The Angband Ladder: Gelilin, Demon (Narrog) Sorceror by <acockbur@gmail.com>
[Theme 1.1.3 Character Sheet]
Name : Gelilin Age 30 STR! 40
Sex : Male Height 149 INT! 40
Race : Demon (Narrog) Weight 146 WIS! 40
Class : Sorceror Social Class 71 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 40
+ To Melee Hit 49 Level 50 Max Hit Points 1897
+ To Melee Damage -9 Experience 19309690 Cur Hit Points 1897
+ To Ranged Hit 95 Max Exp 19309690 Max SP (Mana) 3447
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 3447
AC 35+251 Gold 7528261
(Miscellaneous Abilities)
Fighting : Superb Perception : Excellent Blows/Round: 4
Bows/Throw : Legendary[15]Searching : Excellent Shots/Round: 1
Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 4d4-36
Stealth : Legendary[32]Magic Device: Heroic Infra-Vision: 1410 feet
Tactic: coward
Explor: normal
(Character Background)
You were one of the first beings to be corrupted, but you
don't mind it so much anymore. Your watery green eyes
radiate miserable servility.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barad-Dur: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Withered Heath: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
a Lost Temple: Level 26 (1300')
Forodwaith: Level 80 (4000')
Emyn Luin: Level 70 (3500')
Dol Amroth: Level 34 (1700')
Angmar: Level 90 (4500')
Near Harad: Level 25 (1250')
Isengard: Level 40 (2000')
Tol Eressea: Level 45 (2250')
Utumno: Level 127 (6350')
Your body is a Player.
You are currently in the town of Caras Galadhon.
You have defeated 5659 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved 67 princesses.
You saved Arda and became a famed King.
You found 4 of the relic pieces and failed in your quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 10th Quelle of the 2890th year of the third age.
You have been adventuring for 24 days.
abdefkmnopqsuvxz{|@
Add Str : ...........*..3....
Add Int : *..........*.......
Add Wis : *........5.*.......
Add Dex : ........4..*.4.....
Add Con : ...........*4.3....
Add Chr : *........5.*.....4.
Mul Mana : ++...+.............
Mul SPower: ++...+.............
Add Stea. : .......54..........
Add Sear. : .......5.5.........
Add Infra : *..........*.......
Add Speed : ..**..3.......3...+
Sust Str : ....+..............
Sust Int : ..........+........
Sust Wis : .........+.........
Sust Dex : ....+....+.........
Sust Con : ....+.....+.+......
Sust Chr : .........+.........
Invisible : ........+..........
Mul life : .+..++............+
Sens Fire : ...................
Reflect : .....+....+........
Free Act : .......++....+...+.
Hold Life : ...++.+...........+
Imm Acid : +......**+.+.+.....
Imm Elec : +......*.+++.......
Imm Fire : *.+........+.......
Imm Cold : +......*..+++......
Res Pois : ..........++......+
Res Fear : ..........+...+...+
Res Lite : ....+.+....+.......
Res Dark : ......++.+.+......+
Res Blind : .......+...........
Res Conf : ......+...++..+..+.
Res Sound : ................+..
Res Shard : ..+................
Imm Neth : ...*.......+.......
Res Nexus : ...........+.......
Res Chaos : ......+...+........
Res Disen : .........+.........
Aura Fire : ..................+
WraithForm: ...+...............
Lite : ....+..+.+.+.......
See Invis : +..+..+.+..+.+.....
Regen : ...++.......+......
Activate : +.+.+.+..+..++...+.
Drain Exp : ...+...............
Blessed : ................++.
Cursed : +.+++......+.......
Hvy Curse : ...+.......+.......
Prm Curse : ...........+.......
No blows : +..................
Precogn. : +..................
Fly : ..................+
Climb : ........+.....+....
Orc.ESP : ......+............
Demon.ESP : +..................
Evil.ESP : +..................
Full ESP : ...........+.......
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Swap Position:
You can switch locations with another being,
unless it resists teleportation.
Level=15, Cost=12, Stat=DEX, Difficulty=16
Midas touch:
You can turn ordinary items to gold.
