The Angband Ladder: Thicktrunk, Ent Monk by <josh_sanders@hotmail.com>
[ToME 2.3.0(CVS) Character Dump]
Name : Thicktrunk Age 257 STR! 40
Sex : Female Height 40 INT! 31
Race : Ent Weight 89 WIS: 40
Class : Monk Social Class 31 DEX! 40
Body : Player CON! 40
God : Tulkas CHR! 26
+ To Melee Hit 48 Level 48 Max Hit Points 1463
+ To Melee Damage 45 Experience 9117197 Cur Hit Points 1463
+ To Ranged Hit 56 Max Exp 9117197 Max SP (Mana) 249
+ To Ranged Damage 12 Exp to Adv. 10000000 Cur SP (Mana) 249
AC 1+200 Gold 169983 Piety 58297
(Miscellaneous Abilities)
Fighting : Legendary[37]Perception : Poor Blows/Round: 8
Bows/Throw : Legendary[5] Searching : Poor Shots/Round: 1
Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 16-1920
Stealth : Legendary[32]Magic Device: Heroic Infra-Vision: 90 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of the first beings who awoke on Arda. You
have brown skin and unflexible members.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 68 (3400')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 32 (1600')
Orc Cave: Level 10 (500')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 66 (3300')
The Sacred Land Of Mountains: Level 60 (3000')
The Land Of Rhun: Level 37 (1850')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 26 (1300')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 8640 enemies.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 67 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 31st Quelle of the 2890th year of the third age.
You have been adventuring for 45 days.
adefkmnopsuxz{|@
Add Str : .........3....5.
Add Int : ...8............
Add Wis : ..*......3......
Add Dex : .4.84...........
Add Con : ..*......3......
Add Stea. : ....4...........
Add Infra : ....4...........
Add Tun.. : ..............5.
Add Speed : .4*843...3.....+
Slay Demon: ..............+.
Slay Orc : ..............+.
Slay Troll: ..............+.
Acid Brand: ..............+.
Sust Str : ..............+.
Sust Int : ..+.............
Sust Wis : ................
Sust Dex : ..+.+..+........
Sust Con : ................
Sust Chr : .......+........
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : ...............+
Hold Life : .....+..........
Imm Acid : .+.+...*........
Res Elec : .++....+.+......
Imm Fire : .+.+...*.+......
Res Cold : .+.......+......
Res Pois : ....+...........
Res Fear : ................
Res Lite : .....+...+....+.
Res Dark : ..+..+........+.
Res Blind : .........+......
Res Conf : .......+.+......
Res Sound : ..++.....+......
Res Shard : ...+...+.+......
Res Neth : ................
Res Nexus : ..+++..+........
Res Chaos : .....+.+.+....+.
Res Disen : ................
Aura Elec : .......+........
Lite : .........+....+.
See Invis : .....+...+.....+
Digestion : ..+............+
Regen : .........+......
Activate : .....+...+....+.
Cursed : .+..............
Climb : ..............+.
Orc.ESP : .....+.........+
Troll.ESP : ...............+
Evil.ESP : ...............+
Full ESP : .........+......
Skills (points left: 0)
- Combat 47.700 [0.900]
. Weaponmastery 00.300 [0.300]
. Archery 00.000 [0.400]
. Barehand-combat 50.000 [1.100]
. Boulder-throwing 00.000 [0.600]
- Sneakiness 24.675 [0.900]
. Stealth 50.000 [0.900]
. Disarming 06.900 [0.900]
. Dodging 50.000 [0.700]
- Magic 08.184 [0.600]
. Magic-Device 26.500 [1.000]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
- Spirituality 11.190 [0.900]
. Prayer 07.500 [0.500]
. Mindcraft 29.400 [0.500]
. Music 00.000 [0.300]
- Monster-lore 07.600 [1.100]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
Abilities
* Tree walking
[Fates]
You may meet a Panther on level 1.
You are fated to die on level 18.
You may find a Scroll of Teleport Level on level 2.
You are fated to meet a Battle-scarred veteran on level 16.
You are fated to find a Potion of Booze on level 8.
