The Angband Ladder: Chashmaliah, Angel of Fire Paladin by <runelady@chorus.net>
[T-Plus 2.0.8 Character Dump]
Name : Chashmaliah Age 13644 STR! 40
Sex : Neuter Height 62 INT! 33
Race : Angel of Fire Weight 144 WIS! 39
Class : Paladin Social Class 73 DEX! 38
Body : Player CON! 40
God : Nobody CHR! 40
+ To Melee Hit 46 Level 38 Max Hit Points 854
+ To Melee Damage 34 Experience 3850433 Cur Hit Points 854
+ To Ranged Hit 46 Max Exp 3850433 Max SP (Mana) 324
+ To Ranged Damage 22 Exp to Adv. 4420000 Cur SP (Mana) 324
AC 12+100 Gold 1202962
(Miscellaneous Abilities)
Fighting : Legendary[12]Perception : Superb Blows/Round: 5
Bows/Throw : Heroic Searching : Superb Shots/Round: 2
Saving Throw: Superb Disarming : Very Good Mel.dmg/Rnd: 15d5+170
Stealth : Superb Magic Device: Heroic Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You have wings like burnished gold, and your form sheds a
clear, holy light. You are a celebrated assistant to a
lesser Angel in the heavenly host.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 63 (3150')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
The Old Forest: Level 25 (1250')
The Sacred Land Of Mountains: Level 50 (2500')
The Land Of Rhun: Level 40 (2000')
Your opponents are behaving stupidly.
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 7226 enemies.
You saved 52 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 9th Quelle of the 2890th year of the third age.
You have been adventuring for 23 days.
adefkmnopsuxz{|@
Add Str : 4..33...4.......
Add Int : ......3....3....
Add Wis : ......3..3......
Add Dex : 43.........3....
Add Con : 4..33...4.4.....
Add Chr : ...3.....3.3....
Add Stea. : .34........3....
Add Sear. : ...3..3....3....
Add Tun.. : ..............7.
Add Speed : .....1.....3...+
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: +...............
Slay Drag.: +...............
Cold Brand: +...............
Sust Str : +...+...........
Sust Int : ......+........+
Sust Wis : ......+........+
Sust Dex : ................
Sust Con : +...+.....+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +...+.+.+..+...+
Hold Life : +....+.........+
Imm Acid : ......+.*.......
Res Elec : ......+.........
Imm Fire : ...*..+........+
Res Cold : +.+...+...+.....
Res Pois : ...............+
Res Fear : +...+...........
Res Lite : ....+......+...+
Res Dark : ...........+....
Res Blind : ................
Res Conf : ..+......+......
Res Sound : ........+.......
Res Shard : ..+.............
Res Neth : +...............
Res Nexus : ................
Res Chaos : +.+.....+.......
Res Disen : .+..+...........
Levitate : ..+........+...+
Lite : .....+.........+
See Invis : +..+.++........+
Digestion : +..............+
Regen : +.+.......+.....
Xtra Shots: .+..............
Activate : ...+.+....+.....
Blessed : +...............
Fly : ...+...........+
Orc.ESP : ........+.......
Demon.ESP : ...............+
Evil.ESP : ...............+
TLord.ESP : ...+............
Good.ESP : ...........+....
Unique.ESP: ...........+....
Skills (points left: 0)
- Combat 40.000 [0.800]
. Weaponmastery 41.000 [0.800]
. Barehand-combat 00.000 [0.900]
. Shield-use 00.000 [0.800]
. Sneakiness 01.000 [0.900]
- Magic 40.501 [0.900]
. Magic-Device 25.150 [1.050]
. Spell-power 27.000 [0.600]
. Conveyance 00.000 [0.500]
. Divination 00.000 [0.400]
- Spirituality 21.110 [1.300]
. Prayer 01.000 [0.900]
. Meditation 00.000 [0.400]
. Music 02.200 [0.500]
- Celestial-power 43.000 [1.000]
. Holy-fire 41.000 [0.800]
. Monster-lore 03.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
[Character Equipment]
a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Wizard Orb on level 34 of Mordor.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It
increases your dexterity and stealth by 3. It provides resistance to
disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
e) The Ring 'Gulor' (+4 to stealth)
It increases your stealth by 4. It provides resistance to cold
, confusion, shards and chaos. It allows you to levitate. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 39 of
Mordor.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is
being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
k) a Dazzling Amulet of Weaponmastery (+5,+4) [+3] (+3)
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) forever. It increases your strength and
constitution by 3. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to light and disenchantment.
