The Angband Ladder: Cacofonix, Dark-Elf Bard by <strda221@student.otago.ac.nz>

  [Theme 1.1.3 Character Sheet]

 Name  : Cacofonix              Age                 97       STR!     40       
 Sex   : Male                   Height              75       INT!     34       
 Race  : Vampire Dark-Elf       Weight             102       WIS!     31       
 Class : Bard                   Social Class        52       DEX!     36       
 Body  : Player                                              CON!     39       
 God   : Tulkas                                              CHR!     30       
                                                                               
 + To Melee Hit          97 Level             50    Max Hit Points      2118   
 + To Melee Damage      120 Experience  28141167    Cur Hit Points      2118   
 + To Ranged Hit         97 Max Exp     28141167    Max SP (Mana)        346   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        346   
   AC                23+126 Gold         2073449    Piety             214171   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Legendary[32]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  976-2880  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 170 feet  
                                                       Tactic:       meek      
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Noble.  You have              
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 44 (2200')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 29 (1450')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 30 (1500')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 22 (1100')
        Isengard: Level 40 (2000')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 20386 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 6 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Hrive of the 2890th year of the third age.
 You have been adventuring for 78 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3....6+            
        Add Int   : ......3.........            
        Add Wis   : ......3.........            
        Add Dex   : .........34.....            
        Add Con   : .........3.6...+            
        Add Chr   : .4..............            
        Mul Mana  : ....+...........            
        Mul SPower: ....+...........            
        Add Sear. : ......3.......6.            
        Add Infra : ...........6..6.            
        Add Tun.. : ..............6.            
        Add Speed : ...*.3..........            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ..+......+......            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ..+......+......            
        Sust Con  : ..+......+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ..+.+..........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ......+...+....+            
        Hold Life : ..+..+.........+            
        Imm Acid  : .+..+.+*.++...+.            
        Imm Elec  : ....+.+*........            
        Imm Fire  : ....+.+*........            
        Imm Cold  : ....+.+*.+.....+            
        Res Pois  : ....+..+.......+            
        Res Fear  : .........+......            
        Res Lite  : .....+..........            
        Res Dark  : .....+...+.+..++            
        Res Blind : ................            
        Res Conf  : .+...+..........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : .........+......            
        Res Chaos : .+...+..........            
        Res Disen : ..............+.            
        Lite      : ...............+            
        See Invis : .+...++...+....+            
        Digestion : .........+......            
        Regen     : ..+.............            
        Activate  : ..+..+.+..+...+.            
        Cursed    : .+..............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Dragon.ESP: ...+............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        00.500 [0.700]
          . Archery                              01.000 [0.000]
          . Barehand-combat                      50.000 [0.600]
 - Sneakiness                                    03.900 [0.700]
          . Stealth                              12.400 [0.700]
          . Disarming                            01.500 [0.600]
 - Magic                                         28.440 [0.800]
          . Magic-Device                         24.500 [1.000]
 - Spirituality                                  29.880 [0.800]
          . Prayer                               45.000 [0.500]
          . Mindcraft                            33.200 [0.500]
          . Music                                50.000 [0.800]
 - Monster-lore                                  04.300 [1.100]
          . Summoning                            00.400 [0.500]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            00.400 [0.500]
          . Mimicry                              00.000 [0.400]


  [Fates]

You may meet a Kine of Araw on level 1.


  [Character Equipment]

a) (nothing)
d) a Harp of the Eldar (+4) {cursed}
        It increases your charisma by 4.  It provides resistance to acid and 
    chaos.  It allows you to see invisible monsters.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 66 of Paths of the
    Dead.
e) a Ring of Vitality(40%)
    It can be activated for satisfy hunger every 100 turns if it is
    being worn. It increases your hit points by 40%.  It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 41 of Barad-Dur.
f) a Draconic Ring of Speed (+2,+2) [+6] (+14)
k) a Sorcerous Amulet of Resistance (+48,+70)(20%)(20%) (+1) {cursed}
    