[Character Equipment]
a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It is cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 56 of Mordor.
e) The Ring 'Redrimar' (+14) {100% off}
It
increases your wisdom, constitution and speed by 14. It sustains your
intelligence and dexterity. It provides resistance to electricity,
dark, sound and nexus. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
f) The Ring 'Valquen' (+8) {100% off}
It increases your intelligence
, dexterity and speed by 8. It provides resistance to acid, fire,
sound, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You stole it from the Rare Jewelry Shop.
k) an Amulet of Trickery (+4) {100% off}
It increases your dexterity,
stealth, infravision and speed by 4. It sustains your dexterity. It
provides resistance to poison and nexus.
You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) {@w0}
It can be activated for
detection every 30+d30 turns if it is being worn. It provides light
(radius 3) forever. It increases your speed and luck by 3. It
provides resistance to life draining, light, dark and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
n) (nothing)
o) The Cloak of Mist of Areni [1,+10] {100% off}
It sustains your dexterity and charisma. It provides immunity to acid
and fire. It provides resistance to electricity, confusion, shards,
nexus and chaos. It produces an electric sheath. It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Black Market.
p) (nothing)
s) The Golden Crown of Gondor [0,+15] (+3) {@w1}
It can be activated for heal 700
hit points every 250 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom, constitution
and speed by 3. It provides resistance to electricity, fire, cold,
light, blindness, confusion, sound, shards and chaos. It allows you
to see invisible monsters. It gives telepathic powers. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5)
It can be activated for open a secret
passage every 75 turns if it is being worn. It provides light (radius
1) forever. It increases your strength and ability to tunnel by 5.
It does extra damage from acid. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It sustains your strength. It provides resistance to
light, dark and chaos. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) The Tome of Thicktrunk {!k!v!d!s}
It cannot be harmed by acid, cold,
lightning or fire.
b) The Skull of Ancient Wisdom
It can be activated for mass genocide every 1000
turns.
You found it in the remains of a Dark elven warlock on level 26 of Maze.
c) Benetar's Mana Battery
It can be activated for satisfy hunger.
You found it in the remains of a Hill orc on level 35 of Moria.
d) The Grail of Kenault
It can
be activated for teleport level.
You found it lying on the ground on level 55 of Mordor.
e) a Parchment titled ``Secrets of the Gnomish Wizards''
It can be
activated for cure insanity.
You found it in the remains of a Dark elven warlock on level 21 of
Mirkwood.
f) The Cunning Plan of Zog
It can be activated for acquirement.
You found it in the remains of an Emperor wight on level 56 of Paths of
the Dead.
g) Jor's Compendium of Strange Behaviour
It can be activated for summon pet.
You found it in the remains of a Hezrou on level 44 of Mordor.
h) Agannazar's Altruistic Assassin
It can
be activated for acquirement.
You found it in the remains of a Monastic lich in the town of Minas Anor .
i) Olive's Omnipotent Ostrich
It can be activated for acquirement.
You found it in the remains of a Dark elven warlock on level 35 of Mordor.
j) 11 Sprigs of Athelas
k) a Potion of Cure Light Insanity
l) a Potion of Cure Serious Insanity
m) a Potion of Enlightenment
n) a Scroll of Genocide
o) a Silver Rod of Charging of Enlightenment (100/100) {@z2}
It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 56 of The
Sacred Land Of Mountains.
p) a Silver Rod of Simplicity of Disarming (100/100) {@z0}
You bought it from the Black Market.
q) a Mithril Rod of Recall (144/160) {@z1}
r) an Adamantite Rod of Nothing (200/200)
s) The Ring of Power of Ji Indur Dawndeath (+1 to speed) {cursed}
It increases your constitution,
infravision and speed by 1. It makes you invisible. It makes you
completely fearless. It provides resistance to acid, confusion and
sound. It allows you to levitate. It slows your metabolism. It
drains experience. It is heavily cursed. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 61 of Dol
Guldur.
t) The Anchor of Space-Time {@w0}
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
u) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
It can be activated for whispers from
beyond(sanity drain) 100+d200 turns if it is being worn. It provides
light (radius 1) forever. It decreases your luck by 6. It identifies
all items for you. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Ring of Power of Akhorahil the Blind (+5% of critical hits)
It increases your ability to score critical hits by 5. It
makes you invisible. It sustains your charisma. It provides
resistance to electricity and sound. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Akhorahil the Blind on level 65 of Paths of
the Dead.
