The Angband Ladder: Zald, RohanKnight Jedi by <siphal@wxs.nl>

  [Fury 3.1.0 Character Sheet]

 Name  : Zald                   Age                 21       STR! 18/160       
 Sex   : Male                   Height              95       INT:  18/53       
 Race  : RohanKnight            Weight              80       WIS!  18/70       
 Class : Jedi                   Social Class        67       DEX: 18/128       
 Body  : Player                                              CON! 18/160       
 God   : Melkor Bauglir                                      CHR! 18/130       
                                                                               
 + To Melee Hit          79 Level             36    Hit Points       -3/   636 
 + To Melee Damage       43 Experience   1192797    Spell Points    116/   116 
 + To Ranged Hit         39 Max Exp      1204935    Sanity          282/   311 
 + To Ranged Damage       9 Exp to Adv.  1210000    Piety                73953 
   AC                 36+58 Gold          975227    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Bad          Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  90d9+430  
 Stealth     : Bad          Magic Device: Legendary[5] Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a King of the Mark.  You          
          have dark brown eyes, straight brown hair, and a dark                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Isengard: Level 35 (1750')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 7942 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Greater wall monster on level 45 of Moria.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can run for your life after hitting something.
You can use rohir powers.
You are bleeding.
You are stunned.
Your position is very uncertain.
You can see invisible creatures.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : .........3.....+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Dex   : .........3......            
        Add Con   : .........3.....+            
        Add Chr   : ...............+            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ....5......4....            
        Add Sear. : ...........4....            
        Add Tun.. : ..............2.            
        Add Speed : ..*..1.........+            
        Slay Und. : ++..............            
        Slay Demon: +...............            
        Slay Orc  : .+..............            
        Slay Drag.: ++..............            
        Sharpness : +...............            
        Poison Brd: .+..............            
        Fire Brand: +...............            
        Cold Brand: ++..............            
        Sust Str  : .......+++......            
        Sust Int  : ........+.......            
        Sust Wis  : ......+.+.......            
        Sust Dex  : ....+...++......            
        Sust Con  : ........+++.....            
        Sust Chr  : ......+.+.......            
        Invisible : +...............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : ..........++....            
        Hold Life : .....+..........            
        Imm Acid  : ......**++......            
        Res Elec  : ......+.+.......            
        Res Fire  : +.......+......+            
        Res Cold  : +.......++......            
        Res Pois  : ........+.......            
        Res Fear  : +........+......            
        Res Light : ..........+.....            
        Res Dark  : .......+.+......            
        Res Blind : ................            
        Res Conf  : ....+...........            
        Res Sound : .......+........            
        Res Shard : ...+...+........            
        Imm Neth  : ......*.........            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ......++........            
        Lite      : .....+....+.....            
        See Invis : .....+.........+            
        Digestion : +........+......            
        Activate  : ....++....+.....            
        Teleport  : +...............            
        Blessed   : +...............            
        Cursed    : ........+.......            
        Precogn.  : ...............+            
        Sentient  : ++..............            
        Evil.ESP  : ........+......+            
        Good.ESP  : ...............+            
        Unique.ESP: ...............+            
        Full ESP  : ...............+            

Skills (points left: 79)
 - Combat                                        25.728 [0.800]
          - Weaponmastery                        25.762 [1.050]
                   . Sword-mastery               39.000 [1.000]
          . Archery                              01.500 [0.600]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -07.000 [1.000]
          . Disarming                            02.000 [0.900]
          . Backstab                             01.000 [0.300]
 - Powers                                        02.820 [1.000]
          . Devices                              34.850 [1.150]
          . Udun                                 00.000 [0.400]
          . Maiaology                            01.000 [0.300]
          - Jedi                                 04.900 [1.000]
                   . Dark                       -03.900 [1.000]
                   . Light                       39.000 [1.000]
 - Spirituality                                  03.500 [0.400]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.700 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Newt on level 1.
You are fated to find a Padded Armour on level 1.
You may find a Hard Leather Cap on level 6.
You are fated to find a Parchment - Deep Thoughts on level 9.
You are fated to find a Scroll of Summon Monsters on level 14.
You are fated to meet a Blue worm mass on level 48.


  [Character Equipment]

a) a Doublended Lightsaber (E:394119, L:32) (9d9) (+16,+13) [15,+0](100%) (+5)
    It increases your spell power by 5.  It increases your mana
    capacity by 100%.  It does extra damage from fire and frost.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to fire and cold.  It slows your
    metabolism.  It reflects bolts and arrows.  It has been blessed by the
    gods.  It induces random teleportation.  It cannot be harmed by
    electricity.  It cannot be harmed by fire.  It cannot be harmed by
    cold.  
d) The Small Mithril Boomerang 'Fordi' (E:45, L:3) (3d4) (+15,+9)
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 40 of Moria.
e) a Ring of Speed (+11)
    It 
    increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Speed Ring Market.
f) a Ring of Shard Resistance
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word
    of recall every 200 turns if it is being worn. It increases your 
    stealth by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 13 of Orc
    Cave.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
n) The Hard Leather Armour of Lastir (-1 to accuracy) [6,+7]
    It sustains 
    your wisdom and charisma.  It provides immunity to acid and nether.  
    It provides resistance to electricity and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Redagduin [1,+0]
    It sustains your strength.  It
    provides immunity to acid.  It provides resistance to dark, sound, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Large Metal Shield of Anarion [5,+20] {cursed}
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Rogue's Pair of Soft Leather Boots of Free Action [2,+10] (+4 to stealth)
    It grants you the
    power of panic hit if it is being worn.  It increases your stealth, 
    searching and luck by 4.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)
    It increases your ability to
    tunnel by 2.  


