The Angband Ladder: Koat, Dunadan Aragorn Possessor by <misiu.pysiu@poczta.fm>

  [Fury 2.7.0 Character Sheet]

 Name  : Koat                   Age                 74       STR: 18/***       
 Sex   : Male                   Height              94       Int! 18/195 18/200
 Race  : Dunadan Aragorn        Weight             185       Wis: 18/190 18/195
 Class : Possessor              Social Class        36       DEX: 18/***       
 Body  : DarkGod, the Mighty Coder of Valinor                CON: 18/***       
 God   : Melkor Bauglir                                      CHR: 18/219       
                                                                               
 + To Melee Hit         216 Level             50    Max Hit Points      6308   
 + To Melee Damage      345 Experience  99999999    Cur Hit Points      5350   
 + To Ranged Hit         95 Max Exp     99999999    Max SP (Mana)          0   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                195+106Gold         1897804    Piety              51881   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[135Perception  : Excellent    Blows/Round:  17        
 Bows/Throw  : Legendary[27]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  85d5+5865 
 Stealth     : Very Good    Magic Device: Excellent    Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Guildsman.  You are a credit to the family.  You have brown          
          eyes, straight brown hair, and an average complexion.                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 34 (1700')
        Utumno: Level 127 (6350')

 Your body is DarkGod, the Mighty Coder of Valinor.
 You are currently on level 119 of Utumno.
 You have defeated 8900 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 95 princesses.
 You saved Arda and became a famed King.
 You found 5 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    abdefghijkpqsuvx|@          
        Add Str   : 3....33.244.3...6+          
        Add Int   : .2..33..2........+          
        Add Wis   : .2...3..24.......+          
        Add Dex   : 3....3..2...34....          
        Add Con   : .....3.32.4.3....+          
        Add Chr   : 3....3..24.......+          
        Add Stea. : ........2.........          
        Add Sear. : ...............46.          
        Add Infra : ...............46.          
        Add Tun.. : ......33.......46.          
        Add Speed : 3.*..3..24........          
        Add Blows : .2.33.............          
        Slay Anim.: .+................          
        Slay Evil : ++................          
        Slay Und. : ++................          
        Slay Demon: .+................          
        Slay Orc  : ................+.          
        Slay Troll: ................+.          
        Slay Giant: ................+.          
        Slay Drag.: .+..............+.          
        Sharpness : +.................          
        Acid Brand: ................+.          
        Elec Brand: +.................          
        Sust Str  : .....++.....+.....          
        Sust Int  : ........+.........          
        Sust Wis  : ........+.........          
        Sust Dex  : .....+......+.....          
        Sust Con  : .....+.+....+.....          
        Sust Chr  : +.......+.........          
        Invisible : ......++.........+          
        Mul life  : .................+          
        Sens Fire : ....+.............          
        Reflect   : .......+.........+          
        Free Act  : +....+..+.+..+....          
        Hold Life : .....+..+.........          
        Imm Acid  : ....+.....*.++..++          
        Imm Elec  : ....+*...........+          
        Imm Fire  : +.+++.+..+.......*          
        Imm Cold  : +...+...*...+....+          
        Res Pois  : +...++...+.......+          
        Res Fear  : ......+..+..+....+          
        Res Lite  : ..................          
        Res Dark  : ............+...+.          
        Res Blind : ........+.........          
        Res Conf  : .+........+......+          
        Res Sound : ..........+.......          
        Res Shard : ..........+.......          
        Res Neth  : .................+          
        Res Nexus : .+..........+.....          
        Res Chaos : .+........+.......          
        Res Disen : .+...+.+.+......+.          
        Aura Fire : .................+          
        Aura Elec : +................+          
        Levitate  : .....+.......+...+          
        See Invis : ++...+..+.........          
        Digestion : +....+......+.....          
        Regen     : +.+..+...........+          
        Activate  : ..++++..++...+..+.          
        Drain Exp : +.................          
        Blessed   : .+................          
        Cursed    : ....+..+..........          
        Hvy Curse : ......+...........          
        Sentient  : +.................          
        Climb     : ...............++.          
        Orc.ESP   : ..........+.....+.          
        Troll.ESP : +.................          
        Giant.ESP : +.................          
        Demon.ESP : ...+..............          
        Undead.ESP: .......+..........          
        Good.ESP  : ......+...........          
        Full ESP  : ........+.........          

