The Angband Ladder: Max 014, Dunadan Sorceror by <dragon666@fromru.com>
[ToME 2.2.7 Character Dump]
Name : Max 014 Age 62 STR! 40
Sex : Male Height 79 INT! 40
Race : Vampire Dunadan Weight 220 WIS! 40
Class : Sorceror Social Class 19 DEX! 35
Body : Player CON! 40
God : Eru Iluvatar CHR! 32
+ To Melee Hit -41 Level 50 Max Death Points 57
+ To Melee Damage -32 Experience 27551952 Cur Death Points -92
+ To Ranged Hit -35 Max Exp 27551952 Max SP (Mana) 1879
+ To Ranged Damage 9 Exp to Adv. ***** Cur SP (Mana) 1790
AC 26+186 Gold 2482537 Piety 36075
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Excellent Blows/Round: 7
Bows/Throw : Very Bad Searching : Good Shots/Round: 2
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 7d4-224
Stealth : Superb Magic Device: Superb Infra-Vision: 70 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of a Serf. You are a
credit to the family. You have blue eyes, straight auburn
hair, and a dark complexion.
[Miscellaneous information]
Cth monsters: ON
Z-like monsters: ON
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: OFF
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 65 (3250')
Angband: Level 90 (4500')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 66 (3300')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 30 (1500')
Your body was a Player.
You have defeated 15580 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 89 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 16th Quelle of the 2890th year of the third age.
Your adventure lasted 30 days.
Your Attributes:
You are dead, killed by a Nightcrawler on level 99 of Mount Doom.
You can drain life from a foe.
You can run for your life after hitting something.
You can restore lost life forces.
You feel heroic.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You resist acid exceptionally well.
You are completely immune to lightning.
You are completely immune to fire.
You resist cold exceptionally well.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
. Combat 01.000 [0.300]
. Sneakiness 01.000 [0.900]
- Magic 50.000 [1.000]
. Magic-Device 10.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 30.600 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 05.950 [0.550]
. Prayer 07.500 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 06.100 [0.500]
. Summoning 04.700 [0.500]
. Symbiosis 19.200 [0.500]
Abilities
* Perfect casting
* Undead Form
[Fates]
You are fated to meet a Mean-looking mercenary on level 1.
You may meet a Scrawny cat on level 2.
You are fated to meet a Boil-covered wretch on level 1.
You may find Soft Studded Leather on level 5.
You are fated to meet a Blubbering idiot on level 5.
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (+6,-6)(80%) (+4)
d) The Heavy Crossbow of Tumuris (x4) (+9,+9) (+4 to speed)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, constitution and speed by 4. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mummified human on level 69 of Angband.
e) The Ring 'Gionwe' (+7)
It increases your strength, intelligence, infravision, speed and
ability to score critical hits by 7. It sustains your wisdom,
dexterity and charisma. It provides immunity to paralysis. It
provides resistance to poison, confusion and nexus. It allows you to
fly. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Yig, Father of Serpents on level 70 of
Angband.
f) a Ring of Speed (+12)
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your intelligence, wisdom and luck by 2. It
increases your mana capacity by 40%. It sustains your intelligence
and wisdom. It provides resistance to life draining. It allows you
to breathe underwater. It allows you to sense the presence of evil
beings and good beings. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 54 of Mordor.
n) The Ring Mail of Eloki (-54,-11) [12,+9](20%)
It
increases your hit points by 20%. It sustains your wisdom. It
provides immunity to electricity and fire. It makes you completely
fearless. It provides resistance to life draining, fire, cold, poison
, confusion, shards, nether and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Leather Shield 'Elinqueth' [4,+10]
It sustains your
strength and charisma. It provides resistance to life draining, cold,
poison, light, dark and nexus. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Barrow-Downs.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250
turns if it is being worn. It provides light (radius 1) forever. It
increases your strength, wisdom, constitution and speed by 3. It
provides resistance to electricity, fire, cold, light, blindness,
confusion, sound and chaos. It allows you to see invisible monsters.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 65 of The
Sacred Land Of Mountains.
u) The Set of Gauntlets 'Paurnimmen' [2,+11] (+4)
It can be activated for frost bolt (6d8)
every 7+d7 turns if it is being worn. It can be used to store a spell.
It increases your constitution by 4. It sustains your constitution.
It provides resistance to cold. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll Priest on level 41 of Moria.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit if it is being worn. It
increases your intelligence, dexterity, charisma, stealth, searching
and speed by 3. It provides immunity to paralysis. It provides
resistance to light and dark. It allows you to levitate. It allows
you to sense the presence of good beings and unique beings. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
z) a Greater rotting quylthulg (1500 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light
(radius 1) forever. It does extra damage from fire. It is a great
bane of demons. It is a great bane of undead. It allows you to sense
the presence of demons and undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Nodens, Lord of the Great Abyss on level 89
of Mount Doom.
|) The Shovel 'Arrin' (+17,+18) (+3 attacks)
It increases your strength, intelligence, dexterity,
constitution, ability to tunnel and attack speed by 3. It drains life
from your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[Character Inventory]
a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
It cannot be harmed
by fire.
