The Angband Ladder: Azioth, Dwarf Axemaster by <enhorning@gmail.com>
[ToME 2.3.2 Character Sheet]
Name : Azioth Age 43 STR! 40
Sex : Female Height 48 INT! 21
Race : Dwarf Barbarian Weight 149 WIS! 40
Class : Axemaster Social Class 32 DEX! 40
Body : Player CON! 38
God : Nobody CHR! 25
+ To Melee Hit 144 Level 50 Hit Points 1341/ 1341
+ To Melee Damage 111 Experience 48718873 Spell Points 115/ 115
+ To Ranged Hit 70 Max Exp 48718873 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. *****
AC 57+118 Gold 1387693 Speed Fast (+32)
(Miscellaneous Abilities)
Fighting : Legendary[97]Perception : Superb Blows/Round: 24
Bows/Throw : Legendary[52]Searching : Heroic Shots/Round: 1
Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 48d6+2664
Stealth : Fair Magic Device: Bad Infra-Vision: 200 feet
Tactic: berserker
Explor: running
(Character Background)
You are the only child of a Dwarven Smith. You are a
credit to the family. You have dark brown eyes, straight
black hair, a one foot beard, and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 101 (5050')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 34 (1700')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 47 (2350')
The Land Of Rhun: Level 38 (1900')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 16548 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 98 princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 54th Quelle of the 2890th year of the third age.
You have been adventuring for 68 days.
adefkmnopsuxz{|@
Add Str : ....4........26.
Add Wis : ..584........2..
Add Dex : 5.5.......4.....
Add Con : ..5.............
Add Chr : ....4...........
Add Stea. : 5......4........
Add Sear. : ..5....4...4..6.
Add Infra : ..5........4..6.
Add Tun.. : ...........4..6.
Add Speed : .*5843.......2..
Add Blows : ..58............
Vampiric : +...............
Slay Orc : .............++.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: ..............+.
Cold Brand: .............+..
Sust Str : ..+....+........
Sust Int : ........+.......
Sust Wis : ..+.............
Sust Dex : ......+.........
Sust Con : ..+....+........
Sust Chr : ...+...++.......
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : ..........+.....
Hold Life : .....+.++.......
Imm Acid : .......*..+...+.
Imm Elec : ..+...+*+.......
Imm Fire : .++++...*.......
Imm Cold : ...+....*.......
Res Pois : ..+.+...+.......
Res Fear : ....+..++......+
Res Light : .....+..........
Res Dark : +....+..+.....+.
Res Blind : ..+.....+......+
Res Conf : ...+.+.++.......
Res Sound : ..+....+........
Res Shard : ..+....++.......
Res Neth : .......+........
Res Nexus : ..+....++.......
Res Chaos : ...+.+..+.......
Res Disen : ....+...+.....+.
Lite : .........+......
See Invis : +....+..........
Digestion : ...+............
Regen : .++.............
Activate : ++..+++..++...+.
Drain Exp : +...............
Cursed : .+..+...........
Hvy Curse : ....+...........
Fly : ......+.........
Climb : ...........+..+.
Orc.ESP : .....+........+.
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 50.000 [0.900]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 50.000 [0.600]
. Antimagic 50.000 [0.550]
- Sneakiness 10.430 [0.900]
. Stealth 18.900 [0.500]
. Disarming 20.800 [0.900]
- Magic 01.000 [0.300]
. Magic-Device 00.000 [1.150]
- Spirituality 08.100 [0.500]
. Prayer 00.000 [0.500]
. Monster-lore 03.000 [0.500]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Hatchet of the Night (2d6) (+34,+22) (+5)
It can be activated for vampiric drain (3*100) every 250 turns if it
is being worn. It increases your dexterity and stealth by 5. It
drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Gelugon on level 75 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can
be activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to fire.
It speeds your regenerative powers. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
e) The Ring 'Bareren' (+5)
It increases your wisdom, dexterity, constitution, searching,
infravision, speed and attack speed by 5. It sustains your strength,
wisdom and constitution. It provides resistance to electricity, fire,
poison, blindness, sound, shards and nexus. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
f) The Ring of Erine (+8) {100% off}
It increases your wisdom, speed,
attack speed and ability to score critical hits by 8. It sustains
your charisma. It provides resistance to fire, cold, confusion and
chaos. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal
and cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
n) a Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+31]
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It sustains your dexterity. It provides resistance
to electricity. It allows you to fly. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Elven Cloak of Gabluchia [4,+11] (+4 to stealth)
It increases your
stealth, searching and luck by 4. It sustains your strength,
constitution and charisma. It provides immunity to acid and
electricity. It makes you completely fearless. It provides
resistance to life draining, confusion, sound, shards, nether and
nexus. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Dragon Shield of Erede [8,+25]
It sustains your intelligence and
charisma. It provides immunity to fire and cold. It makes you
completely fearless. It provides resistance to life draining,
electricity, poison, dark, blindness, confusion, shards, nexus, chaos
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Sky Drake on level 77 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
It
can be activated for whispers from beyond(sanity drain) 100+d200 turns
if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of
magic map if it is being worn. It increases your searching,
infravision and ability to tunnel by 4. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Erebor.
