The Angband Ladder: Aferratrem, Maia Thaumaturgist by <danjlawson2000@yahoo.com>
[ToME 2.2.5 Character Dump]
Name : Aferratrem Age 15 STR! 39
Sex : Female Height 64 INT! 40
Race : Maia Weight 179 WIS! 40
Class : Thaumaturgist Social Class 83 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 40
+ To Melee Hit 52 Level 50 Max Hit Points 1090
+ To Melee Damage 38 Experience 44213769 Cur Hit Points 1090
+ To Ranged Hit 62 Max Exp 44213769 Max SP (Mana) 1528
+ To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 1451
AC 45+177 Gold 1591691
(Miscellaneous Abilities)
Fighting : Heroic Perception : Superb Blows/Round: 11
Bows/Throw : Heroic Searching : Superb Shots/Round: 1
Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 11d4+418
Stealth : Bad Magic Device: Superb Infra-Vision: 30 feet
Tactic: furious
Explor: running
(Character Background)
You are a notable follower of Nienna. In the past you
dwelt on earth in the form of a wise and ancient
counsellor.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 107 (5350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Paths of the Dead: Level 52 (2600')
Maze: Level 37 (1850')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 25001 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 96 princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 33rd Quelle of the 2890th year of the third age.
You have been adventuring for 47 days.
adefkmnopsuxz{|@
Add Str : .3..3.........2+
Add Int : .32.3.22......2+
Add Wis : .3..3..25.....2+
Add Dex : .3.3......4....+
Add Con : .323..........2+
Add Chr : .3..3..25.....2+
Mul Mana : +.....+.........
Add Stea. : ...3...2........
Add Sear. : ..2...2.5....3..
Add Infra : .............3..
Add Tun.. : .............32.
Add Speed : .3.3.3.2...*..2.
Add Blows : ..23..........2.
Vampiric : ..............+.
Slay Orc : .............+..
Slay Troll: .............+..
Acid Brand: .............+..
Sust Str : ....+...........
Sust Int : ................
Sust Wis : ....+...+.......
Sust Dex : ........+.......
Sust Con : ...+............
Sust Chr : ...++...+.......
Invisible : ..+....+........
Mul life : ................
Sens Fire : ......+.........
Reflect : ................
Free Act : ....+.....+.....
Hold Life : ....++..........
Res Acid : ...+...++.+.....
Res Elec : ..++....+.......
Res Fire : ....+..+........
Res Cold : .......+........
Res Pois : ..+.............
Res Fear : ................
Res Lite : ..++++..........
Res Dark : ...+++..+.......
Res Blind : ...+..++........
Res Conf : ...+..+.........
Res Sound : ..+.............
Res Shard : ...++...........
Res Neth : ....+...........
Res Nexus : ...++......+....
Res Chaos : .....+..........
Res Disen : ..+.....+.......
Levitate : ...+............
Lite : .+..+...+.......
See Invis : .....++.........
Digestion : ...+............
Xtra Might: .+..............
Activate : .....+.+++++....
Drain Exp : ..+............+
Aggravate : ...............+
Cursed : ..+.............
Hvy Curse : ..+.............
Orc.ESP : .....+.......+..
Troll.ESP : .............+..
Full ESP : ..........+.....
Skills (points left: 12)
- Combat 01.500 [0.400]
. Weaponmastery 01.100 [0.500]
. Sneakiness 03.700 [0.900]
- Magic 49.778 [0.950]
. Magic-Device 13.600 [1.050]
. Spell-power 00.000 [0.600]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 37.100 [0.700]
. Divination 11.200 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 45.500 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 50.000 [1.000]
- Spirituality 02.650 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 03.700 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 15.200 [0.500]
Abilities
* Perfect casting
* Undead Form
[Fates]
You are fated to meet a Giant spider on level 88.
You are fated to meet a Skeleton orc on level 2.
You are fated to meet a Silver mouse on level 4.
You may meet a Red naga on level 8.
You may meet a Mean-looking mercenary on level 18.
[Character Equipment]
a) a Mage Staff of Mana (1d4) (+10,+11)(100%) {!d!k!v}
It can be wielded two-handed. It can be used to store a spell. It
increases your mana capacity by 100%.