You bought it from the Black Market.
m) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 55 of Mordor.
n) The Robe of Incanus [2,+20] (+3)
It
grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) (nothing)
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound and chaos. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Gorbag, the Orc Captain on level 33 of
Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It can be used to store a
spell. It increases your constitution by 4. It sustains your
constitution. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit
if it is being worn. It increases your intelligence, dexterity,
charisma, stealth, searching and speed by 3. It provides immunity to
paralysis. It provides resistance to light and dark. It allows you
to levitate. It allows you to sense the presence of good beings and
unique beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Barrow-Downs.
z) (nothing)
{) 22 Arrows (exploding) (1d4) (+6,+6)
|) a Magical Dwarven Shovel of Digging (+10,+13) (+7)
It grants you the power of stone to mud if it is being
worn. It increases your ability to tunnel by 7. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) Baalzebub's Tormented Box {!d!k!s!!,Yum}
It can be activated for satisfy
hunger.
You found it lying on the ground on level 35 of Mordor.
b) Gruumsh's Bottle of Death {!d!k!s!!, MassGen}
It can be
activated for mass genocide every 1000 turns.
You found it lying on the ground on level 27 of Heart of the Earth.
c) Balrilbon's Bag of Wondrous Tricks {!d!k!s!!, Sanity}
It
can be activated for cure insanity.
You found it lying on the ground on level 3 of Barrow-Downs.
d) a Parchment titled ``Planar Travel Made Easy'' {!d!k!s!!, Genocide}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Spirit naga on level 42 of Mordor.
e) the Skull of Vecna {!d!k!s!!, Restore}
It
can be activated for restore stats and life levels every 750 turns.
You found it lying on the ground on level 29 of Mirkwood.
f) Tenser's Torch of Spontaneous Combustion {!d!k!s!!,Tport}
It can be
activated for teleport (range 100) every 45 turns.
You found it in the remains of a Dark elven warlock on level 34 of Mordor.
g) Agannazar's Antique Acorn {!d!k!s!!, Sanity}
It can be activated for cure insanity.
You found it in the remains of a Grave wight in the town of Bree .
h) Agannazar's Altruistic Assassin {!d!k!s!!, Tport}
It
can be activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 46 of The Sacred Land Of
Mountains.
i) 11 Lembases
j) a Sprig of Athelas
k) 2 Potions of Cure Insanity
l) 3 Potions of Curing
m) 12 Scrolls of Teleport Level
n) a Scroll of Genocide
o) a Mithril Rod of Quickness of Recall (160/160)
p) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 18 Potions of Cure Critical Wounds
b) 8 Scrolls of Word of Recall
c) a Harp of Power(20%) (+1) {25% off}
It increases your charisma by 1. It increases your
mana capacity by 20%. It sustains your charisma. It provides
resistance to acid, electricity, fire, cold and chaos. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Music Shop.
[Home Inventory - Minas Anor ]
a) an Ethereal Robe of Resist Cold [2,+16]
It can be activated for wraith-form
every 50+d50 turns if it is being worn. It provides immunity to
paralysis. It provides resistance to life draining, cold and nether.
It allows you to breathe without air. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
b) The Thunderlord Coat 'Belebrin' [9,+10]
It provides immunity to acid and
electricity. It provides resistance to fire, cold, dark, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
c) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball
(48) every 5+d5 turns if it is being worn. It increases your dexterity
, speed and attack speed by 2. It does extra damage from frost. It
poisons your foes. It provides resistance to cold. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) The Small Sword of Culim (1d6) (+14,+10) (+3)
It increases your charisma by 3. It
does extra damage from electricity and frost. It is a great bane of
dragons. It is especially deadly against orcs. It is a great bane of
demons. It fights against evil with holy fury. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity,
constitution, speed and attack speed by 2. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is especially deadly against natural creatures. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Barbazu on level 46 of Mordor.
g) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It
provides light (radius 1) forever. It increases your searching by 4.
