The Angband Ladder: Ghworg, Half-Ogre Sorceror by <quanchi@icpnet.pl>
[ToME 2.3.1 Character Sheet]
Name : Ghworg Age 41 STR! 18/200
Sex : Male Height 77 INT! 18/170
Race : Half-Ogre Weight 196 WIS: 18/143
Class : Sorceror Social Class 1 DEX! 18/100
Body : Player CON! 18/210
God : Eru Iluvatar CHR: 18/119
+ To Melee Hit 1 Level 50 Max Hit Points 558
+ To Melee Damage -19 Experience 10343526 Cur Hit Points 558
+ To Ranged Hit -3 Max Exp 10343526 Max SP (Mana) 1434
+ To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 1407
AC 15+111 Gold 1816695 Piety 12108
(Miscellaneous Abilities)
Fighting : Bad Perception : Heroic Blows/Round: 4
Bows/Throw : Very Bad Searching : Heroic Shots/Round: 1
Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 4d4-76
Stealth : Superb Magic Device: Legendary[27]Infra-Vision: 90 feet
Tactic: coward
Explor: normal
(Character Background)
Your mother was an Ogre, but it is unacknowledged. You are
the adopted child of a Townsman. You are the black sheep
of the family. You have dark brown eyes, straight brown
hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
Dol Guldur: Level 70 (3500')
Death fate: Level 1 (50')
A lost temple: Level 27 (1350')
Your body is a Player.
You are currently on level 66 of Mordor.
You have defeated 7933 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 65 princesses.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 30th Quelle of the 2890th year of the third age.
You have been adventuring for 44 days.
adefkmnopsuxz{|@
Add Str : ...3.....3....6.
Add Int : ....3.2.........
Add Wis : .2.......3.....+
Add Con : ...3.....34.....
Add Chr : .2.3............
Mul Mana : +.....+........+
Add Stea. : .2.....3........
Add Sear. : ...33.23......6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : .2...3...3......
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: ..............+.
Sust Str : ...............+
Sust Int : ....+...+.......
Sust Wis : ........+.......
Sust Dex : ........+.......
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ...............+
Sens Fire : ......+.........
Reflect : ................
Free Act : ..+.+...+.......
Hold Life : ..+..+..........
Res Acid : .+............+.
Res Elec : .+.......+......
Imm Fire : .+.*.....+......
Res Cold : .+......+++.....
Res Pois : ..+.............
Res Fear : .........+......
Res Lite : ..+..+...+......
Res Dark : .....+..+.....++
Res Blind : ....+.+..+......
Res Conf : ....+++.++......
Res Sound : .+.......+......
Res Shard : ................
Res Neth : ........+.......
Res Nexus : ................
Res Chaos : .....+..++......
Res Disen : ..+...........+.
Levitate : ...........+....
Lite : .........+......
See Invis : .+.+.++..+......
Digestion : .........+......
Regen : .........++.....
Activate : ...+.+...++...+.
B.Breath : ...............+
Fly : ...+............
Climb : ..............+.
Orc.ESP : .....+........+.
TLord.ESP : ...+............
Skills (points left: 0)
. Combat 01.000 [0.300]
- Sneakiness 11.430 [0.900]
. Stealth 07.400 [0.500]
. Disarming 01.000 [0.400]
- Magic 50.000 [1.000]
. Magic-Device 50.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 07.300 [0.550]
. Prayer 50.000 [0.500]
. Mindcraft 01.300 [0.400]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Fates]
You may find a Short Bow on level 15.
You are fated to meet a Metallic green centipede on level 13.
[Character Equipment]
a) a Mage Staff of Mana [Vision] (1d4) (+8,-6)(80%) {@m5 !d!k!v}
It can be wielded two-handed. It has a spell stored inside. It
increases your mana capacity by 80%.
It was given to you as a reward.
d) The Drum of the Sky (+2 to speed)
It increases your wisdom, charisma,
stealth, speed and luck by 2. It provides resistance to acid,
electricity, fire, cold and sound. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 68 of Erebor.
e) a Ring of Lordly Protection [+20]
It provides
immunity to paralysis. It provides resistance to life draining,
poison, light and disenchantment.
You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
It can be activated for
dimension door every 100 turns if it is being worn. It grants you the
power of swap position if it is being worn. It increases your
strength, constitution, charisma and searching by 3. It provides
immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
level 65 of Erebor.
k) an Amulet of the Magi [Noxious Cloud] (-4,-4) (+3 to searching) {@m4 !d!k!v}
It has a spell stored inside. It increases your
intelligence and searching by 3. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to blindness
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 70 of Dol Guldur.
n) The Filthy Rag of the Wight [1,+9](40%) (+2 to searching)
It
increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
o) an Elven Cloak [4,+9] (+3 to stealth)
p) The Small Leather Shield of Valaquen [2,+9]
It sustains your intelligence, wisdom and
dexterity. It provides immunity to paralysis. It provides resistance
to cold, dark, nether and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll on level 41 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3) {heal 700/250}
It
can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It makes you
completely fearless. It provides resistance to electricity, fire,
cold, light, blindness, confusion, sound and chaos. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 44 of
Mordor.
x) a Pair of Metal Shod Boots of Levitation [6,+13]
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is
being worn. It increases your strength, searching, infravision and
ability to tunnel by 6. It does extra damage from acid. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It provides resistance to acid, dark and
disenchantment. It allows you to climb mountains. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {@m6 !d!k!v}
It cannot be harmed by fire.