Turns a non-artifact object into 1/3 its value in gold
Level=10, Cost=5, Stat=INT, Difficulty=12
Skills (points left: 0)
. Archery 01.000 [0.300]
- Sneakiness 05.460 [1.100]
. Stealth 35.000 [1.100]
. Disarming 01.000 [0.200]
- Magic 50.000 [1.400]
. Magic-Device 25.100 [1.300]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 01.000 [1.300]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 00.400 [0.400]
. Necromancy 02.700 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 27.000 [0.900]
- Spirituality 00.500 [0.550]
. Prayer 10.000 [0.500]
- Monster-lore 04.850 [0.500]
. Symbiosis 01.300 [0.400]
. Mimicry 35.200 [0.500]
Abilities
* Perfect casting
[Fates]
You may find an Ear of Corn on level 1.
[Character Equipment]
a) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision) {cursed}
It is part of the trinity of the ultimate weapons. It can be wielded
two-handed. It can be activated for restore mana every 666 turns if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, infravision, luck and spell power by
12. It increases your mana capacity by 240%. It provides immunity to
fire. It provides resistance to acid, electricity, fire and cold. It
allows you to see invisible monsters. It allows you to sense the
presence of demons and evil beings. It can't attack. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
b) a Mage Staff of Sorcery (1d4) (+17,+55)(100%)(100%) (+5)
It can be wielded two-handed. It can be used to
store a spell. It increases your spell power by 5. It increases your
mana capacity and hit points by 100%.
You found it in the remains of Sauron, the Sorcerer on level 110 of Utumno.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and shards. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 125 of Utumno.
e) The Ring 'Fuin' (+15 to speed)
It grants you the
power of teleport if it is being worn. It increases your speed and
luck by 15. It provides immunity to nether. It provides resistance
to life draining. It renders you incorporeal. It allows you to
breathe without air. It allows you to see invisible monsters. It
speeds your regenerative powers. It drains experience. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) a Dazzling Ring of Vitality(40%) {cursed}
It can be activated for satisfy hunger every 100 turns if it is being
worn. It grants you the power of illuminate if it is being worn. It
provides light (radius 3) forever. It increases your hit points by
40%. It sustains your strength, dexterity and constitution. It
provides resistance to life draining and light. It speeds your
regenerative powers. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Expensive Black Market.
k) a Sorcerous Amulet of Reflection (+73,+50)(100%)(100%) (+5) {cursed}
It increases your spell
power by 5. It increases your mana capacity and hit points by 100%.
It reflects bolts and arrows. It is cursed. It can re-curse itself.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Balance on level 96 of
Angband.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
n) The Robe of Belegaer [2,+20] (+5)
It provides light
(radius 1) forever. It increases your stealth, searching and luck by
5. It provides immunity to acid, electricity and cold. It provides
immunity to paralysis. It provides resistance to dark and blindness.
It allows you to breathe underwater. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 45 of
Tol Eressea.
o) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your dexterity and stealth by 4. It makes
you invisible. It provides immunity to acid. It provides immunity to
paralysis. It allows you to breathe underwater. It allows you to
climb mountains. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 125 of Utumno.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be
activated for starlight (75) every 75+d75 turns if it is being worn.
It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 122 of
Utumno.
q) The Large Leather Shield of Aeradorin [4,+11]
It sustains your intelligence and constitution. It makes you
completely fearless. It provides resistance to electricity, cold,
poison and chaos. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 72 of
Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 122 of
Utumno.
u) The Set of Gauntlets 'Paurnimmen' [Greater Identify] [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It has a spell stored inside. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc Shaman on level 37 of Moria.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Perplexity on level 62 of
Barad-Dur.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It
makes you completely fearless. It provides resistance to confusion.
It allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 695 of Nether Realm.
z) (nothing)
{) 24 Sheaf Arrows of the Teleri (1d5) (+13,+8)
It is very
sharp and can make your foes bleed. It provides resistance to sound.
It has been blessed by the gods.
You found it in the remains of Itangast the Fire Drake on level 63 of Dol
Guldur.
|) The Rod of Annuminas [Sterilize] (+4)
It can be activated for rune of protection every 400 turns if
it is being worn. It has a spell stored inside. It increases your
charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 63 of
Barad-Dur.
