The Angband Ladder: Melkor's Bud, High-Elf Ancient Master by <thegpfury@gmail.com>
[FuryBand 1.0.1 Character Sheet]
Name : Melkor's Bud Age 128 STR: 9
Sex : Male Height 98 INT: 24
Race : High-Elf Ancient Weight 190 WIS: 24
Class : Master Social Class 38 DEX: 18
Body : Player CON: 12
God : Melkor Bauglir CHR: 15
+ To Melee Hit -65 Level 29 Hit Points -64/ 96
+ To Melee Damage -51 Experience 169290 Spell Points 457/ 457
+ To Ranged Hit -42 Max Exp 169290 Sanity 228/ 237
+ To Ranged Damage 0 Exp to Adv. 180000 Piety 12828
AC 9+59 Gold 71835 Speed Fast (+2)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Bad Blows/Round: 1
Bows/Throw : Very Bad Searching : Bad Shots/Round: 1
Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 1d4-51
Stealth : Heroic Magic Device: Superb Infra-Vision: 60 feet
Tactic: coward
Explor: normal
(Character Background)
You are the only child of a Telerin Ranger. You have light
grey eyes, wavy brown hair, and a fair complexion.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
The Small Water Cave: Level 33 (1650')
Your body was a Player.
You have defeated 1621 enemies.
You saved 32 princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 47th Yavie of the 2890th year of the third age.
Your adventure lasted 4 days.
Your Attributes:
You are dead, killed by Karrazix the Brave on level 33 of The Small Water Cave.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You are unlucky.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to fire.
You are completely immune to cold.
You are resistant to bright light.
You are resistant to confusion.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
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Add Str : ...............+
Add Int : .......2.......+
Add Wis : .......2.......+
Add Con : ...............+
Add Chr : ...............+
Mul Mana : ++..............
Add Stea. : ....5..2...3....
Add Tun.. : ..............1.
Add Speed : .......2........
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ....+.+.........
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ......+.........
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Imm Acid : ......*+........
Res Elec : ................
Res Fire : ...............+
Imm Cold : ......*.........
Res Pois : ................
Res Fear : ................
Res Light : ..........+....+
Res Dark : ................
Res Blind : ................
Res Conf : ....+...........
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
EvilCurse : .....+..........
Lite : ..........+.....
See Invis : ...............+
Activate : ....+..+..+.....
Skills (points left: 11)
. Archery 02.500 [0.000]
- Sneakiness 01.300 [0.900]
. Stealth 04.000 [0.400]
. Disarming 00.400 [0.000]
- Powers 36.210 [1.000]
. Devices 16.000 [1.000]
. Power 33.600 [0.600]
. Mastery 33.900 [0.700]
. Energy 00.900 [0.900]
- Geomancy 01.000 [0.300]
. Fire 05.000 [1.000]
. Water 05.000 [1.000]
. Air 05.000 [1.000]
. Earth 05.000 [1.000]
. Meta 01.000 [1.000]
. Movement 01.000 [1.000]
. Knowledge 01.000 [1.000]
. Temporal 01.000 [1.000]
. Mind 01.000 [1.000]
. Nature 01.000 [1.000]
. Udun 00.400 [0.400]
. Maiaology 01.000 [0.300]
. Runecraft 00.000 [0.900]
. Innate 00.000 [0.900]
. Alchemy 01.000 [0.300]
. Jedi 01.000 [0.300]
- Spirituality 11.495 [0.550]
. Prayer 04.500 [0.500]
. Music 01.000 [0.300]
- Monster-lore 01.600 [0.800]
. Symbiosis 01.000 [0.300]
. First-aid 01.000 [0.600]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Mana (1d4) (-23,-17)(40%)
It can be wielded two-handed. It can be used to store a spell. It
does extra damage from pure magic. It increases your mana capacity by
40%.
You found it in the remains of Barney the Dinosaur on level 28 of Mirkwood.
d) a Long Magic Bow (x3) (+0,+0)(20%)
It increases your mana capacity by 20%.
e) (nothing)
f) a Ring of Protection [+11]
k) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated for word
of recall every 200 turns if it is being worn. It increases your
stealth by 5. It sustains your dexterity. It provides resistance to
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Variant Maintainer on level 11 of Orc
Cave.
m) a Feanorian Lamp
n) The Padded Armour of Hyathel (-47,-18) [4,+10](20%)
It increases your hit points by 20%. It sustains your dexterity.
It provides immunity to acid and cold. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
o) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) (nothing)
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated
for magic missile (2d6) every 2 turns if it is being worn. It provides
light (radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,-1] (+3 to stealth)
It increases your
stealth by 3.
It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
It increases your ability to tunnel by
1.
[Character Inventory]
a) 3 Rations of Cram
b) 3 Lembases
c) a Potion of Cure Light Insanity
d) a Potion of Cure Insanity
e) a Potion of Speed
f) 3 Potions of Restore Mana
g) a Ring of Levitation
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Shard of Pottery that is Not Junk
It can be activated for summon pet every 101 turns.
You found it lying on the ground on level 16 of Orc Cave.
b) 4 Potions of Cure Light Insanity
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases
your dexterity and speed by 3. It makes you completely fearless. It
provides resistance to acid and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Broken Dagger 'Valin' (1d1) (-17,+1) (+5)
It increases your
wisdom by 5. It produces chaotic effects. It is especially deadly
against orcs. It has been blessed by the gods. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Blubbering idiot, agent of black
market, Simon the weak on level 4 of Barrow-Downs.
e) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
extra damage from frost. It provides resistance to cold and blindness
. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to chaos. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
g) The Parchment - Map of Thror
[Home Inventory - Caras Galadhon ]
a) a Potion of Cure Serious Insanity
b) a Potion of Cure Insanity
c) an Elven Jedi Robe [6,+17] (+3 to stealth)
It increases your
stealth by 3. It provides resistance to acid, electricity, fire, cold
, poison, confusion and nexus. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) a Cloak of Stealth [1,+4] (+3 to stealth)
e) The Mace 'Taratol' (4d4) (+12,+12)
It can be wielded two-handed. It can
be activated for speed (dur 20+d20) every 250 turns if it is being
worn. It does extra damage from electricity. It is a great bane of
dragons. It provides immunity to electricity. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Mewlip Queen on level 31 of Mirkwood.
f) a Mage Staff of Spell (1d4) (+4,+6) (charging) (charging spell1)
It can be wielded two-handed. It can be activated for
runespell(Knowledge, Power Surge, 44) every 220 turns and
runespell(Acid, Ray, 68) every 340 turns if it is being worn. It does
extra damage from pure magic. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
[The Museum Inventory - Bree ]
a) a Water Tome of Ulmo
b) Radagast's Summoning Manual
It can be activated for teleport level
every 50 turns.
You found it lying on the ground on level 3 of Barrow-Downs.
c) Saruman's Big Book of Brutality
It can be
activated for decreasing Strength.
You found it lying on the ground on level 3 of Barrow-Downs.
[The Museum Inventory - Caras Galadhon ]
a) The Battle Axe 'Vaindureb' (2d8) (+5,+2) (+3)
It can be
wielded two-handed. It does extra damage from pure magic. It
increases your constitution by 3. It drains life from your foes. It
is especially deadly against orcs. It strikes at undead with holy
wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Barney the Dinosaur on level 28 of Mirkwood.
b) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 30.9.2005 14:09
12583. on the Ladder (of 19313)
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