The Angband Ladder: Galford, American Rogue by <k_o@mutt.freemail.ne.jp>

  [Steamband 0.4.0 Character Dump]

 Name   Galford                                  Self  abcdefghijkl@   Best
 Sex    Male           Age            19  MUS:    542  ........*....   662
 Race   American       Height         70  Agi:    752  .............   760
 Class  Rogue          Weight        197  VIG:    643  ........*....   763
 Title  ***WINNER***   Status         22  SCH:    668  .....8.6.....   808
 WP     168/168        MaxDepth  Lev   1  EGO:    398  ....*.s6.....   558
 SP     780/780        Preserve        Y  Chr:    698  .............   700

 Level           50       Armor    [10,+159]     Saving Throw      Excellent
 Cur Exp   15807156       Blows       6/turn     Stealth       Legendary[5+]
 Max Exp   15807156       Shots       1/turn     Fighting      Legendary[5+]
 Adv Exp   ********       Infra        60 ft     Shooting      Legendary[5+]
                                                 Disarming            Heroic
          Stat     Skill     Weap.     Total     Magic Device   Legendary[4]
 Melee (+17,+13)   (+0,+0)   (+0,+0) (+30,+29)   Perception       First-rate
 Shoot  (+17,+0)   (+2,+3) (+14,+10) (+46,+18)   Searching      Legendary[3]

     You are the only child of a Laborer. You are a credit to
     the family. You have blue eyes, straight blond hair, and a
     fair complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:....+..+.+...    No Magic:.............
     Vorpal:.............    Free Act:....+........   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:....+........    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:......+......   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.........+...    Teleport:.............
  Psn. Brnd:.............    Res Fear:.............   Aggravate:.............
  Resistances:
  Fire :52% ....++.+++....  Acid :34% .....++.......  Light:275%.....+++.+....
  Erth :52% ....++.+++....  Poisn:44% .....++..+....  Dark :175%.....+++......
  Air  :62% ....++++++....  Time :18% .....++.+.....  Psi  :22% ....++........
  Water:52% ....++.+++....  Ether:13% .....++.......  Tk   :22% ....++........
  Elec :14% .....+..+.....  Sound:13% .....++.......  Spirt:72% ....++...+....
  Ice  :24% .....+..++....  Nethr:26% .....++..+....
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
             }=="~[(["]]               }=="~[(["]]               }=="~[(["]]

  [Last Messages]

> You weakly knee strike the Giant Cockroach three times.
> You circle kick the Giant Cockroach.
> You elbow strike the Giant Cockroach.
> You have slain the Giant Cockroach.
> You feel a little better.
> You have 8 "W.M. Johnson's Pure Herb" Tonics of Cure Mortal Wounds {!k!*}
(f).
> You feel a little better.
> You have 81 "Dr Kurnitzki's Aromatic Wire Grass" Tonics of Cure Critical
Wounds {!k, } (e).
> You feel a little better.
> You have 80 "Dr Kurnitzki's Aromatic Wire Grass" Tonics of Cure Critical
Wounds {!k, } (e).
> You feel a little better.
> You have 79 "Dr Kurnitzki's Aromatic Wire Grass" Tonics of Cure Critical
Wounds {!k, } (e).
> The heroism wears off.
> Character dump successful.
> Illegal command for target mode! <2x>


  [Skills]

   Disarming Traps  5
     Assassination 20
             Theft 20
      Master Theft  6
           Stealth 20
      Superstealth 20
         Searching  1
              Luck  1
   Neophyte Combat 20
   Standard Combat  1
        Swift Blow  1
      Martial Arts 20
 Eagle Strike Arts 20
  Dragon Claw Arts 20
 Neophyte Firearms 20
 Standard Firearms 10
     Critical Shot  6
     Accurate Shot  2
      Vicious Shot  5
          Throwing  1
    Critical Throw  1
 Throwing Accuracy  1
            Swords  1
           Daggers  1
        Acrobatics 20
         Iron Skin  5
    Dirty Fighting 20
   Ninja Mysticism 20
     Ninja Stealth 20
          Ninjutsu 20
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  2
         Gadgeteer 20
 Utility Bandolier  2
        Velocipede  3
   Analytic Engine  1
      Pyrokinetics  7
     Using Devices 20
  Advanced Devices  1
  Device Power Amp 20
Advanced Power Amp 20
         Toughness 20


  [Steamware & Mutations]

 You can evade monsters more effectively for a time. 
 You can move to anywhere you can see. 
 You have delta level enhanced eyesight (60'infra, 3*search, +res + see invis).
 You have gamma level wired reflexes (+9 speed, +60 Agi).
 You have alpha level dermal plating (+10 ac).
 You have gamma level core furnace (+10 Health).


