The Angband Ladder: Lothelia, Hobbit Ranger by <HektorLorenzo@web.de>
[ToME 2.2.7 Character Dump]
Name : Lothelia Age 23 STR: 27
Sex : Female Height 33 INT: 31
Race : Vampire Hobbit Weight 53 WIS: 14
Class : Ranger Social Class 77 DEX: 40
Body : Player CON: 40
God : Melkor Bauglir CHR: 21
+ To Melee Hit 19 Level 33 Max Hit Points 669
+ To Melee Damage 5 Experience 643244 Cur Hit Points 669
+ To Ranged Hit 37 Max Exp 643244 Max SP (Mana) 114
+ To Ranged Damage 17 Exp to Adv. 660000 Cur SP (Mana) 114
AC 28+137 Gold 191837 Piety 25224
(Miscellaneous Abilities)
Fighting : Superb Perception : Superb Blows/Round: 4
Bows/Throw : Legendary[30]Searching : Superb Shots/Round: 4
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d6+20
Stealth : Heroic Magic Device: Excellent Infra-Vision: 40 feet
Tactic: coward
Explor: normal
(Character Background)
Mad from anger and grief, Lotlelia came back from her grave
to get a grip on Backrow once again. Yet her soul is not t
otally under Morgoths control and she will never wear the O
ne Ring, which brought her so much grief, too.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 35 (1750')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 22 (1100')
Your body is a Player.
You are currently on level 34 of Mordor.
You have defeated 4974 enemies.
You saved Bree from a dreadful Nazgul.
You saved 35 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 12th Quelle of the 2890th year of the third age.
You have been adventuring for 26 days.
adefkmnopsuxz{|@
Add Str : 2........3......
Add Int : .4..............
Add Dex : 2...5.3..3.5....
Add Con : 244......3......
Add Chr : ...........5....
Add Stea. : .......4........
Add Sear. : .....4.4........
Add Tun.. : ..............3.
Add Speed : ......3.........
Slay Evil : +...............
Slay Demon: +...............
Slay Troll: +...............
Slay Drag.: +...............
Elec Brand: .............+..
Sust Str : .........+......
Sust Int : ................
Sust Wis : ................
Sust Dex : .........+.....+
Sust Con : .........+++....
Sust Chr : ...........+....
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.........++....
Hold Life : +..............+
Res Acid : ......+.++......
Res Elec : ........+.......
Res Fire : ........+.......
Res Cold : ........++.....+
Res Pois : +...+..........+
Res Fear : +.......++......
Res Lite : ........+.+.....
Res Dark : +.......++.....+
Res Blind : ................
Res Conf : ...........+....
Res Sound : ................
Res Shard : ......+.........
Res Neth : ...........+...+
Res Nexus : ......+..+......
Res Chaos : ...........+....
Res Disen : ................
Lite : ++........+....+
See Invis : +...............
Digestion : .........+......
Xtra Shots: .+..............
Activate : ....++....++....
Fly : ...+............
Evil.ESP : +...............
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 24)
- Combat 17.728 [0.800]
. Weaponmastery 01.000 [0.500]
- Archery 37.558 [0.750]
. Sling-mastery 37.800 [0.600]
. Bow-mastery 00.000 [0.300]
. Crossbow-mastery 00.000 [0.300]
. Boomerang-mastery 00.000 [0.300]
- Sneakiness 01.000 [0.950]
. Disarming 01.000 [1.000]
- Magic 05.900 [0.700]
. Magic-Device 01.000 [1.100]
. Conveyance 00.000 [0.500]
. Divination 00.000 [0.500]
. Nature 20.000 [0.500]
. Udun 00.000 [0.400]
. Prayer 07.500 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 00.700 [0.700]
. Corpse-preservation 00.800 [0.800]
. Mimicry 01.000 [0.300]
Abilities
* Ammo creation
[Fates]
You are fated to meet a Banshee on level 44.
You may find a Rune [Gravity] on level 2.
You may find a Wooden Torch on level 1.
You may meet a Soldier ant on level 11.
You may meet Farmer Maggot on level 1.
[Character Equipment]
a) a Rapier of Gondolin (1d6) (+10,+7) (+2)
It provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 2. It is especially deadly against
dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, poison and dark. It allows you
to see invisible monsters. It allows you to sense the presence of
evil beings. It cannot be harmed by acid. It cannot be harmed by
fire.
