The Angband Ladder: Lanoldur, High-Elf Rogue by <jeffd@usa.com>

  [PernAngband 5.1.1 Character Dump]

 Name  : Lanoldur               Age                124       STR: 18/***       
 Sex   : Male                   Height              40       INT: 18/143       
 Race  : Corrupted High-Elf     Weight             194       WIS:  18/65       
 Class : Rogue                  Social Class        38       DEX: 18/147       
 Body  : Player                                              Con: 18/164 18/174
 Magic : Spirit                                              CHR: 18/158       
                                                                               
 + To Hit           40      Level             37    Max Hit Points       624   
 + To Damage        57      Experience   1360141    Cur Hit Points       624   
 + To AC           152      Max Exp      1360141    Max SP (Mana)        187   
   Base AC          58      Exp to Adv.  1715000    Cur SP (Mana)        187   
                            Gold          408391    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Excellent    Blows/Round:  5+1       
 Bows/Throw  : Legendary[12]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Heroic       Wpn.dmg/Rnd:  20d5+285  
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       fast      
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, wavy black hair, and a fair complexion. xion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')

 Your body was a Player.

                                                
                    adefkmnopsuxz{|@            
        Add Str   : .++.............            
        Add Int   : .....+..........            
        Add Wis   : .....+..........            
        Add Dex   : ................            
        Add Con   : .++.............            
        Add Chr   : .....+..........            
        Mul Mana  : ................            
        Mul SPower: ................            
        Add Stea. : .......+........            
        Add Sear. : .......+........            
        Add Infra : ................            
        Add Tun.. : ..............+.            
        Add Speed : ...........+...+            
        Add Blows : ................            
        Chaotic   : ................            
        Vampiric  : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Slay Anim.: ................            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: ................            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Kill Drag.: ................            
        Sharpness : +...............            
        Impact    : ................            
        Poison Brd: +...............            
        Acid Brand: ................            
        Elec Brand: ................            
        Fire Brand: ................            
        Cold Brand: ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Sust Str  : ..+.....+.......            
        Sust Int  : ......+.+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ...............+            
        Sust Con  : ................            
        Sust Chr  : ........+.......            
        Invisible : .....+..........            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ........+.......            
        Imm Fire  : ................            
        Imm Cold  : .+..............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ........+.......            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Res Acid  : ..+...+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.+.+.....            
        Res Cold  : ..+...+.........            
        Res Pois  : ......+.........            
        Res Fear  : .+...+..........            
        Res Lite  : ......+........+            
        Res Dark  : ..+...++........            
        Res Blind : .....+..........            
        Res Conf  : ......+.........            
        Res Sound : ..+...+........+            
        Res Shard : ......+.........            
        Res Neth  : .+....+.........            
        Res Nexus : ..+...+.........            
        Res Chaos : ......+.........            
        Res Disen : ......+.........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Aura Fire : ...............+            
        Aura Elec : ................            
                                                
                                                
        NoTeleport: ................            
        AntiMagic : ................            
        WraithForm: ................            
        EvilCurse : ................            
        Easy Know : ....++..........            
        Hide Type : ..+......+.+....            
        Show Mods : +............++.            
        Insta Art : ................            
        Levitate  : ................            
        Lite      : .........+.....+            
        See Invis : +..............+            
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Digestion : ................            
        Regen     : ....+...........            
        Xtra Might: ................            
        Xtra Shots: ................            
        Ign Acid  : +++...+++++.....            
        Ign Elec  : +++...+++++.....            
        Ign Fire  : +++..++++++.....            
        Ign Cold  : +++...+++++.....            
        Activate  : .+....+..++.....            
        Drain Exp : ................            
        Teleport  : ................            
        Aggravate : ................            
        Blessed   : ................            
        Cursed    : ................            
        Hvy Curse : ................            
        Prm Curse : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        No blows  : ................            
        Precogn.  : ................            
        B.Breath  : ................            
        Recharge  : ................            
        Fly       : ......+.........            
        Mrg.Curse : ................            
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

 Spell list:
  * Spirit realm
     |-Phase Door                               level 1
     |-Teleport                                 level 1
     |-Fast Recall                              level 1
     |-Probability Travel                       level 1
     |-Knowledge                                level 1
     |-Reveal Secrets                           level 1
     |-Radiate Force                            level 2
     |-Project Force                            level 3
     |-Charm Monster                            level 1
     |-Disrupt Mind                             level 1
     |-Psychic Surgery                          level 1
     |-Mass Charm                               level 1


 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.

 You have defeated 10940 enemies.


