The Angband Ladder: Biras, RohanKnight Unbeliever by <spitfyr@gmx.net>

  [ToME 2.0.0 Character Dump]

 Name  : Biras                  Age                 84       STR: 18/***       
 Sex   : Male                   Height              39       INT:  18/60       
 Race  : Zombie RohanKnight     Weight              70       WIS:  18/90       
 Class : Unbeliever             Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
                                                             CHR: 18/170       
                                                                               
 + To Melee Hit          55 Level             50    Max Hit Points      1441   
 + To Melee Damage       52 Experience  16046646    Cur Hit Points      1441   
 + To Ranged Hit         55 Max Exp     16046646    Max SP (Mana)         35   
 + To Ranged Damage      56 Exp to Adv.    *****    Cur SP (Mana)         35   
   AC                45+103 Gold         3734119    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Very Good    Blows/Round:  14        
 Bows/Throw  : Legendary[32]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Wpn.dmg/Rnd:  42d7+728  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy brown hair, and an average complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 82 (4100')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Quelle of the 2890th year of the third age.
 Your adventured lasted 25 days.

                                                
                    adefkmnopsuxz{|@            
        Add Str   : ...+.....+......            
        Add Int   : ..+..+..........            
        Add Wis   : +....+..........            
        Add Dex   : ..+......++.....            
        Add Con   : ..+++....+......            
        Add Chr   : ..++++..........            
        Mul Mana  : ................            
        Mul SPower: ................            
        Add Stea. : ................            
        Add Sear. : ...+............            
        Add Infra : ................            
        Add Tun.. : ..............+.            
        Add Speed : ...............+            
        Add Blows : ..+.............            
        Chaotic   : ................            
        Vampiric  : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Slay Anim.: ................            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : ................            
        Slay Troll: ................            
        Slay Giant: ................            
        Slay Drag.: ................            
        Kill Drag.: ................            
        Sharpness : ................            
        Impact    : ................            
        Poison Brd: ................            
        Acid Brand: ................            
        Elec Brand: ................            
        Fire Brand: ................            
        Cold Brand: ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Sust Str  : .........+......            
        Sust Int  : .......+........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+....+......            
        Sust Con  : +........+......            
        Sust Chr  : ......+.........            
        Invisible : ..+..+..........            
        Mul life  : ................            
        Imm Acid  : ......+.........            
        Imm Elec  : .......+........            
        Imm Fire  : ...+............            
        Imm Cold  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+...+.....            
        Hold Life : ...............+            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Res Acid  : .........++.....            
        Res Elec  : ......++........            
        Res Fire  : .......++.......            
        Res Cold  : ........++.....+            
        Res Pois  : ....+...+......+            
        Res Fear  : +.+......+.....+            
        Res Lite  : ........+.......            
        Res Dark  : ......+..+......            
        Res Blind : .....+..........            
        Res Conf  : ................            
        Res Sound : .++.+..+........            
        Res Shard : ..+.............            
        Res Neth  : ........+.......            
        Res Nexus : ........++.+....            
        Res Chaos : ....+...........            
        Res Disen : ......+.........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
                                                
                                                
        NoTeleport: ................            
        AntiMagic : ................            
        WraithForm: ................            
        EvilCurse : ................            
        Easy Know : .....+..........            
        Hide Type : ..+++....++.....            
        Show Mods : ++........+..++.            
        Insta Art : ...+............            
        Levitate  : ....+......+...+            
        Lite      : ................            
        See Invis : +..+...........+            
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Digestion : .........+.....+            
        Regen     : ................            
        Xtra Might: .+..............            
        Xtra Shots: ................            
        Ign Acid  : ..+++.+++++..+..            
        Ign Elec  : ..+++.+++++.....            
        Ign Fire  : ..+++++++++..+..            
        Ign Cold  : ..+++.+++++.....            
        Activate  : ...+......+.....            
        Drain Exp : ................            
        Teleport  : ................            
        Aggravate : ................            
        Blessed   : +...............            
        Cursed    : ................            
        Hvy Curse : ................            
        Prm Curse : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        No blows  : ................            
        Precogn.  : ................            
        B.Breath  : ................            
        Recharge  : ................            
        Fly       : ..++...........+            
        Mrg.Curse : ................            
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

Skills (points left: 31)
 - Combat                                        50.000 [0.800]
	  - Weaponmastery                               50.000 [1.050]
	 	  - Sword-mastery                             02.000 [0.200]
	 	  . Axe-mastery                               00.000 [0.200]
	 	  . Hafted-mastery                            00.000 [0.200]
	 	  . Polearm-mastery                           00.000 [0.200]
	  - Archery                                     25.000 [0.600]
 - Sneakiness                                    19.000 [0.900]
	  . Disarming                                   10.000 [0.900]
	  . Trapping                                    01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
 - Misc                                          00.000 [0.000]
	  . Antimagic                                   50.000 [0.650]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 17 princesses.