You found it in the remains of an Ancient gold dragon on level 33 of
Mirkwood.
d) The Sling of Lothil (x2) (+10,+17) (+4)
It provides light (radius 1) forever. It increases your
intelligence and constitution by 4. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 18 of Orc Cave.
e) a Ring of Constitution (+4)
It increases
your constitution by 4.
You bought it from the Black Market.
f) a Ring of Flying
It allows you to fly.
You found it lying on the ground on level 22 of Orc Cave.
k) an Indestructible Amulet of the Serpents [+6] (+5)
It can be
activated for venom breathing every 40+d60 turns if it is being worn.
It increases your dexterity by 5. It provides resistance to poison.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
m) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of The Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak [4,+10] (+4 to stealth)
p) The Large Leather Shield of Celegorm [4,+20]
It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, light and dark. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if
it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated
for remove fear and cure poison every 5 turns if it is being worn. It
increases your dexterity and charisma by 5. It sustains your
constitution and charisma. It provides immunity to paralysis. It
provides resistance to confusion, nether and chaos. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) 24 Rounded Pebbles of Lightning (1d2) (+10,+4) {90% off}
It does extra damage from electricity.
It cannot be harmed by electricity.
You made it yourself.
|) a Dwarven Shovel (+6,+5) (+3)
[Character Inventory]
a) 13 Potions of Speed
b) 7 Potions of Berserk Strength
c) 87 Potions of Cure Critical Wounds {25% off}
d) 9 Potions of Healing {!k!v!d!s!q}
e) a Potion of Enlightenment
f) a Potion of Resistance
g) 18 Scrolls of Teleportation
h) 20 Scrolls of Identify {@r1}
i) 15 Scrolls of *Identify* {90% off}
j) 65 Scrolls of Magic Mapping
k) 30 Scrolls of Satisfy Hunger {25% off}
l) a Wooden Rod of Trap Location (10/10) {@z5}
m) a Moonstone Rod of Quickness of Illumination (75/75) {@z0}
It can cast spells faster.
You bought it from the Black Market.
n) a Silver Rod of Capacity of Recall (200/200)
o) Elven Cord Armour of Resist Acid [6,+21] (+2 to stealth)
It increases your stealth by 2.
It provides resistance to acid, electricity, fire, cold and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Spectral Khopesh of *Slay Giant* (2d4) (+9,+13) (+1)
q) a Dark Sword of *Slay Dragon* (3d7) (+8,+5) (+1)
r) 26 Rounded Pebbles of Talir (1d2) (+17,+12) {90% off}
It does extra damage from electricity
and fire. It is especially deadly against dragons. It is a great
bane of undead. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
s) 25 Rounded Pebbles of Acid (1d2) (+8,+9) {90% off}
It does extra damage from acid. It cannot be
harmed by acid.
You made it yourself.
t) 57 Rounded Pebbles of Flame (1d2) (+6,+6) {90% off}
It does extra damage from fire. It cannot be
harmed by fire.
You made it yourself.
u) 23 Rounded Pebbles of Slay Evil (1d2) (+3,+14) {90% off}
It fights against evil with holy fury.
You made it yourself.
v) 19 Rounded Pebbles (exploding) (1d2) (+3,+7) {90% off}
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It
provides resistance to acid, electricity, fire and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
34 of Mordor.
[Home Inventory - Bree ]
a) Kelek's Wormhole Machine {!k!v!d!s; lightabsorb}
It can be activated for light absorption.
You found it lying in a vault on level 18 of Orc Cave.
b) a Parchment titled ''Famous Last Words'' {!k!v!d!s; geno}
It can be
activated for genocide every 500 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
c) 6 Morphic Oils of Wolf
d) a Potion of Restore Mana
e) 2 Potions of Resistance
f) a Golden Rod of Cheapness of Nothing (125/125)
It can
cast spells for a lesser mana cost.
