....+
Regen : ..........+.....
Activate : .+.++.....+.....
Aggravate : +...............
Fly : ......+.........
Climb : ...........+....
TLord.ESP : ......+.........
Full ESP : ...+............
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 00.000 [0.300]
- Hafted-mastery 50.000 [0.700]
. Stunning-blows 00.000 [0.500]
. Polearm-mastery 00.000 [0.300]
. Archery 01.500 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 03.600 [0.900]
. Stealth -02.000 [0.400]
. Disarming 00.400 [0.900]
- Magic 09.486 [0.500]
. Magic-Device 50.000 [1.150]
. Necromancy 30.200 [0.500]
- Spirituality 02.700 [0.500]
. Prayer 50.000 [0.500]
. Mindcraft 01.300 [0.400]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to meet a Giant white mouse on level 1.
You may find a Padded Armour on level 1.
You may find a Cord Armour on level 1.
You may meet a Yellow mushroom patch on level 1.
You are fated to die on level 1.
You are fated to find The Dagger 'Dethanc' on level 17.
You are fated to find a Book of Beginner Cantrips on level 1.
You may meet a Boil-covered wretch on level 18.
You may meet a Wild rabbit on level 1.
You may find an Iron Shot on level 20.
You may find a Potion of Heroism on level 1.
You may find a Potion of Blindness on level 10.
[Character Equipment]
a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
It must be wielded two-handed. It increases your strength and ability
to tunnel by 6. It does extra damage from fire. It poisons your foes
. It drains life from your foes. It is especially deadly against
dragons. It is a great bane of undead. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
provides immunity to fire. It provides resistance to dark, chaos and
disenchantment. It prevents teleportation. It drains mana. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 83 of
Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns
if it is being worn. It increases your speed by 10. It provides
resistance to fire and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 98 of Angband.
e) a Ring of Speed (+9) {100% off}
It increases your speed by 9.
You stole it from the Speed Ring Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for
healing (800) every 100+d200 turns if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, stealth, speed and luck by 2. It sustains your intelligence, wisdom
and charisma. It provides immunity to cold. It provides immunity to
paralysis. It provides resistance to life draining and blindness. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
It can be activated for heal and cure
black breath every 200 turns if it is being worn. It provides light
(radius 3) forever. It increases your strength, wisdom, charisma and
speed by 4. It makes you completely fearless. It provides resistance
to fire, poison and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 71 of Angband.
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elder vampire on level 48 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Fur Cloak called 'The Doom of Squirrels' [3,+9]
It sustains your intelligence. It
provides immunity to acid and electricity. It provides resistance to
fire, cold, dark, sound, nether and chaos. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being
worn. It increases your strength, dexterity and constitution by 3.
It sustains your strength, dexterity and constitution. It makes you
completely fearless. It provides resistance to acid, cold, dark and
nexus. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn.
It increases your searching, infravision and ability to tunnel by 4.
It allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
z) (nothing)
{) The Bolt 'Amdagon' (1d5) (+14,+6) (+4)
It increases your intelligence and
dexterity by 4. It poisons your foes. It produces chaotic effects.
It drains life from your foes. It is a great bane of dragons. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 70 of The Sacred Land
Of Mountains.
|) a Magical Dwarven Pick (+3)
It grants you the power of stone to mud if it is being
worn. It increases your ability to tunnel by 3.
It was given to you as a reward.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!d!d!}
It cannot be harmed by fire.
You found it in the remains of a Greater basilisk on level 44 of Mordor.
b) a Fireproof Tome of Knowledge {!d!d!}
It cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 44 of Mordor.
c) 2 Fireproof Holy Tomes of Eru Iluvatar {!d!d!}
It cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 44 of Mordor.
d) 3 Morphic Oils of Spider
e) 10 Potions of Cure Critical Insanity
f) 10 Potions of Cure Insanity
g) 32 Potions of Speed
h) 9 Potions of Healing
i) a Potion of *Healing*
j) 31 Scrolls of Satisfy Hunger
k) an Iron Rod of Trap Location (50/50)
l) a Golden Rod of Disarming (125/125)
m) a Golden Rod of Recall (75/125)
n) a Mithril Rod of Healing (160/160)
o) an Adamantite Rod of Healing (200/200)
p) The Ring of Power of Dwar, Dog Lord of Waw (+3 to infravision) {cursed}
It increases your wisdom, constitution and infravision by 3. It makes
you invisible. It sustains your wisdom. It provides resistance to
nexus. It drains experience. It is heavily cursed. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 102 of
Angband.
q) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 69 of Erebor.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4.