You found it lying in a vault on level 25 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind
It
cannot be harmed by electricity. It cannot be harmed by fire.
You bought it from the Black Market.
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You bought it from the Black Market.
i) a Fireproof Tome of the Time
j) a Potion of Healing
k) 3 Potions of *Healing*
l) 5 Potions of Restore Mana
m) 7 Potions of Curing
n) The Ring of Power of Ji Indur Dawndeath (+1 to searching)
o) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful
things if it is being worn. It grants you the power of change the world
if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma, speed and spell power by 5.
It increases your mana capacity by 100%. It makes you invisible. It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides immunity to acid, electricity, fire and
cold. It provides immunity to paralysis. It provides resistance to
poison, blindness, nether and disenchantment. It allows you to see
invisible monsters. It gives telepathic powers. It speeds your
regenerative powers. It drains mana, life and experience. It is
permanently cursed. It cannot be dropped while cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
p) The Rhino Hide Armour of Gorfaeri (-1 to accuracy) [8,+14]
It provides immunity to acid. It makes you completely
fearless. It provides resistance to light, confusion and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Nodens, Lord of the Great Abyss on level 89
of Mount Doom.
q) The Dagger of Rilia (2d4) (+4,+3)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Tomes of Knowledge
b) a Fireproof Tome of the Time
c) a Fireproof Tome of Meta Spells
d) a Tome of Meta Spells
It cannot be harmed by fire.
e) a Fireproof Tome of the Mind
f) Benetar's Death Ray Experiment
It can be activated for
summon pet.
You found it lying on the ground on level 29 of The Sandworm lair.
g) 9 Sprigs of Athelas
h) 4 Potions of Speed
i) a Fireproof Scroll of Word of Recall
j) 3 Scrolls of Holy Prayer
k) 4 Scrolls of Protection from Evil
l) a Staff of Genocide[1|7] (3 charges)
m) an Amulet of the Magi (-4,-4) (+4 to searching)
It
can be used to store a spell. It increases your intelligence and
searching by 4. It sustains your intelligence. It provides immunity
to paralysis. It provides resistance to blindness and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
n) an Amulet of Anti-Teleportation
o) an Amulet of Wisdom (+5)
It increases your wisdom by 5
. It sustains your wisdom.
You bought it from the Black Market.
p) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic
map if it is being worn. It provides light (radius 2) forever. It
can be used to store a spell. It increases your intelligence, wisdom
and charisma by 1. It makes you invisible. It provides resistance
to blindness. It cannot be harmed by fire.
It was given to you as a reward.
q) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 46 of Moria.
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, dark, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 42 of Mordor.
s) a Mage Staff of Spell (1d4) (+9,+9)
It can be wielded two-handed. It can be activated for runespell(Life,
Armageddon, 28) every 140 turns and runespell(Holding, Self, 55) every
275 turns if it is being worn. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) a Sprig of Athelas
b) 6 Morphic Oils of Spider
c) 28 Potions of Cure Serious Insanity
d) 6 Potions of Cure Critical Insanity
e) 23 Potions of Cure Insanity
f) 23 Potions of Healing
g) 29 Potions of *Healing*
h) a Potion of Life
i) 15 Potions of Restore Mana
j) 12 Potions of Curing
k) 5 Scrolls of Protection from Evil
l) 4 Scrolls of Rune of Protection
m) 7 Scrolls of Genocide
n) a Scroll of Mass Genocide
o) a Golden Rod of Cheapness of Nothing (125/125)
p) a Staff of Genocide[1|12] (4 charges)
q) a Staff of Genocide[1|10] (4 charges)
r) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500)
every 200+d100 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, speed and
luck by 1. It sustains your strength, wisdom, constitution and
charisma. It provides immunity to fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to nether. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
s) The Partial Plate Armour of Pelos (-42,-51) [22,+9](40%)
It increases your
hit points by 40%. It sustains your dexterity. It provides immunity
to acid. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to fire, light and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 73 of Angband.
t) The Rhino Hide Armour of Elcar (-11,-43) [8,+11](40%)
It increases your hit points by 40%. It sustains your intelligence
and constitution. It provides immunity to acid. It provides
resistance to poison and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
u) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon on level 54 of The
Sacred Land Of Mountains.
v) The Short Bow 'Oroth' (x4) (+7,+31) (+2 to speed)
It increases your strength, intelligence,
wisdom, dexterity, charisma and speed by 2. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 70 of
Angband.
w) Climbing Set
It allows you to climb mountains.
x) a Mage Staff of Power (1d4) (-21,-14) (+11)
[Home Inventory - Minas Anor ]
a) Baalzebub's Tormented Box
It can be activated for
mass genocide every 1000 turns.
You found it in the remains of a Vampire on level 70 of Angband.
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
c) The Ring of Power of Akhorahil the Blind (+4% of critical hits)
It increases your strength,
infravision and ability to score critical hits by 4. It makes you
invisible. It sustains your constitution and charisma. It provides
resistance to light. It slows your metabolism. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Akhorahil the Blind on level 70 of Angband.
d) The Ring of Power of Khamul, the Black Easterling (+3)
It increases your wisdom and constitution by 3. It makes you
invisible. It provides resistance to fire, dark, blindness, chaos and
disenchantment. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 70 of
Angband.
e) The Ring of Power of Dwar, Dog Lord of Waw (+5)
It increases your constitution by 5. It makes you invisible.