b) The Ring of Power of Ren the Unclean (+2% of critical hits)
It increases your strength, dexterity, searching and ability
to score critical hits by 2. It makes you invisible. It provides
resistance to poison, dark, confusion and nexus. It drains experience
. It cannot be dropped while cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 47 of Mordor.
c) The Ring of Power of Adunaphel the Quiet (+1 to infravision)
It increases your constitution, charisma and infravision by 1. It
makes you invisible. It sustains your strength. It provides
resistance to acid, light, blindness, nexus and chaos. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 55 of Paths of
the Dead.
d) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it
is being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater titan on level 66 of Mordor.
e) The Amulet of Hyath (+3)
It increases your charisma and stealth by 3. It sustains your
intelligence, dexterity and charisma. It provides resistance to
blindness, shards and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ethereal dragon on level 68 of Erebor.
f) The Amulet of Relion (+3 to stealth) {100% off}
It increases your stealth by 3. It sustains your wisdom and charisma.
It makes you completely fearless. It provides resistance to nexus.
It allows you to levitate. It slows your metabolism. It prevents
teleportation. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
g) The Chain Mail 'Lossil' (-2 to accuracy) [14,+9] {100% off}
It sustains your intelligence and
wisdom. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
h) The Double Ring Mail 'Brest' (-2 to accuracy) [15,+1]
It sustains your dexterity and
constitution. It provides resistance to life draining, fire and nexus
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
i) The Augmented Chain Mail of Olomen (-2 to accuracy) [16,+0]
It sustains your charisma. It provides immunity to acid.
It provides resistance to life draining, light and shards. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
j) The Robe 'Gungon' [2,+11]
It sustains your dexterity. It provides immunity to acid
and cold. It makes you completely fearless. It provides resistance
to acid, poison, sound and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 68 of Erebor.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness. It allows you to sense the presence of orcs, trolls and
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It does extra damage from frost. It provides
resistance to cold. It cannot be harmed by acid, cold, lightning or
fire.
m) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at undead
with holy wrath. It fights against evil with holy fury. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your
charisma by 3. It does extra damage from fire. It is especially
deadly against giants. It strikes at undead with holy wrath. It
provides resistance to fire and sound. It allows you to levitate. It
allows you to see invisible monsters. It allows you to sense the
presence of giants. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
[Home Inventory - Gondolin ]
a) a Potion of New Life
b) The Ring 'Errade' (+1% of critical hits) {cursed}
It can be activated for teleportation and destruction of the
ring if it is being worn. It increases your constitution, stealth and
ability to score critical hits by 1. It sustains your constitution.
It provides resistance to cold, confusion and chaos. It induces
random teleportation. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 55 of Mordor.
c) a Ring of Speed (+12) {100% off}
It increases your speed by 12.
You stole it from the Rare Jewelry Shop.
d) The Amulet of Carlammas (+2)
It can be activated for
protect evil (dur level*3 + d25) every 225+d225 turns if it is being
worn. It increases your constitution by 2. It provides resistance to
fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
e) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hell knight on level 46 of Mordor.
f) The Palantir of Orthanc (+2)
It
can be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
g) The Stone of Lore
It can be activated for perilous identify every turn
if it is being worn. It provides light (radius 1) forever. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
h) The Robe of Incanus [2,+20] (+3)
It grants you the
power of weigh magic if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom and searching by 3. It
sustains your intelligence and wisdom. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire and cold
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Rogrog the Black Troll in the town of
Gondolin .
k) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
l) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
m) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
It increases your intelligence, ability to tunnel and speed by 3. It
provides resistance to confusion, shards and chaos. It allows you to
sense the presence of non-living things. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded
two-handed. It can be activated for detect orcs every 10 turns if it
is being worn. It increases your dexterity and searching by 4. It is
especially deadly against orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It
increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 59 of Mordor.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and shards.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Barbazu on level 56 of Mordor.
q) The Two-Handed Sword of Earand (3d6) (+10,+14) (-6) {cursed}
It must
be wielded two-handed. It decreases your constitution by 6. It does
extra damage from acid. It is a great bane of undead. It has been
blessed by the gods. It is heavily cursed. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
r) The Dark Sword of Haril (3d7) (+4,-2) (+3)
It generates an antimagic field. It increases your intelligence,
wisdom and constitution by 3. It does extra damage from electricity.