  [Corruptions]

 You can spit acid (dam lvl).
 You are telekinetic.
 You can Mind Blast your enemies.
 You can smell nearby precious metal.
 You can consume solid rock.
 You can emit confusing, blinding radiation.
 You can freeze things with a touch.
 You are subject to cowardice.
 You attract demons.
 You have a scorpion tail (poison, 3d7).
 You fade in and out of physical reality.
 Your blood sometimes rushes to your muscles.
 You are superhumanly strong (+4 STR).
 You are extremely fat (+2 CON, -2 speed).
 Your body is enveloped in flames.
 Your skin has turned into scales (-1 CHR, +10 AC).
 You are telepathic.


  [Fates]

You may find a Wand of Slow Monster on level 5.
You may find a Fortune cookie on level 6.
You may meet a Cave spider on level 11.
You are fated to find a Potion of Resist Heat on level 12.
You are fated to find an Awl-Pike on level 1.


  [Character Equipment]

a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   
   A giant's weapon, with a long blade tall and straight
   thrusting out from a massive double-pronged hint.  On its
   blade are written doomspells against  both the living and
   undead.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Horn of Helm (+2)
   
   Heedless of cold, fearless of darkness -- besiegers fled at
   the wind of the solitary coming of King Helm Hammerhand,
   proclaimed by a single horn-blast in the dead of winter.
   It can be activated for...
   sound ball (300) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring 'Gwaereden' [+12] (+3)
   
   It affects your strength.
   It affects your constitution.
   It sustains your strength.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
f) a Ring of Damage (+18) {25% off}
k) an Amulet of Regeneration
m) a Dwarven Lantern of the Magi  (+3)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It makes you invisible.
   It makes you completely fearless.
   It provides resistance to blindness.
   It cannot be harmed by fire.
n) Power Dragon Scale Mail of Defense  (-3) [40,+35]
   
   It can be activated for...
   breathe the elements (300) every 90+d60 turns
   ...if it is being worn.
   It sustains your intelligence.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
o) an Elven Cloak of Aman  [4,+40] (+4 to stealth)
   
   It affects your stealth.
   It affects your searching.
   It affects your luck.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Large Leather Shield of Arthor [4,+8]
   
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to electricity.
   It provides resistance to life draining.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm of Knowledge [6,+20] (-6)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Gauntlets 'Paurhach' [2,+15]
   
   A fiery set of gauntlets that can even shoot fire from the
   user's hands.  
   It can be activated for...
   fire bolt (9d8) every 8+d8 turns
   ...if it is being worn.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Soft Leather Boots of Speed  [2,+3] (+7)
   
   It affects your speed.
z) (nothing)
{) 15 Arrows of Acid  (1d4) (+9,+6)
|) a Magical Dwarven Shovel  (1d3) (+6,+6) (+3)
   
   It grants you the power of...
   stone to mud
   ...if it is being worn.
   It affects your ability to tunnel.


  [Character Inventory]

a) 3 Spirit Spellbooks [Psychoportation]
b) 4 Spirit Spellbooks [Clairsentience]
c) 2 Spirit Spellbooks [Telekinesis]
d) 2 Spirit Spellbooks [Empathy]
e) The Gem of Wisdom {genocide}
   
   It can be activated for...
   genocide
f) Cathal's Corrupting Cymbal {cure hunger}
   
   It can be activated for...
   cure hunger
g) 2 Potions of Healing
h) a Scroll of Protection from Evil
i) 4 Wands of Teleport Other (35 charges)
j) a Wand of Dragon's Frost of Plenty  (6 charges)
k) a Staff of Healing (2 charges)
l) a Staff of Speed (5 charges)
m) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
   
   A trap that can almost never be detected. Its missiles may
   be mere pebbles, but fired at an incredibly high velocity
   to penetrate even the toughest hide or armour.
   It is well-hidden.
   It rearms itself.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
n) 25 Seeker Bolts (4d5) (+1,+4)
o) a Dragon Horn  {Fire}
   
   It can be activated for...
   large fire ball (300) every 100 turns
   ...if it is being worn.
   It cannot be harmed by acid, cold, lightning or fire.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Pieces of Elvish Waybread
b) 6 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
d) a Potion of Resistance
e) 17 Scrolls of Enchant Weapon To-Hit {25% off}
f) 5 Scrolls of Enchant Weapon To-Dam
g) 5 Scrolls of Magic Mapping
h) 22 Scrolls of Satisfy Hunger
i) 2 Rod Tips of Frost Bolts (35 Mana to cast)
j) The Ring of Lachith
   