 You have defeated 14210 enemies.


  [Corruptions]

 You can emit bright light.
 You have wings.


  [Fates]

You are fated to die on level 1.
You are fated to find a Brass Lantern on level 2.
You are fated to find a Potion of Abomination on level 6.
You may find a Potion of Poison on level 1.
You are fated to meet an Agent of the black market on level 1.
You may find a Wand of Confuse Monster on level 4.
You are fated to find The Cloak 'Colluin' on level 1.


  [Character Equipment]

a) a Dark Sword of Aman (3d7) (+14,+11) [+2] (+3)
   
   It generates an antimagic field.
   It affects your wisdom.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your constitution.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It has been blessed by the gods.
d) a Long Bow of Extra Might (x5) (+16,+16)
   
   It provides resistance to sound.
   It fires missiles with extra might.
e) The Ring 'Falmarath' (+5)
   
   It affects your intelligence.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your attack speed.
   It makes you invisible.
   It makes you completely fearless.
   It provides resistance to sound.
   It provides resistance to shards.
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Flare (+3)
   
   The mighty ring of the Thunderlord Flare that makes the
   wearer strong and healthy.  It was once a ring of power and
   has been given to Flare by Celegorm when he arrived on
   Minddle-earth with a full weyr of Thunderlords.
   It can be activated for...
   dimension door every 100 turns
   ...if it is being worn.
   It grants you the power of...
   swap position
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It provides immunity to fire.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Amulet of Berindre (+2)
   
   It affects your constitution.
   It affects your charisma.
   It sustains your wisdom.
   It sustains your dexterity.
   It provides resistance to poison.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Dwarven Lantern of the Magi (+1)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It makes you invisible.
   It provides resistance to blindness.
   It cannot be harmed by fire.
n) The Partial Plate Armour of Carwen (-3) [22,+10]
   
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Cold cloud] 'Amdar' [1,+10]
   
   It sustains your intelligence.
   It provides immunity to electricity.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to sound.
   It produces a fiery sheath.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Large Metal Shield of Ithern [5,+11]
   
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to nether.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   
   The hand-sheathing of Fingolfin, warrior-king of Elves and
   Men, who gave Morgoth seven mighty wounds and pain that
   will last forever.
   It can be activated for...
   a magical arrow (150) every 90+d90 turns
   ...if it is being worn.
   It grants you the power of...
   magic missile
   ...if it is being worn.
   It affects your dexterity.
   It affects your luck.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Stability [6,+14]
   
   It provides resistance to nexus.
   It allows you to levitate.
z) (nothing)
{) 97 Silver Arrows (3d4) (+9,+9)
|) a Magical Dwarven Shovel (1d3) (+11,+6) (+3)
   
   It grants you the power of...
   stone to mud
   ...if it is being worn.
   It affects your ability to tunnel.


  [Character Inventory]

a) a Sprig of Athelas
b) 13 Potions of Speed
c) 6 Potions of Healing
d) 8 Potions of *Healing*
e) 3 Potions of Restore Life Levels
f) 4 Potions of Enlightenment
g) 15 Potions of Curing
h) 13 Scrolls of Phase Door
i) 15 Scrolls of Teleportation
j) 9 Scrolls of Word of Recall {@r9}
k) 88 Scrolls of Identify {@r1}
l) 9 Scrolls of Satisfy Hunger
m) a Fireproof Scroll of *Destruction*
n) The Large Metal Shield of Anarion [5,+20]
   
   The great metal-bound shield of Anarion, son of Elendil,
   who Sauron found himself powerless to wither or diminish.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Spear of Orome (4d6) (+0,+0) (+4)
   
