The Angband Ladder: Oni, RohanKnight Swordmaster by <craigm@nplus1.net>
[ToME 2.3.1 Character Sheet]
Name : Oni Age 79 STR: 40
Sex : Female Height 67 INT! 16
Race : Zombie RohanKnight Weight 70 WIS: 19
Class : Swordmaster Social Class 1 DEX! 40
Body : Player CON: 40
God : Melkor Bauglir CHR! 29
+ To Melee Hit 94 Level 43 Max Hit Points 1139
+ To Melee Damage 60 Experience 5050678 Cur Hit Points 1139
+ To Ranged Hit 57 Max Exp 5050678 Max SP (Mana) 35
+ To Ranged Damage 14 Exp to Adv. 5565000 Cur SP (Mana) 35
AC 34+116 Gold 376943 Piety 112851
(Miscellaneous Abilities)
Fighting : Legendary[62]Perception : Very Bad Blows/Round: 9
Bows/Throw : Legendary[7] Searching : Very Bad Shots/Round: 1
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 27d5+540
Stealth : Bad Magic Device: Legendary[17]Infra-Vision: 10 feet
Tactic: normal
Explor: running
(Character Background)
You are one of several children of a Serf. You have blue
eyes, straight black hair, and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 55 (2750')
Barrow-Downs: Level 10 (500')
Paths of the Dead: Level 40 (2000')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 29 (1450')
A lost temple: Level 28 (1400')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 13419 enemies.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You saved 55 princesses.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 3rd Quelle of the 2890th year of the third age.
You have been adventuring for 17 days.
adefkmnopsuxz{|@
Add Str : 4...1....3.....+
Add Int : .....1.........+
Add Wis : .....1.........+
Add Dex : 4.....3..3......
Add Con : .........3.....+
Add Chr : ....11.........+
Add Stea. : .......3........
Add Tun.. : ..............8.
Add Speed : .*.8..33.......+
Slay Evil : +...............
Slay Orc : +...............
Slay Troll: +...............
Fire Brand: +...............
Sust Str : ....+....+......
Sust Int : ................
Sust Wis : ................
Sust Dex : +...+....+......
Sust Con : ....+....+......
Sust Chr : ................
Invisible : .....+......+..+
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : +...............
Hold Life : ...............+
Res Acid : ....+.++.+......
Res Elec : ........+.......
Imm Fire : ++..+..........*
Res Cold : ....+....+.....+
Res Pois : ....+..........+
Res Fear : +........+.....+
Res Lite : ....+...........
Res Dark : ....+....+......
Res Blind : .....+..........
Res Conf : ....+.+.........
Res Sound : ....+...+.......
Res Shard : .+....+.+.......
Res Neth : ....+...........
Res Nexus : .......+.+......
Res Chaos : ....+...........
Res Disen : +...+...........
Levitate : ...........+....
Lite : +...............
See Invis : +...+..........+
Digestion : ....+....+.....+
Activate : ++.....+........
Blessed : +...............
Skills (points left: 0)
- Combat 43.121 [0.900]
- Weaponmastery 47.952 [1.150]
. Sword-mastery 47.900 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 03.300 [0.600]
. Barehand-combat 01.000 [0.300]
. Antimagic 00.000 [0.550]
- Sneakiness 01.100 [0.900]
. Stealth -7.-600 [0.500]
. Disarming 02.000 [0.900]
- Magic 04.456 [0.300]
. Magic-Device 42.900 [1.150]
. Divination 05.300 [0.400]
. Udun 00.000 [0.400]
- Spirituality 14.900 [0.500]
. Prayer 47.500 [0.500]
- Monster-lore 02.000 [0.500]
. Symbiosis 01.300 [0.400]
. Mimicry 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Long Sword 'Anduril' (3d5) (+0,+0) (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns
if it is being worn. It increases your speed by 10. It provides
resistance to fire and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 52 of
Mordor.
e) a Ring of Slaying (+14,+7)
You bought it from the Black Market.
f) a Ring of Speed (+8)
It increases your speed by 8.
k) The Amulet of Amenen (+1)
It
increases your strength and charisma by 1. It sustains your strength,
dexterity and constitution. It provides resistance to acid, fire,
cold, poison, light, dark, sound, nether, chaos and disenchantment.
It allows you to see invisible monsters. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 25 of A lost temple.
m) a Dwarven Lantern of the Magi (+1)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 1. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, confusion and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated
for teleport (range 100) every 45 turns if it is being worn. It
increases your stealth and speed by 3. It provides resistance to acid
and nexus. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Dragon Shield [8,+17]
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if
it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) a Set of Cesti of Slaying (+2,+1) [5,+13]
x) a Pair of Hard Leather Boots of Levitation [3,+10]
It allows you to levitate.
It was given to you as a reward.
z) a Draconic quylthulg (480 hp)
{) 21 Seeker Arrows (exploding) (4d4) (+7,+3)
|) a Dwarven Shovel of Digging (+8)
It increases your ability to tunnel by
8. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) a Fireproof Corrupted Tome of Melkor {!d!k!v}
It cannot be harmed by fire.
You found it lying in a vault on level 25 of The Sandworm lair.
b) 6 Sprigs of Athelas
c) 4 Potions of Healing
d) 7 Potions of Enlightenment
e) 15 Scrolls of Teleportation {25% off}
f) 16 Scrolls of Satisfy Hunger {25% off}
g) 5 Scrolls of *Destruction*
h) a Scroll of Genocide
i) a Silver Rod of Charging of Enlightenment (100/100)
It
regenerates its mana faster.