Skills (points left: 0)
 - Combat                                        20.158 [0.600]
          - Weaponmastery                        47.975 [0.700]
                   . Sword-mastery               50.000 [1.000]
          . Archery                              02.500 [0.400]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    02.800 [0.900]
          . Stealth                              07.200 [0.700]
          . Disarming                            01.200 [0.500]
 - Powers                                        04.920 [0.600]
          . Devices                              13.500 [1.000]
          . Udun                                 00.000 [0.400]
          . Runecraft                            01.000 [0.300]
 - Spirituality                                  10.450 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  14.860 [1.100]
          . Corpse-preservation                  37.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Mangy-looking leper on level 19.
You may meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:26511356, L:50) (5d5) (+81,+53) (+3 to speed)
{
        It increases your strength, dexterity, charisma and speed by 3.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to fire, cold and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    giants.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces an electric sheath.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 92 of Angband.
b) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999
    turns if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 89 of Angband.
e) a Demonic Ring of Extra Attacks (+3 attacks)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 3.  It provides
    resistance to fire.  It allows you to sense the presence of demons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 81 of Angband.
f) a Ring of Extra Attacks of the Elements (+3 attacks) {cursed}
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your intelligence and attack speed by 3.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    renders you especially vulnerable to fire.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 89 of
    Angband.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 124 of Utumno.
h) The Ring of the Firebeards (+5,+10) (+3) {cursed}
    It increases your strength and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to fire.  It allows you to sense the presence of good beings.  It 
    drains mana.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Angband.
i) The Ring of the Stiffbeards (+5,+10) [+5] (+3) {cursed}
    It increases your constitution and ability to tunnel by 3.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to disenchantment.  It allows you to sense the presence of 
    undead.  It reflects bolts and arrows.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 81 of
    Angband.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Daoloth, the Render of the Veils on level
    68 of The Sacred Land Of Mountains.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3) {@w3}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Set of Gauntlets [2] {excellent}
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Slappy, Abbess of Pain on level 50 of
    Barad-Dur.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grand master mystic on level 68 of
    Angband.


  [Character Inventory]

a) a Parchment titled ``Secrets of the Gnomish Wizards'' {mass geni}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Lesser Barrow wight on level 10 of
    Barrow-Downs.
b) 3 Potions of Cure Insanity
c) 15 Potions of Cure Critical Wounds {25% off}
d) a Potion of Healing
e) 15 Scrolls of Teleportation
f) a Silver Rod of the Istari of Disarming (200/200) {@6}
g) a Golden Rod of Capacity of Recall (250/250) {@5}
h) a Golden Rod of Trap Location (125/125) {@2}
i) The Wand of Digging of Thrain (212 charges) {@4}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) The Iron Helm of Knowledge [6,+20] (-6) {@w3}
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
k) a Dagger (1d5)
l) The Player corpse {@1}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Life {100% off}
b) The Ring of Olwind
    It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to fire, light, dark, 
    shards and nether.  It allows you to fly.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) a Ring of Accuracy (+10) {100% off}
    It
    can be activated for whirlwind attack every 250 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
d) a Ring of Speed (+11)
    It increases your speed by 11.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 88 of
    Angband.
e) The Ring of Agarsir (+2 to speed)
    It can be used to store a spell.  It increases your searching, 
    infravision and speed by 2.  It sustains your dexterity.  It provides
    resistance to dark, confusion and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 56 of
    Barad-Dur.
f) The Ring of Imrondorn (+5% of critical hits)
    It can be used to store a spell.  It increases your strength
    , intelligence and ability to score critical hits by 5.  It sustains 
    your charisma.  It provides resistance to sound, shards and nether.  
    It allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 87 of Angband.
g) The Small Metal Shield of Eldil [3,+14]
    
    It sustains your dexterity.  It provides immunity to acid.  It
    provides resistance to poison, sound, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
h) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 88 of Angband.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
l) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
m) Durin's Bane's corpse


  [Home Inventory - Gondolin ]

a) a Rod Tip of Detection (80 Mana to cast)
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
c) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Cyclops corpse
e) Maeglin, the Traitor of Gondolin's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Potion of Life
b) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it is being
    worn.  It increases your dexterity, stealth and speed by 5.  It makes
    you invisible.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 92 of Angband.
c) an Elven Cloak of the Magi (-1,-2) [4,+21] (+2)
    
    It increases your intelligence, stealth, searching, speed and luck by 
    2.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
d) a Snakeskin Cloak of Air [1,+13]
e) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Golden Crown of Telepathy [0,+13]
    It gives telepathic powers.  It cannot
    be harmed by acid.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Angband.
g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
h) a Set of Mithril Gauntlets of Power (+4,+5) [4,+17] (+4)
    It increases your strength by 4.  It provides resistance to 
    chaos.  It cannot be harmed by acid.  
    You found it in the remains of Banor=Rupart on level 84 of Angband.
i) The Dagger of Meriadoc (E:289340, L:31) (1d5) (+31,+13)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It makes
    you invisible.  It provides resistance to electricity, fire and 
    confusion.  It allows you to sense the presence of giants and good
    beings.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
j) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) The Philosophy Teacher's corpse
l) Ymir, the Ice Giant's corpse