It does extra damage from frost. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain
life (90) every 70 turns if it is being worn. It increases your wisdom
and infravision by 4. It does extra damage from frost. It is
especially deadly against orcs. It provides resistance to cold, light
and shards. It allows you to sense the presence of orcs, trolls and
giants. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching,
infravision, ability to tunnel and luck by 3. It does extra damage
from acid. It is especially deadly against orcs. It is especially
deadly against trolls. It allows you to sense the presence of orcs
and trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
[Home Inventory - Bree ]
a) Benetar's Portable Plague
It can be activated for acquirement every 3000 turns.
You found it in the remains of a Dreadlord on level 96 of Angband.
b) 2 Sprigs of Athelas
c) a Potion of Self Knowledge
d) a Mithril Rod of Charging of Nothing (160/160)
It
regenerates its mana faster.
You bought it from the Black Market.
e) a Mithril Rod of Nothing (160/160)
f) 4 Staffs of Genocide[1|5] (3 charges)
g) The Necklace 'Nauglamir' (+3)
It provides light (radius 3)
forever. It increases your strength, dexterity, constitution,
infravision and speed by 3. It provides immunity to paralysis. It
makes you completely fearless. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Jewel 'Evenstar' (+3)
It can be activated
for restore stats and life levels every 750 turns if it is being worn.
It provides light (radius 1) forever. It increases your constitution
by 3. It sustains your intelligence, wisdom and constitution. It
provides resistance to life draining, cold, dark and nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 78 of Angband.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It provides resistance to
acid, electricity, fire, cold, poison, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon in the town of
Gondolin .
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It
makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nether. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Large Leather Shield of Avalad [4,+16]
It sustains your intelligence,
dexterity and constitution. It provides immunity to acid and
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 80 of Angband.
l) The Large Metal Shield of Anarion [5,+20]
It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to acid, electricity, fire,
cold and disenchantment. It allows you to sense the presence of evil
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 62 of Mordor.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and shards. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 67 of
Erebor.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nalfeshnee on level 70 of Angband.
p) The Set of Cesti of Aladh [5,+9]
It
provides resistance to acid, light, confusion, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 70 of Angband.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It
increases your dexterity and attack speed by 3. It poisons your foes.
It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to poison. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
r) a Quarterstaff of Westernesse (1d9) (+11,+13) (+2)
It can be wielded two-handed. It
increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants.
You found it in the remains of a Mature bronze dragon on level 61 of
Erebor.
s) a Quarterstaff of *Slay Demon* (1d9) (+10,+5) (+2)
t) a War Hammer of Life (3d3) (+14,+15)(20%)
It can be wielded two-handed. It increases your hit points by
20%. It provides resistance to life draining.
It was given to you as a reward.
u) an Acidic Morning Star of *Slay Demon* (2d6) (+16,+6) (+2)
It increases your intelligence by 2.
It does extra damage from acid. It is a great bane of demons. It
provides resistance to acid, fire and chaos. It allows you to sense
the presence of demons. It cannot be harmed by acid.
It was given to you as a reward.
v) a Venomous Small Wooden Boomerang of *Slay Undead* (1d4) (+14,+8) (+2)
It increases your wisdom by 2. It
poisons your foes. It is a great bane of undead. It provides
resistance to poison and nether. It allows you to see invisible
monsters. It allows you to sense the presence of undead.
You found it in the remains of a Death drake on level 61 of Erebor.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed
by 3. It poisons your foes. It strikes at undead with holy wrath.
It fights against evil with holy fury. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, cold
and sound. It speeds your regenerative powers. It prevents
teleportation. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
[Home Inventory - Gondolin ]
a) 32 Potions of Restore Mana
b) a Golden Rod of Quickness of Nothing (125/125)
It can cast spells faster.