  [Character Equipment]

b) a Col. Moran's Air Rifle (x3) (+14,+10)
c) a Calcite Ring of Health <+17>
d) a Rhodonite Ring of Celerity <+10>
e) The Mystical Amulet of John Dee <+10, +4, +6>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4>
g) a Satin Smoking Jacket of the Daoine Sidhe [2,+19] <+2>
h) a Cloak of the Order [1,+5] <+6, +2>
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+40] <+12, +5, +1>
j) The Eye of Ra [0,+32] <+10>
k) a Set of Silk Gloves of Slaying (+8,+6) [1,+7]
l) a Pair of Laced Shoes of Speed [1,+12] <+6>


  [Character Inventory]

a) 2 Enigmatic Devices [Utility Bandolier] {@m1!v!d!k, 10% off}
b) an Enigmatic Device [Clockwork Chassis]
c) an Enigmatic Device [Velocipede] {!v!d!k}
d) 2 "Mull's Grape" Tonics of Heroism {10% off}
e) 79 "Dr Kurnitzki's Aromatic Wire Grass" Tonics of Cure Critical Wounds {
f) 8 "W.M. Johnson's Pure Herb" Tonics of Cure Mortal Wounds {!k!*}
g) 5 "Bitter Apple" Tonics of *Healing* {!k}
h) a "C.G. Pendleton's" Tonic of Mortal Refresh Spirit {!v!d!k}
i) 2 "Morrison's Sure Cure" Tonics of Restore Agility {10% off}
j) 69 Copper Macrodyne Mechanisms of Phase Door {!k, 50% off}
k) 74 Iron Photocom Mechanisms of Etheric Travel {!*, 25% off}
l) 21 Lead Gyroton Mechanisms of Teleport Level {!*}
m) 11 Iron Aeropan Mechanisms of Returning {!*!v!d!k, 75% off}
n) 3 Titanium Synchrocopter Mechanisms of Power Cell {!k, 40% off}
o) 3 Lead Seismoton Mechanisms of Protective Force Field {!*}
p) 6 Clicking Telescope Mechanisms of *Destruction* {!*}
q) a Keyring of the Claus {!v!d!k@z5}
r) a Nickel Ray Gun of Etheric Force (18 charges) {@a1!v!k}
s) a Cast Iron Ray Gun of Phasic Shift (18 charges)
t) 2 Silver Ray Guns of Vaporize Solid (27 charges) {!v!d!k}
u) a Thick Tool of Celerity (19 charges) {@u2!v!k!d}
v) a Spear (Obsidian) (1d6|1) (+23,+24) [4,+14] <+5>
w) 23 Hollow-point rifle bullets (2d35|0) (+8,+6) (267/267)


  [Home Inventory]

80 "The Imperial King of all" Tonics of Speed {40% off}
85 Copper Macrodyne Mechanisms of Phase Door {!k, 50% off}
2 Aluminum-Plated Geoscope Mechanisms of *Remove Curse*
69 Titanium Synchrocopter Mechanisms of Power Cell {!k, 40% off}
5 Lead Seismoton Mechanisms of Protective Force Field
a Rifle Ammunition Generator {!v!d!k@z3}
a Thick Tool of Celerity (7 charges)
a Quartz Ring of Protection [+35]
a Jasper Ring of Resist Poison
a Tortoise Shell Ring of Freedom of Mobility
3 Tiger Eye Rings of Resist Bewilderment
a Jet Ring of Damage (+0,+21)
an Opal Amulet of *Regeneration*
a Driftwood Amulet of the Magi [+5] <+5>
The Pectoral of the Kheper (Scarab) [+22] <+5>
The Heavy Jacket of John Bell (-1,+0) [10,+14] <+6>
The Tweed Jacket of Sexton Blake [11,+30] <+4, +2>
The Green-tinted Glasses of Auguste Dupin [8,+8] <+8, +4>
The Crown of Isis [0,+35] <+10, +5>
a Pair of Buttoned Boots of Free Action [5,+18]
The Pair of Laced Boots of Seven League Strides [6,+3]
a 20 Gauge Shotgun of Ferocity (x3) (+11,+20) <+1>
99 Rifle bullets (2d11|0) (+0,+0) (177/177) {@f1@f0}
99 Rifle bullets (2d11|0) (+0,+0) (177/177) {@f1@f0, 50% off}


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.3.2005 12:50

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2524. on the Ladder (of 18945)
27. on the Steamband Ladder (of 319)
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Comments

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On 14.3.2005 12:50 k_o@mutt.freemail.ne.jp wrote:
Beginning was very hard because he had only one blow/round
and very small amount of damage does at start.
I made many dead rogues and I learned about how to survive
beginning.
That was: find Ray Guns in first or second dungeon level and
collect Photic-Beam and elements, and sell others to make money.
Buy PowerCell to recharge photnic-beam. Spend some skill for
Using Devices. Dive some and fire and fire beams to troglodytes.
troglodytes are hurt by the beams and easily killed.
On character level 10+, spend points for Martial Arts.
When one gets barehanded 2+ blows, you can find most of
monsters are easily knocked out by barehands.
Take Stealth, Ninja skills and Theft.
With keeping best Martial Arts skills, rests are easy.
Even Fu Manchu is dead in about 10 turns by Martial Arts!

On 14.3.2005 19:16 Elliott946@aol.com wrote:
Congradulations! Nice win with very low resistances.

On 15.3.2005 10:23 k_o@mutt.freemail.ne.jp wrote:
Thx. Low resistances were not problem because most of creatures were sleeping with too high stealth and Ninja's detection make me able to avoid nasties perfectly.
And, even Princes of Elemental etc were destroyed by one or two turns of melee. :)

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