The Angband Ladder: Thien, Dark-Elf Sorceror by <HektorLorenzo@web.de>
[ToME 2.3.1 Character Sheet]
Name : Thien Age 86 Str! 40 40
Sex : Female Height 48 INT! 40
Race : Vampire Dark-Elf Weight 82 WIS! 39
Class : Sorceror Social Class 7 DEX! 38
Body : Player CON! 40
God : Eru Iluvatar CHR! 33
+ To Melee Hit 18 Level 50 Max Hit Points 777
+ To Melee Damage -13 Experience 42228665 Cur Hit Points 751
+ To Ranged Hit 24 Max Exp 42228665 Max SP (Mana) 2546
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2546
AC 25+226 Gold 4805426 Piety 33191
(Miscellaneous Abilities)
Fighting : Fair Perception : Excellent Blows/Round: 4
Bows/Throw : Very Good Searching : Excellent Shots/Round: 1
Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-52
Stealth : Superb Magic Device: Superb Infra-Vision: 110 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of a Dark Elven Warrior.
You have black eyes, straight black hair and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 101 (5050')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Maze: Level 25 (1250')
Orc Cave: Level 18 (900')
Erebor: Level 72 (3600')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 51 (2550')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 24 (1200')
Your body is a Player.
You are currently on level 101 of Angband.
You have defeated 16126 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 98 princesses.
You saved Arda and became a famed Queen.
You found 3 of the relic pieces and failed in your quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 19th Quelle of the 2890th year of the third age.
You have been adventuring for 33 days.
adefkmnopsuxz{|@
Add Str : ..24....4..3..6.
Add Int : ..2.2..2.33..3..
Add Wis : ..2.2..2.....3.+
Add Dex : ..24.....3......
Add Con : ..24....4..3.3..
Add Chr : ..2....2.3......
Mul Mana : +...+.....+....+
Mul SPower: +........+......
Add Stea. : ..2....2........
Add Sear. : .........3....6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : .*24.3.2...3....
Chaotic : .............+..
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: ..............+.
Elec Brand: .............+..
Sust Str : ................
Sust Int : +.+.+...........
Sust Wis : +.+.+...........
Sust Dex : ................
Sust Con : ................
Sust Chr : ..+.............
Invisible : .......+....+...
Mul life : ......+........+
Sens Fire : ................
Reflect : ................
Free Act : +.+.....+.+.....
Hold Life : ..+.+++........+
Imm Acid : ......*+*+....+.
Imm Elec : ......*...+.....
Res Fire : .+....++.+......
Imm Cold : ..*...*+.......+
Res Pois : ..........+....+
Res Fear : ...........+....
Res Lite : .+...+..........
Res Dark : .....+....+...++
Res Blind : ..+.............
Res Conf : +....++.+.......
Res Sound : ......+.+..+....
Res Shard : .........+......
Res Neth : ...............+
Res Nexus : .......+........
Res Chaos : .....++.+.......
Res Disen : .........+....+.
Levitate : ..........+.....
Lite : +...+........+.+
See Invis : ..+..+.........+
Digestion : ....+...........
Regen : ....+...........
Activate : .+++.+.+.++...+.
Hvy Curse : ....+...........
Fly : +...............
Climb : ...........+..+.
Orc.ESP : .....+..+.....+.
Evil.ESP : ...++...........
Good.ESP : ....+...........
Full ESP : ..+.............
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 97)
- Combat 01.000 [0.300]
. Archery 02.000 [0.300]
- Sneakiness 01.800 [0.900]
. Stealth 06.400 [0.500]
. Disarming 00.500 [0.000]
- Magic 50.000 [1.200]
. Magic-Device 20.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 00.400 [0.400]
. Necromancy 05.400 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 02.700 [0.900]
- Spirituality 12.650 [0.550]
. Prayer 07.500 [0.500]
. Mindcraft 01.300 [0.400]
- Monster-lore 01.350 [0.500]
. Symbiosis 15.200 [0.500]
Abilities
* Perfect casting
[Fates]
You may meet a Giant white mouse on level 1.
You may meet a Mean-looking mercenary on level 1.
