The Angband Ladder: Crilisean, RohanKnight Demonologist by <kleric@monkeytorium.org>

  [ToME 2.2.6 Character Dump]

 Name  : Crilisean              Age                 21       STR!     40       
 Sex   : Neuter                 Height              15       INT:     33       
 Race  : RohanKnight            Weight              80       WIS!     38       
 Class : Demonologist           Social Class         1       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     37       
                                                                               
 + To Melee Hit          83 Level             45    Max Hit Points      1065   
 + To Melee Damage       58 Experience   5283698    Cur Hit Points      1065   
 + To Ranged Hit         46 Max Exp      5283698    Max SP (Mana)        314   
 + To Ranged Damage      11 Exp to Adv.  5940000    Cur SP (Mana)        314   
   AC                 42+93 Gold         2557539    Piety              33003   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[5] Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  36d6+522  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       confident 
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and a dark complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 62 (3100')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 29 (1450')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 27 (1350')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 21 (1050')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 33 (1650')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 21 (1050')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 11970 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 8 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : .5....5.........            
        Add Int   : ..*.............            
        Add Wis   : 45..............            
        Add Dex   : ..*43...........            
        Add Con   : 45.43......3....            
        Add Chr   : .5..3...........            
        Add Stea. : ....3.51...3....            
        Add Infra : ...4..5.........            
        Add Tun.. : ......5.......3.            
        Add Speed : .5*..1.....3...+            
        Slay Evil : .............+..            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Cold Brand: +...............            
        Sust Str  : .......++.......            
        Sust Int  : ....+...+.......            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ...+...++.......            
        Sust Con  : ....+...+.+.....            
        Sust Chr  : ....+...+.......            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Res Acid  : ....+.+++.......            
        Res Elec  : ......+++.......            
        Res Fire  : ......+.+.......            
        Res Cold  : ........+.......            
        Res Pois  : ....+.+.........            
        Res Fear  : ...............+            
        Res Lite  : ..........+.....            
        Res Dark  : ...+....+.......            
        Res Blind : ................            
        Res Conf  : ...............+            
        Res Sound : ..+.............            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ...+............            
        Aura Elec : .......+........            
        Levitate  : ...+............            
        Lite      : .....+....+.....            
        See Invis : .....+..........            
        Digestion : ..+.............            
        Activate  : .....+....+.....            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Evil.ESP  : ........+.......            
        Animal.ESP: ......+.........            

Skills (points left: 0)
 - Combat                                        22.330 [0.750]
          - Weaponmastery                        27.115 [0.950]
                   . Sword-mastery               39.600 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    11.720 [1.800]
          . Disarming                            09.200 [1.800]
 - Magic                                         30.546 [0.700]
          . Magic-Device                         28.600 [1.150]
          . Demonology                           49.000 [1.000]
 - Spirituality                                  06.410 [0.700]
          . Prayer                               09.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Short Bow on level 1.


  [Character Equipment]

a) The Demonblade of Yarsil (4d6) (+10,+13) (+4)
        It increases your wisdom and constitution by 4.  It does extra damage 
    from frost.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against trolls.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
d) The Long Bow of Barsil (x3) (+12,+11) (+5 to speed)
    It increases your strength, wisdom
    , constitution, charisma and speed by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Mordor.
e) The Ring 'Galfindor' (+10)
    It 
    increases your intelligence, dexterity and speed by 10.  It makes you
    invisible.  It provides resistance to sound and nether.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
f) The Ring of Carim [+12] (+4 to infravision) {cursed}
    It 
    increases your dexterity, constitution and infravision by 4.  It
    sustains your dexterity.  It provides resistance to dark and 
    disenchantment.  It allows you to levitate.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Heart of the Earth.
k) The Amulet 'Rildur' (+3 to stealth)
    It 
    increases your dexterity, constitution, charisma and stealth by 3.  It
    sustains your intelligence, wisdom, constitution and charisma.  It
    provides resistance to acid and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bullywug warrior on level 18 of The Old
    Forest.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 41 of Moria.
n) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Mouse Fur of Ering [1,+10] (+1 to stealth)
    It increases your stealth by 1.  It sustains your 
    strength and dexterity.  It provides resistance to acid and 
    electricity.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the town of
    Khazad-dum .
s) a Demonhorn [2,+9]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bullywug on level 33 of The Small Water
    Cave.
z) (nothing)
{) 24 Sheaf Arrows of Slay Evil (1d5) (+8,+10)
    It fights against evil with holy fury.  
    You found it in the remains of Scatha the Worm on level 61 of Mordor.
|) a Dwarven Shovel (+3,+5) (+3)