It sustains your strength. It provides immunity to paralysis. It
provides resistance to light. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 80 of
Angband.
f) The Ring of Power of Uvatha the Horseman (+2 to infravision)
It increases your dexterity and infravision by 2. It makes
you invisible. It sustains your strength. It provides resistance to
confusion and nexus. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Dwar, Dog Lord of Waw (+1)
It increases your wisdom by 1. It makes you invisible. It sustains
your wisdom. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to electricity, blindness
, shards and disenchantment. It allows you to see invisible monsters.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor.
h) The Ring of Carechil (+5)
It increases your wisdom and charisma by 5. It sustains your strength
, wisdom and constitution. It provides resistance to light, dark,
blindness and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Shadow drake on level 42 of Mordor.
i) a Ring of Speed (+11)
j) 3 Rings of Speed (+9)
It
increases your speed by 9.
You found it in the remains of a Brown Thunderlord in a plain of grass.
k) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
l) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 80 of
Angband.
m) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if
it is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Horned Reaper on level 90 of Angband.
n) The Metal Scale Mail of Orment (-2 to accuracy) [13,+7]
It sustains your intelligence. It provides immunity to acid and fire.
It makes you completely fearless. It provides resistance to light,
dark and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
o) The Mithril Chain Mail of Calin (-1 to accuracy) [28,+14]
It sustains your wisdom and constitution. It provides immunity to
cold. It provides immunity to paralysis. It provides resistance to
fire, cold and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Horned Reaper on level 90 of Angband.
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 88 of
Angband.
q) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and sound. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Serpent of Chaos on level 90 of Angband.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 88 of
Angband.
s) an Orcish Pick of Earthquakes (+12,+17) (+6)
It increases your strength and ability to tunnel by 6. It can
cause earthquakes.
It was given to you as a reward.
t) The Metal Boomerang of Ronar (4d5) (+15,+19)
It does extra damage from frost. It
is especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is a great bane of
demons. It is a great bane of undead. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
[Home Inventory - Lothlorien ]
a) a Silver Rod of Simplicity of Nothing (100/100)
b) a Staff of Genocide[1|9] (3 charges)
c) The Ring 'Teloth' (+17 to damage) (+3)
It increases your speed by 3. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
blindness and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Young multi-hued dragon on level 56 of
The Sacred Land Of Mountains.
d) The Amulet of Ingwe (+3)
It can be activated for dispel evil
(level*5) every 300+d300 turns if it is being worn. It increases your
intelligence, wisdom, charisma, searching and infravision by 3. It
provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Nidhogg, the Hel-Drake on level 66 of Dol
Guldur.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 70 of Dol Guldur.
f) The Jewel 'Evenstar' (+3)
It
can be activated for restore stats and life levels every 750 turns if
it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 51 of Mordor.
g) The Phial of Galadriel (+4)
It
can be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
h) The Anchor of Space-Time
It provides light (radius 1) forever.
It prevents the space-time continuum from being disrupted. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Ghatanothoa on level 41 of Mordor.
i) The Pseudo Dragon Scale Mail 'Helorn' (-2 to accuracy) [30,+21]
It
can be activated for breathe light/darkness (200) every 60+d90 turns
if it is being worn. It sustains your wisdom and charisma. It
provides immunity to acid and electricity. It provides resistance to
light, dark and sound. It allows you to fly. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
j) Balance Dragon Scale Mail (-2 to accuracy) [30,+10]
It can be activated for breathe balance (250) every
60+d90 turns if it is being worn. It provides resistance to sound,
shards, chaos and disenchantment. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
k) The Chain Mail of Eleglamir (-2 to accuracy) [14,+10]
It sustains your wisdom. It
provides immunity to acid and cold. It provides resistance to acid,
poison and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 63 of Mordor.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It
increases your intelligence, constitution, stealth and speed by 4. It
provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
m) a Mouse Fur of Air [1,+9]
It allows you to breathe without air.
It was given to you as a reward.
n) The Large Metal Shield of Celwingor [5,+13]
It sustains your wisdom and dexterity.
It provides immunity to acid and electricity. It provides resistance
to dark and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 55 of Mordor.
o) The Jewel Encrusted Crown of Numenor [0,+17] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
p) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it
is being worn. It increases your strength, dexterity and constitution
by 3. It sustains your strength, dexterity and constitution. It
makes you completely fearless. It provides resistance to acid, cold,
dark and nexus. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to life draining and
acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 46 of Mordor.
r) an Elemental Two-Handed Flail of Greater Life (3d6) (+11,+16)(60%)
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young gold dragon on level 54 of Mordor.
[The Mathom-house Inventory - Bree ]
a) The Amulet 'Frodhrith' (+0) {cursed}
It decreases your infravision by 0. It sustains your strength and
constitution. It fills you with the Black Breath. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
|
Posted on 7.11.2004 04:33
1115. on the Ladder (of 19331)
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