The Angband Ladder: Adrialoth, Hobbit Ranger by <lorddimwit@hotmail.com>

  [ToME 2.2.5 Character Dump]

 Name  : Adrialoth              Age                 87       STR! 18/***       
 Sex   : Neuter                 Height              25       INT! 18/180       
 Race  : Zombie Hobbit          Weight              50       WIS! 18/190       
 Class : Ranger                 Social Class        66       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/170       
                                                                               
 + To Melee Hit          63 Level             50    Max Hit Points      1799   
 + To Melee Damage        8 Experience  36664343    Cur Hit Points      1799   
 + To Ranged Hit         98 Max Exp     36664343    Max SP (Mana)        329   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        329   
   AC                38+124 Gold          786341    Piety              46867   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Superb       Blows/Round:  8         
 Bows/Throw  : Legendary[65]Searching   : Superb       Shots/Round:  5         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  8d4+64    
 Stealth     : Superb       Magic Device: Legendary[7] Infra-Vision: 90 feet   
                                                       Tactic:       aggressive
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a well liked child.  You have green eyes, straight               
          black hair, and a very dark complexion.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 67 (3350')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 7360 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 66 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 36th Quelle of the 2890th year of the third age.
 You have been adventuring for 50 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.4....3....3.            
        Add Int   : 5.2.............            
        Add Wis   : ..2.4.........3.            
        Add Dex   : .42......34.....            
        Add Con   : .42......3....3.            
        Add Chr   : ..2.4.........3.            
        Mul Mana  : +...............            
        Add Stea. : ..2....1........            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..3.            
        Add Speed : ..2*43........3.            
        Add Blows : ..............3.            
        Slay Evil : .............+..            
        Sust Str  : .........+......            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : .........+.....+            
        Sust Con  : .........+......            
        Sust Chr  : ..+.....+.......            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.......+.....            
        Hold Life : ..++.+.........+            
        Imm Acid  : ......+.*++.....            
        Imm Elec  : ........*.......            
        Imm Fire  : ....+.+.*.......            
        Imm Cold  : ..*...+..+.....+            
        Res Pois  : ....+.+........+            
        Res Fear  : ....+....+......            
        Res Lite  : .....+..+.......            
        Res Dark  : .....+...+......            
        Res Blind : +.+.............            
        Res Conf  : ........+.......            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Imm Neth  : .+....++........            
        Res Nexus : .........+......            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        WraithForm: ...+............            
        Lite      : +...............            
        See Invis : +.++.+....+....+            
        Digestion : .........+.....+            
        Regen     : ...+............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.++....+.....            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Orc.ESP   : .....+..........            
        Full ESP  : ..+.............            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        20.504 [0.800]
          . Weaponmastery                        14.500 [0.500]
          - Archery                              33.243 [0.750]
                   . Sling-mastery               50.000 [0.600]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            07.000 [1.000]
 - Magic                                         10.954 [0.700]
          . Magic-Device                         31.800 [1.100]
          . Conveyance                           03.000 [0.500]
          . Divination                           04.500 [0.500]
          . Nature                               50.000 [0.500]
          . Udun                                 00.400 [0.400]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  00.000 [0.700]
          . Summoning                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)


  [Fates]

You are fated to meet an Aimless-looking merchant on level 1.
You are fated to meet a Giant black ant on level 1.
You are fated to meet a Newt on level 1.
You are fated to find an Essence of Darkness on level 1.
You may meet a Mean-looking mercenary on level 10.


  [Character Equipment]

a) The Mage Staff 'Siling' [Disarm] (1d4) (+10,+10)(100%) (+5)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence by 5.  
    It increases your mana capacity by 100%.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 47 of Mordor.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 126 of Angband.
f) The Ring of Phasing (+15 to speed)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining and nether.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 69 of Dol Guldur.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Bar Chain Mail 'Celliande' (-9,-54) [18,+15](40%)
    It increases your hit points by 40%.  It provides
    resistance to acid, fire, cold, poison, sound, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 72 of Erebor.
o) a Fur Cloak of Aman [3,+22] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 678 of Nether Realm.
p) The Small Leather Shield of Larth [2,+16]
    It sustains 
    your charisma.  It provides immunity to acid, electricity and fire.  
    It provides resistance to light, confusion and chaos.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 681 of Nether Realm.
z) (nothing)
{) 7 Mithril Shots of Slay Evil (3d4) (+22,+25) {90% off}
    It fights
    against evil with holy fury.  It cannot be harmed by acid.  
    You made it yourself.
|) The Dwarven Shovel 'Quend' (+16,+13) (+3 to speed)
    It increases your strength, wisdom, constitution, 
    charisma, ability to tunnel, speed and attack speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 681 of Nether Realm.