It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Boldor, King of the Yeeks on level 24 of
The Old Forest.
h) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases
your searching by 3. It does extra damage from frost. It is
especially deadly against dragons. It is especially deadly against
orcs. It fights against evil with holy fury. It provides resistance
to cold, dark and chaos. It allows you to sense the presence of orcs
and dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
i) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision
and speed by 3. It does extra damage from frost. It strikes at
undead with holy wrath. It provides resistance to cold and dark. It
allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack
speed by 3. It poisons your foes. It is very sharp and can cut your
foes. It is especially deadly against orcs. It is especially deadly
against natural creatures. It provides immunity to paralysis. It
provides resistance to poison. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and
constitution by 4. It provides resistance to nether. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and
constitution by 2. It provides resistance to electricity, fire and
cold. It speeds your regenerative powers. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 43 of
Mordor.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) 19 Rounded Pebbles (exploding) (1d2) (+6,+5)
o) 17 Iron Shots (exploding) (1d4) (+6,+3)
p) 28 Mithril Shots (exploding) (3d4) (+10,+11)
q) 26 Mithril Shots (exploding) (3d4) (+11,+9)
[Home Inventory - Lothlorien ]
a) The Gem of Ice {!d!k!s!!, Restore}
It can be activated for restore stats
and life levels every 750 turns.
You found it in the remains of a Dark elven sorcerer on level 44 of Mordor.
b) 3 Potions of Cure Insanity
c) a Potion of Augmentation
d) 6 Scrolls of Word of Recall {25% off}
e) a Scroll of *Remove Curse*
f) 5 Scrolls of Reset Recall
g) a Silver Rod of Charging of Recall (100/100)
It regenerates its mana faster.
You found it in the remains of Fire Phantom on level 32 of Mirkwood.
h) The Jewel 'Evenstar' (+3)
It
can be activated for restore stats and life levels every 750 turns if
it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 55 of Mordor.
i) a Dwarven Lantern of the Magi (+3)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 3. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
j) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) a Drum of Power(40%) (+2) {25% off}
It increases your strength and
charisma by 2. It increases your mana capacity by 40%. It sustains
your charisma. It provides resistance to acid, electricity, fire,
cold and blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Minstrels Haven.
l) a Harp of Power(40%) (+2)
It increases your charisma by 2
. It increases your mana capacity by 40%. It sustains your charisma.
It provides resistance to acid, electricity, fire, cold and dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Music Shop.
[The Mathom-house Inventory - Bree ]
a) a Parchment titled ``Household Magic''
It can be activated for cure
hallucination.
You found it in the remains of an Acidic cytoplasm on level 34 of Mordor.
b) the Eye of Vecna
It can be activated for decreasing Intelligence.
You found it lying on the ground on level 1 of Barrow-Downs.
c) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
It
increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
d) Elven Paper Armour [4,+16] (+2 to stealth) {100% off}
It increases your stealth by
2. It provides resistance to acid, electricity, fire, cold and
confusion. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of
fear in every direction if it is being worn. It decreases your
intelligence, wisdom and searching by 5. It provides immunity to cold
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, fire, poison and
disenchantment. It allows you to see invisible monsters. It produces
an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Boldor, King of the Yeeks on level 24 of
The Old Forest.
f) The Small Sword 'Sting' (E:190678, L:30) (1d6) (+32,+17) (+4 to speed)
It provides light (radius 1) forever. It increases
your strength, dexterity, constitution, charisma, speed and attack
speed by 4. It does extra damage from frost. It is especially deadly
against orcs. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It sustains your charisma. It provides immunity to
paralysis. It provides resistance to acid, fire, cold and light. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs, spiders and undead. It slows your metabolism. It
produces a fiery sheath. It drains experience. It induces random
teleportation. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it
is being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
h) The Mage Staff of Aellin (1d4) (+9,+20) (+0)
It can be wielded two-handed. It can
be used to store a spell. It decreases your intelligence and spell
power by 0. It prevents teleportation. It aggravates nearby
creatures. It fills you with the Black Breath. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Fire Phantom on level 32 of Mirkwood.
|
Posted on 17.10.2004 04:17
8841. on the Ladder (of 19313)
Comments Seen 3420 times. |