You found it in the remains of Saruman of Many Colours on level 64 of
Mordor.
c) a Mithril Rod of Nothing (160/160)
d) a Mithril Rod of Nothing (160/160)
e) a Rod Tip of Detection (80 Mana to cast)
f) The Ring of Halath (+3)
It increases your strength, dexterity and stealth by 3. It
sustains your dexterity. It provides resistance to disenchantment.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Ring of Power 'Narya' (+6,+6) (+1)
It
can be activated for healing (500) every 200+d100 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) a Ring of Extra Attacks (+2 attacks) {100% off}
It increases your
attack speed by 2.
You stole it from the Jewelry Shop.
i) The Amulet of Ingwe (+3)
It can be activated for dispel evil
(level*5) every 300+d300 turns if it is being worn. It increases your
intelligence, wisdom, charisma, searching and infravision by 3. It
provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
j) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 3. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
k) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777),
curing and heroism every 300 turns if it is being worn. It increases
your intelligence, wisdom and stealth by 4. It makes you completely
fearless. It provides resistance to life draining, acid, electricity,
fire, cold, poison and dark. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 70 of Angband.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark and disenchantment. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
n) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) a Spider Web of Aman [1,+22] (+3 to stealth)
It increases your
stealth by 3. It provides resistance to chaos. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound, shards and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and
constitution by 2. It provides immunity to paralysis. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It
increases your speed and attack speed by 2. It does extra damage from
fire. It is especially deadly against dragons. It provides immunity
to fire. It makes you completely fearless. It provides resistance to
chaos and disenchantment. It drains mana, life and experience. It
aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 51 of Mordor.
t) a Lead-Filled Mace of Extra Attacks (3d4) (+11,+17) (+2 attacks)
It can be wielded two-handed. It increases your attack speed by 2.
You found it in the remains of a Great Wyrm of Balance on level 73 of
Angband.
u) The Bolt of Duindo (1d5) (+16,+10) (+4)
It increases your strength and constitution by 4. It is
especially deadly against dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
v) a Dracolisk corpse
w) The Mage Staff of Finahir (1d4) (-14,-9)(80%) (+4)
It can be wielded two-handed. It
increases your intelligence and spell power by 4. It increases your
mana capacity by 80%. It sustains your wisdom. It allows you to fly.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
x) a Mage Staff of Power (1d4) (-8,+10) (+9)
It can be wielded two-handed. It can be used to store a
spell. It increases your spell power by 9.
You bought it from the Black Market.
[Home Inventory - Minas Anor ]
a) a Tome of Knowledge
b) a Fireproof Tome of the Mind
c) a Potion of Cure Critical Insanity
d) a Potion of Cure Insanity
e) a Golden Rod of Door/Stair Location (125/125)
f) a Golden Rod of Cheapness of Nothing (125/125)
g) a Mithril Rod of Quickness of Nothing (160/160)
h) a Mithril Rod of Nothing (160/160)
i) a Mithril Rod of Nothing (160/160)
j) a Mithril Rod of Nothing (160/160)
k) a Rod Tip of Door/Stair Location (10 Mana to cast)
l) a Rod Tip of Recall (80 Mana to cast)
m) a Rod Tip of Illumination (8 Mana to cast)
n) 2 Rod Tips of Trap Location (8 Mana to cast)
o) The Golden Horn of the Thunderlords (6 charges) {100% off}
p) The Amulet of Ornor (+2)
It increases your constitution,
stealth and infravision by 2. It sustains your wisdom, dexterity and
charisma. It provides immunity to paralysis. It provides resistance
to acid, fire, blindness, confusion and shards. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 35 of Illusory Castle.
q) a Feanorian Lamp
r) The Phial of Undeath (-5)
It can be
activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It carries an ancient Morgothian curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater basilisk on level 40 of Mordor.
s) The Soft Leather Armour of the Sandworm [30,+2] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
t) an Elven Cloak of Invisibility [4,+12] (+4)
It increases your stealth, searching and luck by 4. It
makes you invisible. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
u) a Snakeskin Cloak of Aman [1,+15] (+3 to stealth)
It increases your stealth by 3. It
provides resistance to disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
v) The Broken Sword of Nahil (1d2) (-3,+5) (+1 attack)
It increases your strength, charisma
and attack speed by 1. It is very sharp and can cut your foes. It
is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ethereal dragon on level 41 of Mordor.
w) a Ball-and-Chain of Life (2d4) (+13,+14)(20%)
It can be wielded two-handed. It increases your hit points by 20%.