  [Character Inventory]

a) The Gem of Hate
b) a Mushroom of Restoring
c) 15 Rations of Cram
    
d) 15 Potions of Cure Critical Wounds
    
e) 9 Scrolls of Teleportation
    
f) 3 Scrolls of Word of Recall {90% off}
    
g) an Iron Rod of Cheapness of Trap Location (50/50) {@z1}
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
h) a Silver Rod of Capacity of Detection (200/200)
i) a Rod Tip of Detection (80 Mana to cast)
j) a Wand of Teleport Away[15|32] (7 charges)
k) a Wand of Essence of Speed[1|13] of Plenty (11 charges) (+11 to speed)
l) a Staff of Teleportation[6|20] (14 charges)
m) a Blue Dragon Scale Mail (-2 to accuracy) [30,+16]
n) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+16]
o) a Chain Mail (-2 to accuracy) [14,+0]
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
q) The Two-Handed Sword of Aldale (4d6) (-1,+12) (+3 to speed)
r) a Blessed Lightsaber (E:650, L:11) (5d5) (+9,+9) [10,+0] (+4)
s) a Spectral Curved Lightsaber (E:140, L:6) (6d6) (+17,+17) [10,+0](20%) (+1)
t) a Curved Lightsaber (E:140, L:6) (6d6) (+3,+8) [10,+0](20%) (+1)
u) 30 Vorpal Arrows of Slay Maia (3d3) (+9,+6)
v) 21 Vorpal Arrows (3d3) (+5,+3)
w) (nothing)


  [Home Inventory - Bree ]

a) a Piece of the Mage Staff of Olorin
b) 2 Mushrooms of Restoring
c) 7 Sprigs of Athelas
d) a Morphic Oil of Spider
e) 6 Potions of Cure Light Insanity
f) 2 Potions of Cure Insanity
g) 8 Potions of Healing
h) a Potion of *Healing*
i) 2 Potions of Enlightenment
j) 5 Potions of Curing
k) The Crumpled Scroll of Mass Resurrection
l) a Golden Rod of Cheapness of Recall (125/125)
m) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your strength.  It
    provides resistance to light, dark and blindness.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dunlending on level 34 of Dol Amroth.
q) The Augmented Chain Mail of Tiryon (-2 to accuracy) [16,+0]
    
    It provides immunity to acid and nether.  It makes you completely
    fearless.  It provides resistance to fire, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
u) a Dagger (Offhand) of Resist Fire (+1,+4) [-2,+5] (+2 attacks)
    It 
    increases your attack speed by 2.  It provides resistance to fire.  It
    cannot be harmed by fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
v) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    It 
    increases your strength and dexterity by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It provides
    resistance to fire.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
w) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It 
    increases your dexterity, stealth and infravision by 3.  It provides
    immunity to paralysis.  It allows you to sense the presence of orcs.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Zizzo, Last of the Yeeks on level 25 of
    Near Harad.
b) a Morphic Oil of Spider
c) 2 Potions of Cure Serious Insanity
d) a Potion of Speed
e) 4 Potions of Healing
f) a Potion of Resistance
g) 2 Potions of Curing
h) a Scroll of Protection from Evil
i) a Silver Rod of Quickness of Perception (100/100)
j) a Ring of Poison Resistance
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 32 of
    Mirkwood.
l) The Great Eagle Down Coat of Doroth (-40,-65) [9,+6](40%)
    It increases your hit points by 40%.  It sustains your wisdom
     and charisma.  It provides resistance to life draining, fire, cold, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 14 of
    Mirkwood.
n) a Beaked Axe of Doriath (E:25, L:2) (2d6) (-5,-9)
    It must be wielded two-handed.  
    You found it lying on the ground on level 27 of Mirkwood.
o) The Dagger of Imboron (1d5) (+16,+15) (+4)
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    dexterity and constitution by 4.  It does extra damage from acid and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against giants.  It is a great bane
    of demons.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Skaven on level 14 of Mirkwood.
p) a Lightsaber of Slay Evil (E:650, L:11) (5d5) (+3,+5) [10,+0] (+1)
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can
    be wielded two-handed.  It can be activated for confuse monster every
    15 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Easterling on level 32 of Mirkwood.
r) The Long Yew bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of King Koopa on level 32 of Mirkwood.
s) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It
    can be activated for magic arrow (10d10) every 20+d20 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
t) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it
    is being worn. It increases your stealth, searching and infravision by 
    4.  It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
u) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 33 of
    Mirkwood.



Posted on 30.1.2006 05:22
Last updated on 6.2.2006 07:59

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9212. on the Ladder (of 18945)
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