The Angband Ladder: Maladict, RohanKnight Paladin by <andrew.rowan@gmail.com>
[ToME 2.3.3 Character Sheet]
Name : Maladict Age 22 STR: 40
Sex : Male Height 64 INT: 30
Race : Vampire RohanKnight Weight 84 WIS: 39
Class : Paladin Social Class 1 DEX! 38
Body : Player CON! 40
God : Tulkas CHR! 38
+ To Melee Hit 48 Level 50 Hit Points 1157/ 1157
+ To Melee Damage 50 Experience 24973243 Spell Points 413/ 413
+ To Ranged Hit 46 Max Exp 24973243 Sanity 905/ 905
+ To Ranged Damage 12 Exp to Adv. ***** Piety 83889
AC 26+156 Gold 11362971 Speed Fast (+31)
(Miscellaneous Abilities)
Fighting : Legendary[37]Perception : Excellent Blows/Round: 13
Bows/Throw : Heroic Searching : Excellent Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Fair Mel.dmg/Rnd: 39d5+650
Stealth : Legendary[25]Magic Device: Legendary[27]Infra-Vision: 60 feet
Tactic: coward
Explor: slug-like
(Character Background)
You are one of several children of a Serf. You have brown
eyes, straight brown hair, and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 29 (1450')
Your body was a Player.
You have defeated 12346 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You saved 97 princesses.
You saved Arda and became a famed King.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 3rd Enderi of the 2890th year of the third age.
Your adventure lasted 14 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can drain life from a foe.
You can feel the danger of evil magic.
You can cast magic missiles.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
adefkmnopsuxz{|@
Add Str : 4..44...43....6+
Add Int : ......42........
Add Wis : ....4..2.3......
Add Dex : 44........4.....
Add Con : ......4.43.3...+
Add Chr : ...44..2........
Add Stea. : ..9...42...3....
Add Sear. : ..............6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : .49.4.42.3.3...+
Add Blows : ...4............
Slay Anim.: .............+..
Slay Evil : +............+..
Slay Und. : .............+..
Slay Orc : +............++.
Slay Troll: +............++.
Slay Giant: .............++.
Slay Drag.: .............++.
Poison Brd: .............+..
Acid Brand: .............++.
Elec Brand: .............+..
Fire Brand: +............+..
Cold Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : +...............
Sust Con : ................
Sust Chr : ...+............
Invisible : ..++...+........
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : +.......+.+.....
Hold Life : .........+.....+
Imm Acid : .++...++*.+...+.
Res Elec : .+....+..+......
Imm Fire : ++..+.*+.+......
Res Cold : .+....++.+.....+
Res Pois : ..+.+....+.....+
Res Fear : +...+...........
Res Light : .........+......
Res Dark : ..............++
Res Blind : .......+.+......
Res Conf : ...+....++......
Res Sound : ........++......
Res Shard : ..+.............
Res Neth : ...............+
Res Nexus : ...+..+.........
Res Chaos : ...+....++......
Res Disen : +...+.........+.
Aura Fire : ......+.........
Lite : +....+...+.....+
See Invis : +........+......
Digestion : ..........+.....
Regen : .........+......
Activate : +...+..+.++...+.
Blessed : +...............
Fly : ......+.........
Climb : ..............+.
Orc.ESP : ........+.....+.
TLord.ESP : ......+.........
Full ESP : ...............+
Corruption list:
Random teleportation:
Randomly teleports you around
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
- Combat 50.000 [0.800]
. Weaponmastery 50.000 [1.000]
. Archery 00.500 [0.000]
. Barehand-combat 00.000 [0.900]
- Sneakiness 04.205 [0.900]
. Stealth 03.900 [0.500]
. Disarming 01.000 [0.900]
- Magic 50.000 [0.900]
. Magic-Device 50.000 [1.050]
. Spell-power 00.000 [0.600]
- Spirituality 50.000 [1.000]
. Prayer 50.000 [1.400]
. Mindcraft 50.000 [0.600]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
[Fates]
You are fated to find a Cloak on level 13.