   The thrusting spear of wise Orome the Vala, strong against
   giants of frost, which can melt rock or flesh with ease.
   It can be activated for...
   stone to mud every 5 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It affects your speed.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Trident of Helth (1d8) (+21,+9) (+3)
   
   It can be wielded two-handed.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from acid.
   It does extra damage from electricity.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
q) 28 Seeker Bolts of Wounding (4d5) (+20,+16)
r) 32 Silver Bolts (3d5) (+5,+7)
s) 14 Seeker Arrows of Slay Undead (4d4) (+14,+15)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 10 Sprigs of Athelas
b) 16 Potions of Speed
c) 11 Potions of Healing
d) 4 Potions of Enlightenment
e) a Potion of *Enlightenment*
f) 15 Potions of Curing
g) a Scroll of *Destruction*
h) 3 Scrolls of Genocide
i) an Indestructible Ring of Slaying (+8,+15)
j) an Indestructible Ring of Speed (+10)
k) The Ring 'Annas' (+4 attacks)
   
   It affects your charisma.
   It affects your attack speed.
   It affects your ability to score critical hits.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your constitution.
   It provides resistance to poison.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to sound.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Steel Helm 'Lebohaum' [20,+80]
   
   With the Helm 'Lebohaum' your head is safe!
   It can be activated for...
   sing a funny song every 3 turns
   ...if it is being worn.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Dark Sword of Slay Evil (3d7) (+12,+13)
p) 30 Seeker Bolts (4d5) (+4,+8)
q) 30 Silver Bolts (3d5) (+7,+7)
r) 22 Seeker Arrows (4d4) (+6,+6)
s) a Brown Dragonrider corpse


  [Home Inventory - Gondolin ]

a) Raal's Voodoo Doll of Revenge {special, Mass Genocide}
   
   It can be activated for...
   mass genocide
b) Raal's Tome of Unconventional Warfare {Genocide}
   
   It can be activated for...
   genocide
c) a Potion of Life
d) 16 Potions of Enlightenment
e) 4 Scrolls of *Destruction*
f) a Scroll of Genocide
g) a Fireproof Scroll of Mass Genocide
h) a Scroll of Mass Genocide
i) The Ring of Mothrion (+5 to speed)
   
   It affects your strength.
   It affects your speed.
   It makes you invisible.
   It sustains your strength.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Blue Stone 'Toris Mejistos' [Globe of Light](40%) (+2)
   
   A blue stone, with an incredible number of incredibly small
   runes of power on it. It carries many secrets.
   It grants you the power of...
   restore life
   ...if it is being worn.
   It has a spell stored inside.
   It affects your intelligence.
   It affects your wisdom.
   It affects your luck.
   It affects your mana capacity.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to life draining.
   It provides light.
   It allows you to sense the presence of evil beings.
   It allows you to sense the presence of good beings.
   It slows your metabolism.
   It speeds your regenerative powers.
   It can re-curse itself.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
m) an Elven Cloak [4,+9] (+4 to stealth)
n) The Cloak of Mimicry [Ape] 'Manna' [1,+0]
   
   It sustains your wisdom.
   It sustains your constitution.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to confusion.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Spider] 'Celon' [1,+7]
   
   It provides immunity to fire.
   It provides resistance to electricity.
   It provides resistance to confusion.
   It provides resistance to disenchantment.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Large Metal Shield of Dachama [5,+8]
   
   It sustains your intelligence.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides resistance to fire.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   
   This weapon of wrath, cursed with a violent anger, dives
   hungrily into the flesh of its enemies. It gathers shadows
   of death into itsowner as they inflict wounds that will
   never heal.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It produces chaotic effects.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
r) a Dark Sword of the Thunderlords (3d7) (+10,+13) (+2 to searching)
   
   It can be activated for...
   teleport every 50+d50 turns
   ...if it is being worn.
   It generates an antimagic field.
   It affects your searching.
   It does extra damage from electricity.
   It is a great bane of dragons.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It induces random teleportation.
s) a Dark Sword of Slaying (6d7) (+12,+12)
   
   It generates an antimagic field.
   It is very sharp and make your foes bleed.
t) a Sling of Extra Might (x4) (+15,+20)
   
   It provides resistance to poison.
   It fires missiles with extra might.
u) 20 Seeker Arrows of Slay Evil (4d4) (+13,+7)
v) Ulik the Troll's corpse {special}