It provides resistance to life draining.
It was given to you as a reward.
x) a Shocking War Hammer of Extra Attacks (3d3) (+3,+6) (+1 attack)
It can be wielded two-handed. It
increases your attack speed by 1. It does extra damage from
electricity. It provides resistance to electricity. It cannot be
harmed by electricity.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) a Tome of Magical Energy
b) The Tome of Mjolnir
It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
c) 99 Potions of Water Curing {quest}
d) a Golden Rod of Perception (125/125)
e) a Golden Rod of Cheapness of Enlightenment (125/125)
It can cast spells for a lesser mana
cost.
You found it in the remains of Saruman of Many Colours on level 64 of
Mordor.
f) a Golden Rod of Capacity of Nothing (250/250)
It can hold more mana.
You found it in the remains of a Nightwing on level 84 of Angband.
g) a Rod Tip of Trap Location (8 Mana to cast)
h) a Wand of Manathrust[2|16] (14 charges)
i) The Wand of Digging of Thrain (16 charges)
j) The Ring of Flare (+3)
It
can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
k) an Indestructible Amulet of Telepathy
l) The Star of Elendil (+1)
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) a Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+30]
o) a Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+28]
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your
dexterity and speed by 3. It provides resistance to acid, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Cloak 'Umbar' [1,+10]
It sustains your
charisma. It provides immunity to acid. It makes you completely
fearless. It provides resistance to fire, dark, confusion and shards.
It produces a fiery sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 67 of Erebor.
r) The Cloak of Thorongil [1,+10]
It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Metal Cap of Umegloth [3,+5]
It provides light (radius 1) forever.
It sustains your constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to fire, poison
, blindness, sound, nether, chaos and disenchantment. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) a Pair of Soft Leather Boots of Speed [2,+14] (+7) {100% off}
It increases your
speed by 7.
You stole it from the Black Market.
v) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength,
constitution and speed by 3. It makes you completely fearless. It
provides resistance to dark. It allows you to climb mountains. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) an Elemental Mace (2d4) (+4,+3)
x) The Light Crossbow of Curindol (x5) (+7,+7) (+2 to speed)
It increases your intelligence, wisdom
, dexterity, charisma and speed by 2. It fires missiles with extra
might. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Archer on level 35 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 96 of Angband.
b) Kenault's Cantrip Generator
It
can be activated for cure cuts every 100 turns.
You found it in the remains of a Dreadlord on level 58 of Mordor.
c) Baalzebub's All-seeing Servant
It
can be activated for death.
You found it lying in a vault on level 49 of Moria.
d) The Ebon Cube of Darkness
It can be activated
for hallucination every 10 turns.
You found it in the remains of a Dark elven mage on level 14 of Mirkwood.
e) The Devil's Pentagram
It can be activated for high stat loss.
You found it in the remains of a Dreadlord on level 58 of Mordor.
f) Mordekainen's Sneaking Eye
It
can be activated for summon monster.
You found it in the remains of a Dreadlord on level 58 of Mordor.
g) Kelek's Wormhole Machine
It
can be activated for cure blindness every 100 turns.
You found it in the remains of a Monastic lich on level 93 of Angband.
h) Tenser's Alteration Manual
It can be activated for cure fear every 100 turns.
You found it in the remains of a Grave wight on level 44 of Mordor.
i) The Tome of Collected Weird Magic
It
can be activated for stun.
You found it lying on the ground on level 26 of Mirkwood.
j) Valdarbon's Automatic Alchemist
It can be
activated for decreasing Intelligence.
You found it in the remains of a Vampire on level 70 of Angband.
k) Lloth's Ceremonial Dagger
It can
be activated for cure confusion every 500 turns.
You found it lying on the floor of a special level.
l) a Parchment titled ``Demigods and their Uses''
It can be activated
for teleport (range 100) every 100 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
m) Balrilbon's Bag of Wondrous Tricks
It can
be activated for summon monster.
You found it in the remains of a Dreadlord on level 58 of Mordor.
n) Balrilbon's Soulgem
It
can be activated for gain corruption every 10 turns.
You found it in the remains of a Hell knight on level 59 of Mordor.
o) The Wand Construction Kit
It
can be activated for aggravate.
You found it lying on the ground on level 72 of Erebor.
p) Raal's Tormented Spirits
It can be
activated for cure stun every 100 turns.
