The Angband Ladder: Nakktkklkt, Klackon Mindcrafter by <ebock@earthlink.net>

  [Zceband 2.1.3 Character Dump]

 Name        : Nakktkklkt       Age                 23       STR: 18/160
 Sex         : Female           Height              52       INT: 18/170
 Race        : Klackon          Weight              67       WIS: 18/200
 Class       : Mindcrafter      Social Class        44       DEX: 18/150
                                                             CON: 18/***
                                                             CHR: 18/200

 + To Hit           13      Level             50    Max Hit Points      1055
 + To Damage        70      Experience  14554575    Cur Hit Points      1055
 + To AC            93      Max Exp     14554575    Max SP (Mana)        416
   Base AC          27      Exp to Adv.   *****     Cur SP (Mana)        383
                            Gold         6018229

                         (Miscellaneous Abilities)
 Fighting    : Chaos Rank   Perception  : Very Good    Blows/Round:  5
 Bows/Throw  : Amber [20]   Searching   : Very Good    Shots/Round:  1
 Saving Throw: Amber [2]    Disarming   : Chaos Rank   Wpn.dmg/Rnd:  25d4+350
 Stealth     : Fair         Magic Device: Chaos Rank   Infra-Vision: 60 feet


                         (Character Background)
          You are one of a hive queen's many children.  You have red
          skin and black eyes.




  [Miscellaneous information]

 Preserve Mode:   OFF
 Autoscum:        ON
 Small Levels:    ON
 Arena Levels:    OFF
 Recall Depth:    Level 71 (3550')

 You have defeated 36508 enemies.


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (-15,+20) (+5) {@w0}
  It affects your constitution.
  It fights against evil with holy fury.
  It strikes at demons with holy wrath.
  It is especially deadly against trolls.
  It is a great bane of dragons.
  It provides resistance to disenchantment.
  It aggravates nearby creatures.
b) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) (charging)
  It can be activated for...
    fire branding of bolts every 999 turns
  ...if it is being worn.
  It affects your speed.
  It provides resistance to fire.
  It provides resistance to blindness.
  It fires missiles with extra force.
c) a Ring of Slaying (+9,+17)
d) a Ring of Damage (+21)
e) an Amulet of Brilliance (+5)
  It affects your intelligence.
  It affects your wisdom.
f) The Jewel of Judgement (+3 to speed) {!*}
  It can be activated for...
    clairvoyance and recall, draining you
  ...if it is being worn.
  It provides light (radius 3) forever.
  It affects your intelligence.
  It affects your wisdom.
  It affects your speed.
  It provides resistance to life draining.
  It provides resistance to chaos.
  It allows you to see the invisible.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
  It affects your strength.
  It affects your charisma.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to sound.
  It provides resistance to shards.
  It provides resistance to nexus.
h) The Cloak of Storms [1,+16] (+4 to infravision)
  It affects your constitution.
  It affects your infravision.
  It reflects bolts.
  It provides resistance to cold.
  It provides resistance to nether.
i) The Small Metal Shield of Zombi [2,+11] (+3 to searching)
  It can be activated for...
    fire bolt (9d8) every 8+d8 turns
  ...if it is being worn.
  It affects your constitution.
  It affects your searching ability.
  It provides resistance to fire.
  It provides resistance to poison.
j) The Steel Helm 'Sampo' [6,+12] (+3)
  It affects your strength.
  It affects your constitution.
  It affects your charisma.
  It sustains your constitution.
  It provides immunity to paralysis.
  It provides resistance to disenchantment.
k) The Set of Gauntlets of Corwin [2,+15] (+4)
  It can be activated for...
    frost bolt (6d8) every 7+d7 turns
  ...if it is being worn.
  It affects your constitution.
  It sustains your constitution.
  It provides resistance to cold.
  It speeds your metabolism.
l) The Pair of Soft Leather Boots of Flora [2,+14] (+5)
  It can be activated for...
    remove fear and cure poison every 5 turns
  ...if it is being worn.
  It affects your dexterity.
  It affects your charisma.
  It sustains your constitution.
  It sustains your charisma.
  It provides immunity to paralysis.
  It provides resistance to nether.
  It provides resistance to chaos.


  [Character Inventory]

a) 9 Mushrooms of Restoring
b) 5 Potions of Healing {50% off}
c) 4 Potions of *Healing*
d) 11 Potions of Restore Mana
e) 2 Scrolls of Recharging
f) 16 Scrolls of Satisfy Hunger {60% off}
g) 2 Rods of Healing {@z7!*}
h) 2 Rods of Destroy Mundane {@z0!!}
i) 6 Rods of Teleport Other {@z9}
j) 5 Rods of Havoc {!!}
k) The Broad Sword 'Chainsword' (11d5) (-13,+10) (+2) {@w0}
  It affects your dexterity.
  It affects your charisma.
  It affects your speed.
  It affects your attack speed.
  It is especially deadly against animals.
  It strikes at undead with holy wrath.
  It is especially deadly against orcs.
  It is especially deadly against trolls.
  It is the work of a great smith.
  It provides immunity to paralysis.
  It allows you to see the invisible.
  It aggravates nearby creatures.
l) 15 Bolts of Slaying (2d5) (+20,+21) {@f1}
m) 20 Bolts of Wounding (1d5) (+18,+15) {@f0}
n) 27 Seeker Bolts of Flame (4d5) (+9,+10)
  It does extra damage from fire.
o) 32 Seeker Bolts (5d6) (+2,+8)


