The Angband Ladder: Alexandra, Human Ranger by <alanbros@attbi.com>

  [Angband 2.9.2 Character Dump]

 Name   Alexandra                                Self  RB  CB  EB   Best
 Sex    Female            Age        20   STR! 18/100  +0  +2  +8 18/200
 Race   Human             Height     69   INT! 18/100  +0  +2  +2 18/140
 Class  Ranger            Weight    108   WIS! 18/100  +0  +0  +6 18/160
 Title  ***WINNER***      Status      1   DEX! 18/100  +0  +1  +6 18/170
 HP     956/956           Maximize    Y   CON! 18/100  +0  +1 +10 18/210
 SP     280/280           Preserve    Y   CHR! 18/100  +0  +1  +2 18/130

 Level           50       Armor    [48,+124]     Saving Throw     Heroic
 Cur Exp   32853724       Fight    (+33,+24)     Stealth            Fair
 Max Exp   32853724       Melee    (+52,+45)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+56,+15)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold      10393999       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   174.7 lbs       Infra         0 ft     Searching          Fair

     You are one of several children of a Serf.  You are the
     black sheep of the family.  You have blue eyes, wavy black
     hair, and an average complexion.



  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
     It affects your wisdom.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is a great bane of dragons.
     It does extra damage from electricity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to nexus.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
b) a Heavy Crossbow of Extra Shots (x4) (+23,+15) (+1) {Respect}
c) a Corundum Ring of Speed (+14) {Greased Lightning}
d) The Ring of Power (Nenya) (+2)
     It can be activated for...
     large frost ball (200)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to cold.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
e) The Amulet of Carlammas (+2)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your constitution.
     It provides resistance to fire.
f) The Arkenstone of Thrain
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) Chaos Dragon Scale Mail (-2) [30,+24]
h) The Cloak 'Colluin' [1,+15]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Large Metal Shield of Anarion [5,+20]
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     It affects your strength.
     It affects your constitution.
     It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+13] (+9)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistance of Scarabtarices]
f) a Book of Magic Spells [Mordenkainen's Escapes]
g) a Book of Magic Spells [Kelek's Grimoire of Power]
h) a Book of Magic Spells [Tenser's Transformations]
i) a Book of Magic Spells [Raal's Tome of Destruction]
j) 18 Clotted Red Potions of Healing
k) 21 Oily Yellow Potions of *Healing*
l) 6 Gloopy Green Potions of Life
m) 15 Orange Speckled Potions of Restore Mana
n) a Cast Iron Rod of Detection
o) a Silver-Plated Rod of Healing (charging)
p) a Rusty Wand of Annihilation (13 charges)
q) a Teak Staff of Healing (11 charges)
r) a Redwood Staff of the Magi (6 charges)
s) a Cottonwood Staff of Power (4 charges)
t) 11 Seeker Bolts of Frost (4d5) (+14,+18)
u) 26 Seeker Bolts of Hurt Evil (4d5) (+17,+12)
v) 38 Seeker Bolts (4d5) (+10,+11)


  [Home Inventory]

