The Angband Ladder: Amuh, Human Mage by <tuomashx@hotmail.com>
[Angband 3.0.6 Character Dump]
Name Amuh Self RB CB EB Best
Sex Male Age 18 Str! 18/100 +0 -5 +12 18/170 18/165
Race Human Height 72 INT! 18/100 +0 +3 +7 18/200
Class Mage Weight 158 WIS! 18/100 +0 +0 +2 18/120
Title Sorcerer Status 1 DEX! 18/100 +0 +1 +10 18/210
HP -21/781 Maximize Y CON! 18/100 +0 -2 +13 18/210
SP 179/330 Preserve Y CHR! 18/100 +0 +1 +0 18/110
Level 44 Armor [42,+178] Saving Throw Superb
Cur Exp 3062993 Fight (+34,+20) Stealth Superb
Max Exp 4686838 Melee (+43,+31) Fighting Legendary
Adv Exp 3120000 Shoot (+51,+19) Shooting Legendary
MaxDepth 4900 ft Blows 4/turn Disarming Superb
Gold 2500966 Shots 1/turn Magic Device Legendary
Burden 217.8 lbs Perception Excellent
Speed +20 Infra 40 ft Searching Very Good
You are one of several children of a Yeoman. You are the black sheep
of the family. You have brown eyes, straight brown hair, and an
average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:+.....++++... Blind:+............
Elec:+.....+.++... Confu:......+......
Fire:+.....+.++... Sound:......+......
Cold:+.....+.++... Shard:.............
Pois:....+........ Nexus:....+.+......
Fear:.........+.+. Nethr:.............
Lite:........+.... Chaos:.............
Dark:........+.... Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:+...+..+.....
Feath:+............ Sear.:....+........
PLite:.........+... Infra:....+........
Regen:+............ Tunn.:.............
Telep:.........+... Speed:.+.++..+...+.
Invis:+....+...+... Blows:.............
FrAct:++........+.. Shots:.............
HLife:............. Might:.+...........
[Last Messages]
> Tselakus, the Dreadlord casts a nether ball.
> You feel your life draining away!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You miss Tselakus, the Dreadlord. <4x>
> Tselakus, the Dreadlord invokes a darkness storm.
> *** LOW HITPOINT WARNING! ***
> You hit Tselakus, the Dreadlord.
> You miss Tselakus, the Dreadlord.
> You hit Tselakus, the Dreadlord. <2x>
> Tselakus, the Dreadlord flees in terror!
> You miss Tselakus, the Dreadlord. <2x>
> You hit Tselakus, the Dreadlord. <2x>
> Tselakus, the Dreadlord invokes a darkness storm.
> You die.
[Character Equipment]
a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) {Floor, 1700'}
It increases your strength and constitution by 3. It increases your
stealth by 3. It slays orcs, trolls, and demons. It provides
resistance to acid, lightning, fire, cold, and blindness. It makes you
fall like a feather and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
b) The Long Bow of Bard (x3) (+17,+19) (+2) {Maeglin, 4750'}
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
c) a Turquoise Ring of Intelligence (+5) {LV, 4750'}
It increases your intelligence by 5. It sustains your intelligence.
d) a Quartz Ring of Speed (+11) {Saruman, 4900'}
It increases your speed by 11.
e) a Bronze Amulet of Trickery (+4) {LV, 4900'}
It increases your dexterity by 4. It increases your stealth, searching,
infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
f) The Star of Elendil {Great Wyrm of Thunder, 4700'}
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
g) The Full Plate Armour of Isildur [25,+25] (+1) {Eol, 4900'}
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
h) The Cloak 'Holcolleth' [1,+8] (+2) {Maeglin, 4750'}
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It activates
for sleep II every 55 turns. It cannot be harmed by the elements.
i) The Large Leather Shield of Celegorm [4,+20] {Mim, 1700'}
It provides resistance to acid, lightning, fire, cold, light, and dark.
It cannot be harmed by the elements.
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {LV, 2000'}
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {*Acq*, 4600'}
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Floor, 4750'}
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v}
It cannot be harmed by the elements.
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k!v}
It cannot be harmed by the elements.
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v}
It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k!v}
It cannot be harmed by the elements.