You found it in the remains of a Nightwing on level 92 of Angband.
d) The Sling of Maglos (x5) (+15,+12) (+3 to speed) {!*}
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and speed by 3
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
e) The Ring of Power of Adunaphel the Quiet (+2 attacks)
It increases your intelligence,
constitution, searching and attack speed by 2. It makes you
invisible. It provides resistance to electricity, poison, light,
sound and disenchantment. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 47 of Paths of
the Dead.
f) The Ring of Carfinn (+0,+0) (+3 to speed) {!d!k!v!t}
It increases your dexterity, constitution, stealth, speed and
attack speed by 3. It sustains your constitution and charisma. It
provides resistance to acid, electricity, light, dark, blindness,
confusion, shards and nexus. It allows you to levitate. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet 'Adagurair' (+3) {!d!k!v}
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom and charisma by 3. It sustains your strength,
wisdom and charisma. It provides immunity to paralysis. It provides
resistance to life draining, fire, light, dark, shards, nether and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 99 of Angband.
m) The Arkenstone of Thrain (+3)
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
n) The Filthy Rag of the Wight [1,+12](40%) (+2 to searching)
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!k!v}
It can be activated for
restore life levels every 450 turns if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom,
charisma, stealth, speed and luck by 2. It makes you invisible. It
provides resistance to acid, fire, cold and blindness. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated
for starlight (75) every 75+d75 turns if it is being worn. It provides
light (radius 1) forever. It increases your wisdom, charisma,
searching and luck by 5. It sustains your wisdom, dexterity and
charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Seraph on level 95 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
It can
be activated for sing a cheerful song every 3 turns if it is being
worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 93 of Mount Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every
90+d90 turns if it is being worn. It grants you the power of magic
missile if it is being worn. It increases your dexterity and luck by
4. It provides immunity to paralysis. It provides resistance to acid
. It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 64 of Dol
Guldur.
x) The Pair of Hard Leather Boots of Feanor [3,+19] (+15)
It can be activated for speed (dur 20+d20) every 250 turns if
it is being worn. It increases your speed by 15. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 87 of Mount Doom.
z) a Greater rotting quylthulg (2600 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases
your searching, infravision, ability to tunnel and luck by 3. It does
extra damage from acid. It is especially deadly against orcs. It is
especially deadly against trolls. It allows you to sense the presence
of orcs and trolls. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Blue Thunderlord on level 89 of Mount
Doom.
|) The Gnomish Shovel 'Valcarest' (+15,+13) (+2 to speed)
It increases your strength, intelligence, wisdom, constitution,
charisma, ability to tunnel, speed and attack speed by 2. It drains
life from your foes. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
[Character Inventory]
a) 4 Fireproof Tomes of Translocation {!d!v!k}
It cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 66 of Mordor.
b) 2 Fireproof Tomes of Knowledge {!d!v!k}
It cannot be harmed by fire.
You bought it from the Black Market.
c) Kelek's Practical Joke {!d!k!v geno}
It can be activated for genocide
every 500 turns.
You found it in the remains of a Dark elven mage on level 12 of Mirkwood.
d) The Jester's Cap of Insanity {!d!k!v insan}
It can be activated for cure insanity.
You found it in the remains of a Hill giant Priest on level 76 of Angband.
e) the Eye of Vecna {!d!k!v Restore}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Death quasit on level 70 of Angband.
f) Tenser's Torch of Spontaneous Combustion {!d!k!v heal 700}
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 20 of Mirkwood.
g) A parchment titled ''Finer Points of Munchkinism'' (charging) {!d!k!v food}
It can be
activated for satisfy hunger.
You found it lying on the ground on level 29 of Mirkwood.
h) 2 Potions of Cure Critical Wounds
i) 7 Potions of *Healing* {!d!k!v}
j) 3 Potions of Restore Mana {!d!k!v}
k) 17 Scrolls of *Identify* {!d!k!v}
l) a Golden Rod of the Istari of Home Summoning (250/250) {!d!k!v}
It can hold
more mana. It can cast spells for a lesser mana cost. It can cast
spells faster. It regenerates its mana faster.
You bought it from the Black Market.
m) an Adamantite Rod of the Istari of Speed (400/400) {!d!v!k@speed}
It can hold more mana. It can
cast spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
n) an Adamantite Rod of Cheapness of Healing (200/200) {!d!k!v}
It can cast spells for a lesser mana
cost.