[Character Inventory]
a) 3 Indestructible Tomes of Magical Energy {!k!v!d!s}
It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
b) 4 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
It cannot be harmed by electricity.
It cannot be harmed by fire.
You found it lying in a vault on level 691 of Nether Realm.
c) 2 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s}
It cannot
be harmed by acid. It cannot be harmed by fire.
You bought it from the Expensive Black Market.
d) an Indestructible Tome of Translocation {@m2@b2 !k!v!d!s}
It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 99 of Orodruin.
e) 3 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
It cannot be harmed by fire.
You found it in the remains of Sauron, the Sorcerer on level 110 of Utumno.
f) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Withered Heath.
g) 4 Indestructible Tomes of the Time {!k!v!d!s}
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 99 of Orodruin.
h) a Fireproof Tome of Meta Spells {!k!v!d!s}
It cannot be harmed by fire.
You found it lying in a vault on level 695 of Nether Realm.
i) 3 Indestructible Unholy Tomes of the Hellflame {!k!v!d!s}
It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 692 of Nether Realm.
j) The Tome of Gelilin {!k!v!d!s}
It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) 6 Sprigs of Athelas
l) 20 Potions of Healing
m) 5 Potions of *Healing*
n) 5 Potions of Restore Mana
o) a Scroll of Rune of Protection
p) a Mithril Rod of the Istari of Disarming (320/320)
It can hold more mana. It can cast
spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You found it in the remains of a Nightcrawler on level 99 of Orodruin.
q) a Tilkal Rod of Capacity of Home Summoning (400/400)
It can hold more mana. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Sauron, the Sorcerer on level 103 of Utumno.
r) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
Guldur.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if
it is being worn. It provides light (radius 1) forever. It increases
your intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Melkor, Lord of Darkness on level 150 of
The Void.
t) The Set of Gauntlets 'Paurnen' [2,+15]
u) The Small Wooden Boomerang of Ciryon (1d4) (+3,+1)
It does extra damage from fire. It is especially deadly
against dragons. It is especially deadly against giants. It is a
great bane of demons. It is a great bane of undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Melkor, Lord of Darkness on level 150 of
The Void.
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Scroll of Reset Recall {!*!*}
b) a Rohirric Amulet of Reflection (+2 to speed) {100% off}
It increases your speed by 2. It makes you completely
fearless. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Jewelry Shop.
c) an Unlucky Amulet of Anti-Teleportation (+2,+5) [+5] (+3)
It increases your luck by 3. It
prevents teleportation. It can re-curse itself. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Chieftain on level 50 of Moria.
d) a Lucky Amulet of the Serpents [+2] (+7)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity and luck by 7. It provides
resistance to poison. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 25 of The Old Forest.
e) a Blazing Amulet of Weaponmastery (+6,+3) [+2] (+2) {100% off}
It
provides light (radius 1) forever. It increases your strength and
constitution by 2. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to fire and disenchantment. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
It increases your stealth by 5
. It sustains your dexterity. It provides resistance to confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
of Orc Cave.
g) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
It increases your intelligence and searching by 2. It
increases your mana capacity by 40%. It provides resistance to
blindness and confusion. It renders you especially vulnerable to
fire. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and
speed by 3. It provides resistance to acid, light and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) a Small Metal Shield of Reflection [3,+18]
j) a Rogue's Pair of Hard Leather Boots [3,+11] (+4 to stealth)
It grants you the
power of panic hit if it is being worn. It increases your stealth,
searching and luck by 4. It provides resistance to nether. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
l) The Harp of Thorin (+2 to stealth)
It can be activated for mass
charm every 750 turns if it is being worn. It grants you the power of
remove fear if it is being worn. It increases your charisma, stealth,
infravision, ability to tunnel and luck by 2. It sustains your
charisma. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 63 of
Emyn Luin.