    It increases your spell power by 1.  It increases your mana capacity
     and hit points by 20%.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It is cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 58 of Barad-Dur.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Robe of Incanus [Stone Prison] [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It has a spell stored
    inside.  It increases your intelligence, wisdom and searching by 3.  
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Cloak of Valinor [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides immunity to acid, electricity, 
    fire and cold.  It provides resistance to poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Reflection [3,+9]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+6 to infravision)
    It increases your constitution and 
    infravision by 6.  It provides resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to
    mud every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Tome of the Impenetrable Earth
b) a Tome of the Tree
c) an Unholy Tome of the Hellflame
d) The Tome of Cacofonix
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Box of Horrors [Satisfy Hunger]
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Narrog on level 18 of Mirkwood.
f) The Gem of Rage [Genocide]
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Forest wight on level 67 of Angband.
g) The Pentagram of Lore [Satisfy Hunger]
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 27 of Mirkwood.
h) The Bottomless Bottle [Heal 700]
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hill orc Shaman on level 14 of a Lost
    Temple.
i) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for decreasing Wisdom.  
    You found it lying in a vault on level 127 of Utumno.
j) Saruman's Big Book of Brutality [Mass Genocide]
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
k) The Portable Soldier [Cure Insanity]
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 44 of Moria.
l) The Fire of Orthanc
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 127 of Utumno.
m) 2 Sprigs of Athelas
n) a Scroll of Mass Genocide
o) a Silver Rod of Disarming (100/100)
p) a Silver Rod of Recall (69/100)
q) The Wand of Digging of Thrain (2009 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) a Radiant Ring of Speed (+5)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Fourteenth Eye of Sauron [anti-Nazgul]
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) Curunir's Alteration Manual [anti-Nazgul]
    It can be
    activated for light absorption every 80 turns.  
    You found it in the remains of a Gelatinous cube on level 20 of Mirkwood.
c) The Tome of Collected Strange Magic
    
    It can be activated for high experience loss.  
    You found it in the remains of a Dreadlord on level 67 of Angband.
d) The Pipe of Buckland
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of a Dreadlord on level 67 of Angband.
e) 9 Potions of Speed
f) a Potion of *Healing*
g) 8 Scrolls of Darkness
h) a Scroll of *Destruction*
i) a Silver Rod of Perception (100/100)
j) 3 Rod Tips of Recall (80 Mana to cast)
k) a Wand of Summon Animal[3|25] of Plenty (12 charges)
    
    You found it in the remains of a Dreadlord on level 67 of Angband.
l) a Staff of Summon[1|26] (16 charges)
m) a Catapult Trap Set (+1,+5) [+5]
n) 2 Rings of Levitation
o) a Ring of Shard Resistance
p) 2 Rings of Flying
q) an Ethereal Fur Cloak [3,+9]
    It
    can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining, cold and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) a Drum (+1)
t) The Harp of Thorin (+2 to stealth)
    It can be activated
    for mass charm every 750 turns if it is being worn. It grants you the
    power of remove fear if it is being worn.  It increases your charisma, 
    stealth, infravision, ability to tunnel and luck by 2.  It sustains 
    your charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Lesser black reaver on level 48 of Moria.
u) a Harp of Power (+3)
    
    It increases your charisma by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Music Store.
v) a Dragon Horn (+2)
    It can be activated for large acid
    ball (300) every 100 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
w) a Horn (+1)


  [Home Inventory - Gondolin ]

a) a Partial Totem of an Elder aranea
b) a Partial Totem of a 14-headed hydra
c) a Rohirric Ring of See Invisible (+2 to speed)
    It increases your speed by 2.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 60 of Barad-Dur.
d) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 51 of Barad-Dur.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Rohirric Ring of Extra Attacks (+2 to speed) {100% off}
    It can be activated
    for spinning around every 50+d25 turns if it is being worn. It 
    increases your speed and attack speed by 2.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
g) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 51 of Barad-Dur.
h) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 51 of Barad-Dur.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Radagast the Brown on level 54 of Barad-Dur.
k) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 44 of Moria.
l) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Barad-Dur.
n) The Silmaril of Flames (+2) {cursed}
    It
    can be activated for invulnerability (dur 8+d8) every 1000 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 101 of
    Utumno.
o) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It can be used to store a spell.  It 
    increases your speed by 10.  It sustains your strength, intelligence, 
    dexterity, constitution and charisma.  It provides immunity to 
    electricity and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if it
    is being worn.  It increases your dexterity, stealth and speed by 5.  
    It makes you invisible.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Emyn Luin.
s) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.

t) The Large Mithril Shield of Gil-galad [10,+20] (+5)
        It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maedhros the Tall on level 67 of Emyn Luin.
u) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Emyn Luin.