  [Character Inventory]

a) The Grail of Kenault {700hp every 250t}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 4 of A lost temple.
b) a Parchment titled ``Secrets of the Gnomish Wizards'' {satisfy hunger}
    It can be
    activated for satisfy hunger.  
c) 22 Scrolls of Teleportation
d) a Silver Rod of the Istari of Perception (200/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
e) a Silver Rod of Charging of Perception (100/100)
    
    It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 62 of Mordor.
f) a Mithril Rod of Capacity of Recall (320/320)
    It can
    hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 62 of
    Mordor.
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade of Slay Orc (4d6) (+11,+10)
    It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  
    You bought it from the Black Market.
b) The Tome of Crilisean
    It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Diamond Prism of Light (charging)
    It can be activated for acquirement.  
    You found it lying on the ground on level 22 of Mirkwood.
d) 5 Sprigs of Athelas
e) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) The Ring of Power of Uvatha the Horseman (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, poison, light, chaos and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
h) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 61 of Mordor.
i) The Sabre of Arnin (1d7) (-2,+17) (+2 attacks)
    It 
    increases your wisdom, charisma and attack speed by 2.  It does extra
    damage from electricity.  It is a great bane of dragons.  It is a
    great bane of demons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 18 of A lost temple.
j) a Broad Sword of Westernesse (2d5) (+11,+9) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of an Ancient bronze dragon on level 61 of
    Mordor.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to life
    draining, cold and dark.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 61 of Mordor.
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 35 of Mordor.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to sound, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 56 of Mordor.
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It
    can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 61 of
    Mordor.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2
    .  It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 57 of Mordor.
p) The Two-Handed Sword of Minnath (3d6) (+2,+16) (+3 attacks)
    It
    must be wielded two-handed.  It increases your constitution, charisma
     and attack speed by 3.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 37 of Mordor.
q) The Beaked Axe of Careg (2d6) (+23,+14) (+1)
    It
    must be wielded two-handed.  It increases your strength by 1.  It does
    extra damage from acid.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is especially deadly against trolls.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 30 of Moria.
r) The Lucerne Hammer of Moron (2d5) (+16,+0) (+5)
    It can be
    wielded two-handed.  It increases your wisdom, dexterity, constitution
     and ability to tunnel by 5.  It does extra damage from acid.  It
    produces chaotic effects.  It is a great bane of dragons.  It is a
    great bane of undead.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Small kobold on level 26 of Maze.


  [Home Inventory - Gondolin ]

a) Valdarbon's Automatic Alchemist {teleport level}
    It
    can be activated for teleport level.  
    You found it in the remains of a Ghoul on level 62 of Mordor.
b) The Tome of Elven Household Magic {high exp. loss}
    It can be
    activated for high experience loss.  
    You found it in the remains of an Emperor wight on level 62 of Mordor.
c) 4 Potions of Restore Mana
d) 15 Potions of Restore Life Levels
e) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Mordor.
f) The Ring 'Esgar' (+1 to speed)
    It increases 
    your intelligence, stealth and speed by 1.  It makes you invisible.  
    It sustains your intelligence and charisma.  It provides resistance to 
    cold, blindness and chaos.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Mordor.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases 
    your constitution by 1.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Mordor.
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    40 of Moria.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and 
    frost.  It poisons your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
l) The Small Metal Boomerang 'Gornonn' (3d4) (+19,+13)
    It
    does extra damage from electricity.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Mordor.