You are fated to find a Potion of Resist Cold on level 1.
You are fated to find a Fortune cookie on level 7.
You may find a Potion of Cure Light Wounds on level 1.
You may find a Potion of Slow Poison on level 3.
You are fated to find The Cloak 'Holcolleth' on level 1.
[Character Equipment]
a) The Mage Staff of Arthlon (1d4) (+8,+7)(100%) (+5)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your spell power by 5.
It increases your mana capacity by 100%. It sustains your
intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to confusion. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 99 of Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and light. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800)
every 100+d200 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth,
speed and luck by 2. It sustains your intelligence, wisdom and
charisma. It provides immunity to cold. It provides immunity to
paralysis. It provides resistance to life draining and blindness. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Tulkas (+4)
It can be activated
for haste self (75+d75 turns) every 150+d150 turns if it is being
worn. It increases your strength, dexterity, constitution and speed by
4. It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 89 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It grants you the
power of restore life if it is being worn. It provides light (radius
1) forever. It can be used to store a spell. It increases your
intelligence, wisdom and luck by 2. It increases your mana capacity
by 40%. It sustains your intelligence and wisdom. It provides
resistance to life draining. It allows you to breathe underwater. It
allows you to sense the presence of evil beings and good beings. It
slows your metabolism. It speeds your regenerative powers. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
n) The Padded Armour of Gatar (-6,-24) [4,+10](40%)
It increases your hit points by 40%. It provides immunity to acid,
electricity and cold. It provides resistance to life draining, fire,
sound and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 97 of
Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP
(dur 20+d20) every 20+d50 turns if it is being worn. It increases your
intelligence, dexterity, charisma, searching and spell power by 3. It
provides resistance to acid, fire, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 89 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be
activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
be used to store a spell. It increases your intelligence and luck by
3. It increases your mana capacity by 60%. It provides immunity to
paralysis. It provides resistance to electricity, poison and dark.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength,
constitution and speed by 3. It makes you completely fearless. It
provides resistance to sound. It allows you to climb mountains. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
z) a Master quylthulg (2760 hp)
{) The Bolt of Helur (1d5) (+22,+24) (+3)
It provides light
(radius 1) forever. It increases your intelligence, wisdom and
constitution by 3. It does extra damage from electricity. It
produces chaotic effects. It is a great bane of demons. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 97 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[Character Inventory]
a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s}
It cannot be harmed
by fire.
You found it in the remains of a Lesser kraken on level 35 of The
Helcaraxe.
b) a Fireproof Tome of the Eternal Flame {!k!v!d!s}
It cannot be harmed by fire.
It was given to you as a reward.
c) 2 Fireproof Tomes of the Blowing Wind {!k!v!d!s}
It cannot be harmed by electricity.
It cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 43 of Mordor.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Nether wraith on level 66 of Mordor.
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
It cannot be harmed by fire.
You bought it from the Black Market.
f) a Fireproof Tome of Translocation {!k!v!d!s}
It cannot be harmed by fire.
You found it in the remains of a Lesser kraken on level 35 of The
Helcaraxe.
g) a Fireproof Tome of the Tree {!k!v!d!s}
It cannot be harmed by fire.
You bought it from the Black Market.
h) a Fireproof Tome of Knowledge {!k!v!d!s}
It cannot be harmed by fire.
You found it in the remains of a Lesser Balrog on level 44 of Mordor.
i) a Fireproof Tome of the Time {!k!v!d!s}
It cannot be harmed by fire.
You found it in the remains of a Nycadaemon on level 81 of Angband.
j) 2 Fireproof Tomes of Meta Spells {!k!v!d!d!k!s}
It
cannot be harmed by fire.
You bought it from the Magic shop.
k) a Fireproof Unholy Tome of the Hellflame {!k!k!v!d!s!d}
It cannot be harmed by fire.
You bought it from the Magic shop.
l) Heward's Excellent Experimental Earmuffs {!k!v!d!s; cure insanity}
It can be activated for cure
insanity every 200 turns.