  [Home Inventory - Minas Anor ]

a) Balrilbon's Bag of Wondrous Tricks {Corruption}
   
   It can be activated for...
   corruption
b) Heward's Excellent Experimental Earmuffs {Cure Corruption}
   
   It can be activated for...
   cure corruption
c) 3 Sprigs of Athelas
d) a Potion of Cure Critical Insanity
e) 6 Potions of Cure Insanity
f) an Automatic Arrow Trap Set of Extra Might (+20,+24) [+7]
   
   It can rearm itself.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Ring 'Hualdunir' (+2 to stealth)
   
   It affects your stealth.
   It affects your searching.
   It affects your infravision.
   It sustains your intelligence.
   It sustains your constitution.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
h) a Ring of Speed (+15)
i) The Ring of Durin (+2)
   
   The greatest of the Seven Rings of the Dwarf-lords, and the
   last to be lost.  Alone among the Seven, it was not taken
   by Sauron when he made war on the Elves, but was given as a
   gift from Celebrimbor to King Durin III of Moria in token
   of friendship:  nevertheless, Sauron in disguise had a hand
   in its making, and so it is cursed, and draws evil towards
   it.
   It grants you the power of...
   midas touch
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It sustains your strength.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to sense the presence of evil beings.
   It drains experience.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
j) an Amulet of Reflection
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
l) an Amulet of Trickery (+3)
m) an Amulet of Weaponmastery (+5,+3) [+3] (+2)
n) The Arkenstone of Thrain (+3)
   
   A great globe seemingly filled with moonlight, the famed
   Heart of the Mountain, which splinters the light that falls
   upon it into a thousand glowing shards.
   It can be activated for...
   detection every 30+d30 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Thunderlord Coat of Mardra [9,+25] (+5 to stealth)
   
   The flying suit of Mardra, very powerful armour that
   protects the wearer from cold.  Wonderful as this mighty
   armour is, beware wearing it, for it has been cursed by a
   powerful wizard since Mardra had it and is said to have
   gained a couple of undesirable side-effects... 
   It can be activated for...
   summon a dragonrider every 1000 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It sustains your intelligence.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It drains mana.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
   
   The opaque midnight folds, inset with a multitude of tiny
   diamonds, of this cloak swirl around you and you feel a
   hint, a fragment of the knowledge and power to restore that
   lay in Luthien, the most beautiful being that ever knew
   death.
   It can be activated for...
   restore life levels every 450 turns
   ...if it is being worn.
   It has a spell stored inside.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It makes you invisible.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Large Leather Shield of Celegorm [4,+20]
   
   This shield emblazoned with a multitude of creatures not
   seen for ages once protected Celegorm, lord of Himlad;
   around it lies a mystic balance  that contains the
   conflicts of the elements.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   
   This once belonged to Celebrimbor, maker of the Rings of
   Power.  One who knows both fire and acid, from the business
   of forging and engraving, will fear neither: nor have his
   enchantments ever faded. Celebrimbor was even aware of
   Sauron before Sauron became aware of him, when Sauron put
   on the One Ring for the first time.
   It can be activated for...
   temporary ESP (dur 20+d20) every 50+d20 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your spell power.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm of Knowledge [6,+20] (-6)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) Kenault's Cantrip Generator {Mass Genocide}
   
   It can be activated for...
   mass genocide
b) Bigby's Big Book of Brutality {Cure Insanity}
   
   It can be activated for...
   cure insanity
c) 2 Sprigs of Athelas
d) 4 Potions of Enlightenment
e) 2 Scrolls of *Destruction*
f) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
g) The Necklace 'Nauglamir' (+3)
   
   A carencet of gold, set with a multitude of shining gems of
   Valinor.  Despite its size, its weight seems as that of
   gossamer.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your infravision.
   It affects your speed.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides light.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Jewel 'Evenstar' (+3) (charging)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Thunderlord Coat of T'ron [9,+20] (+4 to speed)
   
   The flying suit of T'ron.  It protects the user from fire
   and imps are said to be less annoying with this on.  
   It affects your intelligence.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It provides immunity to fire.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to sound.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Small Metal Shield of Silduing [3,+12]
   
   It provides immunity to electricity.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It provides resistance to dark.
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Golden Crown of Gondor [0,+15] (+3)
   