You bought it from the Black Market.
g) a Rod Tip of Recall (80 Mana to cast)
h) a Wand of Tidal Wave[3|24] (9 charges)
i) a Wand of Tidal Wave[3|23] (7 charges)
j) a Wand of Tidal Wave[2|21] (8 charges)
k) a Wand of Tidal Wave[1|21] (8 charges)
l) a Wand of Noxious Cloud[1|27] (11 charges)
m) an Everburning Torch of *Brightness*
It provides light (radius 5)
forever. It provides resistance to dark. It cannot be harmed by
fire.
You bought it from the Black Market.
n) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic
map if it is being worn. It provides light (radius 2) forever. It
can be used to store a spell. It increases your intelligence, wisdom
and charisma by 1. It cannot be harmed by fire.
It was given to you as a reward.
o) Elven Hard Studded Leather (-1 to accuracy) [7,+19] (+2 to stealth)
It increases your stealth by 2. It
provides resistance to acid, electricity, fire, cold and light. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
p) The Hard Studded Leather 'Avalaquar' (-1 to accuracy) [7,+9]
It sustains your wisdom, constitution and charisma. It
provides immunity to acid. It provides resistance to fire, poison and
shards. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
q) Elven Rhino Hide Armour (-1 to accuracy) [8,+9] (+2 to stealth)
It increases your stealth by 2.
It provides resistance to acid, electricity, fire, cold and blindness.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 18 of Orc Cave.
r) an Elven Thunderlord Coat [9,+16] (+3 to stealth)
It increases
your stealth by 3. It provides resistance to acid, electricity, fire,
cold and sound. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 33 of
Mirkwood.
s) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is
being worn. It increases your dexterity and charisma by 3. It
provides immunity to paralysis. It provides resistance to acid, fire
and cold. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball
(48) every 5+d5 turns if it is being worn. It increases your dexterity
, speed and attack speed by 2. It does extra damage from frost. It
poisons your foes. It provides resistance to cold. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a
cheerful song every 3 turns if it is being worn. It increases your
luck by 3. It makes you completely fearless. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 18 of Orc Cave.
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases
your stealth, infravision and speed by 3. It does extra damage from
frost. It strikes at undead with holy wrath. It provides resistance
to cold and dark. It allows you to see invisible monsters. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 18 of Orc Cave.
w) a Fauchard (Defender) (1d10) (+8,+4) [+8] (+2 to stealth)
It can be
wielded two-handed. It increases your stealth by 2. It sustains your
wisdom. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold, poison and disenchantment. It allows
you to levitate. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
x) 22 Iron Shots of Slay Dragon (1d4) (+4,+6) {90% off}
It
is especially deadly against dragons.
You made it yourself.
[Home Inventory - Gondolin ]
a) a Potion of Restore Mana
b) 3 Rod Tips of Disarming (50 Mana to cast)
c) a Staff of Identify[1|17] (14 charges)
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision
and ability to tunnel by 5. It provides resistance to acid,
electricity, fire and poison. It allows you to sense the presence of
animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It
provides resistance to blindness and nether. It allows you to sense
the presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 23 of
Mirkwood.
[Home Inventory - Minas Anor ]
a) a Cloak of Aman [1,+18] (+3 to stealth)
It increases your stealth by 3. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the General Store.
b) The Set of Gauntlets 'Pauraegen' [2,+15]
[Home Inventory - Lothlorien ]
a) a Morphic Oil of Mouse
b) a Morphic Oil of Spider
c) 11 Potions of Cure Insanity
d) 4 Potions of Berserk Strength
e) 2 Potions of Enlightenment
f) 2 Potions of Curing
g) a Scroll of Teleport Level
h) 66 Scrolls of Magic Mapping
i) The Wand of Digging of Thrain (17 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
j) a Staff of Identify[2|16] (17 charges)
k) a Staff of Identify[3|16] (14 charges)
l) a Small Metal Shield of Reflection [3,+5]
m) a Pair of Metal Shod Boots of Stability [6,+7]
n) a Pair of Metal Shod Boots of Jumping [6,+9]
It can be activated for phasing every 10+d10 turns if it is
being worn. It grants you the power of blink if it is being worn.
It was given to you as a reward.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to poison. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) 18 Elf Skeletons
[The Mathom-house Inventory - Bree ]
a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated
for terrify every 10+d50 turns if it is being worn. It increases your
searching and infravision by 2. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 31.7.2004 11:05
10477. on the Ladder (of 19313)
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