You found it in the remains of a Nether wraith on level 87 of Angband.
o) an Adamantite Rod of Charging of Enlightenment (200/200) {!d!k!v}
It regenerates its mana faster.
You found it in the remains of an Archlich on level 82 of Angband.
p) The Golden Horn of the Thunderlords (6 charges) {!*}
It was given to you as a reward.
q) The Soft Leather Armour of Fauglim (-32,-57) [4,+15](40%)
It increases your hit points by 40%.
It sustains your constitution. It provides immunity to acid. It
provides resistance to electricity, light, dark, confusion and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 107 of
Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 107 of
Angband.
s) The Long Sword of Ragnor (2d5) (+22,+28) (+3 to speed) {!d!k!v}
It provides light (radius 1) forever. It increases your
strength, intelligence, constitution, speed and attack speed by 3. It
does extra damage from acid, electricity and fire. It poisons your
foes. It is very sharp and can cut your foes. It is a great bane of
dragons. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Power on level 99 of Mount
Doom.
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity,
ability to tunnel and speed by 5. It sustains your dexterity. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 107 of
Angband.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It
does extra damage from frost. It strikes at undead with holy wrath.
It provides resistance to cold and dark. It allows you to see
invisible monsters. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 107 of
Angband.
v) The Three Piece Rod of Daglagon (3d3) (+22,+20) (+4)
It increases your dexterity, charisma and ability to tunnel by
4. It produces chaotic effects. It drains life from your foes. It
is especially deadly against dragons. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 107 of
Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[Home Inventory - Bree ]
a) The Gem of Venom
It can be activated for
genocide every 500 turns.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
b) the Immortal Skull of Benetar
It can be activated for summon monster.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
c) 5 Potions of Cure Insanity
d) 27 Potions of Healing {!d!k!v}
e) The Crumpled Scroll of Mass Resurrection {!*!*}
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
f) a Golden Rod of Disarming (125/125) {!d!v!k}
g) The Ring of Power of Ji Indur Dawndeath (+3 to speed)
It increases your searching, speed and attack speed by 3.
It makes you invisible. It provides resistance to fire, light, sound
and shards. It speeds your regenerative powers. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 62 of Dol
Guldur.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 87 of Mount Doom.
i) The Ring of Durin (+2)
It grants you
the power of midas touch if it is being worn. It increases your
strength, constitution and charisma by 2. It sustains your strength,
constitution and charisma. It provides resistance to life draining,
acid, cold, dark, nether and chaos. It allows you to sense the
presence of evil beings. It drains experience. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
j) The Full Plate Armour of Finda (-32,-48) [25,+13](40%)
It increases your hit points by 40%. It sustains your
strength and dexterity. It provides immunity to fire and cold. It
provides resistance to life draining. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark and disenchantment. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fallen angel on level 88 of Mount Doom.
l) The Cloak of Thingol [1,+16] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to acid, fire and cold. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 87 of Mount Doom.
m) The Small Metal Shield of Helur [3,+10]
It sustains
your intelligence. It provides immunity to cold. It provides
resistance to acid, electricity, poison, light, sound and chaos. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon Mage on level 38 of Moria.
n) a Large Metal Shield of Preservation (-5,-3) [5,+26] {!d!k!v!t}
It sustains your strength, dexterity and constitution. It provides
resistance to life draining, cold, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 93 of Mount Doom.
o) The Golden Crown of Gondor [0,+15] (+3)
It
can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides immunity
to paralysis. It provides resistance to electricity, fire, cold,
light, blindness, confusion, sound and chaos. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 79 of
Angband.
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 87 of Mount Doom.
q) The Dagger 'Nimthanc' (E:3109345, L:40) (1d4) (+25,+10) {!d!v!k}
It can be
activated for frost bolt (6d8) every 7+d7 turns if it is being worn.
It does extra damage from electricity, fire and frost. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It sustains your charisma. It
provides resistance to electricity, cold and poison. It allows you to
sense the presence of trolls and giants. It slows your metabolism.
It produces an electric sheath. It drains experience. It cannot be
harmed by acid, cold, lightning or fire.
[Home Inventory - Gondolin ]
a) Raistlin's Ready Ranger {!d!k!v mass gen}
It can be activated for mass
genocide every 1000 turns.