You found it in the remains of a Barbazu on level 70 of Paths of the Dead.
q) Heward's Excellent Experimental Earmuffs
It can be activated for gain corruption every 10 turns.
You found it in the remains of a Dreadlord on level 58 of Mordor.
r) Bigby's Big Book of Brutality
It
can be activated for cure fear every 100 turns.
You found it lying on the ground on level 64 of Mordor.
s) The Cunning Plan of Zog
It can be
activated for decreasing Intelligence.
You found it lying on the ground on level 64 of Erebor.
t) Agannazar's Antique Acorn
It can be
activated for decreasing Dexterity.
You found it in the remains of an Emperor wight on level 95 of Angband.
u) The Toenail of Vecna
It can be activated for experience loss.
You found it in the remains of a Dark elven warlock on level 59 of Mordor.
v) a Parchment titled ''Finer Points of Munchkinism''
It can be activated for confusion.
You found it in the remains of a Druid on level 46 of Mordor.
w) Agannazar's Altruistic Assassin
It can be
activated for cure poison every 100 turns.
You found it in the remains of an Emperor wight on level 55 of Mordor.
x) a Potion of Augmentation
a) The Ring 'Celoma' [-10] (-3) {cursed}
It decreases your wisdom and charisma by 3. It sustains your strength
and wisdom. It provides resistance to light, nether and
disenchantment. It allows you to levitate. It slows your metabolism.
It induces random teleportation. It is cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 59 of Mordor.
b) The Ring of Power of Adunaphel the Quiet (+2 to speed)
It increases
your intelligence and speed by 2. It makes you invisible. It
sustains your constitution. It provides resistance to electricity.
It allows you to see invisible monsters. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 70 of Paths of
the Dead.
c) The Ring of Power of Adunaphel the Quiet (+5% of critical hits)
It increases your charisma and ability to score critical hits
by 5. It makes you invisible. It provides resistance to electricity
. It allows you to fly. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 70 of Angband.
d) The Ring of Power of Uvatha the Horseman (+3 to stealth)
It increases your dexterity and stealth by 3. It makes you invisible.
It sustains your strength. It provides resistance to light, dark,
nether and disenchantment. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightwing on level 58 of Mordor.
f) The Ring of Baras {cursed}
It
provides resistance to poison, sound and chaos. It allows you to fly.
It allows you to see invisible monsters. It induces random
teleportation. It aggravates nearby creatures. It fills you with the
Black Breath. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 35 of
Moria.
g) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
h) The Amulet of Celend (+1 to infravision)
It increases your infravision by 1. It sustains your
dexterity. It provides immunity to paralysis. It provides resistance
to dark and nether. It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 71 of Angband.
i) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Amulet 'Arwenn' (+2 to stealth)
It
increases your dexterity, constitution and stealth by 2. It sustains
your constitution. It provides resistance to dark and nexus. It
gives telepathic powers. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 93 of Angband.
k) The Stone of Lore
It
can be activated for perilous identify every turn if it is being worn.
It provides light (radius 1) forever. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
l) a Black Dragon Scale Mail (-2 to accuracy) [30,+16]
m) a Black Dragon Scale Mail (-2 to accuracy) [30,+14]
n) a Black Dragon Scale Mail (-2 to accuracy) [30,+10]
o) a Blue Dragon Scale Mail (-2 to accuracy) [30,+17]
p) a White Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
It can be activated
for breathe frost (110) every 90+d90 turns if it is being worn. It
sustains your constitution. It provides resistance to cold. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
q) a White Dragon Scale Mail (-2 to accuracy) [30,+16]
r) a Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+21]
It can be activated for breathe fire
(200) every 90+d90 turns if it is being worn. It sustains your
strength. It provides resistance to fire. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) a Green Dragon Scale Mail (-2 to accuracy) [30,+12]
t) a Pseudo Dragon Scale Mail (-2 to accuracy) [30,+16]
u) a Law Dragon Scale Mail (-2 to accuracy) [30,+16]
v) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+27]
It can be activated for breathe
confusion (120) every 90+d90 turns if it is being worn. It sustains
your intelligence. It provides resistance to confusion. It allows
you to fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
w) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+12]
x) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+20]
It can be activated for breathe sound (130) every 90+d90 turns if it
is being worn. It sustains your wisdom. It provides resistance to
sound. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Osyluth on level 68 of Angband.