z) (nothing)
{) 28 Bolts of Dranwe (1d5) (+8,+9) (+2 to speed) {90% off}
It increases your
strength, wisdom and speed by 2. It does extra damage from frost. It
is especially deadly against orcs. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns
if it is being worn. It increases your strength, searching,
infravision and ability to tunnel by 6. It does extra damage from
acid. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It provides resistance to acid,
dark and disenchantment. It allows you to climb mountains. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) 35 Rations of Food
b) 67 Potions of Cure Insanity
c) 90 Potions of Speed {25% off}
d) 78 Potions of Healing
e) 85 Potions of *Healing* {25% off}
f) 49 Potions of Enlightenment {25% off}
g) 45 Scrolls of Teleportation
h) 8 Scrolls of Word of Recall
i) 27 Scrolls of Remove Curse
j) 4 Scrolls of *Remove Curse*
k) a Fireproof Scroll of Genocide
It cannot be harmed by fire.
You bought it from the Black Market.
l) 7 Fireproof Scrolls of Mass Genocide
It cannot be harmed by fire.
You bought it from the Black Market.
m) The Slaughter Axe called 'Bane of Undead' (5d7) (+0,+0) (+6)
It increases your charisma by 6.
It does extra damage from electricity and fire. It is very sharp and
can make your foes bleed. It is a great bane of undead. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Weaponsmith.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Ring called 'Blinding Speed' (+14)
It increases your speed by 14. It
sustains your wisdom and constitution. It provides immunity to
paralysis. It provides resistance to confusion, sound and
disenchantment. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
b) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every
200+d100 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, speed and
luck by 1. It sustains your strength, wisdom, constitution and
charisma. It provides immunity to fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to nether. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Fallen angel on level 99 of Angband.
d) The Amulet called 'Trickster' (+2)
It increases your strength, wisdom, dexterity, stealth, infravision
and speed by 2. It sustains your dexterity. It provides resistance
to poison, confusion, sound, nexus and disenchantment. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
e) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom and charisma by 1. It makes you invisible. It
provides resistance to blindness. It cannot be harmed by fire.
It was given to you as a reward.
f) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 45 of The Sacred Land
Of Mountains.
g) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 52 of Mordor.
h) The Blue Dragon Scale Mail 'Silurion' (-2 to accuracy) [30,+23]
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It sustains your strength, dexterity and
constitution. It provides immunity to fire and cold. It provides
resistance to electricity, nether and chaos. It allows you to fly.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 94 of
Angband.
i) The Ring Mail 'Gaeluch' (-2 to accuracy) [12,+14]
It sustains your strength and wisdom. It provides immunity to
acid and electricity. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master lich on level 96 of Angband.
j) The Splint Mail 'Aronen' (-2 to accuracy) [19,+17]
It
sustains your intelligence, wisdom and constitution. It provides
immunity to acid, fire and cold. It provides resistance to dark and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
k) The Partial Plate Armour of Gwingor (-3 to accuracy) [22,+8]
It sustains your wisdom and constitution. It provides immunity to
electricity and cold. It provides resistance to life draining, nexus
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Soft Studded Leather of Endadolor [5,+0]
It provides immunity to electricity
and cold. It provides resistance to confusion, shards, nexus and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth
and speed by 4. It provides immunity to fire. It provides
resistance to acid, electricity, cold and nexus. It allows you to
fly. It allows you to sense the presence of thunderlords. It
reflects bolts and arrows. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) an Elven Cloak of Invisibility [4,+21] (+7)
It increases your stealth, searching and
luck by 7. It makes you invisible. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 72 of Erebor.
p) The Shadow Cloak of Luthien [6,+20] (+2)
It
can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 71 of
Erebor.
r) The Small Metal Shield of Nianar [3,+11]
It provides immunity to electricity and cold. It makes you
completely fearless. It provides resistance to fire, nether and chaos
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 72 of Erebor.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can
be activated for analyze monster every 500+d200 turns if it is being
worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bile Demon on level 63 of Mordor.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
u) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
v) The Steel Helm of Faldaur [6,+16]
It provides light (radius 3) forever. It makes you completely
fearless. It provides resistance to acid, confusion, chaos and
disenchantment. It allows you to breathe underwater. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 68 of Erebor.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your
strength and constitution by 2. It provides immunity to paralysis.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 72 of
Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It
makes you completely fearless. It provides resistance to nexus. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) The Cleaver of Helon (2d4) (+6,-3) (+3 attacks)
It increases your attack speed by 3.