a) 28 Books of Magic Spells [Magic for Beginners]
b) 37 Books of Magic Spells [Conjurings and Tricks]
c) 32 Books of Magic Spells [Incantations and Illusions]
d) 41 Books of Magic Spells [Sorcery and Evocations]
e) 50 Blue Mushrooms of Restoring
f) 34 Clotted Red Potions of Healing
g) 26 Orange Speckled Potions of Restore Mana
h) 18 Scrolls titled "greorg ornsun" of *Identify*
i) The Ring of Barahir (+1)
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
l) The Small Metal Shield of Thorin [3,+25] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
m) The Massive Iron Crown of Morgoth [0,+1] (+125) {cursed}
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     It can be activated for...
     remove fear and cure poison
     ...if it is being worn.
     It affects your dexterity.
     It sustains your constitution.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides immunity to paralysis.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
     It can be activated for...
     frost ball (100)
     ...if it is being worn.
     It affects your speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It does extra damage from frost.
     It provides resistance to cold.
     It provides resistance to light.
     It slows your metabolism.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
q) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
     It affects your constitution.
     It fights against evil with holy fury.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to disenchantment.
     It aggravates nearby creatures.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
     It affects your strength.
     It affects your charisma.
     It affects your infravision.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is a great bane of dragons.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to confusion.
     It provides resistance to chaos.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It aggravates nearby creatures.
s) The Trident of Ulmo (4d8) (+15,+19) (+4)
     It can be activated for...
     teleport away
     ...if it is being worn.
     It affects your dexterity.
     It is especially deadly against natural creatures.
     It is especially deadly against dragons.
     It provides immunity to acid.
     It provides resistance to nether.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
     It has been blessed by the gods.
t) The Mighty Hammer 'Grond' (9d9) (+6,+25) [+10]
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10 to speed)
     It has hidden powers.
v) 31 Bolts of Hurt Evil (1d5) (+9,+13)
w) 17 Seeker Bolts of Frost (4d5) (+11,+10)
x) 20 Seeker Bolts of Flame (4d5) (+9,+11)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.7.2002 04:37

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825. on the Ladder (of 18953)
115. on the Angband Ladder (of 6492)

Comments

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On 7.7.2002 04:37 alanbros@attbi.com wrote:
Count the number of different potential outfits I coulda used ;o)

On 7.7.2002 04:59 alanbros@attbi.com wrote:
And just to ward off questions pre-emptively, I got Cubragol from Morgo. That's why It's un*ID*'d still. And I forgot to suicide before making the dump too, heheh.

On 8.7.2002 22:48 morvaelelf@hotmail.com wrote:
Damn..! You've really done some serious killing with this character..!
But why do you not use Ringil? Or Fingolfin's Cesti?
Otherwise, great character : ) It's great to see people who have really
gotten into Angband : ) !


On 9.7.2002 03:11 alanbros@attbi.com wrote:
Three words: Nonn-Elemental Damage. McGoth don't care if my sword turns people to solid blocks of ice, all that matters is 9d3 > 4d5. Wish I'd gotten the Glaive of Pain, of course ;o)

(Oh yeah, and I needed the con from the gloves of mediocrity)

On 27.8.2002 16:02 morvaelelf@hotmail.com wrote:
Ya!!! Checking through this character once more, god knows how many times I've done that : )... Yeah Aule is a great weapon. You know the *special* Katana (I can't remember the name, Aglarang, perhaps), that has a great damage, too. And of course the ever-popular Glaive of Pain ; )! But here's a great thing that happened to me, I found 'Deathwreaker', dam 7d8 and *slays* a lot of folk. There is a minus, it aggravates monsters ( but I already have the One so it won't matter)...
But maybe that weapon could make this character even better, if that's possible...
Ya, I like your armor! Well, as always before, I'm amazed. This character is *great*!

- Elrathi Seth

On 27.8.2002 18:48 alejandro_enriquez@hmc.edu wrote:
(formerly alanbros)

Thanks! Coming from teh guy with Bladeturner, Feanor, and the One, that's sayign a lot! B)

Basically, teh only weapons that are better for non-elemental damage are teh Glaive of Pain, Deathwreaker, and a Scythe of Slicing of Extra Attacks (which I never found, darn). Ringil's great but when you're already fast +35 hasted it's unnecessary ;o)

Yeah I suppose I coulda started cloning the Bejeezus out of Great Ice Wyrms (Nenya, heeheehee), but I decided instead to start another character. And I don't wanna post that one until she wins (why do I do female characters?) but lets' just say this one's also very promising ;o)

One other thing that makes me mad is that I didn't know Rangers got three shots with a bow until AFTER I'd sold Bard and my Seeker Arrows of slay evil. Man if I'd known that this woulda been a whole different battle. Oh well, I still did lay the smack down a bit with {Respect} ;o)

(Show me disrespect, and I show you {Respect} hehehehehe)

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