  [Home Inventory - Minas Anor ]

a) Black Dragon Scale Mail (-2 to accuracy) [30,+13]
b) White Dragon Scale Mail (-2 to accuracy) [30,+5]
c) Gold Dragon Scale Mail (-2 to accuracy) [30,+10]
d) The Rusty Chain Mail of Monwen (-51,-68) [14,+1](40%)
    It increases
     your hit points by 40%.  It makes you completely fearless.  It
    provides resistance to poison, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 42 of Mordor.
e) The Bar Chain Mail of Yaval (-2 to accuracy) [18,+8]
    It
    sustains your strength, intelligence and dexterity.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to shards, nether, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 42 of Mordor.
f) The Soft Studded Leather of Rhurumbor [5,+7]
    It
    sustains your constitution.  It provides immunity to acid.  It
    provides resistance to acid, electricity, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of A lost temple.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master lich on level 61 of Mordor.
h) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 55 of
    Mordor.
i) The Iron Helm 'Holhenneth' [5,+10] (+2) {special}
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 56 of
    Mordor.
j) The Set of Leather Gloves of Ellos [1,+7]
    It sustains your intelligence and wisdom.  It provides immunity
    to paralysis.  It provides resistance to electricity, poison, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak on level 60 of Mordor.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
l) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be
    wielded two-handed.  It increases your intelligence by 2.  It does
    extra damage from fire and frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 21 of A
    lost temple.
m) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 18 of A lost temple.
n) The Scythe of Arsinde (5d3) (+19,+10) (+4)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your constitution by 4.  It poisons your foes.  It drains
    life from your foes.  It strikes at demons with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 56 of
    Mordor.
o) The Lead-Filled Mace of Minyamar (3d4) (+8,-5) (+2 to speed)
    It can be wielded two-handed.  It increases your constitution
     and speed by 2.  It does extra damage from acid and frost.  It
    produces chaotic effects.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 47 of
    Mordor.
p) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It provides resistance to electricity, light, dark and blindness.  
    It fires missiles with extra might.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Rogue on level 61 of Mordor.
q) The Bolt of Ossar (1d5) (+14,+5) (+4)
    It 
    increases your strength and wisdom by 4.  It does extra damage from 
    acid and frost.  It is a great bane of demons.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 53 of Mordor.
r) 2 Climbing Sets


  [Home Inventory - Lothlorien ]

a) a Demonshield [5,+8]
b) 99 Potions of Water Curing {quest}
c) The Ring of Agoldor (+4 to infravision)
    It 
    increases your infravision by 4.  It sustains your constitution and 
    charisma.  It provides resistance to sound, shards, nexus and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 27 of
    Heart of the Earth.
d) The Ring of Elegorin (+4)
    It increases your wisdom and charisma by 4.  It
    makes you completely fearless.  It provides resistance to blindness
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
e) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 50 of Moria.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 50 of Moria.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 50 of Moria.
i) The Leather Scale Mail of Silinduin (-1 to accuracy) [11,+4]
    It
    sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to life draining, shards, chaos and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
j) The Thunderlord Coat of Curomen [9,+8]
    
    It provides immunity to acid, fire and cold.  It provides resistance 
    to fire, cold, confusion and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
k) The Small Metal Shield 'Anwenath' [3,+7]
    It provides immunity to fire.  It provides
    resistance to electricity and fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 40 of Moria.
l) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 49 of Moria.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 41 of Moria.
n) The Pair of Soft Leather Boots 'Lumbarn' [2,+0]
    
    It sustains your strength and intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and light.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
o) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
(cha
    It can be activated for summon the Legion of the Dawn
    every 500+d500 turns if it is being worn. It increases your charisma
     and infravision by 3.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, light, blindness and 
    disenchantment.  It speeds your regenerative powers.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 49 of Moria.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 41 of Moria.
q) The Pike 'Vantan' (2d5) (+14,+7) (+2 attacks)
    It
    can be wielded two-handed.  It increases your constitution, charisma
     and attack speed by 2.  It produces chaotic effects.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Captain on level 41 of Moria.
r) The Glaive 'Belen' (2d6) (-5,+1) (+2 attacks)
    