You found it in the remains of a Sorcerer on level 82 of Angband.
m) 12 Potions of Berserk Strength
n) 98 Potions of Healing {!k!v!d!s!q}
o) 23 Potions of *Healing* {!k!v!d!s!q}
p) 11 Potions of Restore Mana {!k!v!d!s}
q) 40 Potions of Resistance
r) 32 Potions of Curing {25% off}
s) a Silver Rod of the Istari of Disarming (146/200)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
t) a Rod Tip of Slow Monster (25 Mana to cast)
u) a Rod Tip of Polymorph (25 Mana to cast)
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
[Home Inventory - Bree ]
a) an Indestructible Amulet of the Magi (-4,-4) (+4 to searching)
It can be used to store a spell. It increases your intelligence and
searching by 4. It sustains your intelligence. It provides immunity
to paralysis. It provides resistance to blindness and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
b) an Amulet of Reflection {!k}
It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
c) The Amulet of Ingwe (+3)
d) The Necklace 'Nauglamir' (+3)
It provides light (radius 3)
forever. It increases your strength, dexterity, constitution,
infravision and speed by 3. It provides immunity to paralysis. It
makes you completely fearless. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated
for heal and cure black breath every 200 turns if it is being worn. It
provides light (radius 3) forever. It increases your strength, wisdom
, charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 58 of
Mordor.
f) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750
turns if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gold Thunderlord in the town of Bree .
g) The Amulet 'Findoldo' (+3 to searching)
It increases your intelligence, wisdom, constitution, searching and
infravision by 3. It provides immunity to paralysis. It provides
resistance to electricity and confusion. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Magic shop.
h) The Black Dragon Scale Mail 'Galdur' (-2 to accuracy) [30,+28]
It can be activated for breathe acid
(130) every 90+d90 turns if it is being worn. It sustains your
intelligence and dexterity. It provides immunity to acid and cold.
It makes you completely fearless. It provides resistance to acid,
electricity, dark and chaos. It allows you to fly. It reflects bolts
and arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord in the town of Bree .
i) The Augmented Chain Mail of Vanoegon (-43,-34) [16,+6](40%)
It increases your hit points by 40%. It sustains your strength and
intelligence. It makes you completely fearless. It provides
resistance to cold. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Armoury.
j) The Splint Mail of Mirdormen (-2 to accuracy) [19,+10]
It provides immunity to electricity and
cold. It provides immunity to paralysis. It provides resistance to
poison and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 69 of
Angband.
k) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance
to acid, electricity, fire, cold, confusion, sound and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
l) The Full Plate Armour of Normedh (-3 to accuracy) [25,+10]
It sustains your strength. It provides immunity to fire and cold. It
provides resistance to cold and sound. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
m) The Filthy Rag of the Wight [1,+9](40%) (+2 to searching)
It increases your intelligence and
searching by 2. It increases your mana capacity by 40%. It provides
resistance to blindness and confusion. It renders you especially
vulnerable to fire. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
n) The Robe of Elegros (-8,-9) [2,+18](40%)
It increases your
hit points by 40%. It sustains your dexterity. It provides immunity
to acid. It provides resistance to disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 92 of Angband.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your
dexterity and speed by 3. It provides resistance to acid, shards and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) a Wolf Pelt of Aman [1,+28] (+1 to stealth)
It increases your
stealth by 1. It provides resistance to blindness. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 80 of Angband.
q) a Mouse Fur of Aman [1,+15] (+1 to stealth) {!k!v!d!s; shards}
It
increases your stealth by 1. It provides resistance to shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 67 of Angband.
r) a Snakeskin Cloak of Air [1,+13]
It
allows you to breathe without air.
You found it lying in a vault on level 89 of Angband.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be
activated for magic missile (2d6) every 2 turns if it is being worn.
It provides light (radius 1) forever. It sustains your constitution.