  [Home Inventory - Minas Anor ]

a) 2 War Tomes of Tulkas
b) a Parchment titled ``Concerning Hobbits'' [Teleport Level]
    It can be
    activated for teleport level every 50 turns.  
    You found it lying on the ground on level 43 of Barad-Dur.
c) a Morphic Oil of Spider
d) a Silver Rod of Polymorph (100/100)
e) a Golden Rod of Quickness of Nothing (125/125)
f) a Mithril Rod of Cheapness of Nothing (160/160)
    It can cast
    spells for a lesser mana cost.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
g) a Tilkal Rod of Nothing (200/200)
h) a Rod Tip of Enlightenment (40 Mana to cast)
i) a Staff of Shake[1|9] (5 charges)
j) a Staff of Genocide[1|7] (3 charges)
k) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
    It increases your intelligence and speed by 5.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    electricity.  It allows you to fly.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
l) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to tunnel by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of non-living things.  It drains experience.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 127
    of Utumno.
n) a Sorcerous Amulet of Protection from Evil (+76,+26)(40%)(40%) (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your spell
    power by 2.  It increases your mana capacity and hit points by 40%.  
    It allows you to sense the presence of evil beings.  It has been
    blessed by the gods.  It can re-curse itself.  
    You found it in the remains of a Blue drake on level 36 of Cirith Ungol.
o) The Amulet 'Manca' (+4)
    
    It increases your strength and intelligence by 4.  It provides
    resistance to nether and nexus.  It slows your metabolism.  It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 51 of Barad-Dur.
q) The Full Plate Armour of Isildur [25,+25] (+1)
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Utumno.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
x) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) a War Tome of Tulkas
b) a War Tome of Tulkas
c) a Rune [Arrow] {quest}
d) 12 Potions of Cure Insanity
e) a Copper Rod of Trap Location (20/20)
f) a Wand of Manathrust[3|15] (8 charges)
g) a Wand of Noxious Cloud[2|26] (9 charges)
h) a Staff of Fiery Shield[2|6] (6 charges)
i) a Staff of Healing[3|25] (3 charges)
j) The Ring of Power of Ren the Unclean (+5 to speed)
    It 
    increases your intelligence, searching and speed by 5.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to light.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths of the
    Dead.
k) a Ring of Levitation
l) a Rohirric Ring of Light and Darkness Resistance (+3 to speed)
m) a Ring of Sound Resistance
n) a Ring of Shard Resistance
o) a Ring of Extra Attacks (+2 attacks)
    It can be activated for spinning around every 50+d25 turns if it
    is being worn. It increases your attack speed by 2.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Lucky Amulet of of War (+7 attacks)
    It increases your 
    strength, dexterity, attack speed and luck by 7.  It drains mana and 
    experience.  It has been blessed by the gods.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 28 of Mirkwood.
q) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
r) The Cup of Thror
    It can be activated for alchemy every
    500 turns.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Parchment - Nandorin for Dummies


  [The Museum Inventory - Bree ]

a) a Rune [Gravity]
b) The Gem of Ice
    It can be activated
    for confusion.  
    You found it in the remains of a Dreadlord on level 67 of Angband.
c) The Voodoo Doll of Ghan-buri-ghan
    It
    can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Headless ghost on level 35 of The
    Helcaraxe.
d) The Mirror of Alternate Dimensions
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Gnome mage on level 46 of Moria.
e) a Parchment titled ``Magic for the Layman''
    It
    can be activated for high stat loss.  
    You found it in the remains of a Sererrog on level 70 of Angband.
f) The Potion of Winning
    It
    can be activated for aggravate.  
    You found it in the remains of an Adventurer naga on level 70 of Angband.
g) a Parchment titled ``On Beren and Luthien''
    
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 33 of The Helcaraxe.
h) The Immortal Skull of Telepathy
    It can
    be activated for decreasing Wisdom.  
    You found it lying on the ground on level 11 of Mirkwood.
i) a Parchment titled ''Of the Kinslaying Wars''
    It can be
    activated for high stat loss.  
    You found it in the remains of a Dreadlord on level 67 of Angband.
j) The True Totem of an Ostrich
    It
    can be activated for high stat loss.  
    You found it in the remains of a Headless ghost on level 54 of Barad-Dur.
k) 20 Mushrooms of Cure Serious Wounds {100% off}
l) a Potion of Augmentation
m) The Ring of Celein (-5) {cursed}
    