You found it in the remains of a Dracolisk on level 71 of Erebor.
b) a Tome of the Eternal Flame {@m3 !d!k!v}
c) a Fireproof Tome of the Blowing Wind
It
cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of a Dracolich on level 50 of Mordor.
d) a Fireproof Tome of the Impenetrable Earth
It
cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Black Market.
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation {@m8 !d!k!v}
It cannot be harmed by fire.
You bought it from the Black Market.
g) 2 Tomes of the Tree
h) a Fireproof Tome of Knowledge {@m2 !d!k!v}
It cannot be harmed by fire.
You bought it from the Black Market.
i) a Fireproof Tome of Meta Spells
j) a Fireproof Tome of the Mind
It cannot be harmed by fire.
You found it in the remains of a Grave wight on level 43 of Mordor.
k) a Fireproof Holy Tome of Eru Iluvatar
l) a Fireproof Book of Beginner Cantrips {@m1 !d!k!v}
It
cannot be harmed by fire.
You bought it from the Black Market.
m) The Tome of Ghworg {@m7 !d!k!v}
It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Gem of Rage {cure insa}
It can be activated for cure insanity
every 200 turns.
You found it lying on the ground on level 70 of Erebor.
o) Benetar's Portable Plague {cure hall}
It can be
activated for cure hallucination every 100 turns.
You found it in the remains of a Forest wight in the town of Bree .
p) 3 Potions of Healing
q) 3 Potions of Restore Mana
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Tome of the Everrunning Wave
b) a Tome of the Time
c) a Spellbook of Spellbinder
d) a Spellbook of Disperse Magic
e) Valdarbon's Automatic Alchemist {heal 700/100}
It
can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Monastic lich in the town of Minas Anor .
f) a Parchment titled ''Immortality For Dummies'' {heal 700/100}
It can be activated for heal 700 hit points every 100 turns.
You found it lying on the ground on level 64 of Erebor.
g) 8 Sprigs of Athelas
h) 2 Potions of *Healing*
i) a Mithril Rod of Nothing (160/160)
j) a Ring of Speed (+10)
k) an Indestructible Ring of Nether Resistance
It provides
resistance to life draining and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 34 of
Mordor.
l) an Indestructible Ring of Chaos Resistance
It provides resistance to confusion and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 60 of
Erebor.
m) an Indestructible Amulet of Reflection
n) an Indestructible Amulet of the Serpents [+6] (+6)
It can be activated for venom breathing every 40+d60 turns if
it is being worn. It increases your dexterity by 6. It provides
resistance to poison. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
o) an Amulet of Telepathy
p) The Anchor of Space-Time
It provides light (radius 1)
forever. It prevents the space-time continuum from being disrupted.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Phoenix on level 45 of Mordor.
q) The Thunderlord Coat of Marda [9,+25] (+5)
It
increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 71 of Erebor.
r) an Iron Crown of the Magi [0,+8] (+1)
It
can be used to store a spell. It increases your intelligence and
spell power by 1. It sustains your intelligence. It provides
resistance to acid, electricity, fire, cold and nether. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
s) a Golden Crown of Telepathy [0,+15]
t) a Jewel Encrusted Crown of Seeing [0,+7] (+4 to searching)
It increases your searching by 4. It provides resistance to blindness
. It allows you to see invisible monsters. It cannot be harmed by
acid.
You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic
missile (2d6) every 2 turns if it is being worn. It provides light
(radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) a Climbing Set
w) a Mage Staff of Power (1d4) (+6,-3) (+10)
[Home Inventory - Gondolin ]
a) Benetar's Death Ray Experiment {gain corr}
It can be activated
for gain corruption every 10 turns.
You found it in the remains of a Dreadmaster on level 64 of Mordor.
b) 10 Potions of Healing
c) a Potion of *Healing*
d) a Potion of Life
e) 5 Potions of Restore Mana
f) 10 Potions of Resistance
g) a Mithril Rod of Capacity of Nothing (320/320)
It
can hold more mana.
You found it in the remains of an Archlich on level 65 of Mordor.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
i) The Drum of the Druedain (+4 to stealth)
It can be activated
for detection every 99 turns if it is being worn. It increases your
stealth, searching and infravision by 4. It provides resistance to
poison and dark. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 65 of Mordor.
j) a Mage Staff of Power (1d4) (-5,+4) (+7)
[Home Inventory - Minas Anor ]
a) a Tome of the Everrunning Wave
b) a Potion of *Healing*
[Home Inventory - Lothlorien ]
a) a Holy Tome of Eru Iluvatar
b) a Fireproof Book of Summoning
It cannot be
harmed by fire.
You bought it from the Black Market.
c) 2 Sprigs of Athelas
d) 98 Potions of Water Curing {quest}
e) 3 Potions of *Healing*
f) 2 Scrolls of Door/Stair Location
g) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can
cast spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 61 of
Mordor.
h) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
i) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
j) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Beorn, the Shape-Changer on level 28 of
Mirkwood.
k) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It
provides immunity to acid. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) a Mage Staff of Wizardry (1d4) (+12,-13)(40%) (+2)
It can be wielded two-handed. It can
be used to store a spell. It increases your spell power by 2. It
increases your mana capacity by 40%.
You found it in the remains of Saruman of Many Colours on level 61 of
Mordor.
m) a Mage Staff of Mana (1d4) (-8,-3)(60%)
|
Posted on 5.3.2005 16:02
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