a) a Gold Dragon Scale Mail (-2 to accuracy) [30,+5]
b) The Robe of Incanus [2,+20] (+3)
It
grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 71 of Angband.
c) The Hard Studded Leather of Ostir (-2 to accuracy) [7,+8] {cursed}
It sustains your wisdom. It provides immunity to fire. It makes you
completely fearless. It provides resistance to cold. It prevents
teleportation. It aggravates nearby creatures. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 80 of Angband.
d) The Set of Gauntlets 'Paurhach' [2,+15]
It can
be activated for fire bolt (9d8) every 8+d8 turns if it is being worn.
It can be used to store a spell. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
e) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can
cut your foes. It is very sharp and can make your foes bleed. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can
be activated for detect orcs every 10 turns if it is being worn. It
increases your dexterity and searching by 4. It is especially deadly
against orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Minas
Anor .
h) a Great Axe of Morgul (4d4) (-20,-22) [-3] (-4) {cursed}
It must be wielded two-handed. It decreases your luck by 4. It
is very sharp and can make your foes bleed. It allows you to see
invisible monsters. It drains experience. It aggravates nearby
creatures. It fills you with the Black Breath. It is heavily cursed.
It can re-curse itself.
You found it in the remains of an Ancient black dragon on level 60 of
Erebor.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It
is especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
shards. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Broad Sword 'Glamdring' (2d5) (+0,+2) (+1)
It provides light
(radius 1) forever. It increases your searching by 1. It does extra
damage from fire. It is especially deadly against orcs. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides resistance to fire and light. It allows you to sense the
presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It
increases your strength, dexterity and speed by 2. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It fights against evil with holy fury. It provides immunity to
paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Minas
Anor .
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and speed by 2. It
does extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Long Sword of Telegoth (2d5) (+3,+5)
It provides light (radius 1) forever. It drains life from your foes.
It is especially deadly against dragons. It is especially deadly
against trolls. It is especially deadly against giants. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 51 of Mordor.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It speeds your regenerative powers.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your
dexterity, ability to tunnel and speed by 5. It sustains your
dexterity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
p) an Executioner's Sword of Morgul (4d5) (-22,-18) [-4] (-4) {cursed}
It must be wielded two-handed. It decreases your luck by 4. It is
very sharp and can make your foes bleed. It allows you to see
invisible monsters. It drains experience. It aggravates nearby
creatures. It fills you with the Black Breath. It is heavily cursed.
It can re-curse itself.
You found it in the remains of an Ancient gold dragon on level 60 of
Erebor.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes
. It produces chaotic effects. It is very sharp and can cut your
foes. It is a great bane of dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
r) The Blade of Chaos of Helir (6d5) (+14,+14) (+1)
It increases your wisdom by 1. It produces
chaotic effects. It is especially deadly against giants. It is a
great bane of demons. It fights against evil with holy fury. It
provides resistance to chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Osyluth on level 62 of Mordor.
s) a Pike of Nothingness (2d5) (-99,-46) {cursed}
It can
be wielded two-handed. It can't attack. It is heavily cursed. It
can re-curse itself.
You found it in the remains of a Crystal drake on level 60 of Erebor.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 88 of Angband.
u) The Beaked Axe of Erist (2d6) (+13,+14) (+3)
It must be wielded two-handed. It provides light
(radius 1) forever. It increases your charisma by 3. It does extra
damage from fire. It drains life from your foes. It is especially
deadly against dragons. It strikes at undead with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Vort the Kobold Queen on level 15 of
Mirkwood.
v) a Beaked Axe of Morgul (2d6) (-24,-18) [-3] (-3) {cursed}
It must be wielded two-handed. It decreases your luck by 3.
It is very sharp and can make your foes bleed. It allows you to see
invisible monsters. It drains experience. It aggravates nearby
creatures. It fills you with the Black Breath. It is heavily cursed.
It can re-curse itself.
You found it in the remains of an Ogrillon on level 35 of Moria.
w) a Halberd of Morgul (3d5) (-23,-20) [-5] (-6) {cursed}
It can
be wielded two-handed. It decreases your luck by 6. It is very sharp
and can make your foes bleed. It allows you to see invisible
monsters. It drains experience. It aggravates nearby creatures. It
fills you with the Black Breath. It is heavily cursed. It can
re-curse itself.