   The shining winged circlet brought by Elendil from dying
   Numenor, emblem of Gondor though an age of the world.
   It can be activated for...
   heal (700) every 250 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides light.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
   
   The axe of Eonwe, leader of the Hosts of the West before
   the gates of Thangorodrim, strikes with icy wrath at the
   undead, disperses hosts of evil at a word, and grants
   Maia-like powers of body and mind.
   It can be activated for...
   mass genocide every 1000 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It does extra damage from frost.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It allows you to sense the presence of non-living things.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   
   An utterly perfect, cleanly chiseled sword, with a edge
   that effortlessly slices rock and bone, and spells to
   render the wearer lithe and nimble.  It is combat
   incarnate.
   It affects your dexterity.
   It affects your ability to tunnel.
   It affects your speed.
   It sustains your dexterity.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
   
   It affects your strength.
   It affects your constitution.
   It affects your attack speed.
   It produces chaotic effects.
   It drains life from your foes.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It prevents teleportation.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   
   A crossbow that grants fiery speed to he who finds it, and
   from which shoot bolts that blaze with flame unquenchable.
   It can be activated for...
   fire branding of bolts every 999 turns
   ...if it is being worn.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
   
   A great brazen arbalest with arms of gleaming steel,
   shooting quarrels with speed and power for those brave
   enough to risk betrayal.
   It can be activated for...
   magic arrow (10d10) every 20+d20 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It fires missiles with extra might.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
r) 58 Seeker Bolts (4d5) (+6,+6)
s) 20 Silver Bolts (3d5) (+6,+3)
t) 92 Seeker Arrows (4d4) (+9,+9)


  [Home Inventory - Gondolin ]

a) Raal's Voodoo Doll of Revenge {special, Mass Genocide}
   
   It can be activated for...
   mass genocide
b) Raal's Tome of Unconventional Warfare {Genocide}
   
   It can be activated for...
   genocide
c) a Potion of Life
d) 16 Potions of Enlightenment
e) 4 Scrolls of *Destruction*
f) a Scroll of Genocide
g) a Fireproof Scroll of Mass Genocide
h) a Scroll of Mass Genocide
i) The Ring of Mothrion (+5 to speed)
   
   It affects your strength.
   It affects your speed.
   It makes you invisible.
   It sustains your strength.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Blue Stone 'Toris Mejistos' [Globe of Light](40%) (+2)
   
   A blue stone, with an incredible number of incredibly small
   runes of power on it. It carries many secrets.
   It grants you the power of...
   restore life
   ...if it is being worn.
   It has a spell stored inside.
   It affects your intelligence.
   It affects your wisdom.
   It affects your luck.
   It affects your mana capacity.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to life draining.
   It provides light.
   It allows you to sense the presence of evil beings.
   It allows you to sense the presence of good beings.
   It slows your metabolism.
   It speeds your regenerative powers.
   It can re-curse itself.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
m) an Elven Cloak [4,+9] (+4 to stealth)
n) The Cloak of Mimicry [Ape] 'Manna' [1,+0]
   
   It sustains your wisdom.
   It sustains your constitution.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to confusion.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Spider] 'Celon' [1,+7]
   
   It provides immunity to fire.
   It provides resistance to electricity.
   It provides resistance to confusion.
   It provides resistance to disenchantment.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Large Metal Shield of Dachama [5,+8]
   
   It sustains your intelligence.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides resistance to fire.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   
   This weapon of wrath, cursed with a violent anger, dives
   hungrily into the flesh of its enemies. It gathers shadows
   of death into itsowner as they inflict wounds that will
   never heal.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It produces chaotic effects.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
r) a Dark Sword of the Thunderlords (3d7) (+10,+13) (+2 to searching)
   
   It can be activated for...
   teleport every 50+d50 turns
   ...if it is being worn.
   It generates an antimagic field.
   It affects your searching.
   It does extra damage from electricity.
   It is a great bane of dragons.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It induces random teleportation.
s) a Dark Sword of Slaying (6d7) (+12,+12)
   
   It generates an antimagic field.
   It is very sharp and make your foes bleed.
t) a Sling of Extra Might (x4) (+15,+20)
   
   It provides resistance to poison.
   It fires missiles with extra might.
u) 20 Seeker Arrows of Slay Evil (4d4) (+13,+7)
v) Ulik the Troll's corpse {special}



Posted on 13.8.2002 20:52

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