m) a Mage Staff of Power (1d4) (+1,-17) (+10)
[Home Inventory - Gondolin ]
a) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your luck by 2. It increases your hit points by
40%. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to life
draining and nether. It allows you to breathe underwater. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
b) The Double Ring Mail of Valie (-2 to accuracy) [15,+1]
It provides immunity to acid and fire. It makes you
completely fearless. It provides resistance to electricity, dark and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
c) The Bar Chain Mail 'Aurth' (-50,-54) [18,+13](40%)
It increases your hit points by 40%. It provides immunity to
electricity. It makes you completely fearless. It provides
resistance to electricity, light, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog in the town of Gondolin .
d) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
e) The Dragon Helm of Thrain [8,+15]
It sustains your strength, wisdom and charisma. It provides
resistance to poison, nexus and chaos. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It can be wielded two-handed. It
increases your intelligence, wisdom, infravision and spell power by 3.
It increases your mana capacity by 60%. It sustains your intelligence
and wisdom. It provides immunity to cold. It provides resistance to
blindness. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Minas Anor ]
a) a Sprig of Athelas
b) a Potion of *Healing*
c) a Rod Tip of Disarming (50 Mana to cast)
d) The Ring 'Anest' (+2)
It increases your
intelligence and stealth by 2. It sustains your intelligence and
charisma. It provides immunity to paralysis. It provides resistance
to poison, sound and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
e) a Ring of Vitality(40%) {100% off}
It
can be activated for satisfy hunger every 100 turns if it is being
worn. It increases your hit points by 40%. It sustains your strength,
dexterity and constitution. It provides resistance to life draining.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Jewelry Shop.
f) The Ring of the Broadbeams [+10] (+3)
It increases your intelligence and
ability to tunnel by 3. It makes you invisible. It sustains your
intelligence. It provides resistance to blindness and sound. It
allows you to sense the presence of non-living things. It drains
experience. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Cantoras, the Skeletal Lord on level 86 of
Orodruin.
g) The Ring of the Ironfists (+10,+10) (+3)
It increases your wisdom and ability to tunnel by 3. It
makes you invisible. It sustains your wisdom. It provides resistance
to cold and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
h) an Amulet of Doom [+6] (+8)
It increases your strength, intelligence,
wisdom, dexterity, constitution and charisma by 8. It cannot be
dropped while cursed. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 60 of Barad-Dur.
i) The Jewel 'Evenstar' (+3)
It can be
activated for restore stats and life levels every 750 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Denethor, Steward of Gondor on level 53 of
Barad-Dur.
j) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10
turns if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 63 of Dol
Guldur.
k) The Black Banner of Gondor (-3)
It can be activated for summon undead every 666+d333 turns if
it is being worn. It provides light (radius 1) forever. It decreases
your stealth by 3. It makes you invisible. It provides resistance to
dark, nether and chaos. It allows you to sense the presence of undead
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 60 of Barad-Dur.
l) The Silmaril of Flames (+2)
It can be activated for invulnerability (dur 8+d8) every 1000 turns if
it is being worn. It grants you the power of banish evil if it is
being worn. It provides light (radius 5) forever. It increases your
strength by 2. It provides resistance to fire, light, dark, shards,
nether, nexus and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It drains mana and
experience. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 99 of Orodruin.
m) The Metal Lamellar Armour 'Drian' (-3 to accuracy) [23,+6]
It sustains your strength and intelligence. It provides immunity to
electricity. It makes you completely fearless. It provides
resistance to acid, confusion, nexus and chaos. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Robe of Curunir (-40,-40) [38,+0] (+10)
It can be activated for ball of
lightning (100) every 500 turns if it is being worn. It can be used to
store a spell. It increases your speed by 10. It sustains your
strength, intelligence, dexterity, constitution and charisma. It
provides immunity to electricity and cold. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) 22 Arrows of the Teleri (1d4) (+13,+10)
It is very sharp and can make your foes
bleed. It provides resistance to blindness. It has been blessed by
the gods.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 91 of Orodruin.
p) The Sceptre of Numenor (-3 to speed)
It can be activated for dispel good (level*5)
every 300+d300 turns if it is being worn. It can be used to store a
spell. It decreases your strength, constitution, charisma, speed and
luck by 3. It renders you incorporeal. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 60 of Barad-Dur.
q) The Red Arrow of Gondor
It can be activated for mass human summoning every 1000 turns. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 56 of Barad-Dur.
r) a Mage Staff of Power (1d4) (-9,+3) (+11)
It
can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 11.