   It makes you invisible.
   It sustains your intelligence.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to electricity.
   It provides resistance to sound.
   It provides resistance to chaos.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
k) a Ring of Invisibility
l) an Indestructible Ring of Flying 
m) a Cloak of Mimicry [Wolf] of Electricity  [1,+10]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
n) a Cloak of Mimicry [Goat] of Electricity  [1,+7]
o) a Golden Crown of Regeneration  [0,+4]
p) a Broken Dagger of Westernesse  (1d1) (+11,+3) (+2)
q) a Spectral Dagger  (1d4) (+5,+6)
r) a Shocking Dagger  (1d4) (+12,+7)
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   
   This coldly gleaming blade is called simply "Biter", by
   orcs who came to know its power all too well.
   It affects your searching.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It fights against evil with holy fury.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides light.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
t) a Scimitar (*Defender*)  (2d5) (+2,-1) [+1] (+2 to stealth)
   
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It sustains your strength.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to nexus.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Ball-and-Chain (*Defender*)  (2d4) (-6,-2) [+16] (+2 to stealth)
v) a Pick of Earthquakes  (1d3) (+11,+4) (+7)
   
   It affects your strength.
   It affects your ability to tunnel.
   It can cause earthquakes.
w) 25 Sheaf Arrows of Slay Undead  (1d5) (+7,+7)
x) 4 Seeker Arrows of Slay Undead  (4d4) (+9,+9)


  [Home Inventory - Gondolin ]

a) The Gem of Fire {acquire}
   
   It can be activated for...
   acquirement
b) a Mushroom of Unhealth
c) 4 Pieces of Elvish Waybread
d) a Potion of Shape of Ent
e) 4 Potions of Resistance
f) a Fireproof Scroll of Trap Creation 
g) a Scroll of *Acquirement*
h) a Staff of *Destruction* of Plenty  (5 charges)
i) The Amulet 'Valein' (+3)
   
   It affects your infravision.
   It sustains your intelligence.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
k) Elven Blue Dragon Scale Mail  (-2) [30,+14] (+1 to stealth)
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to dark.
   It provides resistance to blindness.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
   
   Like unto Orcrist and Glamdring, and like them long lost,
   this sword is continually coved in tiny arcs of captive
   lighning that flash and dance eerily in the globe of light
   they create.
   It affects your searching.
   It does extra damage from electricity.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to blindness.
   It provides light.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of giants.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
n) a Bastard Sword of Westernesse  (3d4) (+10,+5) (+1)
o) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Quarterstaff of *Slay Orc*  (1d9) (+5,+6) (+2)
q) The War Hammer of Carisil (3d3) (+7,+5)
r) The Morning Star 'Doril' (2d6) (+14,-2) (+1)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It drains life from your foes.
   It is especially deadly against dragons.
   It cannot be harmed by acid, cold, lightning or fire.
s) 13 Arrows of Venom  (1d4) (+11,+4)
t) 28 Arrows of Slay Demon  (1d4) (+7,+6)
u) 12 Arrows (1d4) (+6,+4)
v) The small wooden Boomerang of Isilmeth (1d4) (+18,+13)
   
   It does extra damage from electricity.
   It does extra damage from fire.
   It poisons your foes.
   It is especially deadly against dragons.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
w) a wooden Boomerang of the Dragonriders  (1d9) (+4,+6) (+1 to searching)
   
   It can be activated for...
   teleport every 50+d50 turns
   ...if it is being worn.
   It affects your searching.
   It is a great bane of dragons.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It provides resistance to shards.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It induces random teleportation.
x) a small metal Boomerang of *Slay Evil*  (1d8) (+6,+3) (+1)


  [Home Inventory - Minas Anor ]

a) 2 Spirit Spellbooks [Psychoportation]
b) a Potion of Enlightenment
c) a Scroll of *Identify* {25% off}
d) a Wand of Acid Bolts of Plenty  (12 charges)
e) The Set of Leather Gloves 'Cammithrim' [1,+8]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Short Bow of Arangbar (x2) (+20,+7) (+4)
   
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It cannot be harmed by acid, cold, lightning or fire.
g) 17 Arrows (1d4) (+1,+5)


  [Home Inventory - Lothlorien ]

a) 2 Spirit Spellbooks [Clairsentience]
b) Gamenlon's Summoning Manual
c) Bigby's Big Book of Brutality
   