[Character Equipment]
a) The Long Sword 'Anduril' (3d5) (+10,+13) [+3] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 73 of Angband.
e) The Ring of Ninaron (+9)
It increases your
stealth, speed and ability to score critical hits by 9. It makes you
invisible. It provides resistance to acid, poison and shards. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Ring called 'Myrenthrae' (+4 attacks)
It increases your strength, charisma
and attack speed by 4. It makes you invisible. It sustains your
charisma. It provides resistance to nexus and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black
breath every 200 turns if it is being worn. It provides light (radius
3) forever. It increases your strength, wisdom, charisma and speed by
4. It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 49 of The Sacred
Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution,
stealth and speed by 4. It provides immunity to fire. It provides
resistance to acid, electricity, cold and nexus. It allows you to
fly. It allows you to sense the presence of thunderlords. It
reflects bolts and arrows. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and blindness. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit
points every 250 turns if it is being worn. It provides light (radius
1) forever. It increases your strength, wisdom, constitution and
speed by 3. It provides resistance to life draining, electricity,
fire, cold, poison, light, blindness, confusion, sound and chaos. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150)
every 90+d90 turns if it is being worn. It grants you the power of
magic missile if it is being worn. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to acid. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 73 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your
constitution, stealth and speed by 3. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud
every 5 turns if it is being worn. It increases your strength,
searching, infravision and ability to tunnel by 6. It does extra
damage from acid. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides
resistance to acid, dark and disenchantment. It allows you to climb
mountains. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth {!d!k!v}
It cannot be harmed by acid. It
cannot be harmed by fire.
You bought it from the Library.
b) a Fireproof War Tome of Tulkas {!k!d!v}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) The Tome of Collected Weird Magic
It can be activated for
genocide every 500 turns.
You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.
d) Bumganir's Bag of Magic Toys
It can be activated for paralyze.
You found it lying on the ground on level 99 of Angband.
e) The Crystal Ball of The Witch-King of Angmar
It can be
activated for heal 700 hit points every 100 turns.
You found it in the remains of a Demonologist on level 30 of Mirkwood.
f) Jor's Buckler of Missile Attraction
It can be activated for cure insanity every 200 turns.
You found it lying on the ground on level 38 of Mordor.
g) Pytar's Portable Pandemonium
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of a Vrock on level 91 of Angband.
h) a Potion of *Healing*
i) a Potion of Life
j) 17 Scrolls of Satisfy Hunger
k) a Golden Rod of the Istari of Healing (250/250)
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nightwalker on level 99 of Mount Doom.
l) a Mithril Rod of the Istari of Home Summoning (320/320)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
It was given to you as a reward.
m) a Mithril Rod of the Istari of Disarming (320/320)
It can hold more mana. It can cast
spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 59 of
Mordor.
n) an Adamantite Rod of the Istari of Recall (400/400)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 59 of
Mordor.
o) an Adamantite Rod of Healing (200/200)
p) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750
turns if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Tselakus, the Dreadlord on level 62 of
Mordor.
q) The Augmented Chain Mail 'Uleglar' (-2 to accuracy) [16,+18]
It sustains your constitution. It provides immunity to cold.
It provides resistance to acid, electricity, fire and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 97 of
Angband.
r) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns
if it is being worn. It increases your constitution by 2. It
sustains your constitution. It makes you completely fearless. It
provides resistance to life draining, acid, cold, dark, confusion,
nether, nexus and chaos. It allows you to sense the presence of
undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 100 of
Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel
evil (x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4
. It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire
, nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 97 of
Angband.
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Rod Tip of Healing (120 Mana to cast)
b) a Rod Tip of Havoc (90 Mana to cast)
c) The Ring of Duros (+5)
It increases your intelligence, searching and speed by 5. It
sustains your dexterity. It provides resistance to fire, shards and
nexus. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
d) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
e) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
f) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
g) The Partial Plate Armour 'Duindil' (-3 to accuracy) [22,+15]
It sustains your dexterity. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to life
draining, fire, light, shards, nether and nexus. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 60 of
Mordor.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being
worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, poison, dark and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hell knight on level 99 of Mount Doom.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 73 of Angband.
j) The Large Metal Shield of Ladran [5,+13]
It sustains your
strength and intelligence. It provides resistance to life draining,
poison and chaos. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 73 of Angband.
l) The Set of Gauntlets of Nariengos (+5 to damage) [2,+11]
It sustains your
intelligence, wisdom, constitution and charisma. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, poison, light, confusion, sound, nexus and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt
(9d8) every 8+d8 turns if it is being worn. It can be used to store a
spell. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Archon on level 61 of Mordor.
n) The Set of Gauntlets 'Paurnen' [2,+15]
It can
be activated for acid bolt (5d8) every 5+d5 turns if it is being worn.
It can be used to store a spell. It provides resistance to acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 73 of Angband.
o) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be
activated for vampiric drain (3*100) every 250 turns if it is being
worn. It increases your dexterity and stealth by 4. It drains life
from your foes. It is a great bane of undead. It provides resistance
to dark. It allows you to see invisible monsters. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
p) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 73 of Angband.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded
two-handed. It increases your constitution by 3. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It fights against evil with holy
fury. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 73 of Angband.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your
attack speed by 2. It is especially deadly against natural creatures.