You found it lying on the ground on level 3 of Barrow-Downs.
b) Agannazar's Altruistic Assassin {!d!k!v geno}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Monastic lich on level 29 of Mirkwood.
c) a Greater demonic quylthulg (1500 hp)
d) an Eye druj (1000 hp)
e) 7 Sprigs of Athelas {!k}
f) 10 Potions of Enlightenment
g) 4 Fireproof Scrolls of Rune of Protection
It cannot be harmed by fire.
You found it lying on the ground on level 87 of Angband.
h) a Scroll of Rune of Protection
i) a Silver Rod of Capacity of Polymorph (200/200)
It can hold
more mana.
You found it in the remains of a Shade on level 52 of Paths of the Dead.
j) a Golden Rod of the Istari of Havoc (250/250)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of an Enchantress on level 96 of Angband.
k) an Adamantite Rod of Restoration (125/200)
l) an Indestructible Ring of Speed (+12)
It increases your speed by 12. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelugon on level 76 of Angband.
m) The Ring of Flare (+3) {!d!k!v}
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
n) The Amulet of Ingwe (+3) {special}
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 85 of Mount Doom.
o) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 88 of Mount Doom.
p) The Jewel 'Evenstar' (+3) (charging) {!d!k!v!t}
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend in the town of Khazad-dum .
q) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Khim, Son of Mim on level 38 of Moria.
r) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 95 of Angband.
s) The Robe of Great Luck [-30,+1] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 93 of Angband.
t) The Large Leather Shield 'Hilinwen' [4,+11]
It sustains your strength. It provides immunity to acid and cold. It
provides resistance to light, dark, confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 54 of Mordor.
u) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Minas Anor ]
a) The Gem of Ice
It can be activated for gain corruption
.
You found it in the remains of a Dark elven warlock on level 34 of Mordor.
b) Tenser's Mechanical Magician
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Master mindcrafter on level 40 of Moria.
c) 2 Potions of Cure Insanity
d) 2 Potions of Life
e) a Potion of Curing
f) a Potion of New Life
g) 8 Scrolls of Holy Chant
h) a Golden Rod of Quickness of Nothing (125/125)
It can cast spells faster.
You bought it from the Black Market.
i) a Mithril Rod of Detection (160/160)
j) an Adamantite Rod of Nothing (200/200)
k) The Ring of Power of Adunaphel the Quiet (+5 to speed)
It increases your speed by 5. It
makes you invisible. It sustains your intelligence and constitution.
It provides resistance to light and sound. It allows you to levitate.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 43 of Paths of
the Dead.
l) The Ring of Power of Ji Indur Dawndeath (+5 to searching)
It increases your intelligence and searching by 5. It makes
you invisible. It sustains your constitution. It provides resistance
to cold, light, sound and nether. It allows you to levitate. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 51 of Paths of
the Dead.
m) The Ring of Power of Uvatha the Horseman (+3 to searching)
It increases your strength and searching by 3. It makes you
invisible. It sustains your constitution. It provides resistance to
cold, poison and nexus. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Ring of Power of Adunaphel the Quiet (+2 to infravision)
It increases your infravision by 2. It makes you invisible. It
provides immunity to paralysis. It provides resistance to confusion,
sound, nether and chaos. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 40 of Paths of
the Dead.
o) The Ring of Ephel (+12)
It makes you invisible. It sustains your wisdom. It
provides resistance to electricity. It allows you to fly. It
prevents teleportation. It drains experience. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll Priest on level 47 of Moria.
p) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Demilich on level 52 of Paths of the Dead.
q) The Ring 'Amandil'
It sustains your strength, intelligence and charisma. It provides
immunity to paralysis. It provides resistance to sound and
disenchantment. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 107 of Angband.
r) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
s) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend in the town of Khazad-dum .
t) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker on level 80 of Angband.
u) The Anchor of Space-Time {!d!k!v}
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient gold dragon on level 38 of Moria.
v) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Dagger 'Narthanc' (E:98384, L:28) (1d4) (+21,+13) (+3)
It can be activated
for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
light (radius 1) forever. It increases your ability to tunnel by 3.
It does extra damage from acid and fire. It can cause earthquakes.
It strikes at undead with holy wrath. It is especially deadly against
natural creatures. It provides resistance to acid, electricity, fire
and chaos. It produces a fiery sheath. It produces an electric
sheath. It induces random teleportation. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Zombie Ancient red dragon on level 51 of
Mordor.