It was given to you as a reward.
[Home Inventory - Caras Galadhon ]
a) a Radiant Ring of Clear Thought
It can be activated for cure insanity
every 200 turns if it is being worn. It grants you the power of
illuminate if it is being worn. It provides light (radius 3) forever.
It sustains your intelligence and wisdom. It makes you completely
fearless. It provides resistance to light and confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 116 of Utumno.
b) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
It increases your
constitution and ability to tunnel by 3. It makes you invisible. It
sustains your constitution. It provides resistance to disenchantment.
It allows you to sense the presence of undead. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Dol Guldur.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It can be
activated for healing (500) every 200+d100 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of
Orodruin.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200
turns if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma, speed and luck by 3. It
sustains your strength, dexterity and constitution. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to life draining, poison and disenchantment. It
allows you to levitate. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 103 of Utumno.
f) The Ring of Precognition
It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 667 of Nether Realm.
g) a Lucky Amulet of Brilliance (+10)
It
provides light (radius 1) forever. It increases your intelligence,
wisdom and luck by 10. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal
and cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 63 of
Barad-Dur.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance to acid, electricity, fire, cold, shards, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snow-troll Chieftain on level 38 of Moria.
j) The Metal Lamellar Armour of Leith (-3 to accuracy) [23,+16]
It provides immunity to electricity and fire. It makes you completely
fearless. It provides resistance to cold, nexus and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 695 of Nether Realm.
k) The Robe of Great Luck [2,+0] (+60)
l) a Robe of the Ithryn (-5,-3) [2,+21] (+2)
It can be
used to store a spell. It increases your spell power by 2. It
sustains your intelligence. It provides immunity to paralysis. It
provides resistance to blindness, confusion and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a White Balrog on level 63 of Barad-Dur.
m) The Cloak of Luingil [1,+0]
It sustains your wisdom and constitution. It provides immunity to
fire. It provides resistance to fire, poison, sound and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
Amroth.
n) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Small Leather Shield 'Irdhraxe' [2,+15]
It sustains your
dexterity. It provides immunity to acid. It provides resistance to
life draining, fire, poison and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of
Orodruin.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It
provides immunity to acid. It provides immunity to paralysis. It
provides resistance to sound, nexus and chaos. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 125 of Utumno.
q) The Large Mithril Shield 'Elach' [8,+11]
It sustains your
dexterity and charisma. It provides immunity to fire. It provides
immunity to paralysis. It provides resistance to life draining and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Hunter on level 80 of Forodwaith.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
It
can be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
s) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated
for stone to mud every 5 turns if it is being worn. It increases your
strength, searching, infravision and ability to tunnel by 6. It does
extra damage from acid. It is especially deadly against dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides
resistance to acid, dark and disenchantment. It allows you to climb
mountains. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and
constitution by 2. It provides resistance to electricity, fire and
cold. It speeds your regenerative powers. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak on level 50 of Moria.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 695 of Nether Realm.
v) The Bolt of Celemmir (1d5) (+16,+12) (+1 to speed)
It
increases your speed and attack speed by 1. It does extra damage from
acid. It drains life from your foes. It strikes at undead with holy
wrath. It fights against evil with holy fury. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 695 of Nether Realm.
w) 26 Arrows of the Teleri (1d4) (+15,+11)
It is very
sharp and can make your foes bleed. It provides resistance to nether.
It has been blessed by the gods.
You found it in the remains of a Great Worm of Perplexity on level 63 of
Barad-Dur.
x) a Mage Staff of Sorcery [Genocide] (1d4) (+0,+8)(60%)(60%) (+3)
It can be wielded two-handed. It has a spell stored inside.
It increases your spell power by 3. It increases your mana capacity
and hit points by 60%.
You found it in the remains of a Nightcrawler on level 99 of Orodruin.
|
Posted on 11.7.2005 00:53
1966. on the Ladder (of 19305)
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