  [Home Inventory]

a) 3 Potions of *Healing*
b) 20 Potions of Restore Mana
c) a Potion of Invulnerability
d) 4 Scrolls of Rune of Protection
e) a Ring of Dexterity (+6)
  It affects your dexterity.
f) a Ring of Speed (+7)
  It affects your speed.
g) The Ring 'Frakir' (+1)
  It can be activated for...
    a strangling attack (100) every 100+d100 turns
  ...if it is being worn.
  It affects your strength.
  It affects your intelligence.
  It affects your wisdom.
  It affects your dexterity.
  It affects your constitution.
  It affects your charisma.
  It affects your stealth.
  It affects your searching ability.
  It provides resistance to poison.
  It allows you to see the invisible.
h) The Amulet of Ingwe (+3) (charging)
  It can be activated for...
    dispel evil (x5) every 300+d300 turns
  ...if it is being worn.
  It affects your wisdom.
  It affects your charisma.
  It affects your infravision.
  It provides immunity to paralysis.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to cold.
  It allows you to see the invisible.
i) The Necklace of the Dwarves (+3)
  It affects your strength.
  It affects your constitution.
  It affects your infravision.
  It provides immunity to paralysis.
  It provides permanent light.
  It allows you to see the invisible.
  It speeds your metabolism.
j) Black Dragon Scale Mail (-2) [33,+19]
  It provides resistance to acid.
k) Blue Dragon Scale Mail (-2) [40,+12]
  It provides resistance to electricity.
l) White Dragon Scale Mail (-2) [39,+17]
  It provides resistance to cold.
m) Green Dragon Scale Mail (-2) [30,+20]
  It provides resistance to poison.
n) Pseudo Dragon Scale Mail (-2) [30,+17]
  It provides resistance to light.
  It provides resistance to darkness.
o) Bronze Dragon Scale Mail (-2) [30,+21]
  It provides resistance to confusion.
p) Gold Dragon Scale Mail (-2) [30,+4]
  It provides resistance to sound.
q) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
  It can be activated for...
    genocide every 500 turns
  ...if it is being worn.
  It affects your strength.
  It affects your charisma.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to darkness.
  It provides resistance to sound.
  It provides resistance to disenchantment.
r) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
  It can be activated for...
    door and trap destruction every 10 turns
  ...if it is being worn.
  It affects your intelligence.
  It affects your wisdom.
  It affects your constitution.
  It provides resistance to acid.
  It provides resistance to poison.
  It provides resistance to confusion.
  It provides resistance to sound.
s) Double Chain Mail (-2) [24,+3]
t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
  It affects your strength.
  It affects your dexterity.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to poison.
  It provides resistance to confusion.
  It provides resistance to sound.
u) The Full Plate Armour 'Sanflitrokfu' (-3) [25,+20] (+4 to speed)
  It affects your intelligence.
  It affects your charisma.
  It affects your searching ability.
  It affects your speed.
  It sustains your intelligence.
  It provides resistance to acid.
  It provides resistance to nether.
  It provides resistance to nexus.
  It provides resistance to disenchantment.
  It produces an electric sheath.
  It provides permanent light.
v) The Full Plate Armour of Isildur [25,+25] (+1)
  It affects your constitution.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to confusion.
  It provides resistance to sound.
  It provides resistance to nexus.
w) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
  It can be activated for...
    heal (777), curing and heroism every 300 turns
  ...if it is being worn.
  It affects your intelligence.
  It affects your wisdom.
  It affects your stealth.
  It provides resistance to life draining.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to poison.
  It makes you completely fearless.
  It provides resistance to darkness.
  It provides resistance to nether.
  It allows you to see the invisible.
x) Adamantite Plate Mail of Resist Fire (-4) [70,+8]
  It provides resistance to fire.
y) a Robe of Permanence [2,+17]
  It sustains your strength.
  It sustains your intelligence.
  It sustains your wisdom.
  It sustains your dexterity.
  It sustains your constitution.
  It sustains your charisma.
  It provides resistance to life draining.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to poison.
z) The Small Metal Shield of Thorin [3,+25] (+4)
  It affects your strength.
  It affects your constitution.
  It provides immunity to acid.
  It provides immunity to paralysis.
  It makes you completely fearless.
  It provides resistance to sound.
  It provides resistance to chaos.
A) The Large Leather Shield of Celegorm [4,+20]
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to light.
  It provides resistance to darkness.
  It provides resistance to nether.
B) The Large Metal Shield of Anarion [5,+20]
  It sustains your strength.
  It sustains your intelligence.
  It sustains your wisdom.