   It can be activated for...
   light
d) 3 Potions of Corruption
e) 3 Scrolls of *Identify* {25% off}
f) a Fireproof Scroll of Reset Recall 
g) a Golden Rod of Nothing (125/125)
h) a Wand of Clone Monster (8 charges)
i) 2 Wands of Teleport Other (38 charges)
j) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Large Leather Shield of Celegorm [4,+20]
   
   This shield emblazoned with a multitude of creatures not
   seen for ages once protected Celegorm, lord of Himlad;
   around it lies a mystic balance  that contains the
   conflicts of the elements.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Great Axe of *Slay Evil*  (4d4) (+8,+7) (+2)
m) a Rapier (*Defender*)  (1d6) (-4,+2) [+6] (+2 to stealth)
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
   
   An heirloom of the Lords of Rhun far to the east, and a
   name of dismay to creatures natural and unnatural.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   
   This fiery, shining blade earned its sobriquet "Foe-Hammer"
   from dying orcs who dared to come near hidden Gondolin.
   It affects your searching.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to fire.
   It provides resistance to light.
   It provides light.
   It allows you to sense the presence of orcs.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Broad Sword of Life  (2d5) (+7,+5)(40%)
q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
   
   It affects your strength.
   It affects your constitution.
   It affects your attack speed.
   It produces chaotic effects.
   It drains life from your foes.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It prevents teleportation.
   It aggravates nearby creatures.
   It is heavily cursed.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
s) a Lucerne Hammer of *Slay Dragon*  (2d5) (+6,+3) (+1)
t) a Morning Star of the Dragonriders  (2d6) (+7,+7) (+2 to searching)
u) a Lead-Filled Mace of Fury  (3d4) (+13,+22) [-13] (+2)
   
   It can be wielded two-handed.
   It affects your strength.
   It affects your attack speed.
   It makes you completely fearless.
   It drains mana.
   It aggravates nearby creatures.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
v) a Heavy Crossbow of Extra Shots  (x4) (+15,+15)
w) a Mage Staff of Wizardry  (1d4) (-20,-1)(40%) (+2)
   
   It can be wielded two-handed.
   It affects your mana capacity.
   It affects your spell power.


  [Home Inventory - Gondolin ]

a) The Gem of Fire {acquire}
   
   It can be activated for...
   acquirement
b) a Mushroom of Unhealth
c) 4 Pieces of Elvish Waybread
d) a Potion of Shape of Ent
e) 4 Potions of Resistance
f) a Fireproof Scroll of Trap Creation 
g) a Scroll of *Acquirement*
h) a Staff of *Destruction* of Plenty  (5 charges)
i) The Amulet 'Valein' (+3)
   
   It affects your infravision.
   It sustains your intelligence.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
k) Elven Blue Dragon Scale Mail  (-2) [30,+14] (+1 to stealth)
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to dark.
   It provides resistance to blindness.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
   
   Like unto Orcrist and Glamdring, and like them long lost,
   this sword is continually coved in tiny arcs of captive
   lighning that flash and dance eerily in the globe of light
   they create.
   It affects your searching.
   It does extra damage from electricity.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to blindness.
   It provides light.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of giants.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
n) a Bastard Sword of Westernesse  (3d4) (+10,+5) (+1)
o) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Quarterstaff of *Slay Orc*  (1d9) (+5,+6) (+2)
q) The War Hammer of Carisil (3d3) (+7,+5)
r) The Morning Star 'Doril' (2d6) (+14,-2) (+1)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It drains life from your foes.
   It is especially deadly against dragons.
   It cannot be harmed by acid, cold, lightning or fire.
s) 13 Arrows of Venom  (1d4) (+11,+4)
t) 28 Arrows of Slay Demon  (1d4) (+7,+6)
u) 12 Arrows (1d4) (+6,+4)
v) The small wooden Boomerang of Isilmeth (1d4) (+18,+13)
   
   It does extra damage from electricity.
   It does extra damage from fire.
   It poisons your foes.
   It is especially deadly against dragons.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
w) a wooden Boomerang of the Dragonriders  (1d9) (+4,+6) (+1 to searching)
   
   It can be activated for...
   teleport every 50+d50 turns
   ...if it is being worn.
   It affects your searching.
   It is a great bane of dragons.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It provides resistance to shards.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It induces random teleportation.
x) a small metal Boomerang of *Slay Evil*  (1d8) (+6,+3) (+1)



Posted on 28.1.2002 03:32

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8936. on the Ladder (of 18945)
10. on the PernAngband Ladder (of 12)

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On 28.1.2002 03:32 jeffd@usa.com wrote:
My first Pern character to make it this far!

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