It provides immunity to paralysis. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Paurhach' [Greater Identify] [2,+15]
It can be activated
for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a
spell stored inside. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution,
stealth and speed by 3. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) 2 Scrolls of Acquirement
b) a Silver Rod of the Istari of Nothing (200/200)
c) The Ring of Orindrim
It sustains your strength. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to light, sound, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
d) The Small Leather Shield of Delydhril [2,+13] {A;F;}
It sustains your strength, intelligence, constitution and
charisma. It provides immunity to acid and fire. It provides
resistance to nether, chaos and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
e) The Small Leather Shield of Vaiad [2,+14]
It provides immunity to acid and fire. It provides resistance to life
draining, light and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
f) The Large Metal Shield 'Hanelin' [5,+9]
It sustains your intelligence and constitution. It provides immunity
to cold. It provides resistance to life draining, light, nexus and
chaos. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 59 of Mordor.
g) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and light. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
h) a Dragon Shield of Preservation (-6,-6) [8,+40]
It sustains your strength, dexterity and constitution. It provides
resistance to life draining, light, dark, sound, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 92 of Angband.
j) an Iron Crown of the Magi [0,+13] (+2)
It can be used to
store a spell. It increases your intelligence and spell power by 2.
It sustains your intelligence. It provides resistance to acid,
electricity, fire, cold and blindness. It gives telepathic powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 73 of Angband.
k) The Golden Crown of Gondor [0,+15] (+3)
It
can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound and
chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
m) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 58 of
Mordor.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
p) The Steel Helm 'Lebohaum' [20,+80]
q) a Dragon Helm [8,+15]
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 50 of Mordor.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It
can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
t) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
u) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
v) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every 200 turns if it is being
worn. It increases your dexterity by 4. It is especially deadly
against dragons. It is especially deadly against natural creatures.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to life draining and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Monastic lich on level 43 of Mordor.
w) The Mage Staff of Orodruing (1d4) (+6,+11) [+5](80%) (+4)
It can be wielded two-handed. It provides light (radius 1) forever.
It can be used to store a spell. It increases your spell power by 4.
It increases your mana capacity by 80%. It sustains your intelligence
and wisdom. It provides immunity to paralysis. It provides
resistance to blindness. It allows you to fly. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 101 of
Angband.
x) a Mage Staff (1d4) (+0,+0)
[Home Inventory - Minas Anor ]
a) a Fireproof Holy Tome of Eru Iluvatar
b) Baalzebub's Tormented Skullcap
It can be activated for acquirement every 3000 turns.
You found it in the remains of a Dark elven mage on level 85 of Angband.
c) Pytar's Portable Pandemonium
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Vampire lord on level 70 of Angband.
d) 3 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q}
e) The Ring of Power of Ren the Unclean (+4 to speed)
It increases your stealth, searching, speed and ability to score
critical hits by 4. It makes you invisible. It provides resistance
to electricity, confusion, nether and chaos. It speeds your
regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 58 of Paths of the
Dead.
f) The Ring of Power of Ren the Unclean (+4) {li sha dis}
It increases your intelligence by 4. It makes you invisible. It
makes you completely fearless. It provides resistance to light, dark,
shards and disenchantment. It allows you to fly. It speeds your
regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 54 of Paths of the
Dead.
g) The Ring of Lothal (+4) {con light nexus}
It increases your constitution by 4. It provides immunity to
paralysis. It provides resistance to fire, light and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Ring of Maeren (+2)
It
increases your wisdom by 2. It makes you invisible. It sustains your
strength, wisdom and charisma. It provides resistance to fire, nexus
and disenchantment. It allows you to levitate. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 38 of
Mordor.
i) a Ring of Speed (+13)
It increases your speed by 13.
You found it in the remains of a Grand master mystic on level 96 of
Angband.
j) The Ring of Caregol (+5)
It increases your speed and attack speed by 5. It sustains
your charisma. It provides resistance to shards and nether. It
allows you to levitate. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 82 of Angband.
k) The Ring of Power 'Narya' (+6,+6) (+1)
It can be
activated for healing (500) every 200+d100 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Ring of Andent (+2 to speed)
It increases your
intelligence, wisdom, searching, speed and ability to score critical
hits by 2. It provides resistance to life draining, dark, blindness,
nether and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black pudding on level 95 of Angband.
m) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 50 of Mordor.
n) a Dwarven Lantern of the Magi (+1)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It makes you invisible. It makes you completely
fearless. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
o) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 44 of Mordor.
p) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ibun, Son of Mim on level 32 of Mirkwood.