  It sustains your dexterity.
  It sustains your constitution.
  It sustains your charisma.
  It provides resistance to acid.
  It provides resistance to electricity.
  It provides resistance to fire.
  It provides resistance to cold.
  It provides resistance to shards.
C) a Large Metal Shield [7,+6]
D) a Dragon Shield [8,+10]
  It provides resistance to electricity.
E) The Steel Helm of Hammerhand [6,+20] (+3)
  It affects your strength.
  It affects your dexterity.
  It affects your constitution.
  It provides resistance to acid.
  It provides resistance to nexus.
F) a Pair of Metal Shod Boots [9,+5]
G) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
  It affects your searching ability.
  It fights against evil with holy fury.
  It is especially deadly against orcs.
  It does extra damage from fire.
  It provides immunity to paralysis.
  It provides resistance to fire.
  It provides resistance to light.
  It provides permanent light.
  It slows your digestion.
H) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4)
  It can be activated for...
    fire ball (72) every 400 turns
  ...if it is being worn.
  It affects your strength.
  It fights against evil with holy fury.
  It is especially deadly against orcs.
  It is especially deadly against trolls.
  It does extra damage from fire.
  It sustains your dexterity.
  It provides immunity to paralysis.
  It provides resistance to fire.
  It provides resistance to chaos.
  It provides permanent light.
  It allows you to see the invisible.
I) The Scimitar 'Soulsword' (2d5) (+12,+11) (+2 attacks)
  It affects your intelligence.
  It affects your wisdom.
  It affects your attack speed.
  It is especially deadly against animals.
  It fights against evil with holy fury.
  It strikes at undead with holy wrath.
  It strikes at demons with holy wrath.
  It is especially deadly against dragons.
  It provides immunity to paralysis.
  It provides resistance to life draining.
  It provides resistance to nether.
  It provides resistance to nexus.
  It provides resistance to chaos.
  It provides resistance to disenchantment.
  It allows you to see the invisible.
J) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
  It affects your strength.
  It is especially deadly against trolls.
  It is a great bane of dragons.
  It provides immunity to paralysis.
  It allows you to see the invisible.
  It slows your digestion.
  It speeds your metabolism.
K) a Two-Handed Sword of Slaying (8d7) (+4,+7)
L) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
  It affects your strength.
  It affects your constitution.
  It affects your attack speed.
  It drains life from your foes.
  It provides immunity to paralysis.
  It provides resistance to life draining.
  It provides resistance to confusion.
  It provides resistance to nether.
  It provides resistance to nexus.
  It provides resistance to chaos.
  It prevents teleportation.
  It aggravates nearby creatures.
M) The Spear of Destiny (1d6) (+15,+15) (+4)
  It can be activated for...
    stone to mud every 5 turns
  ...if it is being worn.
  It affects your intelligence.
  It affects your wisdom.
  It affects your searching ability.
  It affects your infravision.
  It fights against evil with holy fury.
  It strikes at undead with holy wrath.
  It strikes at demons with holy wrath.
  It is especially deadly against giants.
  It is especially deadly against dragons.
  It does extra damage from fire.
  It provides resistance to life draining.
  It provides resistance to fire.
  It makes you completely fearless.
  It provides resistance to light.
  It allows you to levitate.
  It provides permanent light.
  It allows you to see the invisible.
N) a Spear of Slaying (4d7) (+6,+15)
O) The Trident of Ulmo (4d8) (+15,+19) (+4)
  It can be activated for...
    teleport away every 150 turns
  ...if it is being worn.
  It affects your dexterity.
  It is especially deadly against animals.
  It is especially deadly against dragons.
  It provides immunity to acid.
  It provides immunity to paralysis.
  It provides resistance to life draining.
  It provides resistance to nether.
  It allows you to levitate.
  It allows you to see the invisible.
  It slows your digestion.
  It speeds your metabolism.
P) The Glaive of Pain (9d6) (+0,+30)
Q) a Glaive of Slaying (4d7) (+11,+7)
R) a Halberd of Slaying (5d6) (+9,+4)
S) a Battle Axe (2d12) (+5,+6)
T) a Lochaber Axe (5d9) (+3,+5)
U) a Quarterstaff of Slaying (3d12) (+7,+11)
  It poisons your foes.
V) a Ball-and-Chain (Holy Avenger) (2d4) (+11,+11) [+4] (+3 attacks)
  It affects your wisdom.
  It affects your attack speed.
  It fights against evil with holy fury.
  It strikes at undead with holy wrath.
  It strikes at demons with holy wrath.
  It sustains your intelligence.
  It makes you completely fearless.
  It allows you to see the invisible.

Posted on 26.1.2002 09:33
Last updated on 20.4.2002 06:14

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1. on the Zceband Ladder (of 9)
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