It does extra damage from acid, electricity and frost. It poisons
your foes. It produces chaotic effects. It is very sharp and can
make your foes bleed. It is a great bane of dragons. It is
especially deadly against giants. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Axe Smith.
b) The Broad Axe 'Arrilwen' (2d6) (+12,+15) (+5 to speed)
It can be wielded two-handed. It
increases your wisdom, dexterity and speed by 5. It does extra damage
from electricity. It produces chaotic effects. It is especially
deadly against dragons. It is a great bane of demons. It strikes at
undead with holy wrath. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Axe Smith.
c) The Great Axe of Orodor (4d4) (+28,+9) (+3 to speed)
It must be wielded two-handed. It
increases your strength, intelligence, constitution, charisma, speed
and attack speed by 3. It does extra damage from frost. It poisons
your foes. It drains life from your foes. It is very sharp and can
cut your foes. It is especially deadly against dragons. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Axe Smith.
d) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It
increases your strength, constitution and ability to tunnel by 3. It
does extra damage from acid and fire. It is especially deadly against
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is a great bane of demons. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, fire, light, dark and chaos. It allows you to
sense the presence of evil beings. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Great Axe of Aman (4d4) (+12,+10) [+3] (+3 attacks)
It must be wielded two-handed. It
increases your wisdom and attack speed by 3. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It sustains your constitution. It makes
you completely fearless. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It has been blessed
by the gods.
You bought it from the Axe Smith.
f) The Great Axe of Isilos (4d4) (+20,+4) (+4)
It must be wielded two-handed. It
provides light (radius 1) forever. It increases your wisdom by 4. It
does extra damage from electricity and fire. It poisons your foes.
It produces chaotic effects. It is very sharp and can cut your foes.
It is especially deadly against giants. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 73 of
Angband.
g) a Great Axe of Greater Life (4d4) (+11,+9)(60%)
It must be wielded two-handed. It increases your hit points
by 60%. It provides resistance to life draining.
You bought it from the Axe Smith.
h) The Slaughter Axe called 'Unicorn's Gift' (5d7) (+14,+10) (+2 attacks)
It increases your strength and attack
speed by 2. It does extra damage from electricity. It is very sharp
and can cut your foes. It is a great bane of undead. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
i) The Dagger 'Nimthanc' (E:4518, L:16) (1d4) (+19,+12)
It can be activated for frost bolt (6d8) every
7+d7 turns if it is being worn. It does extra damage from frost. It
provides resistance to cold and disenchantment. It slows your
metabolism. It produces a fiery sheath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 99 of
Angband.
j) a Dark Sword of Gondolin (3d7) (+13,+22) (+3)
It provides light (radius 1) forever. It generates an
antimagic field. It increases your strength and constitution by 3.
It is especially deadly against dragons. It is especially deadly
against trolls. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to light and
dark. It allows you to see invisible monsters. It allows you to
sense the presence of evil beings. It cannot be harmed by acid. It
cannot be harmed by fire.
You found it in the remains of an Ancient multi-hued dragon on level 72 of
Erebor.
k) The Dwarven Pick of Erebor (+5,+20) (+5)
It can be activated for open a secret passage every 75 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength and ability to tunnel by 5. It does extra damage from
acid. It is especially deadly against orcs. It is especially deadly
against trolls. It strikes at demons with holy wrath. It sustains
your strength. It provides resistance to light, dark and chaos. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and
stealth by 3. It provides resistance to disenchantment. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 99 of Angband.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your
dexterity and luck by 2. It provides immunity to paralysis. It
allows you to sense the presence of dragons. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
n) The Light Crossbow of Echomenn (x5) (+19,+9) (+2 to speed)
It increases your strength, wisdom, dexterity, charisma and speed by 2
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
o) a Heavy Crossbow of the Haradrim (x5) (+16,+27)
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Great Wyrm of Law on level 99 of Angband.
p) 28 Bolts 'Elliel' (1d5) (+13,+4) (+1) {90% off}
It increases your intelligence and charisma by 1. It does extra
damage from electricity. It poisons your foes. It drains life from
your foes. It is a great bane of dragons. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
q) 29 Bolts of Aglin (1d5) (+11,+6) {90% off}
It does extra damage from acid. It poisons your
foes. It drains life from your foes. It is especially deadly against
dragons. It fights against evil with holy fury. It cannot be harmed
by acid, cold, lightning or fire.
You made it yourself.
r) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire
and frost. It poisons your foes. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 78 of Angband.
s) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Minas
Anor .
[Home Inventory - Minas Anor ]
a) 16 Potions of Cure Critical Insanity
b) 99 Potions of Cure Critical Insanity
c) 99 Potions of Cure Insanity {25% off}
d) 12 Potions of Life
e) 9 Potions of Augmentation
f) 99 Potions of Enlightenment {25% off}
g) 4 Potions of New Life
h) 26 Scrolls of Genocide {25% off}
i) 16 Scrolls of Mass Genocide {25% off}
[Home Inventory - Lothlorien ]
a) a Fur Cloak of Air [3,+7]
It allows you to breathe without air.
You found it in the remains of a Green naga on level 100 of Angband.
b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It
must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[The Mathom-house Inventory - Bree ]
a) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
|
Posted on 22.11.2005 17:46
435. on the Ladder (of 19313)
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