    It can be wielded two-handed.  It increases your dexterity and attack
    speed by 2.  It produces chaotic effects.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases 
    your dexterity and attack speed by 3.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of The Small Water Cave.
t) The Lucerne Hammer of Wilminya (2d5) (+20,+10) (+3)
    
    It can be wielded two-handed.  It increases your charisma and ability
    to tunnel by 3.  It does extra damage from fire.  It poisons your foes
    .  It produces chaotic effects.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 29 of Heart
    of the Earth.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 41 of Moria.
x) The Bolt of Calch (1d5) (+14,+8) (+1 attack)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
     and attack speed by 1.  It poisons your foes.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks {cure hallucination}
    
    It can be activated for cure hallucination.  
b) Boccob's Unfinished Works
    It can be activated for 
    paralyze.  
    You found it in the remains of a Lich in the town of Minas Anor .
c) The Shrunken Head of Nightmares
    It
    can be activated for cure cuts.  
    You found it in the remains of a Quasit on level 27 of Maze.
d) The Ebon Cube of Darkness {csw 3d+3}
    It can be
    activated for cure serious wounds every 3+d3 turns.  
    You found it in the remains of a Green glutton ghost on level 41 of Moria.
e) a Parchment titled ``Demigods and their Uses'' {csw 3d+3}
    
    It can be activated for cure serious wounds every 3+d3 turns.  
    You found it lying on the ground on level 44 of Mordor.
f) The Hand of Vecna
    It can be
    activated for confusion.  
    You found it lying in a vault on level 48 of Moria.
g) The Skull of Vecna
    It can be activated
    for blindness.  
    You found it lying on the ground on level 33 of The Small Water Cave.
h) The Medallion of Good Will {death}
    
    It can be activated for death.  
    You found it in the remains of a Death sword on level 36 of Mordor.
i) Bigby's Big Book of Brutality {hallucination}
    It
    can be activated for hallucination.  
    You found it in the remains of a Hezrou on level 55 of Mordor.
j) a Parchment titled ''Immortality For Dummies''
    It can
    be activated for experience loss.  
    You found it in the remains of a Master mindcrafter on level 40 of Moria.
k) Tenser's Torch of Spontaneous Combustion {decr. STR}
    
    It can be activated for decreasing Strength.  
    You found it in the remains of a Black orc on level 17 of A lost temple.
l) Agannazar's Antique Acorn {cure cuts}
    
    It can be activated for cure cuts.  
    You found it in the remains of a Black orc on level 17 of A lost temple.
m) a Parchment titled ''Finer Points of Munchkinism''
    
    It can be activated for decreasing Strength.  
    You found it in the remains of a Black orc on level 40 of Moria.
n) an Amulet of Doom [-3] (-4)
    It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 4.  It cannot be dropped while cursed.  It can
    re-curse itself.  
    You found it in the remains of an Ogrillon on level 32 of Moria.
o) The Amulet of Aragoth (+3) {cursed}
    It 
    increases your charisma by 3.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to confusion
     and nether.  It induces random teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 50 of Moria.
p) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 30 of Moria.
q) The Metal Brigandine Armour of Loegiri (-54,-58) [19,+7](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining, electricity, poison, light and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 33 of The Small
    Water Cave.
r) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power
     by 6.  It provides resistance to blindness and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Small Metal Shield of Ezelcar [3,+0] {cursed}
    It sustains your wisdom.  It provides resistance 
    to shards.  It induces random teleportation.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 34 of The Small Water
    Cave.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 
    5.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 24.3.2004 19:46
Last updated on 17.4.2004 02:30

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7020. on the Ladder (of 19083)
1227. on the ToME Ladder (of 3155)

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On 24.3.2004 19:46 kleric@monkeytorium.org wrote:
This is my first character dump to the site. Just a character I've got in the works that I'm likin' so far.


On 4.4.2004 01:57 kleric@monkeytorium.org wrote:
Up to L35 now, progressin along. Really liking the Demonology spells.

On 17.4.2004 02:30 kleric@monkeytorium.org wrote:
This is the farthest character I've ever had. I'm likin' him so far. Speed of +28

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