The Angband Ladder: Lodwin, Dwarf Priest by <dlee7676@hotmail.com>
[Angband 3.0.3 Character Dump]
Name Lodwin Self RB CB EB Best
Sex Male Age 40 STR! 18/100 +2 -1 +15 18/260
Race Dwarf Height 47 Int! 18/100 -3 -3 +3 18/70 18/35
Class Priest Weight 170 WIS! 18/100 +2 +3 +8 18/230
Title ***WINNER*** Status 41 Dex! 18/100 -2 -1 +7 18/140 18/105
HP 1031/1031 Maximize Y CON! 18/100 +2 +0 +9 18/210
SP 208/386 Preserve Y CHR! 18/100 -3 +2 +9 18/180
Level 50 Armor [62,+162] Saving Throw Legendary
Cur Exp 47259608 Fight (+41,+43) Stealth Poor
Max Exp 47259608 Melee (+56,+61) Fighting Legendary
Adv Exp ******** Shoot (+51,+14) Shooting Legendary
Blows 4/turn Disarming Superb
Gold 19954641 Shots 1/turn Magic Device Heroic
Perception Fair
Burden 343.1 lbs Infra 50 ft Searching Fair
You are the only child of a Dwarven Miner. You are a credit to the
family. You have dark brown eyes, straight black hair, a two foot
beard, and a dark complexion.
[Character Equipment]
a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)
It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and it is especially deadly against demons. It is branded
with frost. It provides immunity to cold. It provides resistance to
fear. It is blessed by the gods. It grants you immunity to paralysis
and the ability to see invisible things. It activates for mass
banishment every 1000 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) a Zircon Ring of Speed (+14)
It increases your speed by 14.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
h) a Shadow Cloak of Protection [6,+27]
It provides resistance to shards. It cannot be harmed by the elements.
i) a Shield of Deflection of Resistance [10,+31]
It provides resistance to acid, lightning, fire, and cold. It cannot
be harmed by the elements.
j) The Golden Crown of Gondor [0,+15] (+3)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light
, blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
[Character Inventory]
a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
It cannot be harmed by the elements.
f) 3 Holy Books of Prayers [Godly Insights]
It cannot be harmed by the elements.
g) 4 Holy Books of Prayers [Purifications and Healing]
It cannot be harmed by the elements.
h) a Holy Book of Prayers [Holy Infusions]
It cannot be harmed by the elements.
i) 2 Holy Books of Prayers [Wrath of God]
It cannot be harmed by the elements.
j) 49 Orange Speckled Potions of Speed {!q}
k) 19 Magenta Potions of Healing {!q}
l) 11 Metallic Purple Potions of *Healing* {!q}
m) 3 Black Potions of Restore Mana {!q}
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
cannot be harmed by the elements. It might have hidden powers.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It is cursed. It cannot be harmed by the elements. It might
have hidden powers.
q) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
It increases your strength and wisdom by 4. It increases your speed by
4. It slays undead and all evil creatures. It provides resistance to
lightning, fire, nether, and life draining. It lights the dungeon
around you. It activates for dispel evil (x5) every 100+d100 turns.
It cannot be harmed by the elements.
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It cannot be harmed by the elements. It might have hidden powers.
s) 28 Mithril Bolts of Acid (3d5) (+7,+13)
It is branded with acid. It cannot be harmed by acid and fire.
[Home Inventory]
a) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
b) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
c) The Ring of Power 'Vilya' (+10,+10) (+3)
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
d) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
e) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
f) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
g) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
h) The Cloak 'Colluin' [1,+15]
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
k) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
l) a Large Metal Shield of Preservation [5,+17]
It provides resistance to poison, disenchantment, and life draining.
It sustains your strength, dexterity, and constitution. It cannot be
harmed by the elements.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid, fire,
shards, and disenchantment. It cannot be harmed by the elements.
n) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
o) The Main Gauche of Azaghal (2d5) (+12,+14)
It is especially deadly against dragons. It provides immunity to fire.
It provides resistance to acid and fear. It cannot be harmed by the
elements.
p) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {uncursed}
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and it is especially deadly against dragons. It
provides resistance to disenchantment. It aggravates creatures around
you. It cannot be harmed by the elements.
q) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It increases your strength and charisma by 4. It increases your
infravision by 4. It slays animals, orcs, trolls, giants, demons,
undead, and all evil creatures, and it is especially deadly against
dragons. It is branded with fire. It provides resistance to fire and
chaos. It grants you immunity to paralysis and the ability to see
invisible things, but it also aggravates creatures around you. It
cannot be harmed by the elements.
r) The Mace 'Taratol' (3d4) (+12,+12)
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by
the elements.
s) The Two-Handed Flail 'Thunderfist' (4d6) (+8,+18) (+4)
It increases your strength and constitution by 4. It slays animals,
orcs, and trolls. It is branded with electricity and fire. It
provides resistance to lightning, fire, fear, and dark. It cannot be
harmed by the elements.
t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
It increases your strength and constitution by 5. It increases your
tunneling by 5. It slays orcs, trolls, and demons. It is branded with
acid. It provides resistance to light, dark, and chaos. It sustains
your strength. It lights the dungeon around you. It cannot be harmed
by the elements.
u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
It increases your strength by 6. It increases your searching,
infravision, and tunneling by 6. It slays orcs, trolls, giants, and
dragons. It provides resistance to dark and disenchantment. It
activates for stone to mud every 2 turns. It cannot be harmed by the
elements.
v) The Short Bow of Amrod (x2) (+12,+15) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, fire, and
cold. It speeds your regeneration. It cannot be harmed by the
elements.
w) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
It increases your strength and constitution by 2. It increases your
shooting power by 2. It provides resistance to lightning, light, dark,
and blindness. It aggravates creatures around you. It activates for
a magical arrow (150) every 20+d20 turns. It cannot be harmed by the
elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 4.8.2004 01:29
450. on the Ladder (of 19304)
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