You found it in the remains of an Ancient red dragon in the town of
Gondolin .
x) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word
of recall every 200 turns if it is being worn. It increases your
dexterity and charisma by 3. It does extra damage from fire and frost
. It provides immunity to paralysis. It provides resistance to fire,
cold and light. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 60 of Erebor.
a) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It
must be wielded two-handed. It increases your strength, dexterity and
speed by 2. It is especially deadly against orcs. It is especially
deadly against trolls. It fights against evil with holy fury. It
makes you completely fearless. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your
strength, constitution and stealth by 3. It is especially deadly
against orcs. It is especially deadly against trolls. It strikes at
demons with holy wrath. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold and blindness.
It allows you to levitate. It allows you to see invisible monsters.
It allows you to sense the presence of non-living things. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
c) a Battle Axe of Morgul (2d8) (-17,-24) [-10] (-1) {cursed}
It can be wielded two-handed. It
decreases your luck by 1. It is very sharp and can make your foes
bleed. It allows you to see invisible monsters. It drains experience
. It aggravates nearby creatures. It fills you with the Black
Breath. It is heavily cursed. It can re-curse itself.
You found it in the remains of an Olog in the town of Gondolin .
d) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can
be wielded two-handed. It increases your searching, infravision and
ability to tunnel by 10. It is especially deadly against giants. It
fights against evil with holy fury. It makes you completely fearless.
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 88 of
Angband.
e) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns
if it is being worn. It decreases your charisma by 4. It does extra
damage from fire. It provides immunity to fire. It is cursed. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ancalagon the Black on level 88 of Angband.
f) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 88 of Angband.
g) a War Hammer of Morgul (3d3) (-11,-16) [-6] (-10) {cursed}
It can be wielded two-handed. It decreases your
luck by 10. It is very sharp and can make your foes bleed. It allows
you to see invisible monsters. It drains experience. It aggravates
nearby creatures. It fills you with the Black Breath. It is heavily
cursed. It can re-curse itself.
You found it in the remains of an Ogre on level 35 of Moria.
h) a Flail of Nothingness (2d6) (-22,-109) {cursed}
It can be
wielded two-handed. It can't attack. It is heavily cursed. It can
re-curse itself.
You found it in the remains of an Ancient black dragon on level 60 of
Erebor.
i) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 53 of Mordor.
j) The Seeker Arrow of Tumbas (4d4) (+15,+24)
It
does extra damage from frost. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Brown Thunderlord in the town of Minas
Anor .
k) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 66 of Mordor.
l) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Headless ghost on level 61 of Erebor.
m) 25 Blasted Rounded Pebbles of Backbiting (1d2) (-45,-50) [-5] {cursed}
It is cursed.
You found it in the remains of an Ogre Priest on level 35 of Moria.
n) The Wooden Boomerang 'Erith' (1d8) (+20,+10)
It
does extra damage from acid and electricity. It is especially deadly
against giants. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 74 of Angband.
o) a Wooden Boomerang (1d8) (-6,-3) {cursed}
p) a Drum (+1)
q) a Drum (+1)
r) a Drum (+1)
s) a Drum (+1)
t) a Drum (+1)
u) a Drum (+1)
v) a Harp (+1)
w) a Harp (+1)
x) a Harp (+1)
a) a Harp (+1)
b) a Dragon Horn (+2)
It
can be activated for large acid ball (300) every 100 turns if it is
being worn. It increases your constitution by 2. It provides
resistance to sound. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
c) a Horn (+1)
d) Ugluk, the Uruk's corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ugluk, the Uruk on level 28 of Mirkwood.
e) Khim, Son of Mim's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khim, Son of Mim on level 54 of Mordor.
f) a Stone troll corpse
g) an Algroth corpse
h) Maeglin, the Traitor of Gondolin's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
i) Ulik the Troll's corpse
It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ulik the Troll in the town of Gondolin .
j) a Parchment - Deep Thoughts
k) a Parchment - Adventurer's Guide to Middle-earth
l) a Rodent Skeleton
m) 4 Dwarf Skeletons
|
Posted on 27.2.2006 02:50
1494. on the Ladder (of 19310)
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