    It decreases your wisdom and charisma by 5.  It sustains your wisdom
     and charisma.  It provides resistance to electricity, dark and sound.
    It allows you to fly.  It induces random teleportation.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
n) The Ring of Power of Ren the Unclean (+4% of critical hits)
    It
    provides light (radius 1) forever.  It increases your ability to score
    critical hits by 4.  It makes you invisible.  It provides resistance 
    to fire, light and nether.  It produces a fiery sheath.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Erebor.
o) The Ring of Power of Ren the Unclean (+4 to stealth)
    
    It increases your stealth by 4.  It makes you invisible.  It sustains 
    your wisdom.  It makes you completely fearless.  It provides
    resistance to acid, sound and chaos.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Barad-Dur.
p) The Ring of Power of Dwar, Dog Lord of Waw (+2 to searching)
    
    It increases your searching by 2.  It makes you invisible.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to electricity.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Erebor.
q) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth)
    
    It increases your stealth and infravision by 1.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to acid, 
    confusion, sound and shards.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Paths
    of the Dead.
r) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your strength.  It
    provides resistance to poison, dark, confusion, nether and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
s) The Ring of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Angband.
t) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your 
    charisma and ability to tunnel by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to shards.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Orodruin.
u) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 89 of Angband.
v) The Ring of the Ironfists (+10,+10) (+3)
    It 
    increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
w) a Glowing Ring of Speed (+8)
    
    It provides light (radius 1) forever.  It increases your speed by 8.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Draconic Ring of Speed (+1,+4) [+6] (+9) {100% off}
    It increases your speed by 9.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
a) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to disenchantment.  It allows
    you to sense the presence of undead.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 83 of
    Angband.
b) a Ring of Invisibility
    It makes you invisible.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 16 of Orc Cave.
c) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) a Ring of Critical Hits (+6% of critical hits)
    It increases your ability to score critical hits by 6.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 127 of
    Utumno.
e) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
f) an Unlucky Amulet of the Serpents (-5,-4) [-2] (-3) {cursed}
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It decreases your dexterity and luck by 3.  It
    provides resistance to poison.  It is cursed.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crypt thing on level 48 of Moria.
g) a Feanorian Lamp
h) The Key of Orthanc (charging)
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Black Banner of Gondor (-3) (charging)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
j) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Barad-Dur.
k) The Silmaril of the Seas (+2) {cursed}
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
l) a Black Dragon Scale Mail (-2 to accuracy) [30,+18]
m) a White Dragon Scale Mail (-2 to accuracy) [30,+14]
n) a White Dragon Scale Mail (-2 to accuracy) [30,+1]
o) a Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+23]
    
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your strength.  It provides resistance to fire
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Thunder on level 125 of
    Utumno.
p) a Pseudo Dragon Scale Mail (-2 to accuracy) [30,+15]
q) The Rusty Chain Mail of Entiryon (-5 to accuracy) [14,-8]
    It sustains your wisdom and constitution.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to cold, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
r) The Ring Mail 'Ratar' (-70,-69) [12,+7](20%)
    It increases your hit points by 20%.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
s) a Double Chain Mail of Vulnerability (-2 to accuracy) [16,-40]
    It aggravates
    nearby creatures.  
    You found it lying on the ground on level 44 of Moria.
t) The Splint Mail 'Andur' (-2 to accuracy) [19,+20]
    It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides resistance to poison, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
u) a Galvorn Plate Mail (-4 to accuracy) [40,+4]
v) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Emyn Luin.
w) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on
    level 68 of Angband.
b) The Metal Cap 'Tiriendil' [3,+0]
    It provides light (radius 3) forever.  It sustains 
    your intelligence.  It provides resistance to life draining, poison
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
c) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  
    It increases your searching, infravision and ability to tunnel by 4.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 125 of Utumno.
d) The Double Axe of Rielome (3d6) (-6,-11) {cursed}
    It must be
    wielded two-handed.  It is very sharp and can cut your foes.  It is
    especially deadly against giants.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It
    can be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  
    It increases your stealth, speed and luck by 5.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and disenchantment.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
k) The Scimitar 'Medhri' (2d5) (+9,+15) (+2 attacks)
    It increases your wisdom, dexterity and attack speed by 2.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    is very sharp and can cut your foes.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, 
    charisma and infravision by 4.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, chaos and disenchantment.  It allows you to see invisible
    monsters.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on
    level 68 of Angband.
m) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be
    activated for berserker and +10 to speed (50) every 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and constitution by 3.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can
    be activated for confuse monster every 15 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your stealth by 2.
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Silver Arrow 'Anwenelin' (3d4) (+21,+13)
    It does extra damage from acid, 
    electricity and frost.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
t) a Small Wooden Boomerang of Nothingness (1d4) (-45,-84) {cursed}
    It
    can't attack.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of an Easterling on level 127 of Utumno.
u) The Small Metal Boomerang of Cardist (3d4) (+10,+12)
    It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against trolls.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Drum of Melkor (-3) {cursed}
    It decreases your strength by 3.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
w) a Rock lizard Egg (stopped)
x) a Novice rogue corpse
a) Brodda, the Easterling's corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 19 of Orc
    Cave.
b) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on
    level 68 of Angband.
c) Durin's Bane's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It
    can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) a Human Skeleton


