The Angband Ladder: Gildor, Elf Thaumaturgist by <furiosity@gmail.com>
[Theme 1.1.0(CVS) Character Sheet]
Name : Gildor Age 85 STR: 11
Sex : Male Height 60 INT: 33
Race : Elf Weight 93 WIS: 20
Class : Thaumaturgist Social Class 89 DEX: 36
Body : Player CON: 14
God : Mandos CHR: 23
+ To Melee Hit -5 Level 29 Max Hit Points 162
+ To Melee Damage -16 Experience 86355 Cur Hit Points -22
+ To Ranged Hit -16 Max Exp 86602 Max SP (Mana) 340
+ To Ranged Damage 4 Exp to Adv. 112500 Cur SP (Mana) 242
AC 10+86 Gold 84035 Piety 3399
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Excellent Blows/Round: 3
Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1
Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 6d5-48
Stealth : Excellent Magic Device: Legendary[5] Infra-Vision: 30 feet
Tactic: coward
Explor: normal
(Character Background)
You are the only child of an Avarin Prince. You have light
blue eyes, wavy blond hair, and a fair complexion.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 29 (1450')
Barrow-Downs: Level 10 (500')
Heart of the Earth: Level 26 (1300')
Orc Cave: Level 22 (1100')
Your body was a Player.
You have defeated 2289 enemies.
You saved 28 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 1st Quelle of the 2890th year of the third age.
Your adventure lasted 15 days.
Your Attributes:
You are dead, killed by a Necromancer on level 29 of Mirkwood.
You can emit bright light.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of evil beings.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Skills (points left: 6)
- Combat 01.000 [0.200]
. Weaponmastery 00.200 [0.400]
. Archery 01.500 [0.000]
- Sneakiness 34.110 [0.900]
. Stealth 06.000 [0.400]
. Disarming 10.100 [0.400]
- Magic 33.014 [0.950]
. Magic-Device 34.150 [1.050]
. Thaumaturgy 33.000 [1.000]
- Spirituality 10.345 [0.550]
. Prayer 07.000 [0.500]
. Monster-lore 01.500 [0.500]
Abilities
* Perfect casting
[Fates]
You are fated to find a Violet Speckled Potion of Booze on level 4.
You may meet a Horse on level 6.
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Small Wooden Boomerang of *Slay Evil* (1d4) (+1,+4) (+1)
It provides light
(radius 1) forever. It increases your wisdom by 1. It fights against
evil with holy fury. It makes you completely fearless. It allows you
to sense the presence of evil beings. It has been blessed by the
gods.
You found it in the remains of an Apprentice warrior on level 15 of Orc
Cave.
e) a Bone Ring of Flying
It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young bronze dragon on level 22 of
Mirkwood.
f) The Ring of Eltalatar [+15] (+5 to searching) {cursed}
It can be activated for ball of lightning and resist
lightning every 50+d50 turns if it is being worn. It increases your
searching by 5. It provides immunity to paralysis. It provides
resistance to electricity, poison, nexus, chaos and disenchantment.
It is cursed. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
k) an Elemental Amulet of the Serpents [+4] (+5) {cursed}
It can be activated for venom
breathing every 40+d60 turns if it is being worn. It increases your
dexterity by 5. It provides resistance to acid, electricity, fire,
cold and poison. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
m) a Dwarven Lantern
It provides light (radius 2)
forever. It cannot be harmed by fire.
n) The Cord Armour 'Enimog' (-20,-21) [6,+9](20%)
It increases your hit points
by 20%. It sustains your dexterity. It provides immunity to cold.
It makes you completely fearless. It provides resistance to fire,
poison and light. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 12 of Mirkwood.
o) a Cloak of Protection [1,+13]
It
provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) (nothing)
s) a Dazzling Golden Crown [0,+2]
It grants you the power of illuminate
if it is being worn. It provides light (radius 5) forever. It
provides resistance to light. It cannot be harmed by acid.
You found it lying on the ground on level 20 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be
activated for magic missile (2d6) every 2 turns if it is being worn.
It provides light (radius 1) forever. It sustains your constitution.
It provides immunity to paralysis. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Gollinya [2,+5]
It sustains your
intelligence. It provides immunity to paralysis. It provides
resistance to fire, light, sound, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
It increases your ability to tunnel by
1.
[Character Inventory]
a) 4 Rations of Cram
b) a Lembas
c) 19 Crimson Potions of Cure Critical Wounds
d) an Orange Speckled Potion of Healing
e) a Light Green Potion of Enlightenment
f) 7 Scrolls of Teleportation
g) 3 Scrolls titled "er der tri" of Word of Recall {!r}
h) a Scroll titled "dok wexox" of Enchant Weapon To-Dam
i) a Scroll titled "forcos gopfa" of Reset Recall
j) 4 Scrolls of Magic Mapping {25% off}
k) a Mithril Rod of Trap Location (160/160) {@z1 !k!d!v!s}
l) a Gold Wand of Essence of Speed[1|12] (5 charges)
m) a Staff of Identify[1|15] (3 charges)
n) a Carnelian Ring of Sustain Strength
o) a Calcite Ring of Sustain Charisma
p) a Lapis Lazuli Ring of Nexus Resistance
q) The Pearl 'Nimphelos' (+1)
r) Rusty Chain Mail of Resist Acid (-5 to accuracy) [14,+1]
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
t) 20 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Steel Rod Tip of Detection (80 Mana to cast)
b) The Wand of Digging of Thrain (20 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
c) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if
it is being worn. It can be used to store a spell. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smeagol on level 8 of A lost temple.
d) The Set of Gauntlets 'Pauraegen' [2,+15]
It
can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Dagger 'Belangil' (2d4) (+7,+9) (+2)
It can be activated for frost ball
(48) every 5+d5 turns if it is being worn. It increases your dexterity
, speed and attack speed by 2. It does extra damage from frost. It
poisons your foes. It provides resistance to cold. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
f) The Parchment - Map of Thror
It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Caras Galadhon ]
a) a Spellbook of Tale of Doom
b) a Spellbook of Feanturi
c) a Spellbook of Tears of Luthien
d) 9 Lembases
e) a Sprig of Athelas
f) a Pinch of Longbottom Leaf
g) 14 Crimson Potions of Cure Critical Wounds
h) 8 Orange Speckled Potions of Healing
i) 2 Potions of *Healing*
j) 15 Scrolls titled "er der tri" of Word of Recall {!r}
k) 17 Scrolls titled "arzeprok ungre" of Enchant Weapon To-Hit
l) 13 Scrolls titled "dok wexox" of Enchant Weapon To-Dam
m) a Scroll titled "marbin hydwed" of *Enchant Weapon*
n) 20 Scrolls of Magic Mapping {25% off}
o) 12 Scrolls of Object Detection
p) a Rohirric Ring of See Invisible (+2 to speed) {100% off}
It increases your
speed by 2. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Black Market.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and
speed by 3. It makes you completely fearless. It provides resistance
to acid and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) 50 Empty Bottles
[The Museum Inventory - Bree ]
a) The Scroll titled "xden itewerg" of Cirmen {lvl1 fate}
It cannot be harmed
by acid, cold, lightning or fire.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify
every 10+d50 turns if it is being worn. It increases your searching
and infravision by 2. It fires missiles excessively fast. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
c) It's corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of It on level 21 of Orc Cave.
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Posted on 14.10.2004 23:11
12965. on the Ladder (of 19304)
Comments Seen 1846 times. |