The Angband Ladder: Ibiaand, RohanKnight Unbeliever by <red@connet80.com>

  [PernAngband 5.0.1 Character Dump]

 Name  : Ibiaand                Age                 21       STR: 18/***       
 Sex   : Neuter                 Height              70       INT:     17       
 Race  : RohanKnight            Weight              81       WIS:  18/83       
 Class : Unbeliever             Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
                                                             CHR: 18/150       
                                                                               
 + To Hit           97      Level             37    Max Hit Points       883   
 + To Damage        83      Experience   1616832    Cur Hit Points       883   
 + To AC           116      Max Exp      1616832    Max SP (Mana)          0   
   Base AC          34      Exp to Adv.  1680000    Cur SP (Mana)          0   
                            Gold          766471    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Superb       Blows/Round:  8         
 Bows/Throw  : Legendary[45]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Superb       Wpn.dmg/Rnd:  8d4+664   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have dark brown eyes, straight red hair, and an average          
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Vanilla Town:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Graveyard: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 58 (2900')
        The Small Water Cave: Level 34 (1700')

 Your body was a Player.

                                                
                    adefkmnopsuxz{|@            
        Add Str   : ......++..++....            
        Add Int   : .......+........            
        Add Wis   : .+..............            
        Add Dex   : ....+...........            
        Add Con   : .......+...+....            
        Add Chr   : .+..............            
        Mul Mana  : ................            
        Mul SPower: ................            
        Add Stea. : .+.....+........            
        Add Sear. : .......+........            
        Add Infra : .......+...+....            
        Add Tun.. : ..............+.            
        Add Speed : .+.............+            
        Add Blows : ................            
        Chaotic   : ................            
        Vampiric  : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : ................            
        Slay Demon: ................            
        Slay Orc  : ................            
        Slay Troll: ................            
        Slay Giant: ................            
        Slay Drag.: ................            
        Kill Drag.: ................            
        Sharpness : ................            
        Impact    : ................            
        Poison Brd: ................            
        Acid Brand: ................            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : .......+........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : .......++.......            
        Free Act  : ...............+            
        Hold Life : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Res Acid  : .+....+.........            
        Res Elec  : ++..............            
        Res Fire  : ++..............            
        Res Cold  : .+....++........            
        Res Pois  : ....+...........            
        Res Fear  : ................            
        Res Lite  : ......+.........            
        Res Dark  : ...........+....            
        Res Blind : ...............+            
        Res Conf  : +.....+........+            
        Res Sound : .+..............            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ..........+.....            
        Res Chaos : ......+.........            
        Res Disen : ......+.........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Aura Fire : +...............            
        Aura Elec : +...............            
                                                
                                                
        NoTeleport: ................            
        AntiMagic : .......+........            
        WraithForm: ................            
        EvilCurse : ................            
        Easy Know : ................            
        Hide Type : .........++.....            
        Show Mods : +.........+...+.            
        Insta Art : .....+..........            
        Levitate  : ................            
        Lite      : +........+......            
        See Invis : .+..............            
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Digestion : +...............            
        Regen     : ................            
        Xtra Might: ................            
        Xtra Shots: ................            
        Ign Acid  : ++....++++......            
        Ign Elec  : ++....++++......            
        Ign Fire  : ++....++++......            
        Ign Cold  : ++....++++......            
        Activate  : ++..+....+......            
        Drain Exp : ................            
        Teleport  : +...............            
        Aggravate : ................            
        Blessed   : ................            
        Cursed    : ................            
        Hvy Curse : ................            
        Prm Curse : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        No blows  : ................            
        Precogn.  : ................            
        B.Breath  : ................            
        Recharge  : ................            
        Fly       : ................            
        Mrg.Curse : ................            
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You saved 10 princesses.

 You have defeated 10786 enemies.


  [Corruptions]

 You can smell nearby monsters.
 You attract demons.
 You occasionally stumble into other shadows.
 Your brain is a living computer (+4 INT/WIS).
 You are extremely fat (+2 CON, -2 speed).