  [The Museum Inventory - Caras Galadhon ]

a) Saruman's Unfinished Works
    It can be activated
    for cure fear every 100 turns.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
b) The Blood of Death
    It can be activated for cure serious wounds every 75
    turns.  
    You found it in the remains of a Half-orc on level 52 of Illusory Castle.
c) Darkgod's Voodoo Doll of the Player
    
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Vampire orc on level 54 of Paths of the
    Dead.
d) 99 Potions of Water Curing {quest}
e) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It sustains your charisma.  It provides
    resistance to acid, confusion, nether and nexus.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
    the Dead.
f) The Ring of Gaeren [+11] (-4 to infravision) {cursed}
    It decreases your intelligence and infravision by 4.  It
    provides resistance to nexus.  It allows you to levitate.  It drains 
    experience.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 93 of
    Angband.
g) The Ring of Moron (+4) {cursed}
    It increases your speed by 4.  It sustains your charisma.  It
    speeds your regenerative powers.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) an Unlucky Amulet of Charisma (-4,-4) [-3] (-5) {cursed}
    It decreases your charisma and luck by 5.
    It is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 39 of Moria.
i) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 70 of Erebor.
j) an Unlucky Amulet of Anti-Teleportation (-5,-1) [-4] (-2) {cursed}
    
    It decreases your luck by 2.  It prevents teleportation.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire elf on level 39 of Moria.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 13 of a
    Lost Temple.
l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth)
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+21]
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It sustains your 
    strength.  It provides resistance to poison.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 68 of Dol Guldur.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
p) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of
    Erebor.
r) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 
    3.  It provides resistance to confusion, shards and chaos.  It allows
    you to sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light
    (radius 1) forever.  It increases your ability to score critical hits
     by 1.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Two-Handed Sword 'Frothorth' (3d6) (+0,+0) (-4 to speed) {cursed}
    It must be wielded two-handed.  It 
    decreases your speed by 4.  It poisons your foes.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It 
    increases your intelligence by 2.  It does extra damage from fire and 
    frost.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    sustains your intelligence.  It provides resistance to fire and cold.  
    It allows you to sense the presence of giants.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
x) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) a Short Bow (x2) (-4,-2) {cursed}
b) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune
    every 200 turns if it is being worn. It increases your stealth by 10.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
c) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
d) The Bolt 'Eingoron' (1d5) (+14,+2) (+2)
    It increases your constitution by 2.  It does extra
    damage from acid and fire.  It poisons your foes.  It produces chaotic
    effects.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) an Iron Shot (1d4) (+0,+0)
f) The Key of Thorin
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 51 of Barad-Dur.
h) Sangahyando of Umbar's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 33 of
    Mirkwood.
i) Bolg, Son of Azog's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
j) Celegorm the Fair's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Celegorm the Fair on level 60 of Erebor.
k) The Parchment - Map of Thror
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Mage Staff of Serien (1d4) (-3,-2) (+1)
    It can be wielded
    two-handed.  It increases your intelligence by 1.  It sustains your 
    intelligence and wisdom.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.



Posted on 23.7.2005 02:20

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On 15.5.2006 16:52 deggial@killer-mud.net wrote:
lol, nice name ;D

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