The Angband Ladder: Sauldric, Petty-Dwarf Mage by <lolle>

  [ToME 2.3.1 Character Sheet]

 Name  : Sauldric               Age                 52       STR:     19       
 Sex   : Female                 Height              44       INT:     20       
 Race  : Vampire Petty-Dwarf    Weight              97       WIS:     13       
 Class : Mage                   Social Class        67       DEX:     27       
 Body  : Player                                              CON:     23       
 God   : Melkor Bauglir                                      CHR:      9       
                                                                               
 + To Melee Hit          21 Level             30    Max Hit Points       272   
 + To Melee Damage       27 Experience    219783    Cur Hit Points        -2   
 + To Ranged Hit         18 Max Exp       219783    Max SP (Mana)        235   
 + To Ranged Damage       8 Exp to Adv.   265000    Cur SP (Mana)         95   
   AC                 35+83 Gold          150191    Piety              18216   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  2         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  4d5+54    
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       aggressive
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Miner.              
          You are a credit to the family.  You have dark brown eyes,           
          straight brown hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 21 (1050')
        A lost temple: Level 10 (500')

 Your body was a Player.
 You have defeated 3917 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 24 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by an Aranea in the town of Lothlorien.
You can drain life from a foe.
You can drive yourself into a berserk frenzy.
You can detect hidden doors and traps.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 9)
 - Combat                                        30.000 [0.500]
          . Weaponmastery                        00.700 [0.500]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.300 [0.000]
 - Magic                                         33.688 [0.900]
          . Magic-Device                         12.300 [1.200]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 01.000 [0.900]
                   . Fire                        30.600 [0.900]
                   . Water                       17.100 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           00.000 [0.900]
          . Divination                           08.100 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.900]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  06.935 [0.550]
          . Prayer                               11.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Jackal on level 20.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Small Metal Boomerang (Defender) (3d4) (+9,+8) [+4] (+3 to stealth)
    It increases your 
    stealth by 3.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 34 of Maze.
e) a Ring of Flying
f) The Ring of Gindolion (+1)
    
    It increases your wisdom and charisma by 1.  It makes you invisible.  
    It makes you completely fearless.  It provides resistance to dark.  It
    allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of The Old Forest.
k) an Amulet of the Serpents [+1] (+2)
    It can
    be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 2.  It provides resistance to 
    poison.  
    You found it in the remains of a Law drake on level 24 of Mirkwood.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Khufu, the Mummified King on level 26 of
    Maze.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak of Stealth [4,+6] (+4 to stealth)
p) a Shield of Deflection [10,+10]
    It cannot be harmed
    by acid.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Varch [3,+7]
    It sustains your 
    constitution.  It provides resistance to life draining, fire, sound, 
    nexus and chaos.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Pick of Digging (+2)


  [Character Inventory]

a) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
b) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of Knowledge {50% off}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) a Potion of Speed
e) 17 Potions of Cure Critical Wounds
    
f) 2 Potions of Healing
g) a Potion of *Healing*
h) 8 Scrolls of Teleportation
    
i) 11 Scrolls of Satisfy Hunger
    
j) a Silver Rod of Recall (100/100)
    
k) 2 Wands of Confuse[2|20] (9 charges)
l) a Staff of Teleportation[1|21] (9 charges)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Book of Teleportation
b) Tenser's Mechanical Magician
    It can be activated for high
    experience loss.  
    You found it in the remains of a Quasit on level 30 of Maze.
c) Boccob's Magical Mish-mash
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of a Priest on level 12 of Orc Cave.
d) 18 Mushrooms of Cure Serious Wounds {100% off}
e) 2 Potions of Speed
    