It produces chaotic effects. It strikes at demons with holy wrath.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon in the wilderness or
in a town.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
w) The Metal Boomerang 'Gaber' (4d5) (+18,+8)
It does extra damage from acid and frost.
It poisons your foes. It is a great bane of dragons. It is
especially deadly against trolls. It is a great bane of undead. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Lesser kraken in a deep water area.
x) The Metal Boomerang of Barumnar (4d5) (+23,+13)
It
does extra damage from electricity and frost. It poisons your foes.
It is especially deadly against natural creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 56 of Mordor.
[Home Inventory - Minas Anor ]
a) The Ring 'Falion' (+1 to searching)
It
increases your dexterity and searching by 1. It sustains your
strength and charisma. It provides immunity to paralysis. It
provides resistance to poison, blindness and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Master rogue on level 26 of Maze.
b) The Ring of Barahir (+1)
c) a Dwarven Lantern of the Magi (+2) {@w0}
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It cannot be harmed by fire.
It was given to you as a reward.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and
searching by 4. It provides resistance to acid, electricity, fire,
cold and dark. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, light and shards. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
g) a Feathers Cloak of Air [1,+8]
It allows you to
breathe without air.
It was given to you as a reward.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
i) a Pair of Soft Leather Boots of Stability [2,+10]
It provides resistance to nexus. It
allows you to levitate.
It was given to you as a reward.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 49 of
The Sacred Land Of Mountains.
[Home Inventory - Lothlorien ]
a) The Crumpled Scroll of Mass Resurrection
b) The Wand of Digging of Thrain (18 charges)
c) The Ring of Power of Uvatha the Horseman (+2)
It increases your dexterity by 2. It
makes you invisible. It sustains your intelligence and charisma. It
makes you completely fearless. It provides resistance to shards and
disenchantment. It slows your metabolism. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Amulet of Aragondin (+2)
It increases your strength, wisdom, charisma and searching by 2. It
sustains your intelligence. It provides resistance to light, sound
and shards. It allows you to see invisible monsters. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater mummy on level 35 of The
Helcaraxe.
e) The Feanorian Lamp 'Golwe' (+1 to searching)
It provides light (radius 5) forever. It increases your
searching and infravision by 1. It provides resistance to light and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
f) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Pit Fiend in the town of Khazad-dum .
g) The Phial of Undeath (-5) {cursed}
h) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
i) The Robe of Amedh [2,+13]
It provides immunity to cold. It provides immunity to
paralysis. It provides resistance to fire, poison, light, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 65 of Mordor.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It
increases your strength, stealth, infravision and ability to tunnel by
5. It provides resistance to acid, electricity, fire and poison. It
allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
k) The Cloak of Perenya [1,+6]
It provides resistance to electricity, poison, light,
nexus and disenchantment. It produces an electric sheath. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Set of Leather Gloves of Eregolon [1,+0]
It sustains your
strength, wisdom and charisma. It provides resistance to fire, light,
shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Medusa, the Gorgon on level 32 of Mirkwood.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Olog on level 37 of The Land Of Rhun.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light
(radius 1) forever. It increases your searching by 1. It does extra
damage from fire. It is especially deadly against orcs. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides resistance to fire and light. It allows you to sense the
presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It
increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
t) The Battle Axe of Rangloth (2d8) (+6,+3) (+1)
It can be wielded two-handed. It increases your
intelligence, constitution and charisma by 1. It does extra damage
from acid and frost. It poisons your foes. It strikes at undead with
holy wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
v) The Wooden Boomerang of Baromel (1d8) (+13,+8)
It does extra damage from acid and frost. It is especially
deadly against dragons. It is a great bane of undead. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature white dragon on level 35 of The
Helcaraxe.
w) The Small Metal Boomerang of Berilda (3d4) (+6,+5)
It does extra damage from electricity. It is a great bane
of dragons. It is a great bane of demons. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) The Small Metal Boomerang of Saente (3d4) (+7,+14)
It is a great bane of dragons. It is
especially deadly against orcs. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 4.8.2004 07:42
6126. on the Ladder (of 19313)
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