q) The Mithril Chain Mail of Tirhuin (-44,-12) [28,+13](20%)
It increases your hit points by 20%. It sustains your dexterity. It
provides immunity to electricity and cold. It provides resistance to
confusion and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 69 of
Angband.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is
being worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark and disenchantment.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 85 of Angband.
s) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
t) a Dragon Helm [8,+17]
u) The Long Bow of Bard (x5) (+17,+19) (+2)
v) The Bolt 'Ulkar' (1d5) (+15,+15) (+1 to speed)
It increases your intelligence, wisdom
and speed by 1. It does extra damage from acid. It poisons your foes
. It drains life from your foes. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
w) a Small Metal Boomerang of Westernesse (3d4) (+16,+12) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings.
You found it in the remains of Ulwarth, Son of Ulfang on level 35 of
Mordor.
x) The Drum of the Sky (+2 to speed)
It increases your wisdom, charisma, stealth, speed and luck by
2. It provides resistance to acid, electricity, fire, cold and sound.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
[Home Inventory - Lothlorien ]
a) The Hand of Vecna {!k!v!d!s; heal}
It can be activated for heal 700 hit points
every 100 turns.
You found it in the remains of a Dreadmaster on level 95 of Angband.
b) a Parchment titled ''Finer Points of Munchkinism'' {!k!v!d!s; heal}
It
can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Dread on level 90 of Angband.
c) 2 Morphic Oils of Wolf
d) 3 Morphic Oils of Serpent
e) 10 Morphic Oils of Spider
f) 9 Morphic Oils of Mouse
g) 4 Morphic Oils of Mumak {25% off}
h) 39 Potions of Cure Insanity
i) 5 Potions of Life {!k!v!d!s!q}
j) a Scroll of Protection from Evil
k) a Rod Tip of Disarming (50 Mana to cast)
l) The Amulet 'Oldaukain' [+4] (+6)
It can
be activated for venom breathing every 40+d60 turns if it is being
worn. It increases your wisdom and dexterity by 6. It sustains your
intelligence and dexterity. It provides resistance to poison, dark
and confusion. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 95 of Angband.
m) The Everburning Torch of Dunde (+3 to infravision)
It provides light (radius 4) forever. It increases your infravision
by 3. It provides resistance to light and dark. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
n) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it
is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours on level 77 of
Angband.
o) The Green Dragon Scale Mail 'Moriomin' (-2 to accuracy) [30,+21]
It can be activated for breathe poison gas (150) every 90+d90
turns if it is being worn. It sustains your strength, wisdom and
dexterity. It provides immunity to acid. It provides immunity to
paralysis. It provides resistance to acid, poison and shards. It
allows you to fly. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 63 of
Erebor.
p) The Robe of Nimar [2,+5]
It sustains your wisdom. It provides immunity to acid,
electricity and cold. It provides resistance to confusion, shards,
nexus and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 55 of Mordor.
q) The Cloak 'Colannon' [1,+15] (+3 to speed)
It
can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 85 of Mount Doom.
r) a Dragon Shield [8,+17]
s) a Golden Crown of the Magi [0,+15] (+3)
It can be used
to store a spell. It increases your intelligence and spell power by 3
. It sustains your intelligence. It provides resistance to acid,
electricity, fire, cold and light. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) a Pair of Metal Shod Boots of Speed [6,+16] (+7)
It increases your speed by 7.
You found it lying in a vault on level 85 of Mount Doom.
u) The Sling of Ulindor (x2) (+14,+9) (+5 to speed)
It increases
your strength, dexterity, constitution, charisma and speed by 5. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 95 of
Angband.
v) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it
is being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 63 of Erebor.
w) The Mage Staff of Forochel (3d4) (-11,-7)(60%) (+3 to infravision)
It can be
wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) a Mage Staff of Power (1d4) (+1,-17) (+12)
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Uvatha the Horseman
It makes you
invisible. It sustains your wisdom and dexterity. It provides
resistance to light and disenchantment. It allows you to fly. It
slows your metabolism. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
|
Posted on 13.2.2005 19:27
532. on the Ladder (of 19304)
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