It provides resistance to disenchantment. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 73 of Angband.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your
dexterity, constitution, speed and attack speed by 2. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It is especially deadly against natural
creatures. It allows you to sense the presence of animals. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 99 of
Mount Doom.
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your
searching by 3. It does extra damage from frost. It is especially
deadly against dragons. It is especially deadly against orcs. It
fights against evil with holy fury. It provides immunity to
paralysis. It provides resistance to cold and dark. It allows you to
sense the presence of orcs and dragons. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom
, dexterity and speed by 1. It provides resistance to electricity,
fire and cold. It slows your metabolism. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
v) The Long Bow of Aglia (x3) (+11,+30) (+3)
It provides light (radius 1) forever. It increases your strength,
intelligence, constitution and charisma by 3. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck
by 2. It provides immunity to paralysis. It allows you to sense the
presence of dragons. It fires missiles with extra might. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 99 of Mount
Doom.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns if
it is being worn. It increases your strength and constitution by 2.
It provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 99 of Mount Doom.
[Home Inventory - Gondolin ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you
invisible. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to life
draining. It allows you to levitate. It produces a fiery sheath. It
can re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 72 of Erebor.
b) The Crumpled Scroll of Mass Resurrection
c) The Ring of Flare (+3)
It can be
activated for dimension door every 100 turns if it is being worn. It
grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
d) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
e) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every
10+d10 turns if it is being worn. It provides light (radius 3)
forever. It increases your searching and luck by 4. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
f) The Stone of Lore
It can be activated for perilous identify
every turn if it is being worn. It provides light (radius 1) forever.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your
constitution by 1. It provides resistance to acid, electricity, fire,
cold, confusion, sound and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
It increases your intelligence and
searching by 2. It increases your mana capacity by 40%. It provides
resistance to blindness and confusion. It renders you especially
vulnerable to fire. It allows you to see invisible monsters. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
i) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 64 of
Mordor.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to
tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200
turns if it is being worn. It provides light (radius 1) forever. It
increases your intelligence, dexterity, charisma, searching and speed
by 3. It provides immunity to paralysis. It provides resistance to
cold, light, dark, blindness, sound and shards. It allows you to see
invisible monsters. It drains mana. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated
for whispers from beyond(sanity drain) 100+d200 turns if it is being
worn. It provides light (radius 1) forever. It decreases your luck by
6. It identifies all items for you. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
m) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Mim, Betrayer of Turin on level 45 of Moria.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
It increases your intelligence,
ability to tunnel and speed by 3. It provides resistance to confusion
, shards and chaos. It allows you to sense the presence of non-living
things. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Katana of Halduinal (3d4) (+21,+25) (+2)
It can be wielded
two-handed. It increases your intelligence and constitution by 2. It
does extra damage from electricity and fire. It produces chaotic
effects. It is a great bane of undead. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 96 of
Angband.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution
by 5. It is a great bane of dragons. It is especially deadly
against trolls. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides resistance to disenchantment
. It allows you to sense the presence of dragons and demons. It
drains life. It aggravates nearby creatures. It is heavily cursed.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It
must be wielded two-handed. It increases your strength, charisma and
infravision by 4. It does extra damage from fire. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to fire and chaos. It allows you to see invisible monsters. It
drains mana. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must
be wielded two-handed. It poisons your foes. It is very sharp and
can cut your foes. It is very sharp and can make your foes bleed. It
is especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at undead with holy wrath. It
fights against evil with holy fury. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of Angband.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 79 of Angband.
v) The Whip of Gothmog (3d6) (+15,+16) (-2)
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 77 of Angband.
w) The Silver Bolt of Oiondolor (3d5) (+15,+7) (+6)
It increases your constitution by 6. It is especially deadly against
dragons. It is especially deadly against orcs. It is a great bane of
undead. It fights against evil with holy fury. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of Angband.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 95 of
Angband.
[Home Inventory - Minas Anor ]
a) The Ring of Power of Adunaphel the Quiet (+3 to infravision)
It increases your infravision by 3. It makes you invisible.