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v}
It cannot be harmed by the elements.
j) 4 Silver Speckled Potions of Restore Mana {!*}
k) 8 Scrolls titled "banfor xcos" of Teleportation {!*}
l) 8 Scrolls titled "fuaus micner" of Teleport Level {!*}
m) 5 Zinc Rods of Teleport Other {@z3!d!k!v}
n) 2 Iron Rods of Acid Balls {@z2!d!k!v}
o) The Necklace of the Dwarves (+3) {Great Swamp Wyrm, 4850'}
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Witch-King, 4850'}
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Witch-King, 4850'}
It increases your dexterity by 4. It increases your speed by 4. It
slays orcs, trolls, and all evil creatures. It is branded with acid.
It provides resistance to acid and dark. It sustains your dexterity.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
r) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {Witch-King, 4850'}
It increases your strength and constitution by 4. It slays animals,
orcs, and trolls. It is branded with electricity and fire. It
provides resistance to lightning, fire, fear, and dark. It cannot be
harmed by the elements.
[Home Inventory]
a) 6 Dark Blue Potions of Healing
b) 4 Metallic Blue Potions of Life
c) 14 Silver Speckled Potions of Restore Mana
d) 34 Scrolls titled "banfor xcos" of Teleportation {!*}
e) 18 Scrolls titled "fuaus micner" of Teleport Level {!*}
f) a Granite Ring of Constitution (+5) {Floor, 4150'}
It increases your constitution by 5. It sustains your constitution.
g) a Quartz Ring of Speed (+10) {Great Ice Wyrm, 4600'}
It increases your speed by 10.
h) The Ring of Barahir (+1) {Major Demon, 4750'}
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
i) The Ring of Power 'Narya' (+6,+6) (+1) {Thuringwethil, 4900'}
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
j) a Coral Amulet of Sustenance {LV, 4750'}
It provides resistance to life draining. It sustains all your stats.
It slows your metabolism. It cannot be harmed by the elements.
k) The Amulet of Carlammas (+2) {Itangast, 2950'}
It increases your constitution by 2. It provides resistance to fire.
It activates for protection from evil every 225+d225 turns. It cannot
be harmed by the elements.
l) The Amulet of Ingwe (+3) {GreenDPit, 4900'}
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It provides resistance to acid,
lightning, and cold. It grants you immunity to paralysis and the
ability to see invisible things. It activates for dispel evil (x5)
every 50+d50 turns. It cannot be harmed by the elements.
m) Chaos Dragon Scale Mail (-2) [30,+17] {LV, 4100'}
It provides resistance to chaos and disenchantment. It activates for
breathe chaos/disenchant (220) every 300+d300 turns. It cannot be
harmed by the elements.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Mindflayer, 4050}
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
p) The Large Metal Shield of Anarion [5,+20] {Death drake, 2300'}
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
q) a Jewel Encrusted Crown of the Magi [0,+14] (+3) {GreenDPit, 4900'}
It increases your intelligence by 3. It provides resistance to acid,
lightning, fire, and cold. It sustains your intelligence. It grants
you the power of telepathy. It cannot be harmed by the elements.
r) The Hard Leather Cap of Thranduil [2,+10] (+2) {Algroth, 2800'}
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {GreenDPit, 4900'}
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {LV, 3100'}
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
u) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {Shelob, 4900'}
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It slays animals, orcs,
undead, and all evil creatures. It provides resistance to fear and
light. It lights the dungeon around you. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Ghoul, 1800'}
It increases your stealth by 2. It slays all evil creatures. It is
branded with fire. It provides resistance to fire and confusion. It
activates for confuse monster every 15 turns. It cannot be harmed by
the elements.
w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {Cantoras, 4900'}
It increases your strength by 6. It increases your searching,
infravision, and tunneling by 6. It slays orcs, trolls, giants, and
dragons. It provides resistance to dark and disenchantment. It
activates for stone to mud every 2 turns. It cannot be harmed by the
elements.
x) The Short Bow of Amrod (x2) (+12,+15) (+2) {Saruman, 4900'}
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, fire, and
cold. It speeds your regeneration. It cannot be harmed by the
elements.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 4.4.2005 02:06
7416. on the Ladder (of 19312)
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