[Home Inventory - Lothlorien ]
a) a Book of Teleportation
b) Baalzebub's All-seeing Servant
It can be activated for gain corruption.
You found it in the remains of a Lich in the town of Minas Anor .
c) a Potion of Cure Serious Insanity
d) a Potion of Cure Insanity
e) 9 Potions of Cure Critical Wounds
f) a Potion of Life
g) a Scroll of Rune of Protection
h) a Mithril Rod of Capacity of Nothing (320/320)
It
can hold more mana.
You found it in the remains of an Archlich on level 61 of Dol Guldur.
[Home Inventory - Khazad-dum ]
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 46 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It
provides light (radius 1) forever. It decreases your luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Monastic lich on level 90 of Angband.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 41 of Moria.
c) The Ring of Power of Khamul, the Black Easterling (+2% of critical hits)
It
increases your ability to score critical hits by 2. It makes you
invisible. It sustains your strength, wisdom and constitution. It
provides resistance to fire and light. It allows you to levitate. It
speeds your regenerative powers. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Khamul, the Black Easterling on level 89 of
Mount Doom.
d) The Ring of Power of Dwar, Dog Lord of Waw (+2 to infravision)
It increases your intelligence, constitution and
infravision by 2. It makes you invisible. It provides resistance to
electricity and poison. It speeds your regenerative powers. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 87 of Mount
Doom.
e) The Ring of Mondelwen [+13] (+5)
It can be activated for ball of fire and resist fire every 50+d50
turns if it is being worn. It increases your intelligence by 5. It
makes you invisible. It sustains your strength. It makes you
completely fearless. It provides resistance to fire, cold, shards and
disenchantment. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon in the town of
Gondolin .
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if
it is being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Metal Lamellar Armour 'Uindrith' (-10,-21) [23,+15](20%)
It increases your
hit points by 20%. It sustains your strength and dexterity. It
provides immunity to fire. It provides resistance to life draining,
acid, fire, light, confusion, shards, nether, nexus and disenchantment
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 84 of
Angband.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every
300 turns if it is being worn. It increases your intelligence, wisdom
and stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Dagger 'Dethanc' (E:7410, L:18) (1d4) (+16,+12)
It can be activated
for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
extra damage from electricity. It fights against evil with holy fury.
It provides resistance to electricity, fire and shards. It induces
random teleportation. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
j) The Small Sword 'Elost' (1d6) (+15,+25) (+3 attacks)
It increases your intelligence, wisdom, dexterity and attack speed by
3. It does extra damage from electricity and fire. It produces
chaotic effects. It is especially deadly against dragons. It is
especially deadly against orcs. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 96 of
Angband.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack
speed by 2. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
l) The Khopesh of Findre (2d4) (+13,+22) (+3 to speed)
It provides light (radius 1) forever. It increases your strength,
dexterity and speed by 3. It does extra damage from acid and fire.
It poisons your foes. It is especially deadly against giants. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your
constitution by 5. It is a great bane of dragons. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
fights against evil with holy fury. It provides resistance to
disenchantment. It allows you to sense the presence of dragons and
demons. It drains life. It aggravates nearby creatures. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100)
every 500 turns if it is being worn. It provides light (radius 1)
forever. It increases your wisdom and dexterity by 4. It does extra
damage from electricity and frost. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It is a great bane of undead. It provides
immunity to paralysis. It provides resistance to electricity, cold
and light. It slows your metabolism. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 85 of
Angband.
p) The Lochaber Axe of Vinim (3d8) (+27,+18) (+3 attacks)
It can be wielded two-handed. It increases your attack speed
by 3. It does extra damage from acid, electricity and frost. It
produces chaotic effects. It is especially deadly against orcs. It
is a great bane of undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
q) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) {!d!k!v}
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball
(300) every 200+d200 turns if it is being worn. It decreases your
charisma by 4. It does extra damage from fire. It provides immunity
to fire. It is cursed. It carries an ancient foul curse. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3.
It poisons your foes. It is very sharp and can cut your foes. It is
especially deadly against orcs. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to poison. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
t) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4.
It provides resistance to nether. It fires missiles with extra might.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
u) The Mithril Shot of Narme (3d4) (+18,+22)
It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is a great bane of demons. It is a great
bane of undead. It fights against evil with holy fury. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
|
Posted on 31.5.2004 13:17
498. on the Ladder (of 19313)
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