It provides resistance to fire, blindness and nexus. It speeds your
regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 70 of Paths of
the Dead.
b) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Medusa, the Gorgon on level 60 of Erebor.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Ring of Durin (+2) {cursed}
It grants you the
power of Midas touch if it is being worn. It increases your strength,
constitution and charisma by 2. It sustains your strength,
constitution and charisma. It provides resistance to life draining,
acid, cold, dark, nether and chaos. It allows you to sense the
presence of evil beings. It drains experience. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It increases
your constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Amulet of Ingwe (+3)
It can be activated for dispel evil
(level*5) every 300+d300 turns if it is being worn. It increases your
intelligence, wisdom, charisma, searching and infravision by 3. It
provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 65 of Erebor.
g) a Dwarven Lantern of the Magi (+3)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 3. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
h) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 70 of Dol
Guldur.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns
if it is being worn. It increases your intelligence, wisdom and
constitution by 3. It provides resistance to acid, poison, confusion
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 79 of Angband.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) The Large Metal Shield of Anarion [5,+20]
It sustains your strength,
intelligence, wisdom, dexterity, constitution and charisma. It
provides resistance to acid, electricity, fire, cold and
disenchantment. It allows you to sense the presence of evil beings.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Dragon Helm of Thrain [8,+14]
It provides light (radius 4) forever.
It sustains your intelligence and wisdom. It provides resistance to
life draining, acid and chaos. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Set of Leather Gloves 'Cammithrim' [1,+9]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated
for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
be used to store a spell. It provides resistance to electricity. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth
and searching by 4. It does extra damage from acid. It poisons your
foes. It is especially deadly against orcs. It is especially deadly
against trolls. It fights against evil with holy fury. It sustains
your dexterity. It provides immunity to paralysis. It provides
resistance to dark. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball
(48) every 5+d5 turns if it is being worn. It increases your dexterity
, speed and attack speed by 2. It does extra damage from frost. It
poisons your foes. It provides resistance to cold. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It
is especially deadly against natural creatures. It provides
resistance to cold and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth
by 2. It is especially deadly against orcs. It is especially deadly
against trolls. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of orcs and
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2
. It is especially deadly against dragons. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It makes you completely fearless. It provides resistance
to nexus, chaos and disenchantment. It allows you to see invisible
monsters. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
u) The Flamberge of Balad (3d7) (+19,+28) (+3)
It must be wielded two-handed. It increases your strength,
intelligence and dexterity by 3. It does extra damage from frost. It
produces chaotic effects. It is very sharp and can cut your foes. It
is especially deadly against giants. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and
frost. It poisons your foes. It produces chaotic effects. It is
very sharp and can cut your foes. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to acid, electricity, fire, cold and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases
your speed and attack speed by 2. It does extra damage from fire. It
is especially deadly against dragons. It provides immunity to fire.
It makes you completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 38 of
Mordor.
[Home Inventory - Lothlorien ]
a) a Rod Tip of Disarming (50 Mana to cast)
b) The Ring of Harda (+4)
It increases your strength, intelligence and searching by 4.
It sustains your constitution. It provides immunity to paralysis. It
provides resistance to light and blindness. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
c) The Ring of Thmoth (+8)
It increases your dexterity, constitution and speed by 8. It
sustains your strength and dexterity. It provides resistance to fire
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Cantoras, the Skeletal Lord on level 73 of
Angband.
d) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is
being worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient Morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Large Leather Shield of Celegorm [4,+20]
It makes you completely fearless. It
provides resistance to acid, electricity, fire, cold, light and dark.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and
wisdom by 2. It provides resistance to blindness and nether. It
allows you to sense the presence of orcs, trolls and evil beings. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
h) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded
two-handed. It increases your intelligence by 2. It does extra
damage from fire and frost. It is especially deadly against trolls.
It is especially deadly against giants. It strikes at demons with
holy wrath. It sustains your intelligence. It provides resistance to
fire and cold. It allows you to sense the presence of giants. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Smeagol on level 22 of Orc Cave.
i) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can
be wielded two-handed. It increases your charisma by 3. It does
extra damage from fire. It is especially deadly against giants. It
strikes at undead with holy wrath. It provides resistance to fire and
sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 89 of
Angband.
j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of
recall every 200 turns if it is being worn. It increases your
dexterity and charisma by 3. It does extra damage from fire and frost
. It provides immunity to paralysis. It provides resistance to fire,
cold and light. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack
speed by 3. It poisons your foes. It is very sharp and can cut your
foes. It is especially deadly against orcs. It is especially deadly
against natural creatures. It provides immunity to paralysis. It
provides resistance to poison. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can
be activated for destruction every 200+d200 turns if it is being worn.
It increases your strength, infravision and ability to tunnel by 5.
It does extra damage from electricity. It poisons your foes. It is a
great bane of dragons. It is especially deadly against natural
creatures. It provides resistance to blindness, sound and nexus. It
produces an anti-magic shell. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 89 of
Angband.
|
Posted on 20.1.2006 01:53
1325. on the Ladder (of 19313)
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