  [Home Inventory - Caras Galadhon ]

a) 2 Potions of New Life {100% off}
b) 11 Scrolls of Enchant Weapon To-Hit
c) 11 Scrolls of Enchant Weapon To-Dam
d) a Silver Rod of Capacity of Nothing (200/200)
e) a Rod Tip of Enlightenment (40 Mana to cast) {100% off}
f) a Great Rod Tip of Home Summoning
g) The Ring 'Harest' [+13] (+5 to speed)
    It can be activated for ball
    of acid and resist acid every 50+d50 turns if it is being worn. It 
    increases your wisdom and speed by 5.  It provides immunity to
    paralysis.  It provides resistance to acid and shards.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 81 of Angband.
h) The Ring of Mendir (+7)
    It increases 
    your constitution, searching and speed by 7.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to sound, shards and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 124 of Utumno.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Anchor of Space-Time
    It provides light
    (radius 2) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 37 of
    Barad-Dur.
k) The Chain Mail of Ardalan (-2 to accuracy) [14,+17]
    It sustains your wisdom and charisma.  It provides immunity 
    to acid and electricity.  It provides resistance to confusion, sound, 
    shards, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Splint Mail 'Culmion' (-2 to accuracy) [19,+1]
    It sustains your wisdom.  It provides immunity to 
    acid, electricity and fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Mumak Hide Armour of Nimrahist (-1 to accuracy) [8,+12]
    It sustains your intelligence.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to acid, poison, 
    confusion, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 89 of
    Angband.
n) The Cloak 'Menelcol' [1,+25] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your charisma, searching and infravision by 5.  It sustains your 
    charisma.  It provides immunity to electricity.  It provides
    resistance to cold, light and dark.  It allows you to breathe without
    air.  It allows you to fly.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 124 of Utumno.
o) a Steel Helm of Water Breathing [6,+14]
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Set of Mithril Gauntlets of Slaying (+1,+3) [4,+14]
    It cannot be harmed
    by acid.  
    You found it in the remains of Kavlax the Many-Headed on level 59 of
    Barad-Dur.
r) a Small Sword of the Noldor (1d8) (+24,+7) [+2] (+3 to stealth)
    It increases your wisdom, dexterity, constitution and 
    stealth by 3.  It is very sharp and can make your foes bleed.  It
    fights against evil with holy fury.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison, nether and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 65 of
    Barad-Dur.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) Marylene, Heartbreakeress of the Netherworld's corpse
v) a Parchment - Map



Posted on 14.9.2005 18:55

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105. on the Ladder (of 18945)
5. on the Fury Ladder (of 64)
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On 14.9.2005 18:55 misiu.pysiu@poczta.fm wrote:
My first Fury winner. Not specialy amazing, but its better to start with something easy and then go for the real chalenges.

On 14.9.2005 20:39 mayfair@true-evil.net wrote:
Ooh, what a blasphemy. DarkGod's body. ;P
Is it any good?

On 14.9.2005 20:39 mayfair@true-evil.net wrote:
Ooh, what a blasphemy. DarkGod's body. ;P
Is it any good?

On 14.9.2005 21:54 misiu.pysiu@poczta.fm wrote:
The body of DarkGod is great. Its one of the best bodys You can get in Tome/Fury.

6300 Hp
2 pairs of hands
6 ring slots

its way better then the body of Watcher of the Water.

Only Marylene has more Hp then DG.
I had to read the Crumpled Scroll of resurection to get a second chance killing DG and getting his body. And it worked:)


On 15.9.2005 05:02 mayfair@true-evil.net wrote:
Noticed your subrace.. I've been wondering bout those for a while myself. Did you notice any balancing factors? All those skill bonuses and set artifacts, but on the darker side?

On 15.9.2005 13:59 wrote:
Well, the game was EASY. Its my first possessor with sword mastery which came alone from the Aragorn subrace. The set artifacts were medicore compared to the artifacts, you can get early on in the game. Playing such a char was nice and easy, just what I needed after 1 year absence from TOME :D

On 15.9.2005 15:36 misiu.pysiu@poczta.fm wrote:
Well...the previous comment was mine. Forgot to write my email.

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