  [Character Inventory]

a) a Fireproof Tome of the Tree {!k}
    It cannot
    be harmed by fire.  
    You found it in the remains of Glaaki on level 70 of Dol Guldur.
b) an Unholy Tome of the Hellflame {!k}
c) The Skull of Ancient Wisdom {!d!kA@6}
    It can
    be activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 127 of Angband.
d) 58 Potions of *Healing*
e) 7 Scrolls of Phase Door
f) a Golden Rod of the Istari of Detection (250/250) {!k!da@3}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
g) an Adamantite Rod of Capacity of Speed (400/400) {!k!da@5}
    It can hold more mana.  
    You found it in the remains of an Archlich on level 99 of Mount Doom.
h) an Adamantite Rod of Perception (200/200) {!k!da@2}
i) a Wand of Stone Prison[3|20] of Plenty (26 charges)
    
    You found it lying on the ground on level 681 of Nether Realm.
j) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can
    be activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Nyarlathotep, the Crawling Chaos on level
    126 of Angband.
k) The Ring 'Estin' [+15] (+3 attacks)
    It can be activated for ball of lightning and resist
    lightning every 50+d50 turns if it is being worn. It increases your 
    dexterity, charisma and attack speed by 3.  It sustains your charisma.
    It provides resistance to electricity, fire, poison, light and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
l) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
m) a Pair of Hard Leather Boots of Speed [3,+10] (+6) {!k}
    It increases your speed by 6.  
    You bought it from the Footwear Shop.
n) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
    It is part of the trinity of the
    ultimate weapons.  It can be activated for healing(7000), curing every
    500 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution, charisma and luck by 10.  It increases
     your hit points by 200%.  It does extra damage from electricity, fire
     and frost.  It is very sharp and can cut your foes.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to fire and dark.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It produces an anti-magic shell.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 693 of Nether Realm.
o) 28 Mithril Shots of Slay Evil (3d4) (+23,+24) {90% off}
    It
    fights against evil with holy fury.  It cannot be harmed by acid.  
    You made it yourself.
p) 12 Mithril Shots of Slay Evil (3d4) (+24,+23) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
q) 23 Mithril Shots of Slay Evil (3d4) (+24,+22) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
r) 27 Mithril Shots of Slay Evil (3d4) (+24,+20) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
s) 29 Mithril Shots of Slay Evil (3d4) (+21,+20) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Silver Rod of Illumination (100/100) {!k!da@0}
b) a Silver Rod of the Istari of Enlightenment (200/200) {!k!da@4}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Glaryssa, Succubus Queen on level 56 of
    Mordor.
c) a Golden Rod of Simplicity of Nothing (125/125)
d) a Mithril Rod of Simplicity of Recall (108/160) {!k!da@1}
    
    You found it in the remains of a Dracolisk on level 46 of Mordor.
e) 2 Fireproof Staffs of Genocide[1|5] (4 charges)
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
f) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 42 of Moria.
g) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Spider Web of Fuindri [1,+11]
    It sustains your 
    constitution.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Mordor.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 127 of Angband.
j) The Iron Helm of Ninaegaur [5,+16] {100% off}
    It provides
    resistance to acid, poison, sound, nether and nexus.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
k) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric
    drain (3*100) every 250 turns if it is being worn. It increases your 
    dexterity and stealth by 4.  It drains life from your foes.  It is a
    great bane of undead.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Angband.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
m) 26 Rounded Pebbles 'Calemmo' (1d2) (+21,+10) {lit fir drag}
    It does extra
    damage from electricity and fire.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) 17 Iron Shots of Mingwing (1d4) (+13,+16) {fir, undead}
    It does extra damage from fire.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) 15 Iron Shots 'Gelebradi' (1d4) (+20,+15) {acid, lit}
    It does extra damage from acid and electricity.  
    It poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) 29 Iron Shots 'Valen' (1d4) (+23,+9) {dem, drag w@9}
    It does extra damage from frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 18 Mithril Shots of Slay Evil (3d4) (+16,+18)
r) 20 Mithril Shots of Slay Evil (3d4) (+21,+19) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Knowledge
b) 20 Potions of Healing {25% off}
c) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Yog-Sothoth, the All-in-One on level 116 of
    Angband.
d) a Ring of Slaying (+14,+14)
    