  [Fates]

You may find a Mushroom of Paranoia on level 19.
You may meet a Mummified troll on level 28.
You are fated to meet a Blubbering idiot on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:529821, L:33) (1d4) (+33,+20) {.}
   
   A fiery dagger finely balanced for deadly throws.
   It is sentient and can have access to the realms of:
   Fire
   Cold
   Lightning
   Poison
   Earth
   
   It can be activated for...
   fire bolt (9d8) every 8+d8 turns
   ...if it is being worn.
   It does extra damage from electricity.
   It does extra damage from fire.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to confusion.
   It provides light.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of giants.
   It slows your metabolism.
   It produces a fiery sheath.
   It produces an electric sheath.
   It induces random teleportation.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
d) The Drum of Piemur (+2 to speed)
   
   Piemur's drum is much like the harp of Master Robinton. It
   protects its wearer in many ways; by making him less
   noticable and shielding them from the elements. The beat of
   this drum also sounds a call toaction that increases the
   wearer's speed. 
   It can be activated for...
   singing a *godness* song
   ...if it is being worn.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It allows you to see invisible monsters.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
e) a Ring of Damage (+15)
f) a Ring of Damage (+19)
k) an Amulet of the Serpents [+2] (+6)
m) The Phial of Galadriel (+1)
n) The Hard Studded Leather of Tumnos (-1) [7,+27] (+3)
   
   It affects your strength.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
o) The Fur Cloak of Imoriath [3,+15] (+4 to stealth)
   
   It affects your strength.
   It affects your intelligence.
   It affects your constitution.
   It affects your stealth.
   It affects your searching.
   It affects your infravision.
   It sustains your constitution.
   It provides resistance to cold.
   It reflects bolts and arrows.
   It produces an anti-magic shell.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
p) a Shield of Deflection of Reflection  [10,+21]
   
   It reflects bolts and arrows.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
s) The Iron Helm of Knowledge [6,+20]
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
u) a Set of Gauntlets of Power  (+2,+2) [2,+9] (+1)
   
   It affects your strength.
   It provides resistance to nexus.
x) a Pair of Metal Shod Boots of Dwarvish Endurance  [6,+16] (+5 to
infravision)
   
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to dark.
z) (nothing)
{) (nothing)
|) a Dwarven Pick (1d4) (+7,+9) (+3)


  [Character Inventory]

a) a Mushroom of Restoring
b) 12 Pieces of Elvish Waybread
c) 3 Potions of Cure Critical Wounds
d) 6 Potions of Healing
e) 2 Potions of Enlightenment
f) 3 Potions of Resistance
g) 5 Potions of Curing
h) 3 Scrolls of Phase Door
i) 4 Scrolls of Teleportation
j) 2 Scrolls of Word of Recall
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Rations of Food
b) 4 Sprigs of Athelas
c) 2 Potions of Cure Insanity
d) 2 Potions of Speed
e) 2 Potions of Resistance
f) 2 Scrolls of Reset Recall
g) 2 Scrolls of Divination
h) 3 Scrolls of *Destruction*
i) 2 Scrolls of Dispel Undead
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   
   A stiff suit of armor composed of small metal plates sewn
   to an inner layer of heavy canvas, and covered with a
   second layer of cloth.  Within it is the spirit of Eorl the
   Young, matchless in combat.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to sound.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   
   Familar with the secret ways hidden in darkness, this
   leather cuirass is truly more than it appears.
   It affects your stealth.
   It affects your searching.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
l) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
m) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   
   With elemental powers whose struggles turn this weapon red
   and purest white, this shining reaper bears within it a
   power of going forth and returning.
   It can be activated for...
   word of recall every 200 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your charisma.
   It does extra damage from fire.
   It does extra damage from frost.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It allows you to see invisible monsters.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
n) a Long Bow of Extra Might  (x5) (+5,+15)
o) 58 Seeker Bolts (4d5) (+0,+0)
p) 22 Arrows of Slay Undead  (1d4) (+6,+10)
q) 22 Seeker Arrows (exploding) (4d4) (+5,+7)


  [Home Inventory - Gondolin ]

a) 2 Sprigs of Athelas
b) 8 Potions of Healing
c) a Potion of *Healing*
d) 2 Potions of Life
e) 9 Potions of Resistance
f) a Scroll of Teleport Level
g) a Scroll of *Remove Curse*
h) 11 Scrolls of Reset Recall
i) an Amulet of ESP
j) Elven Blue Dragon Scale Mail  (-2) [30,+18] (+2 to stealth)
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to shards.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
k) The Hard Leather Armour 'Beolfina' (-1) [6,+12] (+3 to speed)
   
   It affects your strength.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It prevents teleportation.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
l) The Cloak of Umothadh [1,+17] (+4)
   
   It affects your dexterity.
   It makes you completely fearless.
   It provides resistance to nexus.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
m) a Cloak of Mimicry [Goat] of Aman  [1,+18] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to confusion.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
n) a Cloak of Mimicry [Vampire] of Aman  [1,+18] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to chaos.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
o) a Cloak of Mimicry [Spider] of Aman  [1,+17] (+1 to stealth)
p) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It provides resistance to confusion.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
   