f) a Potion of *Healing*
g) a Copper Rod of Nothing (20/20)
h) a Wand of Charm[12|21] (10 charges)
i) a Staff of Remove Curses[1|17] (4 charges)
j) a Staff of Sterilize[1|20] (10 charges)
k) an Indestructible Ring of Protection [+14]
l) a Ring of Shard Resistance
m) a Ring of Blindness Resistance
n) a Ring of Invisibility
o) a Ring of Spell [Identify]
p) The Thunderlord Coat of Minenduin (-19,-15) [9,+1](20%)
    It
    increases your hit points by 20%.  It sustains your strength, 
    intelligence, dexterity, constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to life draining, fire, 
    cold, poison, light, confusion, sound and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) a Hatchet of *Slay Undead* (1d5) (+8,+4) (+1)
    It can be wielded two-handed.  It increases your wisdom by 1.  
    It is a great bane of undead.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  
    You bought it from the Weaponsmith.
r) a Dagger of the Thunderlords (1d4) (+8,+5) (+1 to searching)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    searching by 1.  It does extra damage from electricity.  It is a great
    bane of dragons.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to sound and nexus.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  
    You found it in the remains of a Novice priest on level 9 of Barrow-Downs.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) a Broad Sword of Aman (2d5) (+10,+14) [+4] (+3)


  [Home Inventory - Lothlorien ]

a) a Book of Beginner Cantrips
    
b) 3 Books of Summoning
c) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
d) a Rune [Self]
e) a Rune [Life]
f) Raal's Tormented Spirits
    It can be activated for cure serious
    wounds every 75 turns.  
    You found it lying on the ground on level 17 of Mirkwood.
g) 5 Scrolls of *Identify*
    
h) 13 Scrolls of Object Detection
    
i) a Wooden Rod of Nothing (10/10)
j) a Silver Rod of Simplicity of Nothing (100/100)
    
    It was given to you as a reward.
k) a Rod Tip of Detection (80 Mana to cast)
l) a Ring of Lordly Protection [+16]
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, chaos and disenchantment
    .  
    You found it in the remains of a Mature red dragon on level 36 of Maze.
m) an Amulet of Lightning Resistance
    
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.
n) The Phial of Undeath (-5)
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Rapier of *Slay Undead* (1d6) (+6,+9) (+2)
    It increases your wisdom by 2.  It is
    a great bane of undead.  It provides resistance to nether.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    undead.  
    You found it in the remains of an Ogre on level 22 of Mirkwood.
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Battle Axe of Helon (2d8) (+7,+6) (+2)
    It can be wielded two-handed.  It 
    increases your intelligence, wisdom and dexterity by 2.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Law drake on level 24 of Mirkwood.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) a Small Wooden Boomerang of *Slay Giant* (1d4) (+5,+6) (+1)
    It increases your strength by 1.  It
    is especially deadly against giants.  It sustains your strength.  It
    provides resistance to shards.  It allows you to sense the presence of 
    giants.  
    It was given to you as a reward.
u) a Small Metal Boomerang (Defender) (3d4) (+7,+7) [+4] (+1 to stealth)
    It increases your stealth by 1.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 36 of Maze.


  [The Mathom-house Inventory - Bree ]

a) Mordekainen's Sneaking Eye
    It can
    be activated for blindness.  
    You found it lying on the ground on level 33 of Maze.
b) The Crystal Ball of Godly Sights
    It can be
    activated for poison.  
    You found it lying on the ground on level 1 of Barrow-Downs.



Posted on 20.2.2006 23:45

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On 20.2.2006 23:45 lolle wrote:
My most successfull char so far (not counting nethack/zangband with save cheats)
Melkor worshipping mage with melee, in the end piety was high enough to pray for auto-curse against stronger opponents, fire and occassional water attack spells. Nice eq from orc caves and the maze, (for a mage) good hp from petty-dwarf and vampire. All resistances, see invisible etc covered, but... not retreating fast enough into the tress during spider quest. Sneaking on those spiders and meleeing them one by one until I met an Elder. Killed him with magic, and *needed* just *one* more spell to finish those others. Damn curse which took me from around 100 hp to -2hp(!), stupid me for not retreating.

On 20.2.2006 23:53 lolle wrote:
and stupid again for tactic: aggressive when using magic. Might have resisted against the last curse...

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