    You bought it from the Black Market.
e) The Ring of Barahir (+1)
f) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 
    2.  
    You stole it from the Black Market.
g) an Amulet of Weaponmastery (+6,+4) [+2] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
h) a Dwarven Lantern of the Magi (+1) {!k}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 46 of Mordor.
k) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Mordor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
m) The Small Leather Shield 'Anogrilar' [2,+8]
    
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to cold, poison, light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Large Leather Shield of Celegorm [4,+20]
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 116 of
    Angband.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Variant Maintainer on level 25 of The
    Old Forest.
q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 53 of
    Mordor.
s) a Dagger (Defender) (1d4) (+6,+9) [+2] (+2 to stealth) {!k}
    It increases your stealth by 2.  It sustains your intelligence.
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell
    every 10 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence and wisdom by 4.  It fights against
    evil with holy fury.  It provides resistance to light.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
v) The Sling of Farmer Maggot (x2) (+20,+11) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
x) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 2.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 127 of Angband.


  [Home Inventory - Minas Anor ]

a) The Tome of Adrialoth
b) a Rod Tip of Recall (80 Mana to cast)
c) 2 Rod Tips of Speed (100 Mana to cast)
d) a Wand of Fireflash[5|18] (9 charges)
e) a Wand of Firewall[5|9] (9 charges)
f) a Wand of Tidal Wave[3|22] (10 charges)
g) a Ring of Lightning [+15] {!k}
    It can be
    activated for ball of lightning and resist lightning every 50+d50 turns
     if it is being worn. It provides resistance to electricity.  It
    cannot be harmed by electricity.  
    You stole it from the Black Market.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 50 of Mordor.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Aquatic elven warrior on level 38 of
    Mordor.
k) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 4) forever.  It sustains your 
    strength.  It provides resistance to confusion, sound, shards and 
    nether.  It allows you to breathe underwater.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Cesti 'Athrim' (+4 to accuracy) [5,+12]
    It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to life draining and electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+7,+5) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to fire, chaos
     and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 71 of Erebor.
p) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
q) 15 Mithril Shots of Slay Evil (3d4) (+14,+16) {90% off}
    
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    You made it yourself.
r) 14 Mithril Shots of Slay Evil (3d4) (+10,+9) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
s) The Mage Staff of Aerad (1d4) (+6,+3)(80%) (+4)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your intelligence and spell power by 4.  
    It increases your mana capacity by 80%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 101 of
    Angband.


  [Home Inventory - Lothlorien ]

a) a Rod Tip of Disarming (50 Mana to cast)
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 66 of
    Dol Guldur.
d) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mother Hydra on level 70 of Dol Guldur.
f) an Indestructible Amulet of Telepathy
g) The Full Plate Armour of Isildur [25,+25] (+1)
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) an Elven Cloak of Aman [4,+24] (+5 to stealth)
    It increases your stealth, searching
     and luck by 5.  It provides resistance to nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of Erebor.
k) an Elven Cloak of Protection [4,+22] (+3 to stealth) {!k}
    It 
    increases your stealth, searching and luck by 3.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Mordor.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases 
    your strength, dexterity and constitution by 4.  It does extra damage 
    from frost.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack
    speed by 2.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 70 of Erebor.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your 
    wisdom and ability to tunnel by 4.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, blindness and nexus.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) a Sling of Extra Might (x4) (+13,+25) {!k}
    It makes you completely fearless.  It fires
    missiles with extra might.  
    You bought it from the Master Archer.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.



Posted on 11.7.2004 07:26

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667. on the Ladder (of 19032)
288. on the ToME Ladder (of 3154)
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On 11.7.2004 07:26 lorddimwit@hotmail.com wrote:
Just a random character I whipped together to refamiliarize myself with the game whilst completing my ToME strategy guide.

This is a Void-diver, specializes in slingmastery, but used hand-to-hand combat in the early and midgame as well, until the monsters' AC ratings made this strategy ineffectual. In any case, the Hobbit bonus to Slingmastery was what allowed me to max it and stay effective with distance attacks.

Here's the kicker: 50 in Nature and 1 in Udun allows her (him, it) to cast Genocide as well. Made the Void and Nether Realm much easier.

Melkor was a pain, despite the fact that I had the Blood of Life and almost 4500 hit points on my side. I had little anti-summoning capability, so I just let him conjure up some Dreads and carved a path through them with my Mithril Shots. Still, it took well over 100 shots to kill him, and all of my artifact missiles got lost in the process. In the end, I was glad to have all that extra ammo in the form of Mithril Shots of Slay Evil on my side.

On 16.7.2004 23:30 zippyspeed@hotmail.com wrote:
Very cool! Interesting use of skill points too.

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