   Wielded by Hurin Thalion in the Fifth Battle of Beleriand,
   this troll-bane smoked in the black blood of Gothmog's
   guards.
   It can be activated for...
   berserker and +10 to speed (50) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It does extra damage from acid.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It provides resistance to acid.
   It provides light.
   It drains mana.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
s) The Tulwar of Cilin (2d4) (+9,+13) (+4)
   
   It affects your strength.
   It affects your wisdom.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nexus.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   
   A giant sword once wielded by mighty Turin, and a great
   dragonbane which bathed in Glaurung's blood:  but beware,
   it will drink the blood of those who wield it eventually.
   It affects your strength.
   It does extra damage from fire.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against trolls.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to shards.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It drains life.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
u) a Dark Sword of Life  (3d7) (+13,+9)(40%)
v) The Trident of Wrath (3d8) (+16,+18) (+2)
   
   A massive triple-pronged spear, so great it normally
   requires two hands to wield, evoking the spirit of Osse who
   with it pierced legions of evil and undead.
   It affects your strength.
   It affects your dexterity.
   It produces chaotic effects.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It drains mana.
   It has been blessed by the gods.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
w) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
   
   Beor's boomerang makes its wielder as agile as the winds,
   and as hard to harm.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.


  [Home Inventory - Minas Anor ]

a) 3 Mushrooms of Restoring
b) a Potion of Curing
c) 5 Scrolls of Reset Recall
d) a Cloak of Mimicry [Ghost] of Aman  [1,+7] (+2 to stealth)
e) a Guisarme of Life  (2d5) (+6,+11)(60%)


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) a Potion of *Healing*
c) 4 Potions of Resistance
d) a Scroll of Reset Recall
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
f) a Dark Sword (3d7) (+0,+0)
g) a Heavy Crossbow (x4) (+7,+7)
h) a Banjo of Power  (+1)
   
   It can be activated for...
   singing a knowledge song
   ...if it is being worn.
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nexus.
   It allows you to see invisible monsters.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.


  [Home Inventory - Gondolin ]

a) 2 Sprigs of Athelas
b) 8 Potions of Healing
c) a Potion of *Healing*
d) 2 Potions of Life
e) 9 Potions of Resistance
f) a Scroll of Teleport Level
g) a Scroll of *Remove Curse*
h) 11 Scrolls of Reset Recall
i) an Amulet of ESP
j) Elven Blue Dragon Scale Mail  (-2) [30,+18] (+2 to stealth)
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to shards.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
k) The Hard Leather Armour 'Beolfina' (-1) [6,+12] (+3 to speed)
   
   It affects your strength.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It prevents teleportation.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
l) The Cloak of Umothadh [1,+17] (+4)
   
   It affects your dexterity.
   It makes you completely fearless.
   It provides resistance to nexus.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
m) a Cloak of Mimicry [Goat] of Aman  [1,+18] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to confusion.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
n) a Cloak of Mimicry [Vampire] of Aman  [1,+18] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to chaos.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
o) a Cloak of Mimicry [Spider] of Aman  [1,+17] (+1 to stealth)
p) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It provides resistance to confusion.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
   
   Wielded by Hurin Thalion in the Fifth Battle of Beleriand,
   this troll-bane smoked in the black blood of Gothmog's
   guards.
   It can be activated for...
   berserker and +10 to speed (50) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It does extra damage from acid.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It provides resistance to acid.
   It provides light.
   It drains mana.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
s) The Tulwar of Cilin (2d4) (+9,+13) (+4)
   
   It affects your strength.
   It affects your wisdom.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nexus.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   
   A giant sword once wielded by mighty Turin, and a great
   dragonbane which bathed in Glaurung's blood:  but beware,
   it will drink the blood of those who wield it eventually.
   It affects your strength.
   It does extra damage from fire.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against trolls.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to shards.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It drains life.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
u) a Dark Sword of Life  (3d7) (+13,+9)(40%)
v) The Trident of Wrath (3d8) (+16,+18) (+2)
   
   A massive triple-pronged spear, so great it normally
   requires two hands to wield, evoking the spirit of Osse who
   with it pierced legions of evil and undead.
   It affects your strength.
   It affects your dexterity.
   It produces chaotic effects.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It drains mana.
   It has been blessed by the gods.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.
w) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
   
   Beor's boomerang makes its wielder as agile as the winds,
   and as hard to harm.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
   It cannot be harmed by fire.
   It cannot be harmed by cold.



Posted on 27.1.2002 04:35

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On 27.1.2002 04:35 red@connet80.com wrote:
Um, rohan knight unbeliever. What can I say? :)

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