You found it in the remains of an Archlich on level 55 of Mordor.
j) a Golden Rod of the Istari of Detection (250/250)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying in a vault on level 25 of The Sandworm lair.
k) a Golden Rod of Capacity of Disarming (250/250)
It can
hold more mana.
You found it lying in a vault on level 25 of The Sandworm lair.
l) a Mithril Rod of Perception (160/160)
m) a Mithril Rod of Simplicity of Recall (160/160) {!*}
You found it lying in a vault on level 25 of The Sandworm lair.
n) a Fireproof Staff of Shake[2|14] (0 charges)
It
cannot be harmed by fire.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Golden Rod of Cheapness of Nothing (125/125)
It can cast spells for a lesser mana cost.
You found it in the remains of an Archlich on level 55 of Mordor.
b) an Adamantite Rod of Nothing (200/200)
c) a Rod Tip of Enlightenment (40 Mana to cast)
d) a Ring of Slaying (+8,+13)
You bought it from the Rare Jewelry Shop.
e) an Amulet of Anti-Teleportation
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic
missile (2d6) every 2 turns if it is being worn. It provides light
(radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
h) a Small Wooden Boomerang (Defender) (1d4) (+7,+11) [+6] (+4 to stealth)
It increases your
stealth by 4. It sustains your intelligence. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, cold
and blindness. It allows you to levitate. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
[Home Inventory - Gondolin ]
a) The Ring of Power of Uvatha the Horseman (+1)
It
increases your dexterity by 1. It makes you invisible. It sustains
your charisma. It provides resistance to electricity, cold and light.
It allows you to fly. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring 'Nildur' (+1)
It increases your wisdom by 1. It sustains your strength. It
provides resistance to electricity, dark, nexus and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
c) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is
being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 52 of
Mordor.
d) an Amulet of Trickery (+2)
It increases your dexterity, stealth, infravision and speed by
2. It sustains your dexterity. It provides resistance to poison and
nexus.
You bought it from the Rare Jewelry Shop.
e) The Phial of Galadriel (+4)
It can be activated for light
area (dam 2d15) every 10+d10 turns if it is being worn. It provides
light (radius 3) forever. It increases your searching and luck by 4.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
f) The Star of Elendil (+1)
It can
be activated for light (dam 2d15) & map area every 50+d50 turns if it
is being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Bile Demon on level 51 of Mordor.
g) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 50 of Mordor.
h) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 51 of Mordor.
i) The Dagger 'Dethanc' (E:84766, L:27) (1d4) (+17,+11)
It
can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity and frost. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It makes you invisible.
It provides resistance to electricity, cold and sound. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
nether. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your
dexterity and speed by 4. It provides resistance to acid, electricity
, fire and cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave troll on level 32 of Mirkwood.
l) The Horn of Helm (+2)
It
can be activated for sound ball (300) every 300 turns if it is being
worn. It increases your strength and constitution by 2. It provides
immunity to cold. It makes you completely fearless. It provides
resistance to nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 52 of Mordor.
[Home Inventory - Lothlorien ]
a) Heward's Excellent Experimental Earmuffs {aquirement}
It can be
activated for acquirement every 3000 turns.
You found it lying on the ground on level 10 of Barrow-Downs.
b) a Silver Rod of the Istari of Nothing (200/200)
c) The Wand of Digging of Thrain (18 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
d) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth)
It increases your strength, stealth, infravision and ability
to tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your
searching by 1. It does extra damage from fire. It is especially
deadly against orcs. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides resistance to fire and light
. It allows you to sense the presence of orcs. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
f) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and
constitution by 4. It provides resistance to nether. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 46 of Mordor.
g) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elder vampire on level 47 of Mordor.
h) The Light Crossbow of Nilos (x3) (+9,+12) (+2 to speed)
It increases your strength, intelligence, wisdom and speed by 2. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 47 of Mordor.
i) The Harp of Daeron (+1 to speed)
It increases your wisdom, charisma, stealth, speed and luck by 1. It
provides resistance to acid, electricity, fire, cold and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of Mirkwood.
|
Posted on 4.2.2005 20:42
7605. on the Ladder (of 19310)
Comments Related dumps: Blade, L43 RohanKnight Swordmaster 1329th in ToME (2.2.3) by <nightmare_blade1@froggy.com.au> (95%) Yenen X, L43 RohanKnight Swordmaster 1333rd in ToME (2.2.6) by <robhick@cablerocket.com> (95%) Lykeas, L43 RohanKnight Swordmaster 1332nd in ToME (2.2.6) by <Lykeas@hotmail.net> (95%) Lothoad, L43 Petty-Dwarf Swordmaster 1349th in ToME (2.2.7) by <pietrisco@iol.it> (71%) Pilanydd, L43 Dunadan Swordmaster 1336th in ToME (2.3.2) by <jamesthered13@yahoo.com> (71%) Blade, L42 RohanKnight Swordmaster 1366th in ToME (2.0.0) by <ricbrabin@hotmail.com> (48%) Ibalenn, L42 RohanKnight Swordmaster 1376th in ToME (2.1.0) by <darkness@manx.net> (48%) Yenen, L42 RohanKnight Swordmaster 1368th in ToME (2.1.2) by <robhick@cablerocket.com> (48%) Lavalan, L42 RohanKnight Swordmaster 1380th in ToME (2.1.2) by <fotisil@hotmail.com> (48%) Ereliseth, L42 RohanKnight Swordmaster 1375th in ToME (2.2.0) by <the_one_relic@yahoo.com> (48%) joris, L44 RohanKnight Swordmaster winner 1281st in ToME (2.2.1) by <a766non@hotmail.com> (48%) Seen 1840 times. |