The Angband Ladder: Keribard, Troll Mutant Berserker by <norg@freenet.de>

  [Fury 2.3.0 Character Sheet]

 Name  : Keribard               Age                 24       STR:     34       
 Sex   : Male                   Height             100       INT:      3       
 Race  : Troll Mutant           Weight             188       WIS:      3       
 Class : Berserker              Social Class         1       DEX:     26       
 Body  : Player                                              CON:     30       
 God   : Nobody                                              CHR:      5       
                                                                               
 + To Melee Hit          69 Level             29    Max Hit Points       596   
 + To Melee Damage       36 Experience    133728    Cur Hit Points       596   
 + To Ranged Hit         30 Max Exp       135497    Max SP (Mana)          0   
 + To Ranged Damage       8 Exp to Adv.   185250    Cur SP (Mana)          0   
   AC                31+119 Gold          217702                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  30d2+360  
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Hill-Troll Warrior.  You have             
          slime green eyes, oily dark purple hair, and white leprous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 13 (650')
        Moria: Level 31 (1550')

 Your body was a Player.
 You have defeated 5654 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by a Mind flayer on level 31 of Moria.
You can drive yourself into a berserk frenzy.
You are able to recall to and from dungeons by will.
Your eyes are sensitive to infrared light.
You have free action.
You regenerate quickly.
You are unlucky.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.

Skills (points left: 0)
 - Combat                                        34.141 [1.100]
          - Weaponmastery                        34.179 [1.150]
                   . Hafted-mastery              33.000 [1.000]
                   . Bow-mastery                 01.000 [0.300]
          . Barehand-combat                      01.000 [0.400]
          . Antimagic                            16.000 [0.750]
 - Sneakiness                                    00.-100 [0.000]
          . Stealth                              -2.000 [0.000]
          . Disarming                            00.-500 [0.000]
 . Spirituality                                  -4.000 [0.000]
 - Monster-lore                                  01.000 [0.300]
          . First-aid                            32.800 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking
 * Whirlwind


  [Fates]

You are fated to find a Wand of Charm on level 29.
You are fated to find The Cutlass 'Gondricam' on level 23.
You are fated to meet an Eagle on level 38.
You are fated to meet an Ogre on level 3.


  [Character Equipment]

a) a Frozen Club (3d2) (+8,+4)
    It does extra
    damage from frost.  It provides resistance to cold.  It cannot be
    harmed by cold.  
    You found it in the remains of Amlach, son of Imlach on level 20 of Orc
    Cave.
b) a Shocking Morning Star (5d3) (+8,+5) {cursed}
    It does extra damage from electricity.  It provides resistance to 
    electricity.  It is heavily cursed.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Stone troll on level 30 of Moria.
d) a Wooden Boomerang (1d8) (+2,+8)
    
k) an Amulet of the Serpents [+4] (+3) {cursed}
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 3.  It provides resistance to 
    poison.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 14 of
    Orc Cave.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 22 of Orc Cave.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) a Dagger (Offhand) of Resist Lightning (+1,+4) [-2,+5] (+2 attacks)
    It increases your 
    attack speed by 2.  It provides resistance to electricity.  It cannot
    be harmed by electricity.  
    You found it in the remains of a Cave orc on level 19 of Orc Cave.
q) a Large Leather Shield of Resist Acid [4,+7]
    It
    provides resistance to acid.  It cannot be harmed by acid.  
    You found it in the remains of a Black ogre Archer on level 22 of Orc Cave.
s) a Metal Cap of Regeneration [3,+7]
    
    It speeds your regenerative powers.  
    You found it in the remains of an Uruk on level 21 of Orc Cave.
t) an Iron Helm [5,+0]
    
u) a Set of Gauntlets [2,+3]
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stealth [6,+11] (+2 to stealth)
    It increases your 
    stealth by 2.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Pick of Digging (+6)
    It increases your ability to
    tunnel by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 17 Rations of Cram
    
b) 3 Lembases
c) a Potion of Cure Insanity
d) a Potion of Restore Dexterity
e) 2 Potions of Corruption
f) a Potion of Intelligence
g) a Scroll of *Identify*
h) 2 Scrolls of Summon Undead
i) a Ring of Constitution (-2) {cursed}
j) a Ring of Strength (-2) {cursed}
k) an Amulet of Doom [+7] (+4)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 4.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Archer on level 30 of Moria.
l) an Amulet of the Serpents [+4] (+2)
m) an Amulet of the Serpents [+4] (-1) {cursed}
n) an Amulet of Charisma (+2)
o) an Amulet of Protection from Evil
p) a Cleaver (2d4) (+0,+0)
q) a Halberd of Slay Evil (3d7) (+8,+8) [10,+0]
r) a Halberd of Slay Dragon (3d7) (+5,+7) [10,+0]
s) a Quarterstaff of *Slay Animal* (3d3) (+8,+1) [5,+0] (+2 to stealth)
t) 27 Arrows of Slay Evil (1d4) (+3,+8)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Shopping List of Barliman
    
    It can be activated for stat loss.  
    You found it in the remains of a Petty-dwarf mage Rogue on level 14 of Orc
    Cave.
b) 42 Rations of Cram
    
c) an Everburning Torch
d) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven smith on level 30 of Moria.
e) a Cord Armour of Resist Lightning [6,+7]
f) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
i) a Spectral Lucerne Hammer (4d5) (+8,+3)
    It
    can be wielded two-handed.  It can be activated for wraith-form every
    50+d50 turns if it is being worn. It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    It was given to you as a reward.
j) a Lucerne Hammer of Slay Evil (4d5) (+5,+6)
    It can be wielded two-handed.  It
    fights against evil with holy fury.  
    You found it in the remains of a Snaga Captain on level 18 of Orc Cave.
k) a Hatchling black dragon Egg
l) The Parchment - Map of Thror
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 2.8.2005 17:08
Last updated on 3.8.2005 20:45

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12394. on the Ladder (of 18945)
48. on the Fury Ladder (of 64)
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Comments

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On 2.8.2005 17:08 norg@freenet.de wrote:
Gotta find a better name for this guy. Also he is incredibly dumb, can't even read or activate any artifacts. Not that I need them because he is *very* strong, too. Beserker's recall is really great. I hope, he'll get a little more int and wis in higher levels, maybe through potions...

On 2.8.2005 19:51 norg@freenet.de wrote:
After orc cave my equipment looks way cooler...

On 2.8.2005 22:25 thegpfury@gmail.com wrote:
The berserkers make the early game much easier, but later on, the U's are a real pain, especially the Great Unclean Ones.

You may want to invest in the whirlwind attacks in the N menu.

On 3.8.2005 20:45 norg@freenet.de wrote:
:-( I didn't see that coming. And I don't know how that stupid mindflayer did this...

On 3.8.2005 21:07 thegpfury@gmail.com wrote:
Why are your tactics set to coward?

The only way I can think of that a mind flayer could kill you would be by sanity loss.

On 3.8.2005 21:33 norg@freenet.de wrote:
The melee damage is so high I thought I could need the AC bonus more. Correct me if I'm wrong.

On 3.8.2005 21:36 thegpfury@gmail.com wrote:
I don't know, I generally stick with normal or furious.

It is pretty simple to get more ac, with rings of protection or cloaks of protection

On 4.8.2005 23:36 norg@freenet.de wrote:
I don't know either. A decent cloak would have been helpful, but mutant can't wear any rings. I already sacrificed some AC to get more attacks which is also really important I think. Anyway, I'm already at another character